| /device/google/cuttlefish/common/libs/utils/ |
| D | tcp_socket.h | 96 void AppendToMessage(Message* msg, T v, Ts... vals) { in AppendToMessage() 102 Message CreateMessage(Ts... vals) { in CreateMessage()
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| /device/generic/vulkan-cereal/third-party/astc-codec/src/decoder/ |
| D | endpoint_codec.cc | 158 std::vector<int>* const vals) { in EncodeColorsLuma() 282 std::vector<int>* const vals, bool* const needs_weight_swap) const { in Pack() 396 std::vector<int>* const vals) { in EncodeColorsRGBA() 621 const std::vector<int>& vals) { in UsesBlueContract() 663 ColorEndpointMode* const astc_mode, std::vector<int>* const vals) { in EncodeColorsForMode() 762 void DecodeColorsForMode(const std::vector<int>& vals, in DecodeColorsForMode()
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| D | integer_sequence_codec.cc | 268 void EncodeISEBlock(const std::vector<int>& vals, int bits_per_val, in EncodeISEBlock()
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| /device/generic/vulkan-cereal/third-party/astc-codec/src/decoder/test/ |
| D | endpoint_codec_test.cc | 137 std::vector<int> vals = { 132, 127, 116, 112, 183, 180, 31, 22 }; in TEST() local 325 std::vector<int> vals; in TEST() local 387 std::vector<int> vals; in TEST() local
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| D | integer_sequence_codec_test.cc | 230 std::vector<int> vals = {{ 16, 18, 17, 4, 7, 14, 10, 0 }}; in TEST() local 259 std::vector<int> vals = {{ 6, 0, 0, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 8, 0 }}; in TEST() local
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| D | quantization_test.cc | 225 std::vector<int> vals = { 4, 6, 4, 6, 7, 5, 7, 5 }; in TEST() local
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| /device/generic/goldfish/audio/ |
| D | device_port_source.cpp | 318 const int16_t *const vals = mValues.data(); in operator ()() local 351 const int16_t *const vals = mValues.data(); in operator ()() local
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | Context.cpp | 4950 GLfloat vals[4] = {x, 0, 0, 1}; in vertexAttrib1f() local 4957 GLfloat vals[4] = {values[0], 0, 0, 1}; in vertexAttrib1fv() local 4964 GLfloat vals[4] = {x, y, 0, 1}; in vertexAttrib2f() local 4971 GLfloat vals[4] = {values[0], values[1], 0, 1}; in vertexAttrib2fv() local 4978 GLfloat vals[4] = {x, y, z, 1}; in vertexAttrib3f() local 4985 GLfloat vals[4] = {values[0], values[1], values[2], 1}; in vertexAttrib3fv() local 4992 GLfloat vals[4] = {x, y, z, w}; in vertexAttrib4f() local 5065 GLint vals[4] = {x, y, z, w}; in vertexAttribI4i() local 5072 GLuint vals[4] = {x, y, z, w}; in vertexAttribI4ui() local
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