Home
last modified time | relevance | path

Searched defs:uniforms (Results 1 – 25 of 124) sorted by relevance

12345

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
109 struct vc4_cl_out **uniforms, in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c108 struct v3d_cl_out **uniforms, in write_texture_p0()
122 struct v3d_cl_out **uniforms, in write_texture_p1()
150 struct v3d_cl_out **uniforms, in write_tmu_p0()
166 struct v3d_cl_out **uniforms, in write_image_tmu_p0()
188 struct v3d_cl_out **uniforms, in write_tmu_p1()
231 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators()
1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader()
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1240 const std::vector<Uniform>& uniforms, in CreateShaders()
1275 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms()
1565 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram()
1988 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram()
[all …]
/external/exoplayer/tree/demos/gl/src/main/java/com/google/android/exoplayer2/gldemo/
DBitmapOverlayVideoProcessor.java56 @Nullable private GlUtil.Uniform[] uniforms; field in BitmapOverlayVideoProcessor
88 GlUtil.Uniform[] uniforms = GlUtil.getUniforms(program); in initialize() local
135 GlUtil.Uniform[] uniforms = Assertions.checkNotNull(this.uniforms); in draw() local
/external/skia/src/core/
DSkRuntimeEffect.cpp206 std::vector<Uniform> uniforms; in Make() local
368 std::vector<Uniform>&& uniforms, in SkRuntimeEffect()
501 sk_sp<SkData> uniforms = nullptr; in get_xformed_uniforms() local
542 sk_sp<SkData> uniforms, in SkRuntimeColorFilter()
553 sk_sp<SkData> uniforms = in asFragmentProcessor() local
585 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { in onProgram()
670 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
694 SkRTShader(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, const SkMatrix* localMatrix, in SkRTShader()
711 sk_sp<SkData> uniforms = in asFragmentProcessor() local
755 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { in onProgram()
[all …]
DSkColorSpaceXformSteps.cpp139 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn()
190 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program()
DSkColorFilter_Matrix.cpp83 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
168 struct { SkM44 m; SkV4 b; } uniforms; in MakeMatrix() local
/external/angle/src/compiler/translator/tree_ops/vulkan/
DFlagSamplersWithTexelFetch.cpp29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser()
79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
DReplaceForShaderFramebufferFetch.cpp380 std::vector<ShaderVariable> *uniforms, in ReplaceSubpassInputUtils()
592 std::vector<ShaderVariable> *uniforms, in ReplaceGlLastFragDataUtils()
657 std::vector<ShaderVariable> *uniforms, in ReplaceInOutUtils()
725 std::vector<ShaderVariable> *uniforms) in ReplaceLastFragData()
804 std::vector<ShaderVariable> *uniforms) in ReplaceInOutVariables()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c89 struct v3dv_cl_out **uniforms, in write_tmu_p0()
125 struct v3dv_cl_out **uniforms, in write_tmu_p1()
166 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms()
346 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
/external/skia/modules/particles/src/
DSkParticleBinding.cpp52 skvm::Uniforms* uniforms, in SkPathExternalFunction()
100 skvm::Uniforms* uniforms, in toFunction()
139 skvm::Uniforms* uniforms, in toFunction()
170 skvm::Uniforms* uniforms, in SkShaderExternalFunction()
221 skvm::Uniforms* uniforms, in toFunction()
/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp49 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
161 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLDrawID()
167 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateDataManager.cpp13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
/external/skia/modules/canvaskit/
Dparticles.js59 CanvasKit.ParticleEffect.prototype.uniforms = function() { method in CanvasKit.ParticleEffect
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dcategorical_op.cc138 auto uniforms = xla::RngUniform( in GetLogUniforms() local
172 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
/external/skia/src/shaders/
DSkColorShader.cpp98 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
108 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
DSkComposeShader.cpp150 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { in program_or_paint()
159 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram()
/external/deqp/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
/external/skia/tests/
DDSLFPTest.cpp31 static void test_dsl_fp(skiatest::Reporter* r, in test_dsl_fp()
/external/skia/src/effects/
DSkHighContrastFilter.cpp54 Uniforms uniforms = { in Make() local
/external/skia/modules/particles/include/
DSkParticleBinding.h38 skvm::Uniforms* uniforms, in SkParticleExternalFunction()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp30 const UniformInfoArray& uniforms, in Make()
62 const UniformInfoArray& uniforms, in GrGLProgram()
/external/skia/src/gpu/dawn/
DGrDawnProgramDataManager.cpp12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager()

12345