Searched defs:variableName (Results 1 – 14 of 14) sorted by relevance
15 bool UnsetEnvironmentVar(const char *variableName) in UnsetEnvironmentVar()20 bool SetEnvironmentVar(const char *variableName, const char *value) in SetEnvironmentVar()25 std::string GetEnvironmentVar(const char *variableName) in GetEnvironmentVar()
38 bool UnsetEnvironmentVar(const char *variableName) in UnsetEnvironmentVar()43 bool SetEnvironmentVar(const char *variableName, const char *value) in SetEnvironmentVar()48 std::string GetEnvironmentVar(const char *variableName) in GetEnvironmentVar()
21 bool SetEnvironmentVar(const char *variableName, const char *value) in SetEnvironmentVar()27 std::string GetEnvironmentVar(const char *variableName) in GetEnvironmentVar()
13 bool PrependPathToEnvironmentVar(const char *variableName, const char *path) in PrependPathToEnvironmentVar()
149 std::string* variableName, in parseParameterDeclaration()
123 const ImmutableString &variableName) in GetFieldMemberInShaderStorageBlock()221 std::string variableName = StripArrayIndices(collapseNameStack()); in enterStructAccess() local
739 const ImmutableString &variableName = outputVariable.second->name(); in header() local
1278 const std::string &variableName = "out_" + outputVariable.name; in getPixelShaderOutputKey() local1309 const std::string &variableName = "out_" + outputVariable.name; in getPixelShaderOutputKey() local
265 const ImmutableString &variableName = currentNode->getAsSymbolNode()->variable().name(); in GetStructSamplerNameFromTypedNode() local
528 const ImmutableString &variableName = currentNode->getAsSymbolNode()->variable().name(); in GetStructSamplerNameFromTypedNode() local
618 const ImmutableString &variableName = in convertInterfaceBlock() local
222 const std::string variableName = stream->readString(); in load() local
829 const std::string &variableName, in LogLinkMismatch()