| /external/mesa3d/src/gallium/drivers/vc4/ |
| D | vc4_uniforms.c | 33 struct vc4_cl_out **uniforms, in write_texture_p0() 46 struct vc4_cl_out **uniforms, in write_texture_p1() 60 struct vc4_cl_out **uniforms, in write_texture_p2() 77 struct vc4_cl_out **uniforms, in write_texture_first_level() 89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() 109 struct vc4_cl_out **uniforms, in write_texture_border_color() 202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
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| /external/mesa3d/src/gallium/drivers/v3d/ |
| D | v3d_uniforms.c | 108 struct v3d_cl_out **uniforms, in write_texture_p0() 122 struct v3d_cl_out **uniforms, in write_texture_p1() 150 struct v3d_cl_out **uniforms, in write_tmu_p0() 166 struct v3d_cl_out **uniforms, in write_image_tmu_p0() 188 struct v3d_cl_out **uniforms, in write_tmu_p1() 231 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
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| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cExplicitUniformLocationTest.cpp | 948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions() 1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators() 1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader() 1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader() 1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader() 1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader() 1240 const std::vector<Uniform>& uniforms, in CreateShaders() 1275 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms() 1565 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram() 1988 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram() [all …]
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| /external/exoplayer/tree/demos/gl/src/main/java/com/google/android/exoplayer2/gldemo/ |
| D | BitmapOverlayVideoProcessor.java | 56 @Nullable private GlUtil.Uniform[] uniforms; field in BitmapOverlayVideoProcessor 88 GlUtil.Uniform[] uniforms = GlUtil.getUniforms(program); in initialize() local 135 GlUtil.Uniform[] uniforms = Assertions.checkNotNull(this.uniforms); in draw() local
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| /external/skia/src/core/ |
| D | SkRuntimeEffect.cpp | 206 std::vector<Uniform> uniforms; in Make() local 368 std::vector<Uniform>&& uniforms, in SkRuntimeEffect() 501 sk_sp<SkData> uniforms = nullptr; in get_xformed_uniforms() local 542 sk_sp<SkData> uniforms, in SkRuntimeColorFilter() 553 sk_sp<SkData> uniforms = in asFragmentProcessor() local 585 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { in onProgram() 670 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local 694 SkRTShader(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, const SkMatrix* localMatrix, in SkRTShader() 711 sk_sp<SkData> uniforms = in asFragmentProcessor() local 755 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { in onProgram() [all …]
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| D | SkColorSpaceXformSteps.cpp | 139 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn() 190 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program()
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| D | SkColorFilter_Matrix.cpp | 83 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram() 168 struct { SkM44 m; SkV4 b; } uniforms; in MakeMatrix() local
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| /external/angle/src/compiler/translator/tree_ops/vulkan/ |
| D | FlagSamplersWithTexelFetch.cpp | 29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser() 79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
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| D | ReplaceForShaderFramebufferFetch.cpp | 380 std::vector<ShaderVariable> *uniforms, in ReplaceSubpassInputUtils() 592 std::vector<ShaderVariable> *uniforms, in ReplaceGlLastFragDataUtils() 657 std::vector<ShaderVariable> *uniforms, in ReplaceInOutUtils() 725 std::vector<ShaderVariable> *uniforms) in ReplaceLastFragData() 804 std::vector<ShaderVariable> *uniforms) in ReplaceInOutVariables()
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| /external/mesa3d/src/broadcom/vulkan/ |
| D | v3dv_uniforms.c | 89 struct v3dv_cl_out **uniforms, in write_tmu_p0() 125 struct v3dv_cl_out **uniforms, in write_tmu_p1() 166 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms() 346 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
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| /external/skia/modules/particles/src/ |
| D | SkParticleBinding.cpp | 52 skvm::Uniforms* uniforms, in SkPathExternalFunction() 100 skvm::Uniforms* uniforms, in toFunction() 139 skvm::Uniforms* uniforms, in toFunction() 170 skvm::Uniforms* uniforms, in SkShaderExternalFunction() 221 skvm::Uniforms* uniforms, in toFunction()
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| /external/angle/src/compiler/translator/tree_ops/ |
| D | RemoveInactiveInterfaceVariables.cpp | 49 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser() 161 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
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| D | EmulateMultiDrawShaderBuiltins.cpp | 123 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLDrawID() 167 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
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| /external/skia/src/gpu/d3d/ |
| D | GrD3DPipelineStateDataManager.cpp | 13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
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| /external/skia/modules/canvaskit/ |
| D | particles.js | 59 CanvasKit.ParticleEffect.prototype.uniforms = function() { method in CanvasKit.ParticleEffect
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| /external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
| D | categorical_op.cc | 138 auto uniforms = xla::RngUniform( in GetLogUniforms() local 172 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
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| /external/skia/src/shaders/ |
| D | SkColorShader.cpp | 98 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram() 108 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
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| D | SkComposeShader.cpp | 150 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { in program_or_paint() 159 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram()
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| /external/deqp/framework/randomshaders/ |
| D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
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| D | rsgTest.cpp | 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
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| /external/skia/tests/ |
| D | DSLFPTest.cpp | 31 static void test_dsl_fp(skiatest::Reporter* r, in test_dsl_fp()
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| /external/skia/src/effects/ |
| D | SkHighContrastFilter.cpp | 54 Uniforms uniforms = { in Make() local
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| /external/skia/modules/particles/include/ |
| D | SkParticleBinding.h | 38 skvm::Uniforms* uniforms, in SkParticleExternalFunction()
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| /external/skia/src/gpu/gl/ |
| D | GrGLProgram.cpp | 30 const UniformInfoArray& uniforms, in Make() 62 const UniformInfoArray& uniforms, in GrGLProgram()
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| /external/skia/src/gpu/dawn/ |
| D | GrDawnProgramDataManager.cpp | 12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager()
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