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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /**
30  * @file
31  * Simple vertex/fragment shader generators.
32  *
33  * @author Brian Paul
34            Marek Olšák
35  */
36 
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_shader_tokens.h"
40 #include "pipe/p_state.h"
41 #include "util/u_simple_shaders.h"
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_string.h"
45 #include "tgsi/tgsi_dump.h"
46 #include "tgsi/tgsi_strings.h"
47 #include "tgsi/tgsi_ureg.h"
48 #include "tgsi/tgsi_text.h"
49 #include <stdio.h> /* include last */
50 
51 
52 
53 /**
54  * Make simple vertex pass-through shader.
55  * \param num_attribs  number of attributes to pass through
56  * \param semantic_names  array of semantic names for each attribute
57  * \param semantic_indexes  array of semantic indexes for each attribute
58  */
59 void *
util_make_vertex_passthrough_shader(struct pipe_context * pipe,uint num_attribs,const enum tgsi_semantic * semantic_names,const uint * semantic_indexes,bool window_space)60 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
61                                     uint num_attribs,
62                                     const enum tgsi_semantic *semantic_names,
63                                     const uint *semantic_indexes,
64                                     bool window_space)
65 {
66    return util_make_vertex_passthrough_shader_with_so(pipe, num_attribs,
67                                                       semantic_names,
68                                                       semantic_indexes,
69                                                       window_space, false, NULL);
70 }
71 
72 void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context * pipe,uint num_attribs,const enum tgsi_semantic * semantic_names,const uint * semantic_indexes,bool window_space,bool layered,const struct pipe_stream_output_info * so)73 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
74                                     uint num_attribs,
75                                     const enum tgsi_semantic *semantic_names,
76                                     const uint *semantic_indexes,
77                                     bool window_space, bool layered,
78 				    const struct pipe_stream_output_info *so)
79 {
80    struct ureg_program *ureg;
81    uint i;
82 
83    ureg = ureg_create( PIPE_SHADER_VERTEX );
84    if (!ureg)
85       return NULL;
86 
87    if (window_space)
88       ureg_property(ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE);
89 
90    for (i = 0; i < num_attribs; i++) {
91       struct ureg_src src;
92       struct ureg_dst dst;
93 
94       src = ureg_DECL_vs_input( ureg, i );
95 
96       dst = ureg_DECL_output( ureg,
97                               semantic_names[i],
98                               semantic_indexes[i]);
99 
100       ureg_MOV( ureg, dst, src );
101    }
102 
103    if (layered) {
104       struct ureg_src instance_id =
105          ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
106       struct ureg_dst layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
107 
108       ureg_MOV(ureg, ureg_writemask(layer, TGSI_WRITEMASK_X),
109                ureg_scalar(instance_id, TGSI_SWIZZLE_X));
110    }
111 
112    ureg_END( ureg );
113 
114    return ureg_create_shader_with_so_and_destroy( ureg, pipe, so );
115 }
116 
117 
util_make_layered_clear_vertex_shader(struct pipe_context * pipe)118 void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
119 {
120    const enum tgsi_semantic semantic_names[] = {TGSI_SEMANTIC_POSITION,
121                                                 TGSI_SEMANTIC_GENERIC};
122    const unsigned semantic_indices[] = {0, 0};
123 
124    return util_make_vertex_passthrough_shader_with_so(pipe, 2, semantic_names,
125                                                       semantic_indices, false,
126                                                       true, NULL);
127 }
128 
129 /**
130  * Takes position and color, and outputs position, color, and instance id.
131  */
util_make_layered_clear_helper_vertex_shader(struct pipe_context * pipe)132 void *util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe)
133 {
134    static const char text[] =
135          "VERT\n"
136          "DCL IN[0]\n"
137          "DCL IN[1]\n"
138          "DCL SV[0], INSTANCEID\n"
139          "DCL OUT[0], POSITION\n"
140          "DCL OUT[1], GENERIC[0]\n"
141          "DCL OUT[2], GENERIC[1]\n"
142 
143          "MOV OUT[0], IN[0]\n"
144          "MOV OUT[1], IN[1]\n"
145          "MOV OUT[2].x, SV[0].xxxx\n"
146          "END\n";
147    struct tgsi_token tokens[1000];
148    struct pipe_shader_state state = {0};
149 
150    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
151       assert(0);
152       return NULL;
153    }
154    pipe_shader_state_from_tgsi(&state, tokens);
155    return pipe->create_vs_state(pipe, &state);
156 }
157 
158 /**
159  * Takes position, color, and target layer, and emits vertices on that target
160  * layer, with the specified color.
161  */
util_make_layered_clear_geometry_shader(struct pipe_context * pipe)162 void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
163 {
164    static const char text[] =
165       "GEOM\n"
166       "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
167       "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
168       "PROPERTY GS_MAX_OUTPUT_VERTICES 3\n"
169       "PROPERTY GS_INVOCATIONS 1\n"
170       "DCL IN[][0], POSITION\n" /* position */
171       "DCL IN[][1], GENERIC[0]\n" /* color */
172       "DCL IN[][2], GENERIC[1]\n" /* vs invocation */
173       "DCL OUT[0], POSITION\n"
174       "DCL OUT[1], GENERIC[0]\n"
175       "DCL OUT[2], LAYER\n"
176       "IMM[0] INT32 {0, 0, 0, 0}\n"
177 
178       "MOV OUT[0], IN[0][0]\n"
179       "MOV OUT[1], IN[0][1]\n"
180       "MOV OUT[2].x, IN[0][2].xxxx\n"
181       "EMIT IMM[0].xxxx\n"
182       "MOV OUT[0], IN[1][0]\n"
183       "MOV OUT[1], IN[1][1]\n"
184       "MOV OUT[2].x, IN[1][2].xxxx\n"
185       "EMIT IMM[0].xxxx\n"
186       "MOV OUT[0], IN[2][0]\n"
187       "MOV OUT[1], IN[2][1]\n"
188       "MOV OUT[2].x, IN[2][2].xxxx\n"
189       "EMIT IMM[0].xxxx\n"
190       "END\n";
191    struct tgsi_token tokens[1000];
192    struct pipe_shader_state state = {0};
193 
194    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
195       assert(0);
196       return NULL;
197    }
198    pipe_shader_state_from_tgsi(&state, tokens);
199    return pipe->create_gs_state(pipe, &state);
200 }
201 
202 static void
ureg_load_tex(struct ureg_program * ureg,struct ureg_dst out,struct ureg_src coord,struct ureg_src sampler,enum tgsi_texture_type tex_target,bool load_level_zero,bool use_txf)203 ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out,
204               struct ureg_src coord, struct ureg_src sampler,
205               enum tgsi_texture_type tex_target,
206               bool load_level_zero, bool use_txf)
207 {
208    if (use_txf) {
209       struct ureg_dst temp = ureg_DECL_temporary(ureg);
210 
211       ureg_F2I(ureg, temp, coord);
212 
213       if (load_level_zero)
214          ureg_TXF_LZ(ureg, out, tex_target, ureg_src(temp), sampler);
215       else
216          ureg_TXF(ureg, out, tex_target, ureg_src(temp), sampler);
217    } else {
218       if (load_level_zero)
219          ureg_TEX_LZ(ureg, out, tex_target, coord, sampler);
220       else
221          ureg_TEX(ureg, out, tex_target, coord, sampler);
222    }
223 }
224 
225 /**
226  * Make simple fragment texture shader, with xrbias->float conversion:
227  *  IMM {1023/510, -384/510, 0, 1}
228  *  TEX TEMP[0], IN[0], SAMP[0], 2D;
229  *  MAD TEMP[0].xyz TEMP[0], IMM[0].xxxx, IMM[0].yyyy
230  *  MOV OUT[0], TEMP[0]
231  *  END;
232  *
233  * \param tex_target  one of PIPE_TEXTURE_x
234  */
235 void *
util_make_fragment_tex_shader_xrbias(struct pipe_context * pipe,enum tgsi_texture_type tex_target)236 util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
237                                      enum tgsi_texture_type tex_target)
238 {
239    struct ureg_program *ureg;
240    struct ureg_src sampler;
241    struct ureg_src coord;
242    struct ureg_dst temp;
243    struct ureg_dst out;
244    struct ureg_src imm;
245    enum tgsi_return_type stype = TGSI_RETURN_TYPE_FLOAT;
246 
247    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
248    if (!ureg)
249       return NULL;
250 
251    imm = ureg_imm4f(ureg, 1023.0f/510.0f, -384.0f/510.0f, 0.0f, 1.0f);
252    sampler = ureg_DECL_sampler(ureg, 0);
253    ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
254    coord = ureg_DECL_fs_input(ureg,
255                               TGSI_SEMANTIC_GENERIC, 0,
256                               TGSI_INTERPOLATE_LINEAR);
257    out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
258    temp = ureg_DECL_temporary(ureg);
259 
260    ureg_TEX(ureg, temp, tex_target, coord, sampler);
261    ureg_MAD(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ),
262             ureg_src(temp),
263             ureg_scalar(imm, TGSI_SWIZZLE_X),
264             ureg_scalar(imm, TGSI_SWIZZLE_Y));
265    ureg_MOV(ureg, out, ureg_src(temp));
266    ureg_END(ureg);
267 
268    return ureg_create_shader_and_destroy(ureg, pipe);
269 }
270 
271 
272 /**
273  * Make simple fragment texture shader:
274  *  IMM {0,0,0,1}                         // (if writemask != 0xf)
275  *  MOV TEMP[0], IMM[0]                   // (if writemask != 0xf)
276  *  TEX TEMP[0].writemask, IN[0], SAMP[0], 2D;
277  *   .. optional SINT <-> UINT clamping ..
278  *  MOV OUT[0], TEMP[0]
279  *  END;
280  *
281  * \param tex_target  one of TGSI_TEXTURE_x
282  * \parma interp_mode  either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE
283  * \param writemask  mask of TGSI_WRITEMASK_x
284  */
285 void *
util_make_fragment_tex_shader_writemask(struct pipe_context * pipe,enum tgsi_texture_type tex_target,enum tgsi_interpolate_mode interp_mode,unsigned writemask,enum tgsi_return_type stype,enum tgsi_return_type dtype,bool load_level_zero,bool use_txf)286 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
287                                         enum tgsi_texture_type tex_target,
288                                         enum tgsi_interpolate_mode interp_mode,
289                                         unsigned writemask,
290                                         enum tgsi_return_type stype,
291                                         enum tgsi_return_type dtype,
292                                         bool load_level_zero,
293                                         bool use_txf)
294 {
295    struct ureg_program *ureg;
296    struct ureg_src sampler;
297    struct ureg_src tex;
298    struct ureg_dst temp;
299    struct ureg_dst out;
300 
301    assert((stype == TGSI_RETURN_TYPE_FLOAT) == (dtype == TGSI_RETURN_TYPE_FLOAT));
302    assert(interp_mode == TGSI_INTERPOLATE_LINEAR ||
303           interp_mode == TGSI_INTERPOLATE_PERSPECTIVE);
304 
305    ureg = ureg_create( PIPE_SHADER_FRAGMENT );
306    if (!ureg)
307       return NULL;
308 
309    sampler = ureg_DECL_sampler( ureg, 0 );
310 
311    ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
312 
313    tex = ureg_DECL_fs_input( ureg,
314                              TGSI_SEMANTIC_GENERIC, 0,
315                              interp_mode );
316 
317    out = ureg_DECL_output( ureg,
318                            TGSI_SEMANTIC_COLOR,
319                            0 );
320 
321    temp = ureg_DECL_temporary(ureg);
322 
323    if (writemask != TGSI_WRITEMASK_XYZW) {
324       struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 );
325 
326       ureg_MOV(ureg, temp, imm);
327    }
328 
329    if (tex_target == TGSI_TEXTURE_BUFFER)
330       ureg_TXF(ureg,
331                ureg_writemask(temp, writemask),
332                tex_target, tex, sampler);
333    else
334       ureg_load_tex(ureg, ureg_writemask(temp, writemask), tex, sampler,
335                     tex_target, load_level_zero, use_txf);
336 
337    if (stype != dtype) {
338       if (stype == TGSI_RETURN_TYPE_SINT) {
339          assert(dtype == TGSI_RETURN_TYPE_UINT);
340 
341          ureg_IMAX(ureg, temp, ureg_src(temp), ureg_imm1i(ureg, 0));
342       } else {
343          assert(stype == TGSI_RETURN_TYPE_UINT);
344          assert(dtype == TGSI_RETURN_TYPE_SINT);
345 
346          ureg_UMIN(ureg, temp, ureg_src(temp), ureg_imm1u(ureg, (1u << 31) - 1));
347       }
348    }
349 
350    ureg_MOV(ureg, out, ureg_src(temp));
351 
352    ureg_END( ureg );
353 
354    return ureg_create_shader_and_destroy( ureg, pipe );
355 }
356 
357 
358 /**
359  * Make a simple fragment shader that sets the output color to a color
360  * taken from a texture.
361  * \param tex_target  one of TGSI_TEXTURE_x
362  */
363 void *
util_make_fragment_tex_shader(struct pipe_context * pipe,enum tgsi_texture_type tex_target,enum tgsi_interpolate_mode interp_mode,enum tgsi_return_type stype,enum tgsi_return_type dtype,bool load_level_zero,bool use_txf)364 util_make_fragment_tex_shader(struct pipe_context *pipe,
365                               enum tgsi_texture_type tex_target,
366                               enum tgsi_interpolate_mode interp_mode,
367                               enum tgsi_return_type stype,
368                               enum tgsi_return_type dtype,
369                               bool load_level_zero,
370                               bool use_txf)
371 {
372    return util_make_fragment_tex_shader_writemask( pipe,
373                                                    tex_target,
374                                                    interp_mode,
375                                                    TGSI_WRITEMASK_XYZW,
376                                                    stype, dtype, load_level_zero,
377                                                    use_txf);
378 }
379 
380 
381 /**
382  * Make a simple fragment texture shader which reads the texture unit 0 and 1
383  * and writes it as depth and stencil, respectively.
384  */
385 void *
util_make_fs_blit_zs(struct pipe_context * pipe,unsigned zs_mask,enum tgsi_texture_type tex_target,bool load_level_zero,bool use_txf)386 util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask,
387                      enum tgsi_texture_type tex_target,
388                      bool load_level_zero, bool use_txf)
389 {
390    struct ureg_program *ureg;
391    struct ureg_src depth_sampler, stencil_sampler, coord;
392    struct ureg_dst depth, stencil, tmp;
393 
394    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
395    if (!ureg)
396       return NULL;
397 
398    coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
399                               TGSI_INTERPOLATE_LINEAR);
400    tmp = ureg_DECL_temporary(ureg);
401 
402    if (zs_mask & PIPE_MASK_Z) {
403       depth_sampler = ureg_DECL_sampler(ureg, 0);
404       ureg_DECL_sampler_view(ureg, 0, tex_target,
405                              TGSI_RETURN_TYPE_FLOAT,
406                              TGSI_RETURN_TYPE_FLOAT,
407                              TGSI_RETURN_TYPE_FLOAT,
408                              TGSI_RETURN_TYPE_FLOAT);
409 
410       ureg_load_tex(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_X), coord,
411                     depth_sampler, tex_target, load_level_zero, use_txf);
412 
413       depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
414       ureg_MOV(ureg, ureg_writemask(depth, TGSI_WRITEMASK_Z),
415                ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
416    }
417 
418    if (zs_mask & PIPE_MASK_S) {
419       stencil_sampler = ureg_DECL_sampler(ureg, zs_mask & PIPE_MASK_Z ? 1 : 0);
420       ureg_DECL_sampler_view(ureg, zs_mask & PIPE_MASK_Z ? 1 : 0, tex_target,
421                              TGSI_RETURN_TYPE_UINT,
422                              TGSI_RETURN_TYPE_UINT,
423                              TGSI_RETURN_TYPE_UINT,
424                              TGSI_RETURN_TYPE_UINT);
425 
426       ureg_load_tex(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_X), coord,
427                     stencil_sampler, tex_target, load_level_zero, use_txf);
428 
429       stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
430       ureg_MOV(ureg, ureg_writemask(stencil, TGSI_WRITEMASK_Y),
431                ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
432    }
433 
434    ureg_END(ureg);
435 
436    return ureg_create_shader_and_destroy(ureg, pipe);
437 }
438 
439 
440 /**
441  * Make simple fragment color pass-through shader that replicates OUT[0]
442  * to all bound colorbuffers.
443  */
444 void *
util_make_fragment_passthrough_shader(struct pipe_context * pipe,int input_semantic,int input_interpolate,boolean write_all_cbufs)445 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
446                                       int input_semantic,
447                                       int input_interpolate,
448                                       boolean write_all_cbufs)
449 {
450    static const char shader_templ[] =
451          "FRAG\n"
452          "%s"
453          "DCL IN[0], %s[0], %s\n"
454          "DCL OUT[0], COLOR[0]\n"
455 
456          "MOV OUT[0], IN[0]\n"
457          "END\n";
458 
459    char text[sizeof(shader_templ)+100];
460    struct tgsi_token tokens[1000];
461    struct pipe_shader_state state = {0};
462 
463    sprintf(text, shader_templ,
464            write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
465            tgsi_semantic_names[input_semantic],
466            tgsi_interpolate_names[input_interpolate]);
467 
468    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
469       assert(0);
470       return NULL;
471    }
472    pipe_shader_state_from_tgsi(&state, tokens);
473 #if 0
474    tgsi_dump(state.tokens, 0);
475 #endif
476 
477    return pipe->create_fs_state(pipe, &state);
478 }
479 
480 
481 void *
util_make_empty_fragment_shader(struct pipe_context * pipe)482 util_make_empty_fragment_shader(struct pipe_context *pipe)
483 {
484    struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT);
485    if (!ureg)
486       return NULL;
487 
488    ureg_END(ureg);
489    return ureg_create_shader_and_destroy(ureg, pipe);
490 }
491 
492 
493 /**
494  * Make a fragment shader that copies the input color to N output colors.
495  */
496 void *
util_make_fragment_cloneinput_shader(struct pipe_context * pipe,int num_cbufs,int input_semantic,int input_interpolate)497 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
498                                      int input_semantic,
499                                      int input_interpolate)
500 {
501    struct ureg_program *ureg;
502    struct ureg_src src;
503    struct ureg_dst dst[PIPE_MAX_COLOR_BUFS];
504    int i;
505 
506    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
507 
508    ureg = ureg_create( PIPE_SHADER_FRAGMENT );
509    if (!ureg)
510       return NULL;
511 
512    src = ureg_DECL_fs_input( ureg, input_semantic, 0,
513                              input_interpolate );
514 
515    for (i = 0; i < num_cbufs; i++)
516       dst[i] = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, i );
517 
518    for (i = 0; i < num_cbufs; i++)
519       ureg_MOV( ureg, dst[i], src );
520 
521    ureg_END( ureg );
522 
523    return ureg_create_shader_and_destroy( ureg, pipe );
524 }
525 
526 
527 static void *
util_make_fs_blit_msaa_gen(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex,const char * samp_type,const char * output_semantic,const char * output_mask,const char * conversion_decl,const char * conversion)528 util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
529                            enum tgsi_texture_type tgsi_tex,
530                            const char *samp_type,
531                            const char *output_semantic,
532                            const char *output_mask,
533                            const char *conversion_decl,
534                            const char *conversion)
535 {
536    static const char shader_templ[] =
537          "FRAG\n"
538          "DCL IN[0], GENERIC[0], LINEAR\n"
539          "DCL SAMP[0]\n"
540          "DCL SVIEW[0], %s, %s\n"
541          "DCL OUT[0], %s\n"
542          "DCL TEMP[0]\n"
543          "%s"
544 
545          "F2U TEMP[0], IN[0]\n"
546          "TXF TEMP[0], TEMP[0], SAMP[0], %s\n"
547          "%s"
548          "MOV OUT[0]%s, TEMP[0]\n"
549          "END\n";
550 
551    const char *type = tgsi_texture_names[tgsi_tex];
552    char text[sizeof(shader_templ)+100];
553    struct tgsi_token tokens[1000];
554    struct pipe_shader_state state = {0};
555 
556    assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
557           tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
558 
559    snprintf(text, sizeof(text), shader_templ, type, samp_type,
560             output_semantic, conversion_decl, type, conversion, output_mask);
561 
562    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
563       puts(text);
564       assert(0);
565       return NULL;
566    }
567    pipe_shader_state_from_tgsi(&state, tokens);
568 #if 0
569    tgsi_dump(state.tokens, 0);
570 #endif
571 
572    return pipe->create_fs_state(pipe, &state);
573 }
574 
575 
576 /**
577  * Make a fragment shader that sets the output color to a color
578  * fetched from a multisample texture.
579  * \param tex_target  one of PIPE_TEXTURE_x
580  */
581 void *
util_make_fs_blit_msaa_color(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex,enum tgsi_return_type stype,enum tgsi_return_type dtype)582 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
583                              enum tgsi_texture_type tgsi_tex,
584                              enum tgsi_return_type stype,
585                              enum tgsi_return_type dtype)
586 {
587    const char *samp_type;
588    const char *conversion_decl = "";
589    const char *conversion = "";
590 
591    if (stype == TGSI_RETURN_TYPE_UINT) {
592       samp_type = "UINT";
593 
594       if (dtype == TGSI_RETURN_TYPE_SINT) {
595          conversion_decl = "IMM[0] UINT32 {2147483647, 0, 0, 0}\n";
596          conversion = "UMIN TEMP[0], TEMP[0], IMM[0].xxxx\n";
597       }
598    } else if (stype == TGSI_RETURN_TYPE_SINT) {
599       samp_type = "SINT";
600 
601       if (dtype == TGSI_RETURN_TYPE_UINT) {
602          conversion_decl = "IMM[0] INT32 {0, 0, 0, 0}\n";
603          conversion = "IMAX TEMP[0], TEMP[0], IMM[0].xxxx\n";
604       }
605    } else {
606       assert(dtype == TGSI_RETURN_TYPE_FLOAT);
607       samp_type = "FLOAT";
608    }
609 
610    return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
611                                      "COLOR[0]", "", conversion_decl,
612                                      conversion);
613 }
614 
615 
616 /**
617  * Make a fragment shader that sets the output depth to a depth value
618  * fetched from a multisample texture.
619  * \param tex_target  one of PIPE_TEXTURE_x
620  */
621 void *
util_make_fs_blit_msaa_depth(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex)622 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
623                              enum tgsi_texture_type tgsi_tex)
624 {
625    return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
626                                      "POSITION", ".z", "", "");
627 }
628 
629 
630 /**
631  * Make a fragment shader that sets the output stencil to a stencil value
632  * fetched from a multisample texture.
633  * \param tex_target  one of PIPE_TEXTURE_x
634  */
635 void *
util_make_fs_blit_msaa_stencil(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex)636 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
637                                enum tgsi_texture_type tgsi_tex)
638 {
639    return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
640                                      "STENCIL", ".y", "", "");
641 }
642 
643 
644 /**
645  * Make a fragment shader that sets the output depth and stencil to depth
646  * and stencil values fetched from two multisample textures / samplers.
647  * The sizes of both textures should match (it should be one depth-stencil
648  * texture).
649  * \param tex_target  one of PIPE_TEXTURE_x
650  */
651 void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex)652 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
653                                     enum tgsi_texture_type tgsi_tex)
654 {
655    static const char shader_templ[] =
656          "FRAG\n"
657          "DCL IN[0], GENERIC[0], LINEAR\n"
658          "DCL SAMP[0..1]\n"
659          "DCL SVIEW[0], %s, FLOAT\n"
660          "DCL SVIEW[1], %s, UINT\n"
661          "DCL OUT[0], POSITION\n"
662          "DCL OUT[1], STENCIL\n"
663          "DCL TEMP[0]\n"
664 
665          "F2U TEMP[0], IN[0]\n"
666          "TXF OUT[0].z, TEMP[0], SAMP[0], %s\n"
667          "TXF OUT[1].y, TEMP[0], SAMP[1], %s\n"
668          "END\n";
669 
670    const char *type = tgsi_texture_names[tgsi_tex];
671    char text[sizeof(shader_templ)+100];
672    struct tgsi_token tokens[1000];
673    struct pipe_shader_state state = {0};
674 
675    assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
676           tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
677 
678    sprintf(text, shader_templ, type, type, type, type);
679 
680    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
681       assert(0);
682       return NULL;
683    }
684    pipe_shader_state_from_tgsi(&state, tokens);
685 #if 0
686    tgsi_dump(state.tokens, 0);
687 #endif
688 
689    return pipe->create_fs_state(pipe, &state);
690 }
691 
692 
693 void *
util_make_fs_msaa_resolve(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex,unsigned nr_samples,enum tgsi_return_type stype)694 util_make_fs_msaa_resolve(struct pipe_context *pipe,
695                           enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
696                           enum tgsi_return_type stype)
697 {
698    struct ureg_program *ureg;
699    struct ureg_src sampler, coord;
700    struct ureg_dst out, tmp_sum, tmp_coord, tmp;
701    unsigned i;
702 
703    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
704    if (!ureg)
705       return NULL;
706 
707    /* Declarations. */
708    sampler = ureg_DECL_sampler(ureg, 0);
709    ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
710    coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
711                               TGSI_INTERPOLATE_LINEAR);
712    out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
713    tmp_sum = ureg_DECL_temporary(ureg);
714    tmp_coord = ureg_DECL_temporary(ureg);
715    tmp = ureg_DECL_temporary(ureg);
716 
717    /* Instructions. */
718    ureg_MOV(ureg, tmp_sum, ureg_imm1f(ureg, 0));
719    ureg_F2U(ureg, tmp_coord, coord);
720 
721    for (i = 0; i < nr_samples; i++) {
722       /* Read one sample. */
723       ureg_MOV(ureg, ureg_writemask(tmp_coord, TGSI_WRITEMASK_W),
724                ureg_imm1u(ureg, i));
725       ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord), sampler);
726 
727       if (stype == TGSI_RETURN_TYPE_UINT)
728          ureg_U2F(ureg, tmp, ureg_src(tmp));
729       else if (stype == TGSI_RETURN_TYPE_SINT)
730          ureg_I2F(ureg, tmp, ureg_src(tmp));
731 
732       /* Add it to the sum.*/
733       ureg_ADD(ureg, tmp_sum, ureg_src(tmp_sum), ureg_src(tmp));
734    }
735 
736    /* Calculate the average and return. */
737    ureg_MUL(ureg, tmp_sum, ureg_src(tmp_sum),
738             ureg_imm1f(ureg, 1.0 / nr_samples));
739 
740    if (stype == TGSI_RETURN_TYPE_UINT)
741       ureg_F2U(ureg, out, ureg_src(tmp_sum));
742    else if (stype == TGSI_RETURN_TYPE_SINT)
743       ureg_F2I(ureg, out, ureg_src(tmp_sum));
744    else
745       ureg_MOV(ureg, out, ureg_src(tmp_sum));
746 
747    ureg_END(ureg);
748 
749    return ureg_create_shader_and_destroy(ureg, pipe);
750 }
751 
752 
753 void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context * pipe,enum tgsi_texture_type tgsi_tex,unsigned nr_samples,enum tgsi_return_type stype)754 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
755                                    enum tgsi_texture_type tgsi_tex,
756                                    unsigned nr_samples,
757                                    enum tgsi_return_type stype)
758 {
759    struct ureg_program *ureg;
760    struct ureg_src sampler, coord;
761    struct ureg_dst out, tmp, top, bottom;
762    struct ureg_dst tmp_coord[4], tmp_sum[4];
763    unsigned i, c;
764 
765    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
766    if (!ureg)
767       return NULL;
768 
769    /* Declarations. */
770    sampler = ureg_DECL_sampler(ureg, 0);
771    ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
772    coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
773                               TGSI_INTERPOLATE_LINEAR);
774    out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
775    for (c = 0; c < 4; c++)
776       tmp_sum[c] = ureg_DECL_temporary(ureg);
777    for (c = 0; c < 4; c++)
778       tmp_coord[c] = ureg_DECL_temporary(ureg);
779    tmp = ureg_DECL_temporary(ureg);
780    top = ureg_DECL_temporary(ureg);
781    bottom = ureg_DECL_temporary(ureg);
782 
783    /* Instructions. */
784    for (c = 0; c < 4; c++)
785       ureg_MOV(ureg, tmp_sum[c], ureg_imm1f(ureg, 0));
786 
787    /* Get 4 texture coordinates for the bilinear filter. */
788    ureg_F2U(ureg, tmp_coord[0], coord); /* top-left */
789    ureg_UADD(ureg, tmp_coord[1], ureg_src(tmp_coord[0]),
790              ureg_imm4u(ureg, 1, 0, 0, 0)); /* top-right */
791    ureg_UADD(ureg, tmp_coord[2], ureg_src(tmp_coord[0]),
792              ureg_imm4u(ureg, 0, 1, 0, 0)); /* bottom-left */
793    ureg_UADD(ureg, tmp_coord[3], ureg_src(tmp_coord[0]),
794              ureg_imm4u(ureg, 1, 1, 0, 0)); /* bottom-right */
795 
796    for (i = 0; i < nr_samples; i++) {
797       for (c = 0; c < 4; c++) {
798          /* Read one sample. */
799          ureg_MOV(ureg, ureg_writemask(tmp_coord[c], TGSI_WRITEMASK_W),
800                   ureg_imm1u(ureg, i));
801          ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord[c]), sampler);
802 
803          if (stype == TGSI_RETURN_TYPE_UINT)
804             ureg_U2F(ureg, tmp, ureg_src(tmp));
805          else if (stype == TGSI_RETURN_TYPE_SINT)
806             ureg_I2F(ureg, tmp, ureg_src(tmp));
807 
808          /* Add it to the sum.*/
809          ureg_ADD(ureg, tmp_sum[c], ureg_src(tmp_sum[c]), ureg_src(tmp));
810       }
811    }
812 
813    /* Calculate the average. */
814    for (c = 0; c < 4; c++)
815       ureg_MUL(ureg, tmp_sum[c], ureg_src(tmp_sum[c]),
816                ureg_imm1f(ureg, 1.0 / nr_samples));
817 
818    /* Take the 4 average values and apply a standard bilinear filter. */
819    ureg_FRC(ureg, tmp, coord);
820 
821    ureg_LRP(ureg, top,
822             ureg_scalar(ureg_src(tmp), 0),
823             ureg_src(tmp_sum[1]),
824             ureg_src(tmp_sum[0]));
825 
826    ureg_LRP(ureg, bottom,
827             ureg_scalar(ureg_src(tmp), 0),
828             ureg_src(tmp_sum[3]),
829             ureg_src(tmp_sum[2]));
830 
831    ureg_LRP(ureg, tmp,
832             ureg_scalar(ureg_src(tmp), 1),
833             ureg_src(bottom),
834             ureg_src(top));
835 
836    /* Convert to the texture format and return. */
837    if (stype == TGSI_RETURN_TYPE_UINT)
838       ureg_F2U(ureg, out, ureg_src(tmp));
839    else if (stype == TGSI_RETURN_TYPE_SINT)
840       ureg_F2I(ureg, out, ureg_src(tmp));
841    else
842       ureg_MOV(ureg, out, ureg_src(tmp));
843 
844    ureg_END(ureg);
845 
846    return ureg_create_shader_and_destroy(ureg, pipe);
847 }
848 
849 void *
util_make_geometry_passthrough_shader(struct pipe_context * pipe,uint num_attribs,const ubyte * semantic_names,const ubyte * semantic_indexes)850 util_make_geometry_passthrough_shader(struct pipe_context *pipe,
851                                       uint num_attribs,
852                                       const ubyte *semantic_names,
853                                       const ubyte *semantic_indexes)
854 {
855    static const unsigned zero[4] = {0, 0, 0, 0};
856 
857    struct ureg_program *ureg;
858    struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
859    struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
860    struct ureg_src imm;
861 
862    unsigned i;
863 
864    ureg = ureg_create(PIPE_SHADER_GEOMETRY);
865    if (!ureg)
866       return NULL;
867 
868    ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_POINTS);
869    ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_POINTS);
870    ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 1);
871    ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, 1);
872    imm = ureg_DECL_immediate_uint(ureg, zero, 4);
873 
874    /**
875     * Loop over all the attribs and declare the corresponding
876     * declarations in the geometry shader
877     */
878    for (i = 0; i < num_attribs; i++) {
879       src[i] = ureg_DECL_input(ureg, semantic_names[i],
880                                semantic_indexes[i], 0, 1);
881       src[i] = ureg_src_dimension(src[i], 0);
882       dst[i] = ureg_DECL_output(ureg, semantic_names[i], semantic_indexes[i]);
883    }
884 
885    /* MOV dst[i] src[i] */
886    for (i = 0; i < num_attribs; i++) {
887       ureg_MOV(ureg, dst[i], src[i]);
888    }
889 
890    /* EMIT IMM[0] */
891    ureg_insn(ureg, TGSI_OPCODE_EMIT, NULL, 0, &imm, 1, 0);
892 
893    /* END */
894    ureg_END(ureg);
895 
896    return ureg_create_shader_and_destroy(ureg, pipe);
897 }
898 
899 
900 /**
901  * Blit from color to ZS or from ZS to color in a manner that is equivalent
902  * to memcpy.
903  *
904  * Color is either R32_UINT (for Z24S8 / S8Z24) or R32G32_UINT (Z32_S8X24).
905  *
906  * Depth and stencil samplers are used to load depth and stencil,
907  * and they are packed and the result is written to a color output.
908  *   OR
909  * A color sampler is used to load a color value, which is unpacked and
910  * written to depth and stencil shader outputs.
911  */
912 void *
util_make_fs_pack_color_zs(struct pipe_context * pipe,enum tgsi_texture_type tex_target,enum pipe_format zs_format,bool dst_is_color)913 util_make_fs_pack_color_zs(struct pipe_context *pipe,
914                            enum tgsi_texture_type tex_target,
915                            enum pipe_format zs_format,
916                            bool dst_is_color)
917 {
918    struct ureg_program *ureg;
919    struct ureg_src depth_sampler, stencil_sampler, color_sampler, coord;
920    struct ureg_dst out, depth, depth_x, stencil, out_depth, out_stencil, color;
921 
922    assert(zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT || /* color is R32_UINT */
923           zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM || /* color is R32_UINT */
924           zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || /* color is R32G32_UINT */
925           zs_format == PIPE_FORMAT_Z24X8_UNORM || /* color is R32_UINT */
926           zs_format == PIPE_FORMAT_X8Z24_UNORM); /* color is R32_UINT */
927 
928    bool has_stencil = zs_format != PIPE_FORMAT_Z24X8_UNORM &&
929                       zs_format != PIPE_FORMAT_X8Z24_UNORM;
930    bool is_z24 = zs_format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
931    bool z24_is_high = zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
932                       zs_format == PIPE_FORMAT_X8Z24_UNORM;
933 
934    ureg = ureg_create(PIPE_SHADER_FRAGMENT);
935    if (!ureg)
936       return NULL;
937 
938    coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
939                               TGSI_INTERPOLATE_LINEAR);
940 
941    if (dst_is_color) {
942       /* Load depth. */
943       depth_sampler = ureg_DECL_sampler(ureg, 0);
944       ureg_DECL_sampler_view(ureg, 0, tex_target,
945                              TGSI_RETURN_TYPE_FLOAT,
946                              TGSI_RETURN_TYPE_FLOAT,
947                              TGSI_RETURN_TYPE_FLOAT,
948                              TGSI_RETURN_TYPE_FLOAT);
949 
950       depth = ureg_DECL_temporary(ureg);
951       depth_x = ureg_writemask(depth, TGSI_WRITEMASK_X);
952       ureg_load_tex(ureg, depth_x, coord, depth_sampler, tex_target, true, true);
953 
954       /* Pack to Z24. */
955       if (is_z24) {
956          double imm = 0xffffff;
957          struct ureg_src imm_f64 = ureg_DECL_immediate_f64(ureg, &imm, 2);
958          struct ureg_dst tmp_xy = ureg_writemask(ureg_DECL_temporary(ureg),
959                                                  TGSI_WRITEMASK_XY);
960 
961          ureg_F2D(ureg, tmp_xy, ureg_src(depth));
962          ureg_DMUL(ureg, tmp_xy, ureg_src(tmp_xy), imm_f64);
963          ureg_D2U(ureg, depth_x, ureg_src(tmp_xy));
964 
965          if (z24_is_high)
966             ureg_SHL(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 8));
967          else
968             ureg_AND(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 0xffffff));
969       }
970 
971       if (has_stencil) {
972          /* Load stencil. */
973          stencil_sampler = ureg_DECL_sampler(ureg, 1);
974          ureg_DECL_sampler_view(ureg, 0, tex_target,
975                                 TGSI_RETURN_TYPE_UINT,
976                                 TGSI_RETURN_TYPE_UINT,
977                                 TGSI_RETURN_TYPE_UINT,
978                                 TGSI_RETURN_TYPE_UINT);
979 
980          stencil = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
981          ureg_load_tex(ureg, stencil, coord, stencil_sampler, tex_target,
982                        true, true);
983 
984          /* Pack stencil into depth. */
985          if (is_z24) {
986             if (!z24_is_high)
987                ureg_SHL(ureg, stencil, ureg_src(stencil), ureg_imm1u(ureg, 24));
988 
989             ureg_OR(ureg, depth_x, ureg_src(depth), ureg_src(stencil));
990          }
991       }
992 
993       out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
994 
995       if (is_z24) {
996          ureg_MOV(ureg, ureg_writemask(out, TGSI_WRITEMASK_X), ureg_src(depth));
997       } else {
998          /* Z32_S8X24 */
999          ureg_MOV(ureg, ureg_writemask(depth, TGSI_WRITEMASK_Y),
1000                   ureg_scalar(ureg_src(stencil), TGSI_SWIZZLE_X));
1001          ureg_MOV(ureg, ureg_writemask(out, TGSI_WRITEMASK_XY), ureg_src(depth));
1002       }
1003    } else {
1004       color_sampler = ureg_DECL_sampler(ureg, 0);
1005       ureg_DECL_sampler_view(ureg, 0, tex_target,
1006                              TGSI_RETURN_TYPE_UINT,
1007                              TGSI_RETURN_TYPE_UINT,
1008                              TGSI_RETURN_TYPE_UINT,
1009                              TGSI_RETURN_TYPE_UINT);
1010 
1011       color = ureg_DECL_temporary(ureg);
1012       ureg_load_tex(ureg, color, coord, color_sampler, tex_target, true, true);
1013 
1014       depth = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
1015       stencil = ureg_writemask(ureg_DECL_temporary(ureg), TGSI_WRITEMASK_X);
1016 
1017       if (is_z24) {
1018          double imm = 1.0 / 0xffffff;
1019          struct ureg_src imm_f64 = ureg_DECL_immediate_f64(ureg, &imm, 2);
1020          struct ureg_dst tmp_xy = ureg_writemask(ureg_DECL_temporary(ureg),
1021                                                  TGSI_WRITEMASK_XY);
1022 
1023          ureg_UBFE(ureg, depth, ureg_src(color),
1024                    ureg_imm1u(ureg, z24_is_high ? 8 : 0),
1025                    ureg_imm1u(ureg, 24));
1026          ureg_U2D(ureg, tmp_xy, ureg_src(depth));
1027          ureg_DMUL(ureg, tmp_xy, ureg_src(tmp_xy), imm_f64);
1028          ureg_D2F(ureg, depth, ureg_src(tmp_xy));
1029       } else {
1030          /* depth = color.x; (Z32_S8X24) */
1031          ureg_MOV(ureg, depth, ureg_src(color));
1032       }
1033 
1034       out_depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
1035       ureg_MOV(ureg, ureg_writemask(out_depth, TGSI_WRITEMASK_Z),
1036                ureg_scalar(ureg_src(depth), TGSI_SWIZZLE_X));
1037 
1038       if (has_stencil) {
1039          if (is_z24) {
1040             ureg_UBFE(ureg, stencil, ureg_src(color),
1041                       ureg_imm1u(ureg, z24_is_high ? 0 : 24),
1042                       ureg_imm1u(ureg, 8));
1043          } else {
1044             /* stencil = color.y[0:7]; (Z32_S8X24) */
1045             ureg_UBFE(ureg, stencil,
1046                       ureg_scalar(ureg_src(color), TGSI_SWIZZLE_Y),
1047                       ureg_imm1u(ureg, 0),
1048                       ureg_imm1u(ureg, 8));
1049          }
1050 
1051          out_stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
1052          ureg_MOV(ureg, ureg_writemask(out_stencil, TGSI_WRITEMASK_Y),
1053                   ureg_scalar(ureg_src(stencil), TGSI_SWIZZLE_X));
1054       }
1055    }
1056 
1057    ureg_END(ureg);
1058 
1059    return ureg_create_shader_and_destroy(ureg, pipe);
1060 }
1061 
1062 
1063 /**
1064  * Create passthrough tessellation control shader.
1065  * Passthrough tessellation control shader has output of vertex shader
1066  * as input and input of tessellation eval shader as output.
1067  */
1068 void *
util_make_tess_ctrl_passthrough_shader(struct pipe_context * pipe,uint num_vs_outputs,uint num_tes_inputs,const ubyte * vs_semantic_names,const ubyte * vs_semantic_indexes,const ubyte * tes_semantic_names,const ubyte * tes_semantic_indexes,const unsigned vertices_per_patch)1069 util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe,
1070                                        uint num_vs_outputs,
1071                                        uint num_tes_inputs,
1072                                        const ubyte *vs_semantic_names,
1073                                        const ubyte *vs_semantic_indexes,
1074                                        const ubyte *tes_semantic_names,
1075                                        const ubyte *tes_semantic_indexes,
1076                                        const unsigned vertices_per_patch)
1077 {
1078    unsigned i, j;
1079    unsigned num_regs;
1080 
1081    struct ureg_program *ureg;
1082    struct ureg_dst temp, addr;
1083    struct ureg_src invocationID;
1084    struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
1085    struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
1086 
1087    ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
1088 
1089    if (!ureg)
1090       return NULL;
1091 
1092    ureg_property(ureg, TGSI_PROPERTY_TCS_VERTICES_OUT, vertices_per_patch);
1093 
1094    num_regs = 0;
1095 
1096    for (i = 0; i < num_tes_inputs; i++) {
1097       switch (tes_semantic_names[i]) {
1098       case TGSI_SEMANTIC_POSITION:
1099       case TGSI_SEMANTIC_PSIZE:
1100       case TGSI_SEMANTIC_COLOR:
1101       case TGSI_SEMANTIC_BCOLOR:
1102       case TGSI_SEMANTIC_CLIPDIST:
1103       case TGSI_SEMANTIC_CLIPVERTEX:
1104       case TGSI_SEMANTIC_TEXCOORD:
1105       case TGSI_SEMANTIC_FOG:
1106       case TGSI_SEMANTIC_GENERIC:
1107          for (j = 0; j < num_vs_outputs; j++) {
1108             if (tes_semantic_names[i] == vs_semantic_names[j] &&
1109                 tes_semantic_indexes[i] == vs_semantic_indexes[j]) {
1110 
1111                dst[num_regs] = ureg_DECL_output(ureg,
1112                                                tes_semantic_names[i],
1113                                                tes_semantic_indexes[i]);
1114                src[num_regs] = ureg_DECL_input(ureg, vs_semantic_names[j],
1115                                                vs_semantic_indexes[j],
1116                                                0, 1);
1117 
1118                if (tes_semantic_names[i] == TGSI_SEMANTIC_GENERIC ||
1119                    tes_semantic_names[i] == TGSI_SEMANTIC_POSITION) {
1120                   src[num_regs] = ureg_src_dimension(src[num_regs], 0);
1121                   dst[num_regs] = ureg_dst_dimension(dst[num_regs], 0);
1122                }
1123 
1124                num_regs++;
1125                break;
1126             }
1127          }
1128          break;
1129       default:
1130          break;
1131       }
1132    }
1133 
1134    dst[num_regs] = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER,
1135                                     num_regs);
1136    src[num_regs] = ureg_DECL_constant(ureg, 0);
1137    num_regs++;
1138    dst[num_regs] = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER,
1139                                     num_regs);
1140    src[num_regs] = ureg_DECL_constant(ureg, 1);
1141    num_regs++;
1142 
1143    if (vertices_per_patch > 1) {
1144       invocationID = ureg_DECL_system_value(ureg,
1145                         TGSI_SEMANTIC_INVOCATIONID, 0);
1146       temp = ureg_DECL_local_temporary(ureg);
1147       addr = ureg_DECL_address(ureg);
1148       ureg_UARL(ureg, ureg_writemask(addr, TGSI_WRITEMASK_X),
1149                 ureg_scalar(invocationID, TGSI_SWIZZLE_X));
1150    }
1151 
1152    for (i = 0; i < num_regs; i++) {
1153       if (dst[i].Dimension && vertices_per_patch > 1) {
1154          struct ureg_src addr_x = ureg_scalar(ureg_src(addr), TGSI_SWIZZLE_X);
1155          ureg_MOV(ureg, temp, ureg_src_dimension_indirect(src[i],
1156                   addr_x, 0));
1157          ureg_MOV(ureg, ureg_dst_dimension_indirect(dst[i],
1158                   addr_x, 0), ureg_src(temp));
1159       }
1160       else
1161          ureg_MOV(ureg, dst[i], src[i]);
1162    }
1163 
1164    ureg_END(ureg);
1165 
1166    return ureg_create_shader_and_destroy(ureg, pipe);
1167 }
1168 
1169 void *
util_make_fs_stencil_blit(struct pipe_context * pipe,bool msaa_src)1170 util_make_fs_stencil_blit(struct pipe_context *pipe, bool msaa_src)
1171 {
1172    static const char shader_templ[] =
1173       "FRAG\n"
1174       "DCL IN[0], GENERIC[0], LINEAR\n"
1175       "DCL SAMP[0]\n"
1176       "DCL CONST[0][0]\n"
1177       "DCL TEMP[0]\n"
1178 
1179       "F2U TEMP[0], IN[0]\n"
1180       "TXF_LZ TEMP[0].x, TEMP[0], SAMP[0], %s\n"
1181       "AND TEMP[0].x, TEMP[0], CONST[0][0]\n"
1182       "USNE TEMP[0].x, TEMP[0], CONST[0][0]\n"
1183       "U2F TEMP[0].x, TEMP[0]\n"
1184       "KILL_IF -TEMP[0].xxxx\n"
1185       "END\n";
1186 
1187    char text[sizeof(shader_templ)+100];
1188    struct tgsi_token tokens[1000];
1189    struct pipe_shader_state state = { 0 };
1190 
1191    enum tgsi_texture_type tgsi_tex = msaa_src ? TGSI_TEXTURE_2D_MSAA :
1192                                                 TGSI_TEXTURE_2D;
1193 
1194    sprintf(text, shader_templ, tgsi_texture_names[tgsi_tex]);
1195 
1196    if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
1197       assert(0);
1198       return NULL;
1199    }
1200 
1201    pipe_shader_state_from_tgsi(&state, tokens);
1202 
1203    return pipe->create_fs_state(pipe, &state);
1204 }
1205