| /device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/ |
| D | RemoveInactiveInterfaceVariables.cpp | 47 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser() 137 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
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| D | EmulateMultiDrawShaderBuiltins.cpp | 123 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLDrawID() 167 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
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| /device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/ |
| D | ANGLEShaderParser.h | 36 std::vector<ST_ShaderVariable> uniforms; member
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| D | ProgramData.h | 130 std::unordered_map<GLuint, GLUniformDesc> uniforms; variable
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| D | ProgramData.cpp | 1064 const std::vector<ST_ShaderVariable>& uniforms) { in sInitializeUniformLocs()
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| /device/generic/vulkan-cereal/third-party/angle/src/tests/compiler_tests/ |
| D | CollectVariables_test.cpp | 62 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() local 133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() local 858 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 902 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 945 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 980 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local 1967 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
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| D | ShaderImage_test.cpp | 75 void CheckExportedImageUniform(const std::vector<sh::ShaderVariable> &uniforms, in CheckExportedImageUniform()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramVk.cpp | 50 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock() 359 const std::vector<sh::ShaderVariable> &uniforms = shader->getUniforms(); in generateUniformLayoutMapping() local 369 const auto &uniforms = mState.getUniforms(); in initDefaultUniformLayoutMapping() local
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| D | ProgramExecutableVk.cpp | 428 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addImageDescriptorSetDesc() local 462 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc() local 1069 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in updateImagesDescriptorSet() local
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| /device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/ |
| D | CollectVariables.cpp | 227 std::vector<sh::ShaderVariable> *uniforms, in CollectVariablesTraverser() 1001 std::vector<ShaderVariable> *uniforms, in CollectVariables()
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| D | blocklayout.cpp | 359 void GetActiveUniformBlockInfo(const std::vector<ShaderVariable> &uniforms, in GetActiveUniformBlockInfo()
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| D | ResourcesHLSL.cpp | 112 const std::vector<ShaderVariable> &uniforms, in ResourcesHLSL()
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| D | OutputHLSL.cpp | 308 const std::vector<ShaderVariable> &uniforms, in OutputHLSL()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | ProgramExecutable.cpp | 407 const std::vector<sh::ShaderVariable> uniforms = shader->getUniforms(); in linkValidateGlobalNames() local
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| D | ProgramLinkedResources.cpp | 381 std::vector<LinkedUniform> *uniforms, in FlattenUniformVisitor() 664 void UniformLinker::getResults(std::vector<LinkedUniform> *uniforms, in getResults()
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| D | FrameCapture.cpp | 1269 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformLocations() local 1512 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformValues() local
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| /device/generic/vulkan-cereal/third-party/angle/samples/shader_translator/ |
| D | shader_translator.cpp | 683 const std::vector<sh::ShaderVariable> *uniforms = sh::GetUniforms(compiler); in PrintActiveVariables() local
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| /device/generic/vulkan-cereal/stream-servers/tests/ |
| D | GLSnapshotPrograms_unittest.cpp | 70 std::vector<GlShaderVariable> uniforms; member
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/ |
| D | glslang_wrapper_utils.cpp | 779 const std::vector<gl::LinkedUniform> &uniforms, in AssignImageBindings() 824 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignNonTextureBindings() local 839 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignTextureBindings() local
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/ |
| D | ProgramGL.cpp | 991 const auto &uniforms = mState.getUniforms(); in postLink() local
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