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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "ast.h"
25 
26 void
print(void) const27 ast_type_specifier::print(void) const
28 {
29    if (structure) {
30       structure->print();
31    } else {
32       printf("%s ", type_name);
33    }
34 
35    if (array_specifier) {
36       array_specifier->print();
37    }
38 }
39 
40 bool
has_qualifiers(_mesa_glsl_parse_state * state) const41 ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
42 {
43    /* 'subroutine' isnt a real qualifier. */
44    ast_type_qualifier subroutine_only;
45    subroutine_only.flags.i = 0;
46    subroutine_only.flags.q.subroutine = 1;
47    if (state->has_explicit_uniform_location()) {
48       subroutine_only.flags.q.explicit_index = 1;
49    }
50    return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
51 }
52 
has_interpolation() const53 bool ast_type_qualifier::has_interpolation() const
54 {
55    return this->flags.q.smooth
56           || this->flags.q.flat
57           || this->flags.q.noperspective;
58 }
59 
60 bool
has_layout() const61 ast_type_qualifier::has_layout() const
62 {
63    return this->flags.q.origin_upper_left
64           || this->flags.q.pixel_center_integer
65           || this->flags.q.depth_type
66           || this->flags.q.std140
67           || this->flags.q.std430
68           || this->flags.q.shared
69           || this->flags.q.column_major
70           || this->flags.q.row_major
71           || this->flags.q.packed
72           || this->flags.q.bindless_sampler
73           || this->flags.q.bindless_image
74           || this->flags.q.bound_sampler
75           || this->flags.q.bound_image
76           || this->flags.q.explicit_align
77           || this->flags.q.explicit_component
78           || this->flags.q.explicit_location
79           || this->flags.q.explicit_image_format
80           || this->flags.q.explicit_index
81           || this->flags.q.explicit_binding
82           || this->flags.q.explicit_offset
83           || this->flags.q.explicit_stream
84           || this->flags.q.explicit_xfb_buffer
85           || this->flags.q.explicit_xfb_offset
86           || this->flags.q.explicit_xfb_stride;
87 }
88 
89 bool
has_storage() const90 ast_type_qualifier::has_storage() const
91 {
92    return this->flags.q.constant
93           || this->flags.q.attribute
94           || this->flags.q.varying
95           || this->flags.q.in
96           || this->flags.q.out
97           || this->flags.q.uniform
98           || this->flags.q.buffer
99           || this->flags.q.shared_storage;
100 }
101 
102 bool
has_auxiliary_storage() const103 ast_type_qualifier::has_auxiliary_storage() const
104 {
105    return this->flags.q.centroid
106           || this->flags.q.sample
107           || this->flags.q.patch;
108 }
109 
has_memory() const110 bool ast_type_qualifier::has_memory() const
111 {
112    return this->flags.q.coherent
113           || this->flags.q._volatile
114           || this->flags.q.restrict_flag
115           || this->flags.q.read_only
116           || this->flags.q.write_only;
117 }
118 
is_subroutine_decl() const119 bool ast_type_qualifier::is_subroutine_decl() const
120 {
121    return this->flags.q.subroutine && !this->subroutine_list;
122 }
123 
124 static bool
validate_prim_type(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)125 validate_prim_type(YYLTYPE *loc,
126                    _mesa_glsl_parse_state *state,
127                    const ast_type_qualifier &qualifier,
128                    const ast_type_qualifier &new_qualifier)
129 {
130    /* Input layout qualifiers can be specified multiple
131     * times in separate declarations, as long as they match.
132     */
133    if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
134        && qualifier.prim_type != new_qualifier.prim_type) {
135       _mesa_glsl_error(loc, state,
136                        "conflicting input primitive %s specified",
137                        state->stage == MESA_SHADER_GEOMETRY ?
138                        "type" : "mode");
139       return false;
140    }
141 
142    return true;
143 }
144 
145 static bool
validate_vertex_spacing(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)146 validate_vertex_spacing(YYLTYPE *loc,
147                         _mesa_glsl_parse_state *state,
148                         const ast_type_qualifier &qualifier,
149                         const ast_type_qualifier &new_qualifier)
150 {
151    if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
152        && qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
153       _mesa_glsl_error(loc, state,
154                        "conflicting vertex spacing specified");
155       return false;
156    }
157 
158    return true;
159 }
160 
161 static bool
validate_ordering(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)162 validate_ordering(YYLTYPE *loc,
163                   _mesa_glsl_parse_state *state,
164                   const ast_type_qualifier &qualifier,
165                   const ast_type_qualifier &new_qualifier)
166 {
167    if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
168        && qualifier.ordering != new_qualifier.ordering) {
169       _mesa_glsl_error(loc, state,
170                        "conflicting ordering specified");
171       return false;
172    }
173 
174    return true;
175 }
176 
177 static bool
validate_point_mode(ASSERTED const ast_type_qualifier & qualifier,ASSERTED const ast_type_qualifier & new_qualifier)178 validate_point_mode(ASSERTED const ast_type_qualifier &qualifier,
179                     ASSERTED const ast_type_qualifier &new_qualifier)
180 {
181    /* Point mode can only be true if the flag is set. */
182    assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
183            || (qualifier.point_mode && new_qualifier.point_mode));
184 
185    return true;
186 }
187 
188 static void
merge_bindless_qualifier(_mesa_glsl_parse_state * state)189 merge_bindless_qualifier(_mesa_glsl_parse_state *state)
190 {
191    if (state->default_uniform_qualifier->flags.q.bindless_sampler) {
192       state->bindless_sampler_specified = true;
193       state->default_uniform_qualifier->flags.q.bindless_sampler = false;
194    }
195 
196    if (state->default_uniform_qualifier->flags.q.bindless_image) {
197       state->bindless_image_specified = true;
198       state->default_uniform_qualifier->flags.q.bindless_image = false;
199    }
200 
201    if (state->default_uniform_qualifier->flags.q.bound_sampler) {
202       state->bound_sampler_specified = true;
203       state->default_uniform_qualifier->flags.q.bound_sampler = false;
204    }
205 
206    if (state->default_uniform_qualifier->flags.q.bound_image) {
207       state->bound_image_specified = true;
208       state->default_uniform_qualifier->flags.q.bound_image = false;
209    }
210 }
211 
212 /**
213  * This function merges duplicate layout identifiers.
214  *
215  * It deals with duplicates within a single layout qualifier, among multiple
216  * layout qualifiers on a single declaration and on several declarations for
217  * the same variable.
218  *
219  * The is_single_layout_merge and is_multiple_layouts_merge parameters are
220  * used to differentiate among them.
221  */
222 bool
merge_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & q,bool is_single_layout_merge,bool is_multiple_layouts_merge)223 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
224                                     _mesa_glsl_parse_state *state,
225                                     const ast_type_qualifier &q,
226                                     bool is_single_layout_merge,
227                                     bool is_multiple_layouts_merge)
228 {
229    bool r = true;
230    ast_type_qualifier ubo_mat_mask;
231    ubo_mat_mask.flags.i = 0;
232    ubo_mat_mask.flags.q.row_major = 1;
233    ubo_mat_mask.flags.q.column_major = 1;
234 
235    ast_type_qualifier ubo_layout_mask;
236    ubo_layout_mask.flags.i = 0;
237    ubo_layout_mask.flags.q.std140 = 1;
238    ubo_layout_mask.flags.q.packed = 1;
239    ubo_layout_mask.flags.q.shared = 1;
240    ubo_layout_mask.flags.q.std430 = 1;
241 
242    ast_type_qualifier ubo_binding_mask;
243    ubo_binding_mask.flags.i = 0;
244    ubo_binding_mask.flags.q.explicit_binding = 1;
245    ubo_binding_mask.flags.q.explicit_offset = 1;
246 
247    ast_type_qualifier stream_layout_mask;
248    stream_layout_mask.flags.i = 0;
249    stream_layout_mask.flags.q.stream = 1;
250 
251    /* FIXME: We should probably do interface and function param validation
252     * separately.
253     */
254    ast_type_qualifier input_layout_mask;
255    input_layout_mask.flags.i = 0;
256    input_layout_mask.flags.q.centroid = 1;
257    /* Function params can have constant */
258    input_layout_mask.flags.q.constant = 1;
259    input_layout_mask.flags.q.explicit_component = 1;
260    input_layout_mask.flags.q.explicit_location = 1;
261    input_layout_mask.flags.q.flat = 1;
262    input_layout_mask.flags.q.in = 1;
263    input_layout_mask.flags.q.invariant = 1;
264    input_layout_mask.flags.q.noperspective = 1;
265    input_layout_mask.flags.q.origin_upper_left = 1;
266    /* Function params 'inout' will set this */
267    input_layout_mask.flags.q.out = 1;
268    input_layout_mask.flags.q.patch = 1;
269    input_layout_mask.flags.q.pixel_center_integer = 1;
270    input_layout_mask.flags.q.precise = 1;
271    input_layout_mask.flags.q.sample = 1;
272    input_layout_mask.flags.q.smooth = 1;
273    input_layout_mask.flags.q.non_coherent = 1;
274 
275    if (state->has_bindless()) {
276       /* Allow to use image qualifiers with shader inputs/outputs. */
277       input_layout_mask.flags.q.coherent = 1;
278       input_layout_mask.flags.q._volatile = 1;
279       input_layout_mask.flags.q.restrict_flag = 1;
280       input_layout_mask.flags.q.read_only = 1;
281       input_layout_mask.flags.q.write_only = 1;
282       input_layout_mask.flags.q.explicit_image_format = 1;
283    }
284 
285    /* Uniform block layout qualifiers get to overwrite each
286     * other (rightmost having priority), while all other
287     * qualifiers currently don't allow duplicates.
288     */
289    ast_type_qualifier allowed_duplicates_mask;
290    allowed_duplicates_mask.flags.i =
291       ubo_mat_mask.flags.i |
292       ubo_layout_mask.flags.i |
293       ubo_binding_mask.flags.i;
294 
295    /* Geometry shaders can have several layout qualifiers
296     * assigning different stream values.
297     */
298    if (state->stage == MESA_SHADER_GEOMETRY) {
299       allowed_duplicates_mask.flags.i |=
300          stream_layout_mask.flags.i;
301    }
302 
303    if (is_single_layout_merge && !state->has_enhanced_layouts() &&
304        (this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
305       _mesa_glsl_error(loc, state, "duplicate layout qualifiers used");
306       return false;
307    }
308 
309    if (is_multiple_layouts_merge && !state->has_420pack_or_es31()) {
310       _mesa_glsl_error(loc, state,
311                        "duplicate layout(...) qualifiers");
312       return false;
313    }
314 
315    if (q.flags.q.prim_type) {
316       r &= validate_prim_type(loc, state, *this, q);
317       this->flags.q.prim_type = 1;
318       this->prim_type = q.prim_type;
319    }
320 
321    if (q.flags.q.max_vertices) {
322       if (this->flags.q.max_vertices
323           && !is_single_layout_merge && !is_multiple_layouts_merge) {
324          this->max_vertices->merge_qualifier(q.max_vertices);
325       } else {
326          this->flags.q.max_vertices = 1;
327          this->max_vertices = q.max_vertices;
328       }
329    }
330 
331    if (q.subroutine_list) {
332       if (this->subroutine_list) {
333          _mesa_glsl_error(loc, state,
334                           "conflicting subroutine qualifiers used");
335       } else {
336          this->subroutine_list = q.subroutine_list;
337       }
338    }
339 
340    if (q.flags.q.invocations) {
341       if (this->flags.q.invocations
342           && !is_single_layout_merge && !is_multiple_layouts_merge) {
343          this->invocations->merge_qualifier(q.invocations);
344       } else {
345          this->flags.q.invocations = 1;
346          this->invocations = q.invocations;
347       }
348    }
349 
350    if (state->stage == MESA_SHADER_GEOMETRY &&
351        state->has_explicit_attrib_stream()) {
352       if (!this->flags.q.explicit_stream) {
353          if (q.flags.q.stream) {
354             this->flags.q.stream = 1;
355             this->stream = q.stream;
356          } else if (!this->flags.q.stream && this->flags.q.out &&
357                     !this->flags.q.in) {
358             /* Assign default global stream value */
359             this->flags.q.stream = 1;
360             this->stream = state->out_qualifier->stream;
361          }
362       }
363    }
364 
365    if (state->has_enhanced_layouts()) {
366       if (!this->flags.q.explicit_xfb_buffer) {
367          if (q.flags.q.xfb_buffer) {
368             this->flags.q.xfb_buffer = 1;
369             this->xfb_buffer = q.xfb_buffer;
370          } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
371                     !this->flags.q.in) {
372             /* Assign global xfb_buffer value */
373             this->flags.q.xfb_buffer = 1;
374             this->xfb_buffer = state->out_qualifier->xfb_buffer;
375          }
376       }
377 
378       if (q.flags.q.explicit_xfb_stride) {
379          this->flags.q.xfb_stride = 1;
380          this->flags.q.explicit_xfb_stride = 1;
381          this->xfb_stride = q.xfb_stride;
382       }
383    }
384 
385    if (q.flags.q.vertices) {
386       if (this->flags.q.vertices
387           && !is_single_layout_merge && !is_multiple_layouts_merge) {
388          this->vertices->merge_qualifier(q.vertices);
389       } else {
390          this->flags.q.vertices = 1;
391          this->vertices = q.vertices;
392       }
393    }
394 
395    if (q.flags.q.vertex_spacing) {
396       r &= validate_vertex_spacing(loc, state, *this, q);
397       this->flags.q.vertex_spacing = 1;
398       this->vertex_spacing = q.vertex_spacing;
399    }
400 
401    if (q.flags.q.ordering) {
402       r &= validate_ordering(loc, state, *this, q);
403       this->flags.q.ordering = 1;
404       this->ordering = q.ordering;
405    }
406 
407    if (q.flags.q.point_mode) {
408       r &= validate_point_mode(*this, q);
409       this->flags.q.point_mode = 1;
410       this->point_mode = q.point_mode;
411    }
412 
413    if (q.flags.q.early_fragment_tests)
414       this->flags.q.early_fragment_tests = true;
415 
416    if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
417       this->flags.i &= ~ubo_mat_mask.flags.i;
418    if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
419       this->flags.i &= ~ubo_layout_mask.flags.i;
420 
421    for (int i = 0; i < 3; i++) {
422       if (q.flags.q.local_size & (1 << i)) {
423          if (this->local_size[i]
424              && !is_single_layout_merge && !is_multiple_layouts_merge) {
425             this->local_size[i]->merge_qualifier(q.local_size[i]);
426          } else {
427             this->local_size[i] = q.local_size[i];
428          }
429       }
430    }
431 
432    if (q.flags.q.local_size_variable)
433       this->flags.q.local_size_variable = true;
434 
435    if (q.flags.q.bindless_sampler)
436       this->flags.q.bindless_sampler = true;
437 
438    if (q.flags.q.bindless_image)
439       this->flags.q.bindless_image = true;
440 
441    if (q.flags.q.bound_sampler)
442       this->flags.q.bound_sampler = true;
443 
444    if (q.flags.q.bound_image)
445       this->flags.q.bound_image = true;
446 
447    if (q.flags.q.derivative_group) {
448       this->flags.q.derivative_group = true;
449       this->derivative_group = q.derivative_group;
450    }
451 
452    this->flags.i |= q.flags.i;
453 
454    if (this->flags.q.in &&
455        (this->flags.i & ~input_layout_mask.flags.i) != 0) {
456       _mesa_glsl_error(loc, state, "invalid input layout qualifier used");
457       return false;
458    }
459 
460    if (q.flags.q.explicit_align)
461       this->align = q.align;
462 
463    if (q.flags.q.explicit_location)
464       this->location = q.location;
465 
466    if (q.flags.q.explicit_index)
467       this->index = q.index;
468 
469   if (q.flags.q.explicit_component)
470       this->component = q.component;
471 
472    if (q.flags.q.explicit_binding)
473       this->binding = q.binding;
474 
475    if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset)
476       this->offset = q.offset;
477 
478    if (q.precision != ast_precision_none)
479       this->precision = q.precision;
480 
481    if (q.flags.q.explicit_image_format) {
482       this->image_format = q.image_format;
483       this->image_base_type = q.image_base_type;
484    }
485 
486    if (q.flags.q.bindless_sampler ||
487        q.flags.q.bindless_image ||
488        q.flags.q.bound_sampler ||
489        q.flags.q.bound_image)
490       merge_bindless_qualifier(state);
491 
492    if (state->EXT_gpu_shader4_enable &&
493        state->stage == MESA_SHADER_FRAGMENT &&
494        this->flags.q.varying && q.flags.q.out) {
495       this->flags.q.varying = 0;
496       this->flags.q.out = 1;
497    }
498 
499    return r;
500 }
501 
502 bool
validate_out_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state)503 ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc,
504                                            _mesa_glsl_parse_state *state)
505 {
506    bool r = true;
507    ast_type_qualifier valid_out_mask;
508    valid_out_mask.flags.i = 0;
509 
510    switch (state->stage) {
511    case MESA_SHADER_GEOMETRY:
512       if (this->flags.q.prim_type) {
513          /* Make sure this is a valid output primitive type. */
514          switch (this->prim_type) {
515          case GL_POINTS:
516          case GL_LINE_STRIP:
517          case GL_TRIANGLE_STRIP:
518             break;
519          default:
520             r = false;
521             _mesa_glsl_error(loc, state, "invalid geometry shader output "
522                              "primitive type");
523             break;
524          }
525       }
526 
527       valid_out_mask.flags.q.stream = 1;
528       valid_out_mask.flags.q.explicit_stream = 1;
529       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
530       valid_out_mask.flags.q.xfb_buffer = 1;
531       valid_out_mask.flags.q.explicit_xfb_stride = 1;
532       valid_out_mask.flags.q.xfb_stride = 1;
533       valid_out_mask.flags.q.max_vertices = 1;
534       valid_out_mask.flags.q.prim_type = 1;
535       break;
536    case MESA_SHADER_TESS_CTRL:
537       valid_out_mask.flags.q.vertices = 1;
538       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
539       valid_out_mask.flags.q.xfb_buffer = 1;
540       valid_out_mask.flags.q.explicit_xfb_stride = 1;
541       valid_out_mask.flags.q.xfb_stride = 1;
542       break;
543    case MESA_SHADER_TESS_EVAL:
544    case MESA_SHADER_VERTEX:
545       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
546       valid_out_mask.flags.q.xfb_buffer = 1;
547       valid_out_mask.flags.q.explicit_xfb_stride = 1;
548       valid_out_mask.flags.q.xfb_stride = 1;
549       break;
550    case MESA_SHADER_FRAGMENT:
551       valid_out_mask.flags.q.blend_support = 1;
552       break;
553    default:
554       r = false;
555       _mesa_glsl_error(loc, state,
556                        "out layout qualifiers only valid in "
557                        "geometry, tessellation, vertex and fragment shaders");
558    }
559 
560    /* Generate an error when invalid output layout qualifiers are used. */
561    if ((this->flags.i & ~valid_out_mask.flags.i) != 0) {
562       r = false;
563       _mesa_glsl_error(loc, state, "invalid output layout qualifiers used");
564    }
565 
566    return r;
567 }
568 
569 bool
merge_into_out_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,ast_node * & node)570 ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc,
571                                              _mesa_glsl_parse_state *state,
572                                              ast_node* &node)
573 {
574    const bool r = state->out_qualifier->merge_qualifier(loc, state,
575                                                         *this, false);
576 
577    switch (state->stage) {
578    case MESA_SHADER_GEOMETRY:
579       /* Allow future assignments of global out's stream id value */
580       state->out_qualifier->flags.q.explicit_stream = 0;
581       break;
582    case MESA_SHADER_TESS_CTRL:
583       node = new(state->linalloc) ast_tcs_output_layout(*loc);
584       break;
585    default:
586       break;
587    }
588 
589    /* Allow future assignments of global out's */
590    state->out_qualifier->flags.q.explicit_xfb_buffer = 0;
591    state->out_qualifier->flags.q.explicit_xfb_stride = 0;
592 
593    return r;
594 }
595 
596 bool
validate_in_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state)597 ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
598                                           _mesa_glsl_parse_state *state)
599 {
600    bool r = true;
601    ast_type_qualifier valid_in_mask;
602    valid_in_mask.flags.i = 0;
603 
604    switch (state->stage) {
605    case MESA_SHADER_TESS_EVAL:
606       if (this->flags.q.prim_type) {
607          /* Make sure this is a valid input primitive type. */
608          switch (this->prim_type) {
609          case GL_TRIANGLES:
610          case GL_QUADS:
611          case GL_ISOLINES:
612             break;
613          default:
614             r = false;
615             _mesa_glsl_error(loc, state,
616                              "invalid tessellation evaluation "
617                              "shader input primitive type");
618             break;
619          }
620       }
621 
622       valid_in_mask.flags.q.prim_type = 1;
623       valid_in_mask.flags.q.vertex_spacing = 1;
624       valid_in_mask.flags.q.ordering = 1;
625       valid_in_mask.flags.q.point_mode = 1;
626       break;
627    case MESA_SHADER_GEOMETRY:
628       if (this->flags.q.prim_type) {
629          /* Make sure this is a valid input primitive type. */
630          switch (this->prim_type) {
631          case GL_POINTS:
632          case GL_LINES:
633          case GL_LINES_ADJACENCY:
634          case GL_TRIANGLES:
635          case GL_TRIANGLES_ADJACENCY:
636             break;
637          default:
638             r = false;
639             _mesa_glsl_error(loc, state,
640                              "invalid geometry shader input primitive type");
641             break;
642          }
643       }
644 
645       valid_in_mask.flags.q.prim_type = 1;
646       valid_in_mask.flags.q.invocations = 1;
647       break;
648    case MESA_SHADER_FRAGMENT:
649       valid_in_mask.flags.q.early_fragment_tests = 1;
650       valid_in_mask.flags.q.inner_coverage = 1;
651       valid_in_mask.flags.q.post_depth_coverage = 1;
652       valid_in_mask.flags.q.pixel_interlock_ordered = 1;
653       valid_in_mask.flags.q.pixel_interlock_unordered = 1;
654       valid_in_mask.flags.q.sample_interlock_ordered = 1;
655       valid_in_mask.flags.q.sample_interlock_unordered = 1;
656       break;
657    case MESA_SHADER_COMPUTE:
658       valid_in_mask.flags.q.local_size = 7;
659       valid_in_mask.flags.q.local_size_variable = 1;
660       valid_in_mask.flags.q.derivative_group = 1;
661       break;
662    default:
663       r = false;
664       _mesa_glsl_error(loc, state,
665                        "input layout qualifiers only valid in "
666                        "geometry, tessellation, fragment and compute shaders");
667       break;
668    }
669 
670    /* Generate an error when invalid input layout qualifiers are used. */
671    if ((this->flags.i & ~valid_in_mask.flags.i) != 0) {
672       r = false;
673       _mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
674    }
675 
676    /* The checks below are also performed when merging but we want to spit an
677     * error against the default global input qualifier as soon as we can, with
678     * the closest error location in the shader.
679     */
680    r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
681    r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
682    r &= validate_ordering(loc, state, *state->in_qualifier, *this);
683    r &= validate_point_mode(*state->in_qualifier, *this);
684 
685    return r;
686 }
687 
688 bool
merge_into_in_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,ast_node * & node)689 ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
690                                             _mesa_glsl_parse_state *state,
691                                             ast_node* &node)
692 {
693    bool r = true;
694    void *lin_ctx = state->linalloc;
695 
696    /* We create the gs_input_layout node before merging so, in the future, no
697     * more repeated nodes will be created as we will have the flag set.
698     */
699    if (state->stage == MESA_SHADER_GEOMETRY
700        && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
701       node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
702    }
703 
704    r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
705 
706    if (state->in_qualifier->flags.q.early_fragment_tests) {
707       state->fs_early_fragment_tests = true;
708       state->in_qualifier->flags.q.early_fragment_tests = false;
709    }
710 
711    if (state->in_qualifier->flags.q.inner_coverage) {
712       state->fs_inner_coverage = true;
713       state->in_qualifier->flags.q.inner_coverage = false;
714    }
715 
716    if (state->in_qualifier->flags.q.post_depth_coverage) {
717       state->fs_post_depth_coverage = true;
718       state->in_qualifier->flags.q.post_depth_coverage = false;
719    }
720 
721    if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
722       _mesa_glsl_error(loc, state,
723                        "inner_coverage & post_depth_coverage layout qualifiers "
724                        "are mutally exclusives");
725       r = false;
726    }
727 
728    if (state->in_qualifier->flags.q.pixel_interlock_ordered) {
729       state->fs_pixel_interlock_ordered = true;
730       state->in_qualifier->flags.q.pixel_interlock_ordered = false;
731    }
732 
733    if (state->in_qualifier->flags.q.pixel_interlock_unordered) {
734       state->fs_pixel_interlock_unordered = true;
735       state->in_qualifier->flags.q.pixel_interlock_unordered = false;
736    }
737 
738    if (state->in_qualifier->flags.q.sample_interlock_ordered) {
739       state->fs_sample_interlock_ordered = true;
740       state->in_qualifier->flags.q.sample_interlock_ordered = false;
741    }
742 
743    if (state->in_qualifier->flags.q.sample_interlock_unordered) {
744       state->fs_sample_interlock_unordered = true;
745       state->in_qualifier->flags.q.sample_interlock_unordered = false;
746    }
747 
748    if (state->fs_pixel_interlock_ordered +
749        state->fs_pixel_interlock_unordered +
750        state->fs_sample_interlock_ordered +
751        state->fs_sample_interlock_unordered > 1) {
752       _mesa_glsl_error(loc, state,
753                        "only one interlock mode can be used at any time.");
754       r = false;
755    }
756 
757    if (state->in_qualifier->flags.q.derivative_group) {
758       if (state->cs_derivative_group != DERIVATIVE_GROUP_NONE) {
759          if (state->in_qualifier->derivative_group != DERIVATIVE_GROUP_NONE &&
760              state->cs_derivative_group != state->in_qualifier->derivative_group) {
761             _mesa_glsl_error(loc, state,
762                              "conflicting derivative groups.");
763             r = false;
764          }
765       } else {
766          state->cs_derivative_group = state->in_qualifier->derivative_group;
767       }
768    }
769 
770    /* We allow the creation of multiple cs_input_layout nodes. Coherence among
771     * all existing nodes is checked later, when the AST node is transformed
772     * into HIR.
773     */
774    if (state->in_qualifier->flags.q.local_size) {
775       node = new(lin_ctx) ast_cs_input_layout(*loc,
776                                               state->in_qualifier->local_size);
777       state->in_qualifier->flags.q.local_size = 0;
778       for (int i = 0; i < 3; i++)
779          state->in_qualifier->local_size[i] = NULL;
780    }
781 
782    if (state->in_qualifier->flags.q.local_size_variable) {
783       state->cs_input_local_size_variable_specified = true;
784       state->in_qualifier->flags.q.local_size_variable = false;
785    }
786 
787    return r;
788 }
789 
790 bool
push_to_global(YYLTYPE * loc,_mesa_glsl_parse_state * state)791 ast_type_qualifier::push_to_global(YYLTYPE *loc,
792                                    _mesa_glsl_parse_state *state)
793 {
794    if (this->flags.q.xfb_stride) {
795       this->flags.q.xfb_stride = 0;
796 
797       unsigned buff_idx;
798       if (process_qualifier_constant(state, loc, "xfb_buffer",
799                                      this->xfb_buffer, &buff_idx)) {
800          if (state->out_qualifier->out_xfb_stride[buff_idx]) {
801             state->out_qualifier->out_xfb_stride[buff_idx]->merge_qualifier(
802                new(state->linalloc) ast_layout_expression(*loc,
803                                                           this->xfb_stride));
804          } else {
805             state->out_qualifier->out_xfb_stride[buff_idx] =
806                new(state->linalloc) ast_layout_expression(*loc,
807                                                           this->xfb_stride);
808          }
809       }
810    }
811 
812    return true;
813 }
814 
815 /**
816  * Check if the current type qualifier has any illegal flags.
817  *
818  * If so, print an error message, followed by a list of illegal flags.
819  *
820  * \param message        The error message to print.
821  * \param allowed_flags  A list of valid flags.
822  */
823 bool
validate_flags(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & allowed_flags,const char * message,const char * name)824 ast_type_qualifier::validate_flags(YYLTYPE *loc,
825                                    _mesa_glsl_parse_state *state,
826                                    const ast_type_qualifier &allowed_flags,
827                                    const char *message, const char *name)
828 {
829    ast_type_qualifier bad;
830    bad.flags.i = this->flags.i & ~allowed_flags.flags.i;
831    if (bad.flags.i == 0)
832       return true;
833 
834    _mesa_glsl_error(loc, state,
835                     "%s '%s':"
836                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
837                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
838                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
839                     message, name,
840                     bad.flags.q.invariant ? " invariant" : "",
841                     bad.flags.q.precise ? " precise" : "",
842                     bad.flags.q.constant ? " constant" : "",
843                     bad.flags.q.attribute ? " attribute" : "",
844                     bad.flags.q.varying ? " varying" : "",
845                     bad.flags.q.in ? " in" : "",
846                     bad.flags.q.out ? " out" : "",
847                     bad.flags.q.centroid ? " centroid" : "",
848                     bad.flags.q.sample ? " sample" : "",
849                     bad.flags.q.patch ? " patch" : "",
850                     bad.flags.q.uniform ? " uniform" : "",
851                     bad.flags.q.buffer ? " buffer" : "",
852                     bad.flags.q.shared_storage ? " shared_storage" : "",
853                     bad.flags.q.smooth ? " smooth" : "",
854                     bad.flags.q.flat ? " flat" : "",
855                     bad.flags.q.noperspective ? " noperspective" : "",
856                     bad.flags.q.origin_upper_left ? " origin_upper_left" : "",
857                     bad.flags.q.pixel_center_integer ? " pixel_center_integer" : "",
858                     bad.flags.q.explicit_align ? " align" : "",
859                     bad.flags.q.explicit_component ? " component" : "",
860                     bad.flags.q.explicit_location ? " location" : "",
861                     bad.flags.q.explicit_index ? " index" : "",
862                     bad.flags.q.explicit_binding ? " binding" : "",
863                     bad.flags.q.explicit_offset ? " offset" : "",
864                     bad.flags.q.depth_type ? " depth_type" : "",
865                     bad.flags.q.std140 ? " std140" : "",
866                     bad.flags.q.std430 ? " std430" : "",
867                     bad.flags.q.shared ? " shared" : "",
868                     bad.flags.q.packed ? " packed" : "",
869                     bad.flags.q.column_major ? " column_major" : "",
870                     bad.flags.q.row_major ? " row_major" : "",
871                     bad.flags.q.prim_type ? " prim_type" : "",
872                     bad.flags.q.max_vertices ? " max_vertices" : "",
873                     bad.flags.q.local_size ? " local_size" : "",
874                     bad.flags.q.local_size_variable ? " local_size_variable" : "",
875                     bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
876                     bad.flags.q.explicit_image_format ? " image_format" : "",
877                     bad.flags.q.coherent ? " coherent" : "",
878                     bad.flags.q._volatile ? " _volatile" : "",
879                     bad.flags.q.restrict_flag ? " restrict_flag" : "",
880                     bad.flags.q.read_only ? " read_only" : "",
881                     bad.flags.q.write_only ? " write_only" : "",
882                     bad.flags.q.invocations ? " invocations" : "",
883                     bad.flags.q.stream ? " stream" : "",
884                     bad.flags.q.explicit_stream ? " stream" : "",
885                     bad.flags.q.explicit_xfb_offset ? " xfb_offset" : "",
886                     bad.flags.q.xfb_buffer ? " xfb_buffer" : "",
887                     bad.flags.q.explicit_xfb_buffer ? " xfb_buffer" : "",
888                     bad.flags.q.xfb_stride ? " xfb_stride" : "",
889                     bad.flags.q.explicit_xfb_stride ? " xfb_stride" : "",
890                     bad.flags.q.vertex_spacing ? " vertex_spacing" : "",
891                     bad.flags.q.ordering ? " ordering" : "",
892                     bad.flags.q.point_mode ? " point_mode" : "",
893                     bad.flags.q.vertices ? " vertices" : "",
894                     bad.flags.q.subroutine ? " subroutine" : "",
895                     bad.flags.q.blend_support ? " blend_support" : "",
896                     bad.flags.q.inner_coverage ? " inner_coverage" : "",
897                     bad.flags.q.bindless_sampler ? " bindless_sampler" : "",
898                     bad.flags.q.bindless_image ? " bindless_image" : "",
899                     bad.flags.q.bound_sampler ? " bound_sampler" : "",
900                     bad.flags.q.bound_image ? " bound_image" : "",
901                     bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "",
902                     bad.flags.q.pixel_interlock_ordered ? " pixel_interlock_ordered" : "",
903                     bad.flags.q.pixel_interlock_unordered ? " pixel_interlock_unordered": "",
904                     bad.flags.q.sample_interlock_ordered ? " sample_interlock_ordered": "",
905                     bad.flags.q.sample_interlock_unordered ? " sample_interlock_unordered": "",
906                     bad.flags.q.non_coherent ? " noncoherent" : "");
907    return false;
908 }
909 
910 bool
process_qualifier_constant(struct _mesa_glsl_parse_state * state,const char * qual_indentifier,unsigned * value,bool can_be_zero)911 ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
912                                                   const char *qual_indentifier,
913                                                   unsigned *value,
914                                                   bool can_be_zero)
915 {
916    int min_value = 0;
917    bool first_pass = true;
918    *value = 0;
919 
920    if (!can_be_zero)
921       min_value = 1;
922 
923    for (exec_node *node = layout_const_expressions.get_head_raw();
924         !node->is_tail_sentinel(); node = node->next) {
925 
926       exec_list dummy_instructions;
927       ast_node *const_expression = exec_node_data(ast_node, node, link);
928 
929       ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
930 
931       ir_constant *const const_int =
932          ir->constant_expression_value(ralloc_parent(ir));
933 
934       if (const_int == NULL || !const_int->type->is_integer_32()) {
935          YYLTYPE loc = const_expression->get_location();
936          _mesa_glsl_error(&loc, state, "%s must be an integral constant "
937                           "expression", qual_indentifier);
938          return false;
939       }
940 
941       if (const_int->value.i[0] < min_value) {
942          YYLTYPE loc = const_expression->get_location();
943          _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
944                           "(%d < %d)", qual_indentifier,
945                           const_int->value.i[0], min_value);
946          return false;
947       }
948 
949       if (!first_pass && *value != const_int->value.u[0]) {
950          YYLTYPE loc = const_expression->get_location();
951          _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
952 		          "match previous declaration (%d vs %d)",
953                           qual_indentifier, *value, const_int->value.i[0]);
954          return false;
955       } else {
956          first_pass = false;
957          *value = const_int->value.u[0];
958       }
959 
960       /* If the location is const (and we've verified that
961        * it is) then no instructions should have been emitted
962        * when we converted it to HIR. If they were emitted,
963        * then either the location isn't const after all, or
964        * we are emitting unnecessary instructions.
965        */
966       assert(dummy_instructions.is_empty());
967    }
968 
969    return true;
970 }
971 
972 bool
process_qualifier_constant(struct _mesa_glsl_parse_state * state,YYLTYPE * loc,const char * qual_indentifier,ast_expression * const_expression,unsigned * value)973 process_qualifier_constant(struct _mesa_glsl_parse_state *state,
974                            YYLTYPE *loc,
975                            const char *qual_indentifier,
976                            ast_expression *const_expression,
977                            unsigned *value)
978 {
979    exec_list dummy_instructions;
980 
981    if (const_expression == NULL) {
982       *value = 0;
983       return true;
984    }
985 
986    ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
987 
988    ir_constant *const const_int =
989       ir->constant_expression_value(ralloc_parent(ir));
990    if (const_int == NULL || !const_int->type->is_integer_32()) {
991       _mesa_glsl_error(loc, state, "%s must be an integral constant "
992                        "expression", qual_indentifier);
993       return false;
994    }
995 
996    if (const_int->value.i[0] < 0) {
997       _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
998                        qual_indentifier, const_int->value.u[0]);
999       return false;
1000    }
1001 
1002    /* If the location is const (and we've verified that
1003     * it is) then no instructions should have been emitted
1004     * when we converted it to HIR. If they were emitted,
1005     * then either the location isn't const after all, or
1006     * we are emitting unnecessary instructions.
1007     */
1008    assert(dummy_instructions.is_empty());
1009 
1010    *value = const_int->value.u[0];
1011    return true;
1012 }
1013