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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ContextNULL.cpp:
7 //    Implements the class methods for ContextNULL.
8 //
9 
10 #include "libANGLE/renderer/null/ContextNULL.h"
11 
12 #include "common/debug.h"
13 
14 #include "libANGLE/Context.h"
15 #include "libANGLE/renderer/OverlayImpl.h"
16 #include "libANGLE/renderer/null/BufferNULL.h"
17 #include "libANGLE/renderer/null/CompilerNULL.h"
18 #include "libANGLE/renderer/null/DisplayNULL.h"
19 #include "libANGLE/renderer/null/FenceNVNULL.h"
20 #include "libANGLE/renderer/null/FramebufferNULL.h"
21 #include "libANGLE/renderer/null/ImageNULL.h"
22 #include "libANGLE/renderer/null/ProgramNULL.h"
23 #include "libANGLE/renderer/null/ProgramPipelineNULL.h"
24 #include "libANGLE/renderer/null/QueryNULL.h"
25 #include "libANGLE/renderer/null/RenderbufferNULL.h"
26 #include "libANGLE/renderer/null/SamplerNULL.h"
27 #include "libANGLE/renderer/null/ShaderNULL.h"
28 #include "libANGLE/renderer/null/SyncNULL.h"
29 #include "libANGLE/renderer/null/TextureNULL.h"
30 #include "libANGLE/renderer/null/TransformFeedbackNULL.h"
31 #include "libANGLE/renderer/null/VertexArrayNULL.h"
32 
33 namespace rx
34 {
35 
AllocationTrackerNULL(size_t maxTotalAllocationSize)36 AllocationTrackerNULL::AllocationTrackerNULL(size_t maxTotalAllocationSize)
37     : mAllocatedBytes(0), mMaxBytes(maxTotalAllocationSize)
38 {}
39 
~AllocationTrackerNULL()40 AllocationTrackerNULL::~AllocationTrackerNULL()
41 {
42     // ASSERT that all objects with the NULL renderer clean up after themselves
43     ASSERT(mAllocatedBytes == 0);
44 }
45 
updateMemoryAllocation(size_t oldSize,size_t newSize)46 bool AllocationTrackerNULL::updateMemoryAllocation(size_t oldSize, size_t newSize)
47 {
48     ASSERT(mAllocatedBytes >= oldSize);
49 
50     size_t sizeAfterRelease    = mAllocatedBytes - oldSize;
51     size_t sizeAfterReallocate = sizeAfterRelease + newSize;
52     if (sizeAfterReallocate < sizeAfterRelease || sizeAfterReallocate > mMaxBytes)
53     {
54         // Overflow or allocation would be too large
55         return false;
56     }
57 
58     mAllocatedBytes = sizeAfterReallocate;
59     return true;
60 }
61 
ContextNULL(const gl::State & state,gl::ErrorSet * errorSet,AllocationTrackerNULL * allocationTracker)62 ContextNULL::ContextNULL(const gl::State &state,
63                          gl::ErrorSet *errorSet,
64                          AllocationTrackerNULL *allocationTracker)
65     : ContextImpl(state, errorSet), mAllocationTracker(allocationTracker)
66 {
67     ASSERT(mAllocationTracker != nullptr);
68 
69     mExtensions                        = gl::Extensions();
70     mExtensions.fenceNV                = true;
71     mExtensions.framebufferBlitANGLE   = true;
72     mExtensions.framebufferBlitNV      = true;
73     mExtensions.instancedArraysANGLE   = true;
74     mExtensions.instancedArraysEXT     = true;
75     mExtensions.pixelBufferObjectNV    = true;
76     mExtensions.mapBufferOES           = true;
77     mExtensions.mapBufferRange         = true;
78     mExtensions.copyTexture            = true;
79     mExtensions.copyCompressedTexture  = true;
80     mExtensions.textureRectangle       = true;
81     mExtensions.textureUsage           = true;
82     mExtensions.vertexArrayObjectOES   = true;
83     mExtensions.debugMarker            = true;
84     mExtensions.translatedShaderSource = true;
85 
86     mExtensions.textureStorage               = true;
87     mExtensions.rgb8rgba8OES                 = true;
88     mExtensions.textureCompressionDXT1       = true;
89     mExtensions.textureCompressionDXT3       = true;
90     mExtensions.textureCompressionDXT5       = true;
91     mExtensions.textureCompressionS3TCsRGB   = true;
92     mExtensions.textureCompressionASTCHDRKHR = true;
93     mExtensions.textureCompressionASTCLDRKHR = true;
94     mExtensions.textureCompressionASTCOES    = true;
95     mExtensions.compressedETC1RGB8TextureOES = true;
96     mExtensions.compressedETC1RGB8SubTexture = true;
97     mExtensions.lossyETCDecode               = true;
98     mExtensions.geometryShaderEXT            = true;
99     mExtensions.geometryShaderOES            = true;
100 
101     mExtensions.eglImageOES                 = true;
102     mExtensions.eglImageExternalOES         = true;
103     mExtensions.eglImageExternalEssl3OES    = true;
104     mExtensions.eglImageArray               = true;
105     mExtensions.eglStreamConsumerExternalNV = true;
106 
107     const gl::Version maxClientVersion(3, 1);
108     mCaps = GenerateMinimumCaps(maxClientVersion, mExtensions);
109 
110     InitMinimumTextureCapsMap(maxClientVersion, mExtensions, &mTextureCaps);
111 }
112 
~ContextNULL()113 ContextNULL::~ContextNULL() {}
114 
initialize()115 angle::Result ContextNULL::initialize()
116 {
117     return angle::Result::Continue;
118 }
119 
flush(const gl::Context * context)120 angle::Result ContextNULL::flush(const gl::Context *context)
121 {
122     return angle::Result::Continue;
123 }
124 
finish(const gl::Context * context)125 angle::Result ContextNULL::finish(const gl::Context *context)
126 {
127     return angle::Result::Continue;
128 }
129 
drawArrays(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count)130 angle::Result ContextNULL::drawArrays(const gl::Context *context,
131                                       gl::PrimitiveMode mode,
132                                       GLint first,
133                                       GLsizei count)
134 {
135     return angle::Result::Continue;
136 }
137 
drawArraysInstanced(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count,GLsizei instanceCount)138 angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context,
139                                                gl::PrimitiveMode mode,
140                                                GLint first,
141                                                GLsizei count,
142                                                GLsizei instanceCount)
143 {
144     return angle::Result::Continue;
145 }
146 
drawArraysInstancedBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count,GLsizei instanceCount,GLuint baseInstance)147 angle::Result ContextNULL::drawArraysInstancedBaseInstance(const gl::Context *context,
148                                                            gl::PrimitiveMode mode,
149                                                            GLint first,
150                                                            GLsizei count,
151                                                            GLsizei instanceCount,
152                                                            GLuint baseInstance)
153 {
154     return angle::Result::Continue;
155 }
156 
drawElements(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices)157 angle::Result ContextNULL::drawElements(const gl::Context *context,
158                                         gl::PrimitiveMode mode,
159                                         GLsizei count,
160                                         gl::DrawElementsType type,
161                                         const void *indices)
162 {
163     return angle::Result::Continue;
164 }
165 
drawElementsBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLint baseVertex)166 angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context,
167                                                   gl::PrimitiveMode mode,
168                                                   GLsizei count,
169                                                   gl::DrawElementsType type,
170                                                   const void *indices,
171                                                   GLint baseVertex)
172 {
173     return angle::Result::Continue;
174 }
175 
drawElementsInstanced(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances)176 angle::Result ContextNULL::drawElementsInstanced(const gl::Context *context,
177                                                  gl::PrimitiveMode mode,
178                                                  GLsizei count,
179                                                  gl::DrawElementsType type,
180                                                  const void *indices,
181                                                  GLsizei instances)
182 {
183     return angle::Result::Continue;
184 }
185 
drawElementsInstancedBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances,GLint baseVertex)186 angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context,
187                                                            gl::PrimitiveMode mode,
188                                                            GLsizei count,
189                                                            gl::DrawElementsType type,
190                                                            const void *indices,
191                                                            GLsizei instances,
192                                                            GLint baseVertex)
193 {
194     return angle::Result::Continue;
195 }
196 
drawElementsInstancedBaseVertexBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances,GLint baseVertex,GLuint baseInstance)197 angle::Result ContextNULL::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
198                                                                        gl::PrimitiveMode mode,
199                                                                        GLsizei count,
200                                                                        gl::DrawElementsType type,
201                                                                        const void *indices,
202                                                                        GLsizei instances,
203                                                                        GLint baseVertex,
204                                                                        GLuint baseInstance)
205 {
206     return angle::Result::Continue;
207 }
208 
drawRangeElements(const gl::Context * context,gl::PrimitiveMode mode,GLuint start,GLuint end,GLsizei count,gl::DrawElementsType type,const void * indices)209 angle::Result ContextNULL::drawRangeElements(const gl::Context *context,
210                                              gl::PrimitiveMode mode,
211                                              GLuint start,
212                                              GLuint end,
213                                              GLsizei count,
214                                              gl::DrawElementsType type,
215                                              const void *indices)
216 {
217     return angle::Result::Continue;
218 }
219 
drawRangeElementsBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLuint start,GLuint end,GLsizei count,gl::DrawElementsType type,const void * indices,GLint baseVertex)220 angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context,
221                                                        gl::PrimitiveMode mode,
222                                                        GLuint start,
223                                                        GLuint end,
224                                                        GLsizei count,
225                                                        gl::DrawElementsType type,
226                                                        const void *indices,
227                                                        GLint baseVertex)
228 {
229     return angle::Result::Continue;
230 }
231 
drawArraysIndirect(const gl::Context * context,gl::PrimitiveMode mode,const void * indirect)232 angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context,
233                                               gl::PrimitiveMode mode,
234                                               const void *indirect)
235 {
236     return angle::Result::Continue;
237 }
238 
drawElementsIndirect(const gl::Context * context,gl::PrimitiveMode mode,gl::DrawElementsType type,const void * indirect)239 angle::Result ContextNULL::drawElementsIndirect(const gl::Context *context,
240                                                 gl::PrimitiveMode mode,
241                                                 gl::DrawElementsType type,
242                                                 const void *indirect)
243 {
244     return angle::Result::Continue;
245 }
246 
multiDrawArrays(const gl::Context * context,gl::PrimitiveMode mode,const GLint * firsts,const GLsizei * counts,GLsizei drawcount)247 angle::Result ContextNULL::multiDrawArrays(const gl::Context *context,
248                                            gl::PrimitiveMode mode,
249                                            const GLint *firsts,
250                                            const GLsizei *counts,
251                                            GLsizei drawcount)
252 {
253     return angle::Result::Continue;
254 }
255 
multiDrawArraysInstanced(const gl::Context * context,gl::PrimitiveMode mode,const GLint * firsts,const GLsizei * counts,const GLsizei * instanceCounts,GLsizei drawcount)256 angle::Result ContextNULL::multiDrawArraysInstanced(const gl::Context *context,
257                                                     gl::PrimitiveMode mode,
258                                                     const GLint *firsts,
259                                                     const GLsizei *counts,
260                                                     const GLsizei *instanceCounts,
261                                                     GLsizei drawcount)
262 {
263     return angle::Result::Continue;
264 }
265 
multiDrawElements(const gl::Context * context,gl::PrimitiveMode mode,const GLsizei * counts,gl::DrawElementsType type,const GLvoid * const * indices,GLsizei drawcount)266 angle::Result ContextNULL::multiDrawElements(const gl::Context *context,
267                                              gl::PrimitiveMode mode,
268                                              const GLsizei *counts,
269                                              gl::DrawElementsType type,
270                                              const GLvoid *const *indices,
271                                              GLsizei drawcount)
272 {
273     return angle::Result::Continue;
274 }
275 
multiDrawElementsInstanced(const gl::Context * context,gl::PrimitiveMode mode,const GLsizei * counts,gl::DrawElementsType type,const GLvoid * const * indices,const GLsizei * instanceCounts,GLsizei drawcount)276 angle::Result ContextNULL::multiDrawElementsInstanced(const gl::Context *context,
277                                                       gl::PrimitiveMode mode,
278                                                       const GLsizei *counts,
279                                                       gl::DrawElementsType type,
280                                                       const GLvoid *const *indices,
281                                                       const GLsizei *instanceCounts,
282                                                       GLsizei drawcount)
283 {
284     return angle::Result::Continue;
285 }
286 
multiDrawArraysInstancedBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,const GLint * firsts,const GLsizei * counts,const GLsizei * instanceCounts,const GLuint * baseInstances,GLsizei drawcount)287 angle::Result ContextNULL::multiDrawArraysInstancedBaseInstance(const gl::Context *context,
288                                                                 gl::PrimitiveMode mode,
289                                                                 const GLint *firsts,
290                                                                 const GLsizei *counts,
291                                                                 const GLsizei *instanceCounts,
292                                                                 const GLuint *baseInstances,
293                                                                 GLsizei drawcount)
294 {
295     return angle::Result::Continue;
296 }
297 
multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,const GLsizei * counts,gl::DrawElementsType type,const GLvoid * const * indices,const GLsizei * instanceCounts,const GLint * baseVertices,const GLuint * baseInstances,GLsizei drawcount)298 angle::Result ContextNULL::multiDrawElementsInstancedBaseVertexBaseInstance(
299     const gl::Context *context,
300     gl::PrimitiveMode mode,
301     const GLsizei *counts,
302     gl::DrawElementsType type,
303     const GLvoid *const *indices,
304     const GLsizei *instanceCounts,
305     const GLint *baseVertices,
306     const GLuint *baseInstances,
307     GLsizei drawcount)
308 {
309     return angle::Result::Continue;
310 }
311 
getResetStatus()312 gl::GraphicsResetStatus ContextNULL::getResetStatus()
313 {
314     return gl::GraphicsResetStatus::NoError;
315 }
316 
insertEventMarker(GLsizei length,const char * marker)317 angle::Result ContextNULL::insertEventMarker(GLsizei length, const char *marker)
318 {
319     return angle::Result::Continue;
320 }
321 
pushGroupMarker(GLsizei length,const char * marker)322 angle::Result ContextNULL::pushGroupMarker(GLsizei length, const char *marker)
323 {
324     return angle::Result::Continue;
325 }
326 
popGroupMarker()327 angle::Result ContextNULL::popGroupMarker()
328 {
329     return angle::Result::Continue;
330 }
331 
pushDebugGroup(const gl::Context * context,GLenum source,GLuint id,const std::string & message)332 angle::Result ContextNULL::pushDebugGroup(const gl::Context *context,
333                                           GLenum source,
334                                           GLuint id,
335                                           const std::string &message)
336 {
337     return angle::Result::Continue;
338 }
339 
popDebugGroup(const gl::Context * context)340 angle::Result ContextNULL::popDebugGroup(const gl::Context *context)
341 {
342     return angle::Result::Continue;
343 }
344 
syncState(const gl::Context * context,const gl::State::DirtyBits & dirtyBits,const gl::State::DirtyBits & bitMask)345 angle::Result ContextNULL::syncState(const gl::Context *context,
346                                      const gl::State::DirtyBits &dirtyBits,
347                                      const gl::State::DirtyBits &bitMask)
348 {
349     return angle::Result::Continue;
350 }
351 
getGPUDisjoint()352 GLint ContextNULL::getGPUDisjoint()
353 {
354     return 0;
355 }
356 
getTimestamp()357 GLint64 ContextNULL::getTimestamp()
358 {
359     return 0;
360 }
361 
onMakeCurrent(const gl::Context * context)362 angle::Result ContextNULL::onMakeCurrent(const gl::Context *context)
363 {
364     return angle::Result::Continue;
365 }
366 
getNativeCaps() const367 gl::Caps ContextNULL::getNativeCaps() const
368 {
369     return mCaps;
370 }
371 
getNativeTextureCaps() const372 const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const
373 {
374     return mTextureCaps;
375 }
376 
getNativeExtensions() const377 const gl::Extensions &ContextNULL::getNativeExtensions() const
378 {
379     return mExtensions;
380 }
381 
getNativeLimitations() const382 const gl::Limitations &ContextNULL::getNativeLimitations() const
383 {
384     return mLimitations;
385 }
386 
createCompiler()387 CompilerImpl *ContextNULL::createCompiler()
388 {
389     return new CompilerNULL();
390 }
391 
createShader(const gl::ShaderState & data)392 ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data)
393 {
394     return new ShaderNULL(data);
395 }
396 
createProgram(const gl::ProgramState & data)397 ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data)
398 {
399     return new ProgramNULL(data);
400 }
401 
createFramebuffer(const gl::FramebufferState & data)402 FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data)
403 {
404     return new FramebufferNULL(data);
405 }
406 
createTexture(const gl::TextureState & state)407 TextureImpl *ContextNULL::createTexture(const gl::TextureState &state)
408 {
409     return new TextureNULL(state);
410 }
411 
createRenderbuffer(const gl::RenderbufferState & state)412 RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state)
413 {
414     return new RenderbufferNULL(state);
415 }
416 
createBuffer(const gl::BufferState & state)417 BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state)
418 {
419     return new BufferNULL(state, mAllocationTracker);
420 }
421 
createVertexArray(const gl::VertexArrayState & data)422 VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data)
423 {
424     return new VertexArrayNULL(data);
425 }
426 
createQuery(gl::QueryType type)427 QueryImpl *ContextNULL::createQuery(gl::QueryType type)
428 {
429     return new QueryNULL(type);
430 }
431 
createFenceNV()432 FenceNVImpl *ContextNULL::createFenceNV()
433 {
434     return new FenceNVNULL();
435 }
436 
createSync()437 SyncImpl *ContextNULL::createSync()
438 {
439     return new SyncNULL();
440 }
441 
createTransformFeedback(const gl::TransformFeedbackState & state)442 TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state)
443 {
444     return new TransformFeedbackNULL(state);
445 }
446 
createSampler(const gl::SamplerState & state)447 SamplerImpl *ContextNULL::createSampler(const gl::SamplerState &state)
448 {
449     return new SamplerNULL(state);
450 }
451 
createProgramPipeline(const gl::ProgramPipelineState & state)452 ProgramPipelineImpl *ContextNULL::createProgramPipeline(const gl::ProgramPipelineState &state)
453 {
454     return new ProgramPipelineNULL(state);
455 }
456 
createMemoryObject()457 MemoryObjectImpl *ContextNULL::createMemoryObject()
458 {
459     UNREACHABLE();
460     return nullptr;
461 }
462 
createSemaphore()463 SemaphoreImpl *ContextNULL::createSemaphore()
464 {
465     UNREACHABLE();
466     return nullptr;
467 }
468 
createOverlay(const gl::OverlayState & state)469 OverlayImpl *ContextNULL::createOverlay(const gl::OverlayState &state)
470 {
471     return new OverlayImpl(state);
472 }
473 
dispatchCompute(const gl::Context * context,GLuint numGroupsX,GLuint numGroupsY,GLuint numGroupsZ)474 angle::Result ContextNULL::dispatchCompute(const gl::Context *context,
475                                            GLuint numGroupsX,
476                                            GLuint numGroupsY,
477                                            GLuint numGroupsZ)
478 {
479     return angle::Result::Continue;
480 }
481 
dispatchComputeIndirect(const gl::Context * context,GLintptr indirect)482 angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
483 {
484     return angle::Result::Continue;
485 }
486 
memoryBarrier(const gl::Context * context,GLbitfield barriers)487 angle::Result ContextNULL::memoryBarrier(const gl::Context *context, GLbitfield barriers)
488 {
489     return angle::Result::Continue;
490 }
491 
memoryBarrierByRegion(const gl::Context * context,GLbitfield barriers)492 angle::Result ContextNULL::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers)
493 {
494     return angle::Result::Continue;
495 }
496 
handleError(GLenum errorCode,const char * message,const char * file,const char * function,unsigned int line)497 void ContextNULL::handleError(GLenum errorCode,
498                               const char *message,
499                               const char *file,
500                               const char *function,
501                               unsigned int line)
502 {
503     std::stringstream errorStream;
504     errorStream << "Internal NULL back-end error: " << message << ".";
505     mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line);
506 }
507 }  // namespace rx
508