1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
38 * cached on hardware.
39 *
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
44 * End).
45 *
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
49 *
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
52 * Begin(Lines)
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
55 * End()
56 *
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
59 *
60 *
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
64 *
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
67 */
68
69
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85 #include "util/u_memory.h"
86
87 #include "vbo_noop.h"
88 #include "vbo_private.h"
89
90
91 #ifdef ERROR
92 #undef ERROR
93 #endif
94
95 /**
96 * Display list flag only used by this VBO code.
97 */
98 #define DLIST_DANGLING_REFS 0x1
99
100
101 /* An interesting VBO number/name to help with debugging */
102 #define VBO_BUF_ID 12345
103
104 static void GLAPIENTRY
105 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
106
107 static void GLAPIENTRY
108 _save_EvalCoord1f(GLfloat u);
109
110 static void GLAPIENTRY
111 _save_EvalCoord2f(GLfloat u, GLfloat v);
112
113 /*
114 * NOTE: Old 'parity' issue is gone, but copying can still be
115 * wrong-footed on replay.
116 */
117 static GLuint
copy_vertices(struct gl_context * ctx,const struct vbo_save_vertex_list * node,const fi_type * src_buffer)118 copy_vertices(struct gl_context *ctx,
119 const struct vbo_save_vertex_list *node,
120 const fi_type * src_buffer)
121 {
122 struct vbo_save_context *save = &vbo_context(ctx)->save;
123 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
124 GLuint sz = save->vertex_size;
125 const fi_type *src = src_buffer + prim->start * sz;
126 fi_type *dst = save->copied.buffer;
127
128 if (prim->end)
129 return 0;
130
131 return vbo_copy_vertices(ctx, prim->mode, prim, sz, true, dst, src);
132 }
133
134
135 static struct vbo_save_vertex_store *
alloc_vertex_store(struct gl_context * ctx)136 alloc_vertex_store(struct gl_context *ctx)
137 {
138 struct vbo_save_context *save = &vbo_context(ctx)->save;
139 struct vbo_save_vertex_store *vertex_store =
140 CALLOC_STRUCT(vbo_save_vertex_store);
141
142 /* obj->Name needs to be non-zero, but won't ever be examined more
143 * closely than that. In particular these buffers won't be entered
144 * into the hash and can never be confused with ones visible to the
145 * user. Perhaps there could be a special number for internal
146 * buffers:
147 */
148 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
149 if (vertex_store->bufferobj) {
150 save->out_of_memory =
151 !ctx->Driver.BufferData(ctx,
152 GL_ARRAY_BUFFER_ARB,
153 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
154 NULL, GL_STATIC_DRAW_ARB,
155 GL_MAP_WRITE_BIT |
156 GL_DYNAMIC_STORAGE_BIT,
157 vertex_store->bufferobj);
158 }
159 else {
160 save->out_of_memory = GL_TRUE;
161 }
162
163 if (save->out_of_memory) {
164 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
165 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
166 }
167
168 vertex_store->buffer_map = NULL;
169 vertex_store->used = 0;
170
171 return vertex_store;
172 }
173
174
175 static void
free_vertex_store(struct gl_context * ctx,struct vbo_save_vertex_store * vertex_store)176 free_vertex_store(struct gl_context *ctx,
177 struct vbo_save_vertex_store *vertex_store)
178 {
179 assert(!vertex_store->buffer_map);
180
181 if (vertex_store->bufferobj) {
182 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
183 }
184
185 free(vertex_store);
186 }
187
188
189 fi_type *
vbo_save_map_vertex_store(struct gl_context * ctx,struct vbo_save_vertex_store * vertex_store)190 vbo_save_map_vertex_store(struct gl_context *ctx,
191 struct vbo_save_vertex_store *vertex_store)
192 {
193 const GLbitfield access = (GL_MAP_WRITE_BIT |
194 GL_MAP_INVALIDATE_RANGE_BIT |
195 GL_MAP_UNSYNCHRONIZED_BIT |
196 GL_MAP_FLUSH_EXPLICIT_BIT);
197
198 assert(vertex_store->bufferobj);
199 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
200
201 if (vertex_store->bufferobj->Size > 0) {
202 /* Map the remaining free space in the VBO */
203 GLintptr offset = vertex_store->used * sizeof(GLfloat);
204 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
205 fi_type *range = (fi_type *)
206 ctx->Driver.MapBufferRange(ctx, offset, size, access,
207 vertex_store->bufferobj,
208 MAP_INTERNAL);
209 if (range) {
210 /* compute address of start of whole buffer (needed elsewhere) */
211 vertex_store->buffer_map = range - vertex_store->used;
212 assert(vertex_store->buffer_map);
213 return range;
214 }
215 else {
216 vertex_store->buffer_map = NULL;
217 return NULL;
218 }
219 }
220 else {
221 /* probably ran out of memory for buffers */
222 return NULL;
223 }
224 }
225
226
227 void
vbo_save_unmap_vertex_store(struct gl_context * ctx,struct vbo_save_vertex_store * vertex_store)228 vbo_save_unmap_vertex_store(struct gl_context *ctx,
229 struct vbo_save_vertex_store *vertex_store)
230 {
231 if (vertex_store->bufferobj->Size > 0) {
232 GLintptr offset = 0;
233 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
234 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
235
236 /* Explicitly flush the region we wrote to */
237 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
238 vertex_store->bufferobj,
239 MAP_INTERNAL);
240
241 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
242 }
243 vertex_store->buffer_map = NULL;
244 }
245
246
247 static struct vbo_save_primitive_store *
alloc_prim_store(void)248 alloc_prim_store(void)
249 {
250 struct vbo_save_primitive_store *store =
251 CALLOC_STRUCT(vbo_save_primitive_store);
252 store->used = 0;
253 store->refcount = 1;
254 return store;
255 }
256
257
258 static void
reset_counters(struct gl_context * ctx)259 reset_counters(struct gl_context *ctx)
260 {
261 struct vbo_save_context *save = &vbo_context(ctx)->save;
262
263 save->prims = save->prim_store->prims + save->prim_store->used;
264 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
265
266 assert(save->buffer_map == save->buffer_ptr);
267
268 if (save->vertex_size)
269 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
270 save->vertex_size;
271 else
272 save->max_vert = 0;
273
274 save->vert_count = 0;
275 save->prim_count = 0;
276 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
277 save->dangling_attr_ref = GL_FALSE;
278 }
279
280 /**
281 * For a list of prims, try merging prims that can just be extensions of the
282 * previous prim.
283 */
284 static void
merge_prims(struct gl_context * ctx,struct _mesa_prim * prim_list,GLuint * prim_count)285 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list,
286 GLuint *prim_count)
287 {
288 GLuint i;
289 struct _mesa_prim *prev_prim = prim_list;
290
291 for (i = 1; i < *prim_count; i++) {
292 struct _mesa_prim *this_prim = prim_list + i;
293
294 vbo_try_prim_conversion(this_prim);
295
296 if (vbo_merge_draws(ctx, true, prev_prim, this_prim)) {
297 /* We've found a prim that just extend the previous one. Tack it
298 * onto the previous one, and let this primitive struct get dropped.
299 */
300 continue;
301 }
302
303 /* If any previous primitives have been dropped, then we need to copy
304 * this later one into the next available slot.
305 */
306 prev_prim++;
307 if (prev_prim != this_prim)
308 *prev_prim = *this_prim;
309 }
310
311 *prim_count = prev_prim - prim_list + 1;
312 }
313
314
315 /**
316 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
317 * don't have to worry about handling the _mesa_prim::begin/end flags.
318 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
319 */
320 static void
convert_line_loop_to_strip(struct vbo_save_context * save,struct vbo_save_vertex_list * node)321 convert_line_loop_to_strip(struct vbo_save_context *save,
322 struct vbo_save_vertex_list *node)
323 {
324 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
325
326 assert(prim->mode == GL_LINE_LOOP);
327
328 if (prim->end) {
329 /* Copy the 0th vertex to end of the buffer and extend the
330 * vertex count by one to finish the line loop.
331 */
332 const GLuint sz = save->vertex_size;
333 /* 0th vertex: */
334 const fi_type *src = save->buffer_map + prim->start * sz;
335 /* end of buffer: */
336 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
337
338 memcpy(dst, src, sz * sizeof(float));
339
340 prim->count++;
341 node->vertex_count++;
342 save->vert_count++;
343 save->buffer_ptr += sz;
344 save->vertex_store->used += sz;
345 }
346
347 if (!prim->begin) {
348 /* Drawing the second or later section of a long line loop.
349 * Skip the 0th vertex.
350 */
351 prim->start++;
352 prim->count--;
353 }
354
355 prim->mode = GL_LINE_STRIP;
356 }
357
358
359 /* Compare the present vao if it has the same setup. */
360 static bool
compare_vao(gl_vertex_processing_mode mode,const struct gl_vertex_array_object * vao,const struct gl_buffer_object * bo,GLintptr buffer_offset,GLuint stride,GLbitfield64 vao_enabled,const GLubyte size[VBO_ATTRIB_MAX],const GLenum16 type[VBO_ATTRIB_MAX],const GLuint offset[VBO_ATTRIB_MAX])361 compare_vao(gl_vertex_processing_mode mode,
362 const struct gl_vertex_array_object *vao,
363 const struct gl_buffer_object *bo, GLintptr buffer_offset,
364 GLuint stride, GLbitfield64 vao_enabled,
365 const GLubyte size[VBO_ATTRIB_MAX],
366 const GLenum16 type[VBO_ATTRIB_MAX],
367 const GLuint offset[VBO_ATTRIB_MAX])
368 {
369 if (!vao)
370 return false;
371
372 /* If the enabled arrays are not the same we are not equal. */
373 if (vao_enabled != vao->Enabled)
374 return false;
375
376 /* Check the buffer binding at 0 */
377 if (vao->BufferBinding[0].BufferObj != bo)
378 return false;
379 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
380 if (vao->BufferBinding[0].Stride != stride)
381 return false;
382 assert(vao->BufferBinding[0].InstanceDivisor == 0);
383
384 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
385 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
386
387 /* Now check the enabled arrays */
388 GLbitfield mask = vao_enabled;
389 while (mask) {
390 const int attr = u_bit_scan(&mask);
391 const unsigned char vbo_attr = vao_to_vbo_map[attr];
392 const GLenum16 tp = type[vbo_attr];
393 const GLintptr off = offset[vbo_attr] + buffer_offset;
394 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
395 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
396 return false;
397 if (attrib->Format.Type != tp)
398 return false;
399 if (attrib->Format.Size != size[vbo_attr])
400 return false;
401 assert(attrib->Format.Format == GL_RGBA);
402 assert(attrib->Format.Normalized == GL_FALSE);
403 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
404 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
405 assert(attrib->BufferBindingIndex == 0);
406 }
407
408 return true;
409 }
410
411
412 /* Create or reuse the vao for the vertex processing mode. */
413 static void
update_vao(struct gl_context * ctx,gl_vertex_processing_mode mode,struct gl_vertex_array_object ** vao,struct gl_buffer_object * bo,GLintptr buffer_offset,GLuint stride,GLbitfield64 vbo_enabled,const GLubyte size[VBO_ATTRIB_MAX],const GLenum16 type[VBO_ATTRIB_MAX],const GLuint offset[VBO_ATTRIB_MAX])414 update_vao(struct gl_context *ctx,
415 gl_vertex_processing_mode mode,
416 struct gl_vertex_array_object **vao,
417 struct gl_buffer_object *bo, GLintptr buffer_offset,
418 GLuint stride, GLbitfield64 vbo_enabled,
419 const GLubyte size[VBO_ATTRIB_MAX],
420 const GLenum16 type[VBO_ATTRIB_MAX],
421 const GLuint offset[VBO_ATTRIB_MAX])
422 {
423 /* Compute the bitmasks of vao_enabled arrays */
424 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
425
426 /*
427 * Check if we can possibly reuse the exisiting one.
428 * In the long term we should reset them when something changes.
429 */
430 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
431 vao_enabled, size, type, offset))
432 return;
433
434 /* The initial refcount is 1 */
435 _mesa_reference_vao(ctx, vao, NULL);
436 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
437
438 /*
439 * assert(stride <= ctx->Const.MaxVertexAttribStride);
440 * MaxVertexAttribStride is not set for drivers that does not
441 * expose GL 44 or GLES 31.
442 */
443
444 /* Bind the buffer object at binding point 0 */
445 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
446 false);
447
448 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
449 * Note that the position/generic0 aliasing is done in the VAO.
450 */
451 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
452 /* Now set the enable arrays */
453 GLbitfield mask = vao_enabled;
454 while (mask) {
455 const int vao_attr = u_bit_scan(&mask);
456 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
457 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
458
459 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
460 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
461 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
462 }
463 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
464 assert(vao_enabled == (*vao)->Enabled);
465 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
466
467 /* Finalize and freeze the VAO */
468 _mesa_set_vao_immutable(ctx, *vao);
469 }
470
471
472 /**
473 * Insert the active immediate struct onto the display list currently
474 * being built.
475 */
476 static void
compile_vertex_list(struct gl_context * ctx)477 compile_vertex_list(struct gl_context *ctx)
478 {
479 struct vbo_save_context *save = &vbo_context(ctx)->save;
480 struct vbo_save_vertex_list *node;
481
482 /* Allocate space for this structure in the display list currently
483 * being compiled.
484 */
485 node = (struct vbo_save_vertex_list *)
486 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
487
488 if (!node)
489 return;
490
491 /* Make sure the pointer is aligned to the size of a pointer */
492 assert((GLintptr) node % sizeof(void *) == 0);
493
494 /* Duplicate our template, increment refcounts to the storage structs:
495 */
496 GLintptr old_offset = 0;
497 if (save->VAO[0]) {
498 old_offset = save->VAO[0]->BufferBinding[0].Offset
499 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
500 }
501 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
502 GLintptr buffer_offset =
503 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
504 assert(old_offset <= buffer_offset);
505 const GLintptr offset_diff = buffer_offset - old_offset;
506 GLuint start_offset = 0;
507 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
508 /* The vertex size is an exact multiple of the buffer offset.
509 * This means that we can use zero-based vertex attribute pointers
510 * and specify the start of the primitive with the _mesa_prim::start
511 * field. This results in issuing several draw calls with identical
512 * vertex attribute information. This can result in fewer state
513 * changes in drivers. In particular, the Gallium CSO module will
514 * filter out redundant vertex buffer changes.
515 */
516 /* We cannot immediately update the primitives as some methods below
517 * still need the uncorrected start vertices
518 */
519 start_offset = offset_diff/stride;
520 assert(old_offset == buffer_offset - offset_diff);
521 buffer_offset = old_offset;
522 }
523 GLuint offsets[VBO_ATTRIB_MAX];
524 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
525 offsets[i] = offset;
526 offset += save->attrsz[i] * sizeof(GLfloat);
527 }
528 node->vertex_count = save->vert_count;
529 node->wrap_count = save->copied.nr;
530 node->prims = save->prims;
531 node->prim_count = save->prim_count;
532 node->prim_store = save->prim_store;
533
534 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
535 * Note that this may reuse the previous one of possible.
536 */
537 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
538 /* create or reuse the vao */
539 update_vao(ctx, vpm, &save->VAO[vpm],
540 save->vertex_store->bufferobj, buffer_offset, stride,
541 save->enabled, save->attrsz, save->attrtype, offsets);
542 /* Reference the vao in the dlist */
543 node->VAO[vpm] = NULL;
544 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
545 }
546
547 node->prim_store->refcount++;
548
549 if (save->no_current_update) {
550 node->current_data = NULL;
551 }
552 else {
553 GLuint current_size = save->vertex_size - save->attrsz[0];
554 node->current_data = NULL;
555
556 if (current_size) {
557 node->current_data = malloc(current_size * sizeof(GLfloat));
558 if (node->current_data) {
559 const char *buffer = (const char *)save->buffer_map;
560 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
561 unsigned vertex_offset = 0;
562
563 if (node->vertex_count)
564 vertex_offset = (node->vertex_count - 1) * stride;
565
566 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
567 current_size * sizeof(GLfloat));
568 } else {
569 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
570 }
571 }
572 }
573
574 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
575
576 if (save->dangling_attr_ref)
577 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
578
579 save->vertex_store->used += save->vertex_size * node->vertex_count;
580 save->prim_store->used += node->prim_count;
581
582 /* Copy duplicated vertices
583 */
584 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
585
586 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
587 convert_line_loop_to_strip(save, node);
588 }
589
590 merge_prims(ctx, node->prims, &node->prim_count);
591
592 /* Correct the primitive starts, we can only do this here as copy_vertices
593 * and convert_line_loop_to_strip above consume the uncorrected starts.
594 * On the other hand the _vbo_loopback_vertex_list call below needs the
595 * primitves to be corrected already.
596 */
597 for (unsigned i = 0; i < node->prim_count; i++) {
598 node->prims[i].start += start_offset;
599 }
600
601 /* Deal with GL_COMPILE_AND_EXECUTE:
602 */
603 if (ctx->ExecuteFlag) {
604 struct _glapi_table *dispatch = GET_DISPATCH();
605
606 _glapi_set_dispatch(ctx->Exec);
607
608 /* Note that the range of referenced vertices must be mapped already */
609 _vbo_loopback_vertex_list(ctx, node);
610
611 _glapi_set_dispatch(dispatch);
612 }
613
614 /* Decide whether the storage structs are full, or can be used for
615 * the next vertex lists as well.
616 */
617 if (save->vertex_store->used >
618 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
619
620 /* Unmap old store:
621 */
622 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
623
624 /* Release old reference:
625 */
626 free_vertex_store(ctx, save->vertex_store);
627 save->vertex_store = NULL;
628 /* When we have a new vbo, we will for sure need a new vao */
629 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
630 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
631
632 /* Allocate and map new store:
633 */
634 save->vertex_store = alloc_vertex_store(ctx);
635 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
636 save->out_of_memory = save->buffer_ptr == NULL;
637 }
638 else {
639 /* update buffer_ptr for next vertex */
640 save->buffer_ptr = save->vertex_store->buffer_map
641 + save->vertex_store->used;
642 }
643
644 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
645 save->prim_store->refcount--;
646 assert(save->prim_store->refcount != 0);
647 save->prim_store = alloc_prim_store();
648 }
649
650 /* Reset our structures for the next run of vertices:
651 */
652 reset_counters(ctx);
653 }
654
655
656 /**
657 * This is called when we fill a vertex buffer before we hit a glEnd().
658 * We
659 * TODO -- If no new vertices have been stored, don't bother saving it.
660 */
661 static void
wrap_buffers(struct gl_context * ctx)662 wrap_buffers(struct gl_context *ctx)
663 {
664 struct vbo_save_context *save = &vbo_context(ctx)->save;
665 GLint i = save->prim_count - 1;
666 GLenum mode;
667
668 assert(i < (GLint) save->prim_max);
669 assert(i >= 0);
670
671 /* Close off in-progress primitive.
672 */
673 save->prims[i].count = (save->vert_count - save->prims[i].start);
674 mode = save->prims[i].mode;
675
676 /* store the copied vertices, and allocate a new list.
677 */
678 compile_vertex_list(ctx);
679
680 /* Restart interrupted primitive
681 */
682 save->prims[0].mode = mode;
683 save->prims[0].begin = 0;
684 save->prims[0].end = 0;
685 save->prims[0].start = 0;
686 save->prims[0].count = 0;
687 save->prim_count = 1;
688 }
689
690
691 /**
692 * Called only when buffers are wrapped as the result of filling the
693 * vertex_store struct.
694 */
695 static void
wrap_filled_vertex(struct gl_context * ctx)696 wrap_filled_vertex(struct gl_context *ctx)
697 {
698 struct vbo_save_context *save = &vbo_context(ctx)->save;
699 unsigned numComponents;
700
701 /* Emit a glEnd to close off the last vertex list.
702 */
703 wrap_buffers(ctx);
704
705 /* Copy stored stored vertices to start of new list.
706 */
707 assert(save->max_vert - save->vert_count > save->copied.nr);
708
709 numComponents = save->copied.nr * save->vertex_size;
710 memcpy(save->buffer_ptr,
711 save->copied.buffer,
712 numComponents * sizeof(fi_type));
713 save->buffer_ptr += numComponents;
714 save->vert_count += save->copied.nr;
715 }
716
717
718 static void
copy_to_current(struct gl_context * ctx)719 copy_to_current(struct gl_context *ctx)
720 {
721 struct vbo_save_context *save = &vbo_context(ctx)->save;
722 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
723
724 while (enabled) {
725 const int i = u_bit_scan64(&enabled);
726 assert(save->attrsz[i]);
727
728 if (save->attrtype[i] == GL_DOUBLE ||
729 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
730 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
731 else
732 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
733 save->attrptr[i], save->attrtype[i]);
734 }
735 }
736
737
738 static void
copy_from_current(struct gl_context * ctx)739 copy_from_current(struct gl_context *ctx)
740 {
741 struct vbo_save_context *save = &vbo_context(ctx)->save;
742 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
743
744 while (enabled) {
745 const int i = u_bit_scan64(&enabled);
746
747 switch (save->attrsz[i]) {
748 case 4:
749 save->attrptr[i][3] = save->current[i][3];
750 /* fallthrough */
751 case 3:
752 save->attrptr[i][2] = save->current[i][2];
753 /* fallthrough */
754 case 2:
755 save->attrptr[i][1] = save->current[i][1];
756 /* fallthrough */
757 case 1:
758 save->attrptr[i][0] = save->current[i][0];
759 break;
760 case 0:
761 unreachable("Unexpected vertex attribute size");
762 }
763 }
764 }
765
766
767 /**
768 * Called when we increase the size of a vertex attribute. For example,
769 * if we've seen one or more glTexCoord2f() calls and now we get a
770 * glTexCoord3f() call.
771 * Flush existing data, set new attrib size, replay copied vertices.
772 */
773 static void
upgrade_vertex(struct gl_context * ctx,GLuint attr,GLuint newsz)774 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
775 {
776 struct vbo_save_context *save = &vbo_context(ctx)->save;
777 GLuint oldsz;
778 GLuint i;
779 fi_type *tmp;
780
781 /* Store the current run of vertices, and emit a GL_END. Emit a
782 * BEGIN in the new buffer.
783 */
784 if (save->vert_count)
785 wrap_buffers(ctx);
786 else
787 assert(save->copied.nr == 0);
788
789 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
790 * when the attribute already exists in the vertex and is having
791 * its size increased.
792 */
793 copy_to_current(ctx);
794
795 /* Fix up sizes:
796 */
797 oldsz = save->attrsz[attr];
798 save->attrsz[attr] = newsz;
799 save->enabled |= BITFIELD64_BIT(attr);
800
801 save->vertex_size += newsz - oldsz;
802 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
803 save->vertex_size);
804 save->vert_count = 0;
805
806 /* Recalculate all the attrptr[] values:
807 */
808 tmp = save->vertex;
809 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
810 if (save->attrsz[i]) {
811 save->attrptr[i] = tmp;
812 tmp += save->attrsz[i];
813 }
814 else {
815 save->attrptr[i] = NULL; /* will not be dereferenced. */
816 }
817 }
818
819 /* Copy from current to repopulate the vertex with correct values.
820 */
821 copy_from_current(ctx);
822
823 /* Replay stored vertices to translate them to new format here.
824 *
825 * If there are copied vertices and the new (upgraded) attribute
826 * has not been defined before, this list is somewhat degenerate,
827 * and will need fixup at runtime.
828 */
829 if (save->copied.nr) {
830 const fi_type *data = save->copied.buffer;
831 fi_type *dest = save->buffer_map;
832
833 /* Need to note this and fix up at runtime (or loopback):
834 */
835 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
836 assert(oldsz == 0);
837 save->dangling_attr_ref = GL_TRUE;
838 }
839
840 for (i = 0; i < save->copied.nr; i++) {
841 GLbitfield64 enabled = save->enabled;
842 while (enabled) {
843 const int j = u_bit_scan64(&enabled);
844 assert(save->attrsz[j]);
845 if (j == attr) {
846 if (oldsz) {
847 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
848 save->attrtype[j]);
849 data += oldsz;
850 dest += newsz;
851 }
852 else {
853 COPY_SZ_4V(dest, newsz, save->current[attr]);
854 dest += newsz;
855 }
856 }
857 else {
858 GLint sz = save->attrsz[j];
859 COPY_SZ_4V(dest, sz, data);
860 data += sz;
861 dest += sz;
862 }
863 }
864 }
865
866 save->buffer_ptr = dest;
867 save->vert_count += save->copied.nr;
868 }
869 }
870
871
872 /**
873 * This is called when the size of a vertex attribute changes.
874 * For example, after seeing one or more glTexCoord2f() calls we
875 * get a glTexCoord4f() or glTexCoord1f() call.
876 */
877 static void
fixup_vertex(struct gl_context * ctx,GLuint attr,GLuint sz,GLenum newType)878 fixup_vertex(struct gl_context *ctx, GLuint attr,
879 GLuint sz, GLenum newType)
880 {
881 struct vbo_save_context *save = &vbo_context(ctx)->save;
882
883 if (sz > save->attrsz[attr] ||
884 newType != save->attrtype[attr]) {
885 /* New size is larger. Need to flush existing vertices and get
886 * an enlarged vertex format.
887 */
888 upgrade_vertex(ctx, attr, sz);
889 }
890 else if (sz < save->active_sz[attr]) {
891 GLuint i;
892 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
893
894 /* New size is equal or smaller - just need to fill in some
895 * zeros.
896 */
897 for (i = sz; i <= save->attrsz[attr]; i++)
898 save->attrptr[attr][i - 1] = id[i - 1];
899 }
900
901 save->active_sz[attr] = sz;
902 }
903
904
905 /**
906 * Reset the current size of all vertex attributes to the default
907 * value of 0. This signals that we haven't yet seen any per-vertex
908 * commands such as glNormal3f() or glTexCoord2f().
909 */
910 static void
reset_vertex(struct gl_context * ctx)911 reset_vertex(struct gl_context *ctx)
912 {
913 struct vbo_save_context *save = &vbo_context(ctx)->save;
914
915 while (save->enabled) {
916 const int i = u_bit_scan64(&save->enabled);
917 assert(save->attrsz[i]);
918 save->attrsz[i] = 0;
919 save->active_sz[i] = 0;
920 }
921
922 save->vertex_size = 0;
923 }
924
925
926 /**
927 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
928 * It depends on a few things, including whether we're inside or outside
929 * of glBegin/glEnd.
930 */
931 static inline bool
is_vertex_position(const struct gl_context * ctx,GLuint index)932 is_vertex_position(const struct gl_context *ctx, GLuint index)
933 {
934 return (index == 0 &&
935 _mesa_attr_zero_aliases_vertex(ctx) &&
936 _mesa_inside_dlist_begin_end(ctx));
937 }
938
939
940
941 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
942
943
944 /* Only one size for each attribute may be active at once. Eg. if
945 * Color3f is installed/active, then Color4f may not be, even if the
946 * vertex actually contains 4 color coordinates. This is because the
947 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
948 * of the chooser function when switching between Color4f and Color3f.
949 */
950 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
951 do { \
952 struct vbo_save_context *save = &vbo_context(ctx)->save; \
953 int sz = (sizeof(C) / sizeof(GLfloat)); \
954 \
955 if (save->active_sz[A] != N) \
956 fixup_vertex(ctx, A, N * sz, T); \
957 \
958 { \
959 C *dest = (C *)save->attrptr[A]; \
960 if (N>0) dest[0] = V0; \
961 if (N>1) dest[1] = V1; \
962 if (N>2) dest[2] = V2; \
963 if (N>3) dest[3] = V3; \
964 save->attrtype[A] = T; \
965 } \
966 \
967 if ((A) == 0) { \
968 GLuint i; \
969 \
970 for (i = 0; i < save->vertex_size; i++) \
971 save->buffer_ptr[i] = save->vertex[i]; \
972 \
973 save->buffer_ptr += save->vertex_size; \
974 \
975 if (++save->vert_count >= save->max_vert) \
976 wrap_filled_vertex(ctx); \
977 } \
978 } while (0)
979
980 #define TAG(x) _save_##x
981
982 #include "vbo_attrib_tmp.h"
983
984
985
986 #define MAT( ATTR, N, face, params ) \
987 do { \
988 if (face != GL_BACK) \
989 MAT_ATTR( ATTR, N, params ); /* front */ \
990 if (face != GL_FRONT) \
991 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
992 } while (0)
993
994
995 /**
996 * Save a glMaterial call found between glBegin/End.
997 * glMaterial calls outside Begin/End are handled in dlist.c.
998 */
999 static void GLAPIENTRY
_save_Materialfv(GLenum face,GLenum pname,const GLfloat * params)1000 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1001 {
1002 GET_CURRENT_CONTEXT(ctx);
1003
1004 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1005 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1006 return;
1007 }
1008
1009 switch (pname) {
1010 case GL_EMISSION:
1011 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1012 break;
1013 case GL_AMBIENT:
1014 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1015 break;
1016 case GL_DIFFUSE:
1017 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1018 break;
1019 case GL_SPECULAR:
1020 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1021 break;
1022 case GL_SHININESS:
1023 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1024 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1025 }
1026 else {
1027 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1028 }
1029 break;
1030 case GL_COLOR_INDEXES:
1031 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1032 break;
1033 case GL_AMBIENT_AND_DIFFUSE:
1034 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1035 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1036 break;
1037 default:
1038 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1039 return;
1040 }
1041 }
1042
1043
1044 /* Cope with EvalCoord/CallList called within a begin/end object:
1045 * -- Flush current buffer
1046 * -- Fallback to opcodes for the rest of the begin/end object.
1047 */
1048 static void
dlist_fallback(struct gl_context * ctx)1049 dlist_fallback(struct gl_context *ctx)
1050 {
1051 struct vbo_save_context *save = &vbo_context(ctx)->save;
1052
1053 if (save->vert_count || save->prim_count) {
1054 if (save->prim_count > 0) {
1055 /* Close off in-progress primitive. */
1056 GLint i = save->prim_count - 1;
1057 save->prims[i].count = save->vert_count - save->prims[i].start;
1058 }
1059
1060 /* Need to replay this display list with loopback,
1061 * unfortunately, otherwise this primitive won't be handled
1062 * properly:
1063 */
1064 save->dangling_attr_ref = GL_TRUE;
1065
1066 compile_vertex_list(ctx);
1067 }
1068
1069 copy_to_current(ctx);
1070 reset_vertex(ctx);
1071 reset_counters(ctx);
1072 if (save->out_of_memory) {
1073 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1074 }
1075 else {
1076 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1077 }
1078 ctx->Driver.SaveNeedFlush = GL_FALSE;
1079 }
1080
1081
1082 static void GLAPIENTRY
_save_EvalCoord1f(GLfloat u)1083 _save_EvalCoord1f(GLfloat u)
1084 {
1085 GET_CURRENT_CONTEXT(ctx);
1086 dlist_fallback(ctx);
1087 CALL_EvalCoord1f(ctx->Save, (u));
1088 }
1089
1090 static void GLAPIENTRY
_save_EvalCoord1fv(const GLfloat * v)1091 _save_EvalCoord1fv(const GLfloat * v)
1092 {
1093 GET_CURRENT_CONTEXT(ctx);
1094 dlist_fallback(ctx);
1095 CALL_EvalCoord1fv(ctx->Save, (v));
1096 }
1097
1098 static void GLAPIENTRY
_save_EvalCoord2f(GLfloat u,GLfloat v)1099 _save_EvalCoord2f(GLfloat u, GLfloat v)
1100 {
1101 GET_CURRENT_CONTEXT(ctx);
1102 dlist_fallback(ctx);
1103 CALL_EvalCoord2f(ctx->Save, (u, v));
1104 }
1105
1106 static void GLAPIENTRY
_save_EvalCoord2fv(const GLfloat * v)1107 _save_EvalCoord2fv(const GLfloat * v)
1108 {
1109 GET_CURRENT_CONTEXT(ctx);
1110 dlist_fallback(ctx);
1111 CALL_EvalCoord2fv(ctx->Save, (v));
1112 }
1113
1114 static void GLAPIENTRY
_save_EvalPoint1(GLint i)1115 _save_EvalPoint1(GLint i)
1116 {
1117 GET_CURRENT_CONTEXT(ctx);
1118 dlist_fallback(ctx);
1119 CALL_EvalPoint1(ctx->Save, (i));
1120 }
1121
1122 static void GLAPIENTRY
_save_EvalPoint2(GLint i,GLint j)1123 _save_EvalPoint2(GLint i, GLint j)
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 dlist_fallback(ctx);
1127 CALL_EvalPoint2(ctx->Save, (i, j));
1128 }
1129
1130 static void GLAPIENTRY
_save_CallList(GLuint l)1131 _save_CallList(GLuint l)
1132 {
1133 GET_CURRENT_CONTEXT(ctx);
1134 dlist_fallback(ctx);
1135 CALL_CallList(ctx->Save, (l));
1136 }
1137
1138 static void GLAPIENTRY
_save_CallLists(GLsizei n,GLenum type,const GLvoid * v)1139 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1140 {
1141 GET_CURRENT_CONTEXT(ctx);
1142 dlist_fallback(ctx);
1143 CALL_CallLists(ctx->Save, (n, type, v));
1144 }
1145
1146
1147
1148 /**
1149 * Called when a glBegin is getting compiled into a display list.
1150 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1151 */
1152 void
vbo_save_NotifyBegin(struct gl_context * ctx,GLenum mode,bool no_current_update)1153 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1154 bool no_current_update)
1155 {
1156 struct vbo_save_context *save = &vbo_context(ctx)->save;
1157 const GLuint i = save->prim_count++;
1158
1159 ctx->Driver.CurrentSavePrimitive = mode;
1160
1161 assert(i < save->prim_max);
1162 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1163 save->prims[i].begin = 1;
1164 save->prims[i].end = 0;
1165 save->prims[i].start = save->vert_count;
1166 save->prims[i].count = 0;
1167
1168 save->no_current_update = no_current_update;
1169
1170 if (save->out_of_memory) {
1171 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1172 }
1173 else {
1174 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1175 }
1176
1177 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1178 ctx->Driver.SaveNeedFlush = GL_TRUE;
1179 }
1180
1181
1182 static void GLAPIENTRY
_save_End(void)1183 _save_End(void)
1184 {
1185 GET_CURRENT_CONTEXT(ctx);
1186 struct vbo_save_context *save = &vbo_context(ctx)->save;
1187 const GLint i = save->prim_count - 1;
1188
1189 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1190 save->prims[i].end = 1;
1191 save->prims[i].count = (save->vert_count - save->prims[i].start);
1192
1193 if (i == (GLint) save->prim_max - 1) {
1194 compile_vertex_list(ctx);
1195 assert(save->copied.nr == 0);
1196 }
1197
1198 /* Swap out this vertex format while outside begin/end. Any color,
1199 * etc. received between here and the next begin will be compiled
1200 * as opcodes.
1201 */
1202 if (save->out_of_memory) {
1203 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1204 }
1205 else {
1206 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1207 }
1208 }
1209
1210
1211 static void GLAPIENTRY
_save_Begin(GLenum mode)1212 _save_Begin(GLenum mode)
1213 {
1214 GET_CURRENT_CONTEXT(ctx);
1215 (void) mode;
1216 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1217 }
1218
1219
1220 static void GLAPIENTRY
_save_PrimitiveRestartNV(void)1221 _save_PrimitiveRestartNV(void)
1222 {
1223 GET_CURRENT_CONTEXT(ctx);
1224 struct vbo_save_context *save = &vbo_context(ctx)->save;
1225
1226 if (save->prim_count == 0) {
1227 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1228 * is an error.
1229 */
1230 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1231 "glPrimitiveRestartNV called outside glBegin/End");
1232 } else {
1233 /* get current primitive mode */
1234 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1235 bool no_current_update = save->no_current_update;
1236
1237 /* restart primitive */
1238 CALL_End(ctx->CurrentServerDispatch, ());
1239 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1240 }
1241 }
1242
1243
1244 /* Unlike the functions above, these are to be hooked into the vtxfmt
1245 * maintained in ctx->ListState, active when the list is known or
1246 * suspected to be outside any begin/end primitive.
1247 * Note: OBE = Outside Begin/End
1248 */
1249 static void GLAPIENTRY
_save_OBE_Rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1250 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1251 {
1252 GET_CURRENT_CONTEXT(ctx);
1253 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1254
1255 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1256 CALL_Vertex2f(dispatch, (x1, y1));
1257 CALL_Vertex2f(dispatch, (x2, y1));
1258 CALL_Vertex2f(dispatch, (x2, y2));
1259 CALL_Vertex2f(dispatch, (x1, y2));
1260 CALL_End(dispatch, ());
1261 }
1262
1263
1264 static void GLAPIENTRY
_save_OBE_Rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1265 _save_OBE_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1266 {
1267 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1268 }
1269
1270 static void GLAPIENTRY
_save_OBE_Rectdv(const GLdouble * v1,const GLdouble * v2)1271 _save_OBE_Rectdv(const GLdouble *v1, const GLdouble *v2)
1272 {
1273 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1274 }
1275
1276 static void GLAPIENTRY
_save_OBE_Rectfv(const GLfloat * v1,const GLfloat * v2)1277 _save_OBE_Rectfv(const GLfloat *v1, const GLfloat *v2)
1278 {
1279 _save_OBE_Rectf(v1[0], v1[1], v2[0], v2[1]);
1280 }
1281
1282 static void GLAPIENTRY
_save_OBE_Recti(GLint x1,GLint y1,GLint x2,GLint y2)1283 _save_OBE_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1284 {
1285 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1286 }
1287
1288 static void GLAPIENTRY
_save_OBE_Rectiv(const GLint * v1,const GLint * v2)1289 _save_OBE_Rectiv(const GLint *v1, const GLint *v2)
1290 {
1291 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1292 }
1293
1294 static void GLAPIENTRY
_save_OBE_Rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1295 _save_OBE_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1296 {
1297 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1298 }
1299
1300 static void GLAPIENTRY
_save_OBE_Rectsv(const GLshort * v1,const GLshort * v2)1301 _save_OBE_Rectsv(const GLshort *v1, const GLshort *v2)
1302 {
1303 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1304 }
1305
1306
1307 static void GLAPIENTRY
_save_OBE_DrawArrays(GLenum mode,GLint start,GLsizei count)1308 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1312 struct vbo_save_context *save = &vbo_context(ctx)->save;
1313 GLint i;
1314
1315 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1316 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1317 return;
1318 }
1319 if (count < 0) {
1320 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1321 return;
1322 }
1323
1324 if (save->out_of_memory)
1325 return;
1326
1327 /* Make sure to process any VBO binding changes */
1328 _mesa_update_state(ctx);
1329
1330 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1331
1332 vbo_save_NotifyBegin(ctx, mode, true);
1333
1334 for (i = 0; i < count; i++)
1335 _mesa_array_element(ctx, start + i);
1336 CALL_End(ctx->CurrentServerDispatch, ());
1337
1338 _mesa_vao_unmap_arrays(ctx, vao);
1339 }
1340
1341
1342 static void GLAPIENTRY
_save_OBE_MultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)1343 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1344 const GLsizei *count, GLsizei primcount)
1345 {
1346 GET_CURRENT_CONTEXT(ctx);
1347 GLint i;
1348
1349 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1350 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1351 return;
1352 }
1353
1354 if (primcount < 0) {
1355 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1356 "glMultiDrawArrays(primcount<0)");
1357 return;
1358 }
1359
1360 for (i = 0; i < primcount; i++) {
1361 if (count[i] < 0) {
1362 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1363 "glMultiDrawArrays(count[i]<0)");
1364 return;
1365 }
1366 }
1367
1368 for (i = 0; i < primcount; i++) {
1369 if (count[i] > 0) {
1370 _save_OBE_DrawArrays(mode, first[i], count[i]);
1371 }
1372 }
1373 }
1374
1375
1376 static void
array_element(struct gl_context * ctx,GLint basevertex,GLuint elt,unsigned index_size)1377 array_element(struct gl_context *ctx,
1378 GLint basevertex, GLuint elt, unsigned index_size)
1379 {
1380 /* Section 10.3.5 Primitive Restart:
1381 * [...]
1382 * When one of the *BaseVertex drawing commands specified in section 10.5
1383 * is used, the primitive restart comparison occurs before the basevertex
1384 * offset is added to the array index.
1385 */
1386 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1387 * then we call PrimitiveRestartNV and return.
1388 */
1389 if (ctx->Array._PrimitiveRestart &&
1390 elt == ctx->Array._RestartIndex[index_size - 1]) {
1391 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ());
1392 return;
1393 }
1394
1395 _mesa_array_element(ctx, basevertex + elt);
1396 }
1397
1398
1399 /* Could do better by copying the arrays and element list intact and
1400 * then emitting an indexed prim at runtime.
1401 */
1402 static void GLAPIENTRY
_save_OBE_DrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1403 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1404 const GLvoid * indices, GLint basevertex)
1405 {
1406 GET_CURRENT_CONTEXT(ctx);
1407 struct vbo_save_context *save = &vbo_context(ctx)->save;
1408 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1409 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1410 GLint i;
1411
1412 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1413 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1414 return;
1415 }
1416 if (count < 0) {
1417 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1418 return;
1419 }
1420 if (type != GL_UNSIGNED_BYTE &&
1421 type != GL_UNSIGNED_SHORT &&
1422 type != GL_UNSIGNED_INT) {
1423 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1424 return;
1425 }
1426
1427 if (save->out_of_memory)
1428 return;
1429
1430 /* Make sure to process any VBO binding changes */
1431 _mesa_update_state(ctx);
1432
1433 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1434
1435 if (indexbuf)
1436 indices =
1437 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1438
1439 vbo_save_NotifyBegin(ctx, mode, true);
1440
1441 switch (type) {
1442 case GL_UNSIGNED_BYTE:
1443 for (i = 0; i < count; i++)
1444 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 1);
1445 break;
1446 case GL_UNSIGNED_SHORT:
1447 for (i = 0; i < count; i++)
1448 array_element(ctx, basevertex, ((GLushort *) indices)[i], 2);
1449 break;
1450 case GL_UNSIGNED_INT:
1451 for (i = 0; i < count; i++)
1452 array_element(ctx, basevertex, ((GLuint *) indices)[i], 4);
1453 break;
1454 default:
1455 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1456 break;
1457 }
1458
1459 CALL_End(ctx->CurrentServerDispatch, ());
1460
1461 _mesa_vao_unmap(ctx, vao);
1462 }
1463
1464 static void GLAPIENTRY
_save_OBE_DrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)1465 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1466 const GLvoid * indices)
1467 {
1468 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1469 }
1470
1471
1472 static void GLAPIENTRY
_save_OBE_DrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)1473 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1474 GLsizei count, GLenum type,
1475 const GLvoid * indices)
1476 {
1477 GET_CURRENT_CONTEXT(ctx);
1478 struct vbo_save_context *save = &vbo_context(ctx)->save;
1479
1480 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1481 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1482 return;
1483 }
1484 if (count < 0) {
1485 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1486 "glDrawRangeElements(count<0)");
1487 return;
1488 }
1489 if (type != GL_UNSIGNED_BYTE &&
1490 type != GL_UNSIGNED_SHORT &&
1491 type != GL_UNSIGNED_INT) {
1492 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1493 return;
1494 }
1495 if (end < start) {
1496 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1497 "glDrawRangeElements(end < start)");
1498 return;
1499 }
1500
1501 if (save->out_of_memory)
1502 return;
1503
1504 _save_OBE_DrawElements(mode, count, type, indices);
1505 }
1506
1507
1508 static void GLAPIENTRY
_save_OBE_MultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount)1509 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1510 const GLvoid * const *indices, GLsizei primcount)
1511 {
1512 GET_CURRENT_CONTEXT(ctx);
1513 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1514 GLsizei i;
1515
1516 for (i = 0; i < primcount; i++) {
1517 if (count[i] > 0) {
1518 CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
1519 }
1520 }
1521 }
1522
1523
1524 static void GLAPIENTRY
_save_OBE_MultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,const GLint * basevertex)1525 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1526 GLenum type,
1527 const GLvoid * const *indices,
1528 GLsizei primcount,
1529 const GLint *basevertex)
1530 {
1531 GET_CURRENT_CONTEXT(ctx);
1532 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1533 GLsizei i;
1534
1535 for (i = 0; i < primcount; i++) {
1536 if (count[i] > 0) {
1537 CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
1538 indices[i],
1539 basevertex[i]));
1540 }
1541 }
1542 }
1543
1544
1545 static void
vtxfmt_init(struct gl_context * ctx)1546 vtxfmt_init(struct gl_context *ctx)
1547 {
1548 struct vbo_save_context *save = &vbo_context(ctx)->save;
1549 GLvertexformat *vfmt = &save->vtxfmt;
1550
1551 #define NAME_AE(x) _ae_##x
1552 #define NAME_CALLLIST(x) _save_##x
1553 #define NAME(x) _save_##x
1554 #define NAME_ES(x) _save_##x##ARB
1555
1556 #include "vbo_init_tmp.h"
1557 }
1558
1559
1560 /**
1561 * Initialize the dispatch table with the VBO functions for display
1562 * list compilation.
1563 */
1564 void
vbo_initialize_save_dispatch(const struct gl_context * ctx,struct _glapi_table * exec)1565 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1566 struct _glapi_table *exec)
1567 {
1568 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1569 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1570 SET_DrawElements(exec, _save_OBE_DrawElements);
1571 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1572 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1573 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1574 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1575 SET_Rectf(exec, _save_OBE_Rectf);
1576 SET_Rectd(exec, _save_OBE_Rectd);
1577 SET_Rectdv(exec, _save_OBE_Rectdv);
1578 SET_Rectfv(exec, _save_OBE_Rectfv);
1579 SET_Recti(exec, _save_OBE_Recti);
1580 SET_Rectiv(exec, _save_OBE_Rectiv);
1581 SET_Rects(exec, _save_OBE_Rects);
1582 SET_Rectsv(exec, _save_OBE_Rectsv);
1583
1584 /* Note: other glDraw functins aren't compiled into display lists */
1585 }
1586
1587
1588
1589 void
vbo_save_SaveFlushVertices(struct gl_context * ctx)1590 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1591 {
1592 struct vbo_save_context *save = &vbo_context(ctx)->save;
1593
1594 /* Noop when we are actually active:
1595 */
1596 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1597 return;
1598
1599 if (save->vert_count || save->prim_count)
1600 compile_vertex_list(ctx);
1601
1602 copy_to_current(ctx);
1603 reset_vertex(ctx);
1604 reset_counters(ctx);
1605 ctx->Driver.SaveNeedFlush = GL_FALSE;
1606 }
1607
1608
1609 /**
1610 * Called from glNewList when we're starting to compile a display list.
1611 */
1612 void
vbo_save_NewList(struct gl_context * ctx,GLuint list,GLenum mode)1613 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1614 {
1615 struct vbo_save_context *save = &vbo_context(ctx)->save;
1616
1617 (void) list;
1618 (void) mode;
1619
1620 if (!save->prim_store)
1621 save->prim_store = alloc_prim_store();
1622
1623 if (!save->vertex_store)
1624 save->vertex_store = alloc_vertex_store(ctx);
1625
1626 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1627
1628 reset_vertex(ctx);
1629 reset_counters(ctx);
1630 ctx->Driver.SaveNeedFlush = GL_FALSE;
1631 }
1632
1633
1634 /**
1635 * Called from glEndList when we're finished compiling a display list.
1636 */
1637 void
vbo_save_EndList(struct gl_context * ctx)1638 vbo_save_EndList(struct gl_context *ctx)
1639 {
1640 struct vbo_save_context *save = &vbo_context(ctx)->save;
1641
1642 /* EndList called inside a (saved) Begin/End pair?
1643 */
1644 if (_mesa_inside_dlist_begin_end(ctx)) {
1645 if (save->prim_count > 0) {
1646 GLint i = save->prim_count - 1;
1647 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1648 save->prims[i].end = 0;
1649 save->prims[i].count = save->vert_count - save->prims[i].start;
1650 }
1651
1652 /* Make sure this vertex list gets replayed by the "loopback"
1653 * mechanism:
1654 */
1655 save->dangling_attr_ref = GL_TRUE;
1656 vbo_save_SaveFlushVertices(ctx);
1657
1658 /* Swap out this vertex format while outside begin/end. Any color,
1659 * etc. received between here and the next begin will be compiled
1660 * as opcodes.
1661 */
1662 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1663 }
1664
1665 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1666
1667 assert(save->vertex_size == 0);
1668 }
1669
1670
1671 /**
1672 * Called from the display list code when we're about to execute a
1673 * display list.
1674 */
1675 void
vbo_save_BeginCallList(struct gl_context * ctx,struct gl_display_list * dlist)1676 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1677 {
1678 struct vbo_save_context *save = &vbo_context(ctx)->save;
1679 save->replay_flags |= dlist->Flags;
1680 }
1681
1682
1683 /**
1684 * Called from the display list code when we're finished executing a
1685 * display list.
1686 */
1687 void
vbo_save_EndCallList(struct gl_context * ctx)1688 vbo_save_EndCallList(struct gl_context *ctx)
1689 {
1690 struct vbo_save_context *save = &vbo_context(ctx)->save;
1691
1692 if (ctx->ListState.CallDepth == 1)
1693 save->replay_flags = 0;
1694 }
1695
1696
1697 /**
1698 * Called by display list code when a display list is being deleted.
1699 */
1700 static void
vbo_destroy_vertex_list(struct gl_context * ctx,void * data)1701 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1702 {
1703 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1704
1705 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1706 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1707
1708 if (--node->prim_store->refcount == 0)
1709 free(node->prim_store);
1710
1711 free(node->current_data);
1712 node->current_data = NULL;
1713 }
1714
1715
1716 static void
vbo_print_vertex_list(struct gl_context * ctx,void * data,FILE * f)1717 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1718 {
1719 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1720 GLuint i;
1721 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1722 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1723 (void) ctx;
1724
1725 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1726 "buffer %p\n",
1727 node->vertex_count, node->prim_count, vertex_size,
1728 buffer);
1729
1730 for (i = 0; i < node->prim_count; i++) {
1731 struct _mesa_prim *prim = &node->prims[i];
1732 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1733 i,
1734 _mesa_lookup_prim_by_nr(prim->mode),
1735 prim->start,
1736 prim->start + prim->count,
1737 (prim->begin) ? "BEGIN" : "(wrap)",
1738 (prim->end) ? "END" : "(wrap)");
1739 }
1740 }
1741
1742
1743 /**
1744 * Called during context creation/init.
1745 */
1746 static void
current_init(struct gl_context * ctx)1747 current_init(struct gl_context *ctx)
1748 {
1749 struct vbo_save_context *save = &vbo_context(ctx)->save;
1750 GLint i;
1751
1752 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1753 const GLuint j = i - VBO_ATTRIB_POS;
1754 assert(j < VERT_ATTRIB_MAX);
1755 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1756 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1757 }
1758
1759 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1760 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1761 assert(j < MAT_ATTRIB_MAX);
1762 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1763 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1764 }
1765 }
1766
1767
1768 /**
1769 * Initialize the display list compiler. Called during context creation.
1770 */
1771 void
vbo_save_api_init(struct vbo_save_context * save)1772 vbo_save_api_init(struct vbo_save_context *save)
1773 {
1774 struct gl_context *ctx = save->ctx;
1775
1776 save->opcode_vertex_list =
1777 _mesa_dlist_alloc_opcode(ctx,
1778 sizeof(struct vbo_save_vertex_list),
1779 vbo_save_playback_vertex_list,
1780 vbo_destroy_vertex_list,
1781 vbo_print_vertex_list);
1782
1783 vtxfmt_init(ctx);
1784 current_init(ctx);
1785 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);
1786 }
1787