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Searched defs:uniforms (Results 1 – 20 of 20) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp47 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
137 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLDrawID()
167 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DANGLEShaderParser.h36 std::vector<ST_ShaderVariable> uniforms; member
DProgramData.h130 std::unordered_map<GLuint, GLUniformDesc> uniforms; variable
DProgramData.cpp1064 const std::vector<ST_ShaderVariable>& uniforms) { in sInitializeUniformLocs()
/device/generic/vulkan-cereal/third-party/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp62 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() local
133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() local
858 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
902 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
945 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
980 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
1967 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
DShaderImage_test.cpp75 void CheckExportedImageUniform(const std::vector<sh::ShaderVariable> &uniforms, in CheckExportedImageUniform()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp50 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock()
359 const std::vector<sh::ShaderVariable> &uniforms = shader->getUniforms(); in generateUniformLayoutMapping() local
369 const auto &uniforms = mState.getUniforms(); in initDefaultUniformLayoutMapping() local
DProgramExecutableVk.cpp428 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addImageDescriptorSetDesc() local
462 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc() local
1069 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in updateImagesDescriptorSet() local
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DCollectVariables.cpp227 std::vector<sh::ShaderVariable> *uniforms, in CollectVariablesTraverser()
1001 std::vector<ShaderVariable> *uniforms, in CollectVariables()
Dblocklayout.cpp359 void GetActiveUniformBlockInfo(const std::vector<ShaderVariable> &uniforms, in GetActiveUniformBlockInfo()
DResourcesHLSL.cpp112 const std::vector<ShaderVariable> &uniforms, in ResourcesHLSL()
DOutputHLSL.cpp308 const std::vector<ShaderVariable> &uniforms, in OutputHLSL()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramExecutable.cpp407 const std::vector<sh::ShaderVariable> uniforms = shader->getUniforms(); in linkValidateGlobalNames() local
DProgramLinkedResources.cpp381 std::vector<LinkedUniform> *uniforms, in FlattenUniformVisitor()
664 void UniformLinker::getResults(std::vector<LinkedUniform> *uniforms, in getResults()
DFrameCapture.cpp1269 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformLocations() local
1512 const std::vector<gl::LinkedUniform> &uniforms = program->getState().getUniforms(); in CaptureUpdateUniformValues() local
/device/generic/vulkan-cereal/third-party/angle/samples/shader_translator/
Dshader_translator.cpp683 const std::vector<sh::ShaderVariable> *uniforms = sh::GetUniforms(compiler); in PrintActiveVariables() local
/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotPrograms_unittest.cpp70 std::vector<GlShaderVariable> uniforms; member
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp779 const std::vector<gl::LinkedUniform> &uniforms, in AssignImageBindings()
824 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignNonTextureBindings() local
839 const std::vector<gl::LinkedUniform> &uniforms = programExecutable.getUniforms(); in AssignTextureBindings() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp991 const auto &uniforms = mState.getUniforms(); in postLink() local