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Searched defs:vals (Results 1 – 8 of 8) sorted by relevance

/device/google/cuttlefish/common/libs/utils/
Dtcp_socket.h96 void AppendToMessage(Message* msg, T v, Ts... vals) { in AppendToMessage()
102 Message CreateMessage(Ts... vals) { in CreateMessage()
/device/generic/vulkan-cereal/third-party/astc-codec/src/decoder/
Dendpoint_codec.cc158 std::vector<int>* const vals) { in EncodeColorsLuma()
282 std::vector<int>* const vals, bool* const needs_weight_swap) const { in Pack()
396 std::vector<int>* const vals) { in EncodeColorsRGBA()
621 const std::vector<int>& vals) { in UsesBlueContract()
663 ColorEndpointMode* const astc_mode, std::vector<int>* const vals) { in EncodeColorsForMode()
762 void DecodeColorsForMode(const std::vector<int>& vals, in DecodeColorsForMode()
Dinteger_sequence_codec.cc268 void EncodeISEBlock(const std::vector<int>& vals, int bits_per_val, in EncodeISEBlock()
/device/generic/vulkan-cereal/third-party/astc-codec/src/decoder/test/
Dendpoint_codec_test.cc137 std::vector<int> vals = { 132, 127, 116, 112, 183, 180, 31, 22 }; in TEST() local
325 std::vector<int> vals; in TEST() local
387 std::vector<int> vals; in TEST() local
Dinteger_sequence_codec_test.cc230 std::vector<int> vals = {{ 16, 18, 17, 4, 7, 14, 10, 0 }}; in TEST() local
259 std::vector<int> vals = {{ 6, 0, 0, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 8, 0 }}; in TEST() local
Dquantization_test.cc225 std::vector<int> vals = { 4, 6, 4, 6, 7, 5, 7, 5 }; in TEST() local
/device/generic/goldfish/audio/
Ddevice_port_source.cpp318 const int16_t *const vals = mValues.data(); in operator ()() local
351 const int16_t *const vals = mValues.data(); in operator ()() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DContext.cpp4950 GLfloat vals[4] = {x, 0, 0, 1}; in vertexAttrib1f() local
4957 GLfloat vals[4] = {values[0], 0, 0, 1}; in vertexAttrib1fv() local
4964 GLfloat vals[4] = {x, y, 0, 1}; in vertexAttrib2f() local
4971 GLfloat vals[4] = {values[0], values[1], 0, 1}; in vertexAttrib2fv() local
4978 GLfloat vals[4] = {x, y, z, 1}; in vertexAttrib3f() local
4985 GLfloat vals[4] = {values[0], values[1], values[2], 1}; in vertexAttrib3fv() local
4992 GLfloat vals[4] = {x, y, z, w}; in vertexAttrib4f() local
5065 GLint vals[4] = {x, y, z, w}; in vertexAttribI4i() local
5072 GLuint vals[4] = {x, y, z, w}; in vertexAttribI4ui() local