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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.camera;
18 
19 import android.content.Context;
20 import android.media.AudioAttributes;
21 import android.media.AudioManager;
22 import android.media.SoundPool;
23 import android.util.SparseIntArray;
24 
25 import com.android.camera.util.ApiHelper;
26 
27 /**
28  * Loads a plays custom sounds. For playing system-standard sounds for various
29  * camera actions, please refer to {@link SoundClips}.
30  */
31 public class SoundPlayer {
32     private final Context mAppContext;
33     private final SoundPool mSoundPool;
34     /** Keeps a mapping from sound resource ID to sound ID */
35     private final SparseIntArray mResourceToSoundId = new SparseIntArray();
36     private boolean mIsReleased = false;
37 
38     /**
39      * Construct a new sound player.
40      */
SoundPlayer(Context appContext)41     public SoundPlayer(Context appContext) {
42         mAppContext = appContext;
43         mSoundPool = new SoundPool.Builder()
44                 .setMaxStreams(1)
45                 .setAudioAttributes(new AudioAttributes.Builder()
46                         .setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION)
47                         .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
48                         .setFlags(AudioAttributes.FLAG_AUDIBILITY_ENFORCED)
49                         .build())
50                 .build();
51     }
52 
53     /**
54      * Load the sound from a resource.
55      */
loadSound(int resourceId)56     public void loadSound(int resourceId) {
57         int soundId = mSoundPool.load(mAppContext, resourceId, 1/* priority */);
58         mResourceToSoundId.put(resourceId, soundId);
59     }
60 
61     /**
62      * Play the sound with the given resource. The resource has to be loaded
63      * before it can be played, otherwise an exception will be thrown.
64      */
play(int resourceId, float volume)65     public void play(int resourceId, float volume) {
66         Integer soundId = mResourceToSoundId.get(resourceId);
67         if (soundId == null) {
68             throw new IllegalStateException("Sound not loaded. Must call #loadSound first.");
69         }
70         mSoundPool.play(soundId, volume, volume, 0 /* priority */, 0 /* loop */, 1 /* rate */);
71     }
72 
73     /**
74      * Unload the given sound if it's not needed anymore to release memory.
75      */
unloadSound(int resourceId)76     public void unloadSound(int resourceId) {
77         Integer soundId = mResourceToSoundId.get(resourceId);
78         if (soundId == null) {
79             throw new IllegalStateException("Sound not loaded. Must call #loadSound first.");
80         }
81         mSoundPool.unload(soundId);
82     }
83 
84     /**
85      * Call this if you don't need the SoundPlayer anymore. All memory will be
86      * released and the object cannot be re-used.
87      */
release()88     public void release() {
89         mIsReleased = true;
90         mSoundPool.release();
91     }
92 
isReleased()93     public boolean isReleased() {
94         return mIsReleased;
95     }
96 }
97