Searched defs:uniform_type (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/common/ |
D | gen_uniform_type_table.py | 112 def get_component_type(uniform_type): argument 127 def get_texture_type(uniform_type): argument 134 def get_transposed_type(uniform_type): argument 145 def get_bool_type(uniform_type): argument 154 def get_sampler_format(uniform_type): argument 167 def get_rows(uniform_type): argument 176 def get_columns(uniform_type): argument 187 def get_components(uniform_type): argument 191 def get_component_size(uniform_type): argument 207 def get_internal_size(uniform_type): argument [all …]
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/external/tensorflow/tensorflow/compiler/mlir/lite/quantization/ |
D | quantization_utils.cc | 479 } else if (auto uniform_type = in QuantizeLegacy() local 503 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local 516 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local 518 } else if (auto uniform_type = in QuantizeLegacy() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 326 glw::GLenum uniform_type = GL_NONE; in iterate() local
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D | es31cLayoutBindingTests.hpp | 81 char const* uniform_type; // sampler2D, image2D... member
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D | es31cShaderAtomicCountersTests.cpp | 449 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()
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D | es31cLayoutBindingTests.cpp | 793 String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type, in buildUniformDecl()
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/external/mesa3d/src/compiler/glsl/ |
D | serialize.cpp | 790 enum uniform_type enum
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 3344 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() local 3590 const uniformTypeDetails& uniform_type, glw::GLint& out_buffer_size, in inspectProgram() 3733 …PUShaderFP64Test2::prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareProgram() 4106 …4Test2::prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareUniformDefinitions() 4134 …UShaderFP64Test2::prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareUniforms() 4219 …Test2::prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, in prepareUniformVerification() 15216 std::string uniform_type = Utils::getVariableTypeString(argument_type); in prepareVertexShaderCode() local
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D | gl4cShaderAtomicCountersTests.cpp | 544 …ool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()
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