1 /*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "MouseCursorController"
18 //#define LOG_NDEBUG 0
19
20 // Log debug messages about pointer updates
21 #define DEBUG_MOUSE_CURSOR_UPDATES 0
22
23 #include "MouseCursorController.h"
24
25 #include <log/log.h>
26
27 #include <SkBitmap.h>
28 #include <SkBlendMode.h>
29 #include <SkCanvas.h>
30 #include <SkColor.h>
31 #include <SkPaint.h>
32
33 namespace {
34 // Time to spend fading out the pointer completely.
35 const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
36 } // namespace
37
38 namespace android {
39
40 // --- MouseCursorController ---
41
MouseCursorController(PointerControllerContext & context)42 MouseCursorController::MouseCursorController(PointerControllerContext& context)
43 : mContext(context) {
44 std::scoped_lock lock(mLock);
45
46 mLocked.animationFrameIndex = 0;
47 mLocked.lastFrameUpdatedTime = 0;
48
49 mLocked.pointerFadeDirection = 0;
50 mLocked.pointerX = 0;
51 mLocked.pointerY = 0;
52 mLocked.pointerAlpha = 0.0f; // pointer is initially faded
53 mLocked.pointerSprite = mContext.getSpriteController()->createSprite();
54 mLocked.updatePointerIcon = false;
55 mLocked.requestedPointerType = mContext.getPolicy()->getDefaultPointerIconId();
56
57 mLocked.resourcesLoaded = false;
58
59 mLocked.buttonState = 0;
60 }
61
~MouseCursorController()62 MouseCursorController::~MouseCursorController() {
63 std::scoped_lock lock(mLock);
64
65 mLocked.pointerSprite.clear();
66 }
67
getBounds(float * outMinX,float * outMinY,float * outMaxX,float * outMaxY) const68 bool MouseCursorController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
69 float* outMaxY) const {
70 std::scoped_lock lock(mLock);
71
72 return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
73 }
74
getBoundsLocked(float * outMinX,float * outMinY,float * outMaxX,float * outMaxY) const75 bool MouseCursorController::getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX,
76 float* outMaxY) const REQUIRES(mLock) {
77 if (!mLocked.viewport.isValid()) {
78 return false;
79 }
80
81 *outMinX = mLocked.viewport.logicalLeft;
82 *outMinY = mLocked.viewport.logicalTop;
83 *outMaxX = mLocked.viewport.logicalRight - 1;
84 *outMaxY = mLocked.viewport.logicalBottom - 1;
85 return true;
86 }
87
move(float deltaX,float deltaY)88 void MouseCursorController::move(float deltaX, float deltaY) {
89 #if DEBUG_MOUSE_CURSOR_UPDATES
90 ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
91 #endif
92 if (deltaX == 0.0f && deltaY == 0.0f) {
93 return;
94 }
95
96 std::scoped_lock lock(mLock);
97
98 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
99 }
100
setButtonState(int32_t buttonState)101 void MouseCursorController::setButtonState(int32_t buttonState) {
102 #if DEBUG_MOUSE_CURSOR_UPDATES
103 ALOGD("Set button state 0x%08x", buttonState);
104 #endif
105 std::scoped_lock lock(mLock);
106
107 if (mLocked.buttonState != buttonState) {
108 mLocked.buttonState = buttonState;
109 }
110 }
111
getButtonState() const112 int32_t MouseCursorController::getButtonState() const {
113 std::scoped_lock lock(mLock);
114 return mLocked.buttonState;
115 }
116
setPosition(float x,float y)117 void MouseCursorController::setPosition(float x, float y) {
118 #if DEBUG_MOUSE_CURSOR_UPDATES
119 ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
120 #endif
121 std::scoped_lock lock(mLock);
122 setPositionLocked(x, y);
123 }
124
setPositionLocked(float x,float y)125 void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
126 float minX, minY, maxX, maxY;
127 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
128 if (x <= minX) {
129 mLocked.pointerX = minX;
130 } else if (x >= maxX) {
131 mLocked.pointerX = maxX;
132 } else {
133 mLocked.pointerX = x;
134 }
135 if (y <= minY) {
136 mLocked.pointerY = minY;
137 } else if (y >= maxY) {
138 mLocked.pointerY = maxY;
139 } else {
140 mLocked.pointerY = y;
141 }
142 updatePointerLocked();
143 }
144 }
145
getPosition(float * outX,float * outY) const146 void MouseCursorController::getPosition(float* outX, float* outY) const {
147 std::scoped_lock lock(mLock);
148
149 *outX = mLocked.pointerX;
150 *outY = mLocked.pointerY;
151 }
152
getDisplayId() const153 int32_t MouseCursorController::getDisplayId() const {
154 std::scoped_lock lock(mLock);
155 return mLocked.viewport.displayId;
156 }
157
fade(PointerControllerInterface::Transition transition)158 void MouseCursorController::fade(PointerControllerInterface::Transition transition) {
159 std::scoped_lock lock(mLock);
160
161 // Remove the inactivity timeout, since we are fading now.
162 mContext.removeInactivityTimeout();
163
164 // Start fading.
165 if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
166 mLocked.pointerFadeDirection = 0;
167 mLocked.pointerAlpha = 0.0f;
168 updatePointerLocked();
169 } else {
170 mLocked.pointerFadeDirection = -1;
171 startAnimationLocked();
172 }
173 }
174
unfade(PointerControllerInterface::Transition transition)175 void MouseCursorController::unfade(PointerControllerInterface::Transition transition) {
176 std::scoped_lock lock(mLock);
177
178 // Always reset the inactivity timer.
179 mContext.resetInactivityTimeout();
180
181 // Start unfading.
182 if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
183 mLocked.pointerFadeDirection = 0;
184 mLocked.pointerAlpha = 1.0f;
185 updatePointerLocked();
186 } else {
187 mLocked.pointerFadeDirection = 1;
188 startAnimationLocked();
189 }
190 }
191
reloadPointerResources(bool getAdditionalMouseResources)192 void MouseCursorController::reloadPointerResources(bool getAdditionalMouseResources) {
193 std::scoped_lock lock(mLock);
194
195 loadResourcesLocked(getAdditionalMouseResources);
196 updatePointerLocked();
197 }
198
199 /**
200 * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
201 * so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
202 */
getNonRotatedSize(const DisplayViewport & viewport,int32_t & width,int32_t & height)203 static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
204 width = viewport.deviceWidth;
205 height = viewport.deviceHeight;
206
207 if (viewport.orientation == DISPLAY_ORIENTATION_90 ||
208 viewport.orientation == DISPLAY_ORIENTATION_270) {
209 std::swap(width, height);
210 }
211 }
212
setDisplayViewport(const DisplayViewport & viewport,bool getAdditionalMouseResources)213 void MouseCursorController::setDisplayViewport(const DisplayViewport& viewport,
214 bool getAdditionalMouseResources) {
215 std::scoped_lock lock(mLock);
216
217 if (viewport == mLocked.viewport) {
218 return;
219 }
220
221 const DisplayViewport oldViewport = mLocked.viewport;
222 mLocked.viewport = viewport;
223
224 int32_t oldDisplayWidth, oldDisplayHeight;
225 getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
226 int32_t newDisplayWidth, newDisplayHeight;
227 getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
228
229 // Reset cursor position to center if size or display changed.
230 if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth ||
231 oldDisplayHeight != newDisplayHeight) {
232 float minX, minY, maxX, maxY;
233 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
234 mLocked.pointerX = (minX + maxX) * 0.5f;
235 mLocked.pointerY = (minY + maxY) * 0.5f;
236 // Reload icon resources for density may be changed.
237 loadResourcesLocked(getAdditionalMouseResources);
238 } else {
239 mLocked.pointerX = 0;
240 mLocked.pointerY = 0;
241 }
242 } else if (oldViewport.orientation != viewport.orientation) {
243 // Apply offsets to convert from the pixel top-left corner position to the pixel center.
244 // This creates an invariant frame of reference that we can easily rotate when
245 // taking into account that the pointer may be located at fractional pixel offsets.
246 float x = mLocked.pointerX + 0.5f;
247 float y = mLocked.pointerY + 0.5f;
248 float temp;
249
250 // Undo the previous rotation.
251 switch (oldViewport.orientation) {
252 case DISPLAY_ORIENTATION_90:
253 temp = x;
254 x = oldViewport.deviceHeight - y;
255 y = temp;
256 break;
257 case DISPLAY_ORIENTATION_180:
258 x = oldViewport.deviceWidth - x;
259 y = oldViewport.deviceHeight - y;
260 break;
261 case DISPLAY_ORIENTATION_270:
262 temp = x;
263 x = y;
264 y = oldViewport.deviceWidth - temp;
265 break;
266 }
267
268 // Perform the new rotation.
269 switch (viewport.orientation) {
270 case DISPLAY_ORIENTATION_90:
271 temp = x;
272 x = y;
273 y = viewport.deviceHeight - temp;
274 break;
275 case DISPLAY_ORIENTATION_180:
276 x = viewport.deviceWidth - x;
277 y = viewport.deviceHeight - y;
278 break;
279 case DISPLAY_ORIENTATION_270:
280 temp = x;
281 x = viewport.deviceWidth - y;
282 y = temp;
283 break;
284 }
285
286 // Apply offsets to convert from the pixel center to the pixel top-left corner position
287 // and save the results.
288 mLocked.pointerX = x - 0.5f;
289 mLocked.pointerY = y - 0.5f;
290 }
291
292 updatePointerLocked();
293 }
294
updatePointerIcon(int32_t iconId)295 void MouseCursorController::updatePointerIcon(int32_t iconId) {
296 std::scoped_lock lock(mLock);
297
298 if (mLocked.requestedPointerType != iconId) {
299 mLocked.requestedPointerType = iconId;
300 mLocked.updatePointerIcon = true;
301 updatePointerLocked();
302 }
303 }
304
setCustomPointerIcon(const SpriteIcon & icon)305 void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) {
306 std::scoped_lock lock(mLock);
307
308 const int32_t iconId = mContext.getPolicy()->getCustomPointerIconId();
309 mLocked.additionalMouseResources[iconId] = icon;
310 mLocked.requestedPointerType = iconId;
311 mLocked.updatePointerIcon = true;
312 updatePointerLocked();
313 }
314
doFadingAnimationLocked(nsecs_t timestamp)315 bool MouseCursorController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
316 nsecs_t frameDelay = timestamp - mContext.getAnimationTime();
317 bool keepAnimating = false;
318
319 // Animate pointer fade.
320 if (mLocked.pointerFadeDirection < 0) {
321 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
322 if (mLocked.pointerAlpha <= 0.0f) {
323 mLocked.pointerAlpha = 0.0f;
324 mLocked.pointerFadeDirection = 0;
325 } else {
326 keepAnimating = true;
327 }
328 updatePointerLocked();
329 } else if (mLocked.pointerFadeDirection > 0) {
330 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
331 if (mLocked.pointerAlpha >= 1.0f) {
332 mLocked.pointerAlpha = 1.0f;
333 mLocked.pointerFadeDirection = 0;
334 } else {
335 keepAnimating = true;
336 }
337 updatePointerLocked();
338 }
339 return keepAnimating;
340 }
341
doBitmapAnimationLocked(nsecs_t timestamp)342 bool MouseCursorController::doBitmapAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
343 std::map<int32_t, PointerAnimation>::const_iterator iter =
344 mLocked.animationResources.find(mLocked.requestedPointerType);
345 if (iter == mLocked.animationResources.end()) {
346 return false;
347 }
348
349 if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
350 sp<SpriteController> spriteController = mContext.getSpriteController();
351 spriteController->openTransaction();
352
353 int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
354 mLocked.animationFrameIndex += incr;
355 mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
356 while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
357 mLocked.animationFrameIndex -= iter->second.animationFrames.size();
358 }
359 mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
360
361 spriteController->closeTransaction();
362 }
363 // Keep animating.
364 return true;
365 }
366
updatePointerLocked()367 void MouseCursorController::updatePointerLocked() REQUIRES(mLock) {
368 if (!mLocked.viewport.isValid()) {
369 return;
370 }
371 sp<SpriteController> spriteController = mContext.getSpriteController();
372 spriteController->openTransaction();
373
374 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
375 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
376 mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
377
378 if (mLocked.pointerAlpha > 0) {
379 mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
380 mLocked.pointerSprite->setVisible(true);
381 } else {
382 mLocked.pointerSprite->setVisible(false);
383 }
384
385 if (mLocked.updatePointerIcon) {
386 if (mLocked.requestedPointerType == mContext.getPolicy()->getDefaultPointerIconId()) {
387 mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
388 } else {
389 std::map<int32_t, SpriteIcon>::const_iterator iter =
390 mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
391 if (iter != mLocked.additionalMouseResources.end()) {
392 std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
393 mLocked.animationResources.find(mLocked.requestedPointerType);
394 if (anim_iter != mLocked.animationResources.end()) {
395 mLocked.animationFrameIndex = 0;
396 mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
397 startAnimationLocked();
398 }
399 mLocked.pointerSprite->setIcon(iter->second);
400 } else {
401 ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
402 mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
403 }
404 }
405 mLocked.updatePointerIcon = false;
406 }
407
408 spriteController->closeTransaction();
409 }
410
loadResourcesLocked(bool getAdditionalMouseResources)411 void MouseCursorController::loadResourcesLocked(bool getAdditionalMouseResources) REQUIRES(mLock) {
412 if (!mLocked.viewport.isValid()) {
413 return;
414 }
415
416 if (!mLocked.resourcesLoaded) mLocked.resourcesLoaded = true;
417
418 sp<PointerControllerPolicyInterface> policy = mContext.getPolicy();
419 policy->loadPointerResources(&mResources, mLocked.viewport.displayId);
420 policy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId);
421
422 mLocked.additionalMouseResources.clear();
423 mLocked.animationResources.clear();
424 if (getAdditionalMouseResources) {
425 policy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
426 &mLocked.animationResources,
427 mLocked.viewport.displayId);
428 }
429
430 mLocked.updatePointerIcon = true;
431 }
432
isViewportValid()433 bool MouseCursorController::isViewportValid() {
434 std::scoped_lock lock(mLock);
435 return mLocked.viewport.isValid();
436 }
437
getAdditionalMouseResources()438 void MouseCursorController::getAdditionalMouseResources() {
439 std::scoped_lock lock(mLock);
440
441 if (mLocked.additionalMouseResources.empty()) {
442 mContext.getPolicy()->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
443 &mLocked.animationResources,
444 mLocked.viewport.displayId);
445 }
446 mLocked.updatePointerIcon = true;
447 updatePointerLocked();
448 }
449
resourcesLoaded()450 bool MouseCursorController::resourcesLoaded() {
451 std::scoped_lock lock(mLock);
452 return mLocked.resourcesLoaded;
453 }
454
doAnimations(nsecs_t timestamp)455 bool MouseCursorController::doAnimations(nsecs_t timestamp) {
456 std::scoped_lock lock(mLock);
457 bool keepFading = doFadingAnimationLocked(timestamp);
458 bool keepBitmap = doBitmapAnimationLocked(timestamp);
459 bool keepAnimating = keepFading || keepBitmap;
460 if (!keepAnimating) {
461 /*
462 * We know that this callback will be removed before another
463 * is added. mLock in PointerAnimator will not be released
464 * until after this is removed, and adding another callback
465 * requires that lock. Thus it's safe to set mLocked.animating
466 * here.
467 */
468 mLocked.animating = false;
469 }
470 return keepAnimating;
471 }
472
startAnimationLocked()473 void MouseCursorController::startAnimationLocked() REQUIRES(mLock) {
474 using namespace std::placeholders;
475
476 if (mLocked.animating) {
477 return;
478 }
479 mLocked.animating = true;
480
481 std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1);
482 /*
483 * Using -1 for displayId here to avoid removing the callback
484 * if a TouchSpotController with the same display is removed.
485 */
486 mContext.addAnimationCallback(-1, func);
487 }
488
489 } // namespace android
490