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1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_defines.h"
26 #include "util/u_memory.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_transfer_helper.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/u_drm.h"
33 
34 #include "drm-uapi/drm_fourcc.h"
35 #include "drm-uapi/vc4_drm.h"
36 #include "vc4_screen.h"
37 #include "vc4_context.h"
38 #include "vc4_resource.h"
39 #include "vc4_tiling.h"
40 
41 static bool
vc4_resource_bo_alloc(struct vc4_resource * rsc)42 vc4_resource_bo_alloc(struct vc4_resource *rsc)
43 {
44         struct pipe_resource *prsc = &rsc->base;
45         struct pipe_screen *pscreen = prsc->screen;
46         struct vc4_bo *bo;
47 
48         if (vc4_debug & VC4_DEBUG_SURFACE) {
49                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
50                         rsc,
51                         rsc->slices[0].size,
52                         rsc->slices[0].offset,
53                         rsc->slices[0].offset +
54                         rsc->slices[0].size +
55                         rsc->cube_map_stride * (prsc->array_size - 1));
56         }
57 
58         bo = vc4_bo_alloc(vc4_screen(pscreen),
59                           rsc->slices[0].offset +
60                           rsc->slices[0].size +
61                           rsc->cube_map_stride * (prsc->array_size - 1),
62                           "resource");
63         if (bo) {
64                 vc4_bo_unreference(&rsc->bo);
65                 rsc->bo = bo;
66                 return true;
67         } else {
68                 return false;
69         }
70 }
71 
72 static void
vc4_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)73 vc4_resource_transfer_unmap(struct pipe_context *pctx,
74                             struct pipe_transfer *ptrans)
75 {
76         struct vc4_context *vc4 = vc4_context(pctx);
77         struct vc4_transfer *trans = vc4_transfer(ptrans);
78 
79         if (trans->map) {
80                 struct vc4_resource *rsc = vc4_resource(ptrans->resource);
81                 struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
82 
83                 if (ptrans->usage & PIPE_MAP_WRITE) {
84                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
85                                               ptrans->box.z * rsc->cube_map_stride,
86                                               slice->stride,
87                                               trans->map, ptrans->stride,
88                                               slice->tiling, rsc->cpp,
89                                               &ptrans->box);
90                 }
91                 free(trans->map);
92         }
93 
94         pipe_resource_reference(&ptrans->resource, NULL);
95         slab_free(&vc4->transfer_pool, ptrans);
96 }
97 
98 static void *
vc4_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)99 vc4_resource_transfer_map(struct pipe_context *pctx,
100                           struct pipe_resource *prsc,
101                           unsigned level, unsigned usage,
102                           const struct pipe_box *box,
103                           struct pipe_transfer **pptrans)
104 {
105         struct vc4_context *vc4 = vc4_context(pctx);
106         struct vc4_resource *rsc = vc4_resource(prsc);
107         struct vc4_transfer *trans;
108         struct pipe_transfer *ptrans;
109         enum pipe_format format = prsc->format;
110         char *buf;
111 
112         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
113          * being mapped.
114          */
115         if ((usage & PIPE_MAP_DISCARD_RANGE) &&
116             !(usage & PIPE_MAP_UNSYNCHRONIZED) &&
117             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
118             prsc->last_level == 0 &&
119             prsc->width0 == box->width &&
120             prsc->height0 == box->height &&
121             prsc->depth0 == box->depth &&
122             prsc->array_size == 1 &&
123             rsc->bo->private) {
124                 usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
125         }
126 
127         if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
128                 if (vc4_resource_bo_alloc(rsc)) {
129                         /* If it might be bound as one of our vertex buffers,
130                          * make sure we re-emit vertex buffer state.
131                          */
132                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
133                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
134                 } else {
135                         /* If we failed to reallocate, flush users so that we
136                          * don't violate any syncing requirements.
137                          */
138                         vc4_flush_jobs_reading_resource(vc4, prsc);
139                 }
140         } else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
141                 /* If we're writing and the buffer is being used by the CL, we
142                  * have to flush the CL first.  If we're only reading, we need
143                  * to flush if the CL has written our buffer.
144                  */
145                 if (usage & PIPE_MAP_WRITE)
146                         vc4_flush_jobs_reading_resource(vc4, prsc);
147                 else
148                         vc4_flush_jobs_writing_resource(vc4, prsc);
149         }
150 
151         if (usage & PIPE_MAP_WRITE) {
152                 rsc->writes++;
153                 rsc->initialized_buffers = ~0;
154         }
155 
156         trans = slab_alloc(&vc4->transfer_pool);
157         if (!trans)
158                 return NULL;
159 
160         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
161 
162         /* slab_alloc_st() doesn't zero: */
163         memset(trans, 0, sizeof(*trans));
164         ptrans = &trans->base;
165 
166         pipe_resource_reference(&ptrans->resource, prsc);
167         ptrans->level = level;
168         ptrans->usage = usage;
169         ptrans->box = *box;
170 
171         if (usage & PIPE_MAP_UNSYNCHRONIZED)
172                 buf = vc4_bo_map_unsynchronized(rsc->bo);
173         else
174                 buf = vc4_bo_map(rsc->bo);
175         if (!buf) {
176                 fprintf(stderr, "Failed to map bo\n");
177                 goto fail;
178         }
179 
180         *pptrans = ptrans;
181 
182         struct vc4_resource_slice *slice = &rsc->slices[level];
183         if (rsc->tiled) {
184                 /* No direct mappings of tiled, since we need to manually
185                  * tile/untile.
186                  */
187                 if (usage & PIPE_MAP_DIRECTLY)
188                         return NULL;
189 
190                 if (format == PIPE_FORMAT_ETC1_RGB8) {
191                         /* ETC1 is arranged as 64-bit blocks, where each block
192                          * is 4x4 pixels.  Texture tiling operates on the
193                          * 64-bit block the way it would an uncompressed
194                          * pixels.
195                          */
196                         assert(!(ptrans->box.x & 3));
197                         assert(!(ptrans->box.y & 3));
198                         ptrans->box.x >>= 2;
199                         ptrans->box.y >>= 2;
200                         ptrans->box.width = (ptrans->box.width + 3) >> 2;
201                         ptrans->box.height = (ptrans->box.height + 3) >> 2;
202                 }
203 
204                 ptrans->stride = ptrans->box.width * rsc->cpp;
205                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
206 
207                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
208 
209                 if (usage & PIPE_MAP_READ) {
210                         vc4_load_tiled_image(trans->map, ptrans->stride,
211                                              buf + slice->offset +
212                                              ptrans->box.z * rsc->cube_map_stride,
213                                              slice->stride,
214                                              slice->tiling, rsc->cpp,
215                                              &ptrans->box);
216                 }
217                 return trans->map;
218         } else {
219                 ptrans->stride = slice->stride;
220                 ptrans->layer_stride = ptrans->stride;
221 
222                 return buf + slice->offset +
223                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
224                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
225                         ptrans->box.z * rsc->cube_map_stride;
226         }
227 
228 
229 fail:
230         vc4_resource_transfer_unmap(pctx, ptrans);
231         return NULL;
232 }
233 
234 static void
vc4_texture_subdata(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,const void * data,unsigned stride,unsigned layer_stride)235 vc4_texture_subdata(struct pipe_context *pctx,
236                     struct pipe_resource *prsc,
237                     unsigned level,
238                     unsigned usage,
239                     const struct pipe_box *box,
240                     const void *data,
241                     unsigned stride,
242                     unsigned layer_stride)
243 {
244         struct vc4_resource *rsc = vc4_resource(prsc);
245         struct vc4_resource_slice *slice = &rsc->slices[level];
246 
247         /* For a direct mapping, we can just take the u_transfer path. */
248         if (!rsc->tiled ||
249             box->depth != 1 ||
250             (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE)) {
251                 return u_default_texture_subdata(pctx, prsc, level, usage, box,
252                                                  data, stride, layer_stride);
253         }
254 
255         /* Otherwise, map and store the texture data directly into the tiled
256          * texture.
257          */
258         void *buf;
259         if (usage & PIPE_MAP_UNSYNCHRONIZED)
260                 buf = vc4_bo_map_unsynchronized(rsc->bo);
261         else
262                 buf = vc4_bo_map(rsc->bo);
263 
264         vc4_store_tiled_image(buf + slice->offset +
265                               box->z * rsc->cube_map_stride,
266                               slice->stride,
267                               (void *)data, stride,
268                               slice->tiling, rsc->cpp,
269                               box);
270 }
271 
272 static void
vc4_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)273 vc4_resource_destroy(struct pipe_screen *pscreen,
274                      struct pipe_resource *prsc)
275 {
276         struct vc4_screen *screen = vc4_screen(pscreen);
277         struct vc4_resource *rsc = vc4_resource(prsc);
278         vc4_bo_unreference(&rsc->bo);
279 
280         if (rsc->scanout)
281                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
282 
283         free(rsc);
284 }
285 
286 static bool
vc4_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * whandle,unsigned usage)287 vc4_resource_get_handle(struct pipe_screen *pscreen,
288                         struct pipe_context *pctx,
289                         struct pipe_resource *prsc,
290                         struct winsys_handle *whandle,
291                         unsigned usage)
292 {
293         struct vc4_screen *screen = vc4_screen(pscreen);
294         struct vc4_resource *rsc = vc4_resource(prsc);
295 
296         whandle->stride = rsc->slices[0].stride;
297         whandle->offset = 0;
298 
299         /* If we're passing some reference to our BO out to some other part of
300          * the system, then we can't do any optimizations about only us being
301          * the ones seeing it (like BO caching or shadow update avoidance).
302          */
303         rsc->bo->private = false;
304 
305         if (rsc->tiled)
306                 whandle->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
307         else
308                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
309 
310         switch (whandle->type) {
311         case WINSYS_HANDLE_TYPE_SHARED:
312                 if (screen->ro) {
313                         /* This could probably be supported, assuming that a
314                          * control node was used for pl111.
315                          */
316                         fprintf(stderr, "flink unsupported with pl111\n");
317                         return false;
318                 }
319 
320                 return vc4_bo_flink(rsc->bo, &whandle->handle);
321         case WINSYS_HANDLE_TYPE_KMS:
322                 if (screen->ro) {
323                         assert(rsc->scanout);
324                         return renderonly_get_handle(rsc->scanout, whandle);
325                 }
326                 whandle->handle = rsc->bo->handle;
327                 return true;
328         case WINSYS_HANDLE_TYPE_FD:
329                 /* FDs are cross-device, so we can export directly from vc4.
330                  */
331                 whandle->handle = vc4_bo_get_dmabuf(rsc->bo);
332                 return whandle->handle != -1;
333         }
334 
335         return false;
336 }
337 
338 static void
vc4_setup_slices(struct vc4_resource * rsc,const char * caller)339 vc4_setup_slices(struct vc4_resource *rsc, const char *caller)
340 {
341         struct pipe_resource *prsc = &rsc->base;
342         uint32_t width = prsc->width0;
343         uint32_t height = prsc->height0;
344         if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
345                 width = (width + 3) >> 2;
346                 height = (height + 3) >> 2;
347         }
348 
349         uint32_t pot_width = util_next_power_of_two(width);
350         uint32_t pot_height = util_next_power_of_two(height);
351         uint32_t offset = 0;
352         uint32_t utile_w = vc4_utile_width(rsc->cpp);
353         uint32_t utile_h = vc4_utile_height(rsc->cpp);
354 
355         for (int i = prsc->last_level; i >= 0; i--) {
356                 struct vc4_resource_slice *slice = &rsc->slices[i];
357 
358                 uint32_t level_width, level_height;
359                 if (i == 0) {
360                         level_width = width;
361                         level_height = height;
362                 } else {
363                         level_width = u_minify(pot_width, i);
364                         level_height = u_minify(pot_height, i);
365                 }
366 
367                 if (!rsc->tiled) {
368                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
369                         if (prsc->nr_samples > 1) {
370                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
371                                 level_width = align(level_width, 32);
372                                 level_height = align(level_height, 32);
373                         } else {
374                                 level_width = align(level_width, utile_w);
375                         }
376                 } else {
377                         if (vc4_size_is_lt(level_width, level_height,
378                                            rsc->cpp)) {
379                                 slice->tiling = VC4_TILING_FORMAT_LT;
380                                 level_width = align(level_width, utile_w);
381                                 level_height = align(level_height, utile_h);
382                         } else {
383                                 slice->tiling = VC4_TILING_FORMAT_T;
384                                 level_width = align(level_width,
385                                                     4 * 2 * utile_w);
386                                 level_height = align(level_height,
387                                                      4 * 2 * utile_h);
388                         }
389                 }
390 
391                 slice->offset = offset;
392                 slice->stride = (level_width * rsc->cpp *
393                                  MAX2(prsc->nr_samples, 1));
394                 slice->size = level_height * slice->stride;
395 
396                 offset += slice->size;
397 
398                 if (vc4_debug & VC4_DEBUG_SURFACE) {
399                         static const char tiling_chars[] = {
400                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
401                                 [VC4_TILING_FORMAT_LT] = 'L',
402                                 [VC4_TILING_FORMAT_T] = 'T'
403                         };
404                         fprintf(stderr,
405                                 "rsc %s %p (format %s: vc4 %d), %dx%d: "
406                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
407                                 caller, rsc,
408                                 util_format_short_name(prsc->format),
409                                 rsc->vc4_format,
410                                 prsc->width0, prsc->height0,
411                                 i, tiling_chars[slice->tiling],
412                                 level_width, level_height,
413                                 slice->stride, slice->offset);
414                 }
415         }
416 
417         /* The texture base pointer that has to point to level 0 doesn't have
418          * intra-page bits, so we have to align it, and thus shift up all the
419          * smaller slices.
420          */
421         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
422                                       rsc->slices[0].offset);
423         if (page_align_offset) {
424                 for (int i = 0; i <= prsc->last_level; i++)
425                         rsc->slices[i].offset += page_align_offset;
426         }
427 
428         /* Cube map faces appear as whole miptrees at a page-aligned offset
429          * from the first face's miptree.
430          */
431         if (prsc->target == PIPE_TEXTURE_CUBE) {
432                 rsc->cube_map_stride = align(rsc->slices[0].offset +
433                                              rsc->slices[0].size, 4096);
434         }
435 }
436 
437 static struct vc4_resource *
vc4_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)438 vc4_resource_setup(struct pipe_screen *pscreen,
439                    const struct pipe_resource *tmpl)
440 {
441         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
442         if (!rsc)
443                 return NULL;
444         struct pipe_resource *prsc = &rsc->base;
445 
446         *prsc = *tmpl;
447 
448         pipe_reference_init(&prsc->reference, 1);
449         prsc->screen = pscreen;
450 
451         if (prsc->nr_samples <= 1)
452                 rsc->cpp = util_format_get_blocksize(tmpl->format);
453         else
454                 rsc->cpp = sizeof(uint32_t);
455 
456         assert(rsc->cpp);
457 
458         return rsc;
459 }
460 
461 static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource * prsc)462 get_resource_texture_format(struct pipe_resource *prsc)
463 {
464         struct vc4_resource *rsc = vc4_resource(prsc);
465         uint8_t format = vc4_get_tex_format(prsc->format);
466 
467         if (!rsc->tiled) {
468                 if (prsc->nr_samples > 1) {
469                         return ~0;
470                 } else {
471                         if (format == VC4_TEXTURE_TYPE_RGBA8888)
472                                 return VC4_TEXTURE_TYPE_RGBA32R;
473                         else
474                                 return ~0;
475                 }
476         }
477 
478         return format;
479 }
480 
481 static struct pipe_resource *
vc4_resource_create_with_modifiers(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,const uint64_t * modifiers,int count)482 vc4_resource_create_with_modifiers(struct pipe_screen *pscreen,
483                                    const struct pipe_resource *tmpl,
484                                    const uint64_t *modifiers,
485                                    int count)
486 {
487         struct vc4_screen *screen = vc4_screen(pscreen);
488         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
489         struct pipe_resource *prsc = &rsc->base;
490         bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
491         /* Use a tiled layout if we can, for better 3D performance. */
492         bool should_tile = true;
493 
494         /* VBOs/PBOs are untiled (and 1 height). */
495         if (tmpl->target == PIPE_BUFFER)
496                 should_tile = false;
497 
498         /* MSAA buffers are linear. */
499         if (tmpl->nr_samples > 1)
500                 should_tile = false;
501 
502         /* No tiling when we're sharing with another device (pl111). */
503         if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT))
504                 should_tile = false;
505 
506         /* Cursors are always linear, and the user can request linear as well.
507          */
508         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
509                 should_tile = false;
510 
511         /* No shared objects with LT format -- the kernel only has T-format
512          * metadata.  LT objects are small enough it's not worth the trouble to
513          * give them metadata to tile.
514          */
515         if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) &&
516             vc4_size_is_lt(prsc->width0, prsc->height0, rsc->cpp))
517                 should_tile = false;
518 
519         /* If we're sharing or scanning out, we need the ioctl present to
520          * inform the kernel or the other side.
521          */
522         if ((tmpl->bind & (PIPE_BIND_SHARED |
523                            PIPE_BIND_SCANOUT)) && !screen->has_tiling_ioctl)
524                 should_tile = false;
525 
526         /* No user-specified modifier; determine our own. */
527         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
528                 linear_ok = true;
529                 rsc->tiled = should_tile;
530         } else if (should_tile &&
531                    drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
532                                  modifiers, count)) {
533                 rsc->tiled = true;
534         } else if (linear_ok) {
535                 rsc->tiled = false;
536         } else {
537                 fprintf(stderr, "Unsupported modifier requested\n");
538                 return NULL;
539         }
540 
541         if (tmpl->target != PIPE_BUFFER)
542                 rsc->vc4_format = get_resource_texture_format(prsc);
543 
544         vc4_setup_slices(rsc, "create");
545         if (!vc4_resource_bo_alloc(rsc))
546                 goto fail;
547 
548         if (screen->has_tiling_ioctl) {
549                 uint64_t modifier;
550                 if (rsc->tiled)
551                         modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
552                 else
553                         modifier = DRM_FORMAT_MOD_LINEAR;
554                 struct drm_vc4_set_tiling set_tiling = {
555                         .handle = rsc->bo->handle,
556                         .modifier = modifier,
557                 };
558                 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_SET_TILING,
559                                     &set_tiling);
560                 if (ret != 0)
561                         goto fail;
562         }
563 
564         /* Set up the "scanout resource" (the dmabuf export of our buffer to
565          * the KMS handle) if the buffer might ever have
566          * resource_get_handle(WINSYS_HANDLE_TYPE_KMS) called on it.
567          * create_with_modifiers() doesn't give us usage flags, so we have to
568          * assume that all calls with modifiers are scanout-possible.
569          */
570         if (screen->ro &&
571             ((tmpl->bind & PIPE_BIND_SCANOUT) ||
572              !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
573                 rsc->scanout =
574                         renderonly_scanout_for_resource(prsc, screen->ro, NULL);
575                 if (!rsc->scanout)
576                         goto fail;
577         }
578 
579         vc4_bo_label(screen, rsc->bo, "%sresource %dx%d@%d/%d",
580                      (tmpl->bind & PIPE_BIND_SCANOUT) ? "scanout " : "",
581                      tmpl->width0, tmpl->height0,
582                      rsc->cpp * 8, prsc->last_level);
583 
584         return prsc;
585 fail:
586         vc4_resource_destroy(pscreen, prsc);
587         return NULL;
588 }
589 
590 struct pipe_resource *
vc4_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)591 vc4_resource_create(struct pipe_screen *pscreen,
592                     const struct pipe_resource *tmpl)
593 {
594         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
595         return vc4_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
596 }
597 
598 static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * whandle,unsigned usage)599 vc4_resource_from_handle(struct pipe_screen *pscreen,
600                          const struct pipe_resource *tmpl,
601                          struct winsys_handle *whandle,
602                          unsigned usage)
603 {
604         struct vc4_screen *screen = vc4_screen(pscreen);
605         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
606         struct pipe_resource *prsc = &rsc->base;
607         struct vc4_resource_slice *slice = &rsc->slices[0];
608 
609         if (!rsc)
610                 return NULL;
611 
612         switch (whandle->type) {
613         case WINSYS_HANDLE_TYPE_SHARED:
614                 rsc->bo = vc4_bo_open_name(screen, whandle->handle);
615                 break;
616         case WINSYS_HANDLE_TYPE_FD:
617                 rsc->bo = vc4_bo_open_dmabuf(screen, whandle->handle);
618                 break;
619         default:
620                 fprintf(stderr,
621                         "Attempt to import unsupported handle type %d\n",
622                         whandle->type);
623         }
624 
625         if (!rsc->bo)
626                 goto fail;
627 
628         struct drm_vc4_get_tiling get_tiling = {
629                 .handle = rsc->bo->handle,
630         };
631         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
632 
633         if (ret != 0) {
634                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
635         } else if (whandle->modifier == DRM_FORMAT_MOD_INVALID) {
636                 whandle->modifier = get_tiling.modifier;
637         } else if (whandle->modifier != get_tiling.modifier) {
638                 fprintf(stderr,
639                         "Modifier 0x%llx vs. tiling (0x%llx) mismatch\n",
640                         (long long)whandle->modifier, get_tiling.modifier);
641                 goto fail;
642         }
643 
644         switch (whandle->modifier) {
645         case DRM_FORMAT_MOD_LINEAR:
646                 rsc->tiled = false;
647                 break;
648         case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
649                 rsc->tiled = true;
650                 break;
651         default:
652                 fprintf(stderr,
653                         "Attempt to import unsupported modifier 0x%llx\n",
654                         (long long)whandle->modifier);
655                 goto fail;
656         }
657 
658         rsc->vc4_format = get_resource_texture_format(prsc);
659         vc4_setup_slices(rsc, "import");
660 
661         if (whandle->offset != 0) {
662                 if (rsc->tiled) {
663                         fprintf(stderr,
664                                 "Attempt to import unsupported "
665                                 "winsys offset %u\n",
666                                 whandle->offset);
667                         goto fail;
668                 }
669 
670                 rsc->slices[0].offset += whandle->offset;
671 
672                 if (rsc->slices[0].offset + rsc->slices[0].size >
673                     rsc->bo->size) {
674                         fprintf(stderr, "Attempt to import "
675                                 "with overflowing offset (%d + %d > %d)\n",
676                                 whandle->offset,
677                                 rsc->slices[0].size,
678                                 rsc->bo->size);
679                         goto fail;
680                 }
681         }
682 
683         if (screen->ro) {
684                 /* Make sure that renderonly has a handle to our buffer in the
685                  * display's fd, so that a later renderonly_get_handle()
686                  * returns correct handles or GEM names.
687                  */
688                 rsc->scanout =
689                         renderonly_create_gpu_import_for_resource(prsc,
690                                                                   screen->ro,
691                                                                   NULL);
692                 if (!rsc->scanout)
693                         goto fail;
694         }
695 
696         if (rsc->tiled && whandle->stride != slice->stride) {
697                 static bool warned = false;
698                 if (!warned) {
699                         warned = true;
700                         fprintf(stderr,
701                                 "Attempting to import %dx%d %s with "
702                                 "unsupported stride %d instead of %d\n",
703                                 prsc->width0, prsc->height0,
704                                 util_format_short_name(prsc->format),
705                                 whandle->stride,
706                                 slice->stride);
707                 }
708                 goto fail;
709         } else if (!rsc->tiled) {
710                 slice->stride = whandle->stride;
711         }
712 
713         return prsc;
714 
715 fail:
716         vc4_resource_destroy(pscreen, prsc);
717         return NULL;
718 }
719 
720 static struct pipe_surface *
vc4_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)721 vc4_create_surface(struct pipe_context *pctx,
722                    struct pipe_resource *ptex,
723                    const struct pipe_surface *surf_tmpl)
724 {
725         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
726         struct vc4_resource *rsc = vc4_resource(ptex);
727 
728         if (!surface)
729                 return NULL;
730 
731         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
732 
733         struct pipe_surface *psurf = &surface->base;
734         unsigned level = surf_tmpl->u.tex.level;
735 
736         pipe_reference_init(&psurf->reference, 1);
737         pipe_resource_reference(&psurf->texture, ptex);
738 
739         psurf->context = pctx;
740         psurf->format = surf_tmpl->format;
741         psurf->width = u_minify(ptex->width0, level);
742         psurf->height = u_minify(ptex->height0, level);
743         psurf->u.tex.level = level;
744         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
745         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
746         surface->offset = (rsc->slices[level].offset +
747                            psurf->u.tex.first_layer * rsc->cube_map_stride);
748         surface->tiling = rsc->slices[level].tiling;
749 
750         return &surface->base;
751 }
752 
753 static void
vc4_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)754 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
755 {
756         pipe_resource_reference(&psurf->texture, NULL);
757         FREE(psurf);
758 }
759 
760 static void
vc4_dump_surface_non_msaa(struct pipe_surface * psurf)761 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
762 {
763         struct pipe_resource *prsc = psurf->texture;
764         struct vc4_resource *rsc = vc4_resource(prsc);
765         uint32_t *map = vc4_bo_map(rsc->bo);
766         uint32_t stride = rsc->slices[0].stride / 4;
767         uint32_t width = psurf->width;
768         uint32_t height = psurf->height;
769         uint32_t chunk_w = width / 79;
770         uint32_t chunk_h = height / 40;
771         uint32_t found_colors[10];
772         uint32_t num_found_colors = 0;
773 
774         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
775                 fprintf(stderr, "%s: Unsupported format %s\n",
776                         __func__, util_format_short_name(psurf->format));
777                 return;
778         }
779 
780         for (int by = 0; by < height; by += chunk_h) {
781                 for (int bx = 0; bx < width; bx += chunk_w) {
782                         int all_found_color = -1; /* nothing found */
783 
784                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
785                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
786                                         uint32_t pix = map[y * stride + x];
787 
788                                         int i;
789                                         for (i = 0; i < num_found_colors; i++) {
790                                                 if (pix == found_colors[i])
791                                                         break;
792                                         }
793                                         if (i == num_found_colors &&
794                                             num_found_colors <
795                                             ARRAY_SIZE(found_colors)) {
796                                                 found_colors[num_found_colors++] = pix;
797                                         }
798 
799                                         if (i < num_found_colors) {
800                                                 if (all_found_color == -1)
801                                                         all_found_color = i;
802                                                 else if (i != all_found_color)
803                                                         all_found_color = ARRAY_SIZE(found_colors);
804                                         }
805                                 }
806                         }
807                         /* If all pixels for this chunk have a consistent
808                          * value, then print a character for it.  Either a
809                          * fixed name (particularly common for piglit tests),
810                          * or a runtime-generated number.
811                          */
812                         if (all_found_color >= 0 &&
813                             all_found_color < ARRAY_SIZE(found_colors)) {
814                                 static const struct {
815                                         uint32_t val;
816                                         const char *c;
817                                 } named_colors[] = {
818                                         { 0xff000000, "█" },
819                                         { 0x00000000, "█" },
820                                         { 0xffff0000, "r" },
821                                         { 0xff00ff00, "g" },
822                                         { 0xff0000ff, "b" },
823                                         { 0xffffffff, "w" },
824                                 };
825                                 int i;
826                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
827                                         if (named_colors[i].val ==
828                                             found_colors[all_found_color]) {
829                                                 fprintf(stderr, "%s",
830                                                         named_colors[i].c);
831                                                 break;
832                                         }
833                                 }
834                                 /* For unnamed colors, print a number and the
835                                  * numbers will have values printed at the
836                                  * end.
837                                  */
838                                 if (i == ARRAY_SIZE(named_colors)) {
839                                         fprintf(stderr, "%c",
840                                                 '0' + all_found_color);
841                                 }
842                         } else {
843                                 /* If there's no consistent color, print this.
844                                  */
845                                 fprintf(stderr, ".");
846                         }
847                 }
848                 fprintf(stderr, "\n");
849         }
850 
851         for (int i = 0; i < num_found_colors; i++) {
852                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
853         }
854 }
855 
856 static uint32_t
vc4_surface_msaa_get_sample(struct pipe_surface * psurf,uint32_t x,uint32_t y,uint32_t sample)857 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
858                             uint32_t x, uint32_t y, uint32_t sample)
859 {
860         struct pipe_resource *prsc = psurf->texture;
861         struct vc4_resource *rsc = vc4_resource(prsc);
862         uint32_t tile_w = 32, tile_h = 32;
863         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
864 
865         uint32_t tile_x = x / tile_w;
866         uint32_t tile_y = y / tile_h;
867         uint32_t *tile = (vc4_bo_map(rsc->bo) +
868                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
869         uint32_t subtile_x = x % tile_w;
870         uint32_t subtile_y = y % tile_h;
871 
872         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
873         uint32_t tile_stride = quad_samples * tile_w / 2;
874 
875         return *((uint32_t *)tile +
876                  (subtile_y >> 1) * tile_stride +
877                  (subtile_x >> 1) * quad_samples +
878                  ((subtile_y & 1) << 1) +
879                  (subtile_x & 1) +
880                  sample);
881 }
882 
883 static void
vc4_dump_surface_msaa_char(struct pipe_surface * psurf,uint32_t start_x,uint32_t start_y,uint32_t w,uint32_t h)884 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
885                            uint32_t start_x, uint32_t start_y,
886                            uint32_t w, uint32_t h)
887 {
888         bool all_same_color = true;
889         uint32_t all_pix = 0;
890 
891         for (int y = start_y; y < start_y + h; y++) {
892                 for (int x = start_x; x < start_x + w; x++) {
893                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
894                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
895                                                                            x, y,
896                                                                            s);
897                                 if (x == start_x && y == start_y)
898                                         all_pix = pix;
899                                 else if (all_pix != pix)
900                                         all_same_color = false;
901                         }
902                 }
903         }
904         if (all_same_color) {
905                 static const struct {
906                         uint32_t val;
907                         const char *c;
908                 } named_colors[] = {
909                         { 0xff000000, "█" },
910                         { 0x00000000, "█" },
911                         { 0xffff0000, "r" },
912                         { 0xff00ff00, "g" },
913                         { 0xff0000ff, "b" },
914                         { 0xffffffff, "w" },
915                 };
916                 int i;
917                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
918                         if (named_colors[i].val == all_pix) {
919                                 fprintf(stderr, "%s",
920                                         named_colors[i].c);
921                                 return;
922                         }
923                 }
924                 fprintf(stderr, "x");
925         } else {
926                 fprintf(stderr, ".");
927         }
928 }
929 
930 static void
vc4_dump_surface_msaa(struct pipe_surface * psurf)931 vc4_dump_surface_msaa(struct pipe_surface *psurf)
932 {
933         uint32_t tile_w = 32, tile_h = 32;
934         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
935         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
936         uint32_t char_w = 140, char_h = 60;
937         uint32_t char_w_per_tile = char_w / tiles_w - 1;
938         uint32_t char_h_per_tile = char_h / tiles_h - 1;
939 
940         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
941                 psurf->width, psurf->height, psurf->texture->nr_samples);
942 
943         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
944                 fprintf(stderr, "-");
945         fprintf(stderr, "\n");
946 
947         for (int ty = 0; ty < psurf->height; ty += tile_h) {
948                 for (int y = 0; y < char_h_per_tile; y++) {
949 
950                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
951                                 for (int x = 0; x < char_w_per_tile; x++) {
952                                         uint32_t bx1 = (x * tile_w /
953                                                         char_w_per_tile);
954                                         uint32_t bx2 = ((x + 1) * tile_w /
955                                                         char_w_per_tile);
956                                         uint32_t by1 = (y * tile_h /
957                                                         char_h_per_tile);
958                                         uint32_t by2 = ((y + 1) * tile_h /
959                                                         char_h_per_tile);
960 
961                                         vc4_dump_surface_msaa_char(psurf,
962                                                                    tx + bx1,
963                                                                    ty + by1,
964                                                                    bx2 - bx1,
965                                                                    by2 - by1);
966                                 }
967                                 fprintf(stderr, "|");
968                         }
969                         fprintf(stderr, "\n");
970                 }
971 
972                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
973                         fprintf(stderr, "-");
974                 fprintf(stderr, "\n");
975         }
976 }
977 
978 /** Debug routine to dump the contents of an 8888 surface to the console */
979 void
vc4_dump_surface(struct pipe_surface * psurf)980 vc4_dump_surface(struct pipe_surface *psurf)
981 {
982         if (!psurf)
983                 return;
984 
985         if (psurf->texture->nr_samples > 1)
986                 vc4_dump_surface_msaa(psurf);
987         else
988                 vc4_dump_surface_non_msaa(psurf);
989 }
990 
991 static void
vc4_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)992 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
993 {
994         /* All calls to flush_resource are followed by a flush of the context,
995          * so there's nothing to do.
996          */
997 }
998 
999 void
vc4_update_shadow_baselevel_texture(struct pipe_context * pctx,struct pipe_sampler_view * pview)1000 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
1001                                     struct pipe_sampler_view *pview)
1002 {
1003         struct vc4_context *vc4 = vc4_context(pctx);
1004         struct vc4_sampler_view *view = vc4_sampler_view(pview);
1005         struct vc4_resource *shadow = vc4_resource(view->texture);
1006         struct vc4_resource *orig = vc4_resource(pview->texture);
1007 
1008         assert(view->texture != pview->texture);
1009 
1010         if (shadow->writes == orig->writes && orig->bo->private)
1011                 return;
1012 
1013         perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
1014                    orig->base.width0, orig->base.height0,
1015                    pview->u.tex.first_level,
1016                    pview->u.tex.first_level ? "base level" : "raster layout");
1017 
1018         for (int i = 0; i <= shadow->base.last_level; i++) {
1019                 unsigned width = u_minify(shadow->base.width0, i);
1020                 unsigned height = u_minify(shadow->base.height0, i);
1021                 struct pipe_blit_info info = {
1022                         .dst = {
1023                                 .resource = &shadow->base,
1024                                 .level = i,
1025                                 .box = {
1026                                         .x = 0,
1027                                         .y = 0,
1028                                         .z = 0,
1029                                         .width = width,
1030                                         .height = height,
1031                                         .depth = 1,
1032                                 },
1033                                 .format = shadow->base.format,
1034                         },
1035                         .src = {
1036                                 .resource = &orig->base,
1037                                 .level = pview->u.tex.first_level + i,
1038                                 .box = {
1039                                         .x = 0,
1040                                         .y = 0,
1041                                         .z = 0,
1042                                         .width = width,
1043                                         .height = height,
1044                                         .depth = 1,
1045                                 },
1046                                 .format = orig->base.format,
1047                         },
1048                         .mask = ~0,
1049                 };
1050                 pctx->blit(pctx, &info);
1051         }
1052 
1053         shadow->writes = orig->writes;
1054 }
1055 
1056 /**
1057  * Converts a 4-byte index buffer to 2 bytes.
1058  *
1059  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
1060  * include 4-byte index support, and we have to shrink it down.
1061  *
1062  * There's no fallback support for when indices end up being larger than 2^16,
1063  * though it will at least assertion fail.  Also, if the original index data
1064  * was in user memory, it would be nice to not have uploaded it to a VBO
1065  * before translating.
1066  */
1067 struct pipe_resource *
vc4_get_shadow_index_buffer(struct pipe_context * pctx,const struct pipe_draw_info * info,uint32_t offset,uint32_t count,uint32_t * shadow_offset)1068 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
1069                             const struct pipe_draw_info *info,
1070                             uint32_t offset,
1071                             uint32_t count,
1072                             uint32_t *shadow_offset)
1073 {
1074         struct vc4_context *vc4 = vc4_context(pctx);
1075         struct vc4_resource *orig = vc4_resource(info->index.resource);
1076         perf_debug("Fallback conversion for %d uint indices\n", count);
1077 
1078         void *data;
1079         struct pipe_resource *shadow_rsc = NULL;
1080         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
1081                        shadow_offset, &shadow_rsc, &data);
1082         uint16_t *dst = data;
1083 
1084         struct pipe_transfer *src_transfer = NULL;
1085         const uint32_t *src;
1086         if (info->has_user_indices) {
1087                 src = info->index.user;
1088         } else {
1089                 src = pipe_buffer_map_range(pctx, &orig->base,
1090                                             offset,
1091                                             count * 4,
1092                                             PIPE_MAP_READ, &src_transfer);
1093         }
1094 
1095         for (int i = 0; i < count; i++) {
1096                 uint32_t src_index = src[i];
1097                 assert(src_index <= 0xffff);
1098                 dst[i] = src_index;
1099         }
1100 
1101         if (src_transfer)
1102                 pctx->transfer_unmap(pctx, src_transfer);
1103 
1104         return shadow_rsc;
1105 }
1106 
1107 static const struct u_transfer_vtbl transfer_vtbl = {
1108         .resource_create          = vc4_resource_create,
1109         .resource_destroy         = vc4_resource_destroy,
1110         .transfer_map             = vc4_resource_transfer_map,
1111         .transfer_unmap           = vc4_resource_transfer_unmap,
1112         .transfer_flush_region    = u_default_transfer_flush_region,
1113 };
1114 
1115 void
vc4_resource_screen_init(struct pipe_screen * pscreen)1116 vc4_resource_screen_init(struct pipe_screen *pscreen)
1117 {
1118         struct vc4_screen *screen = vc4_screen(pscreen);
1119 
1120         pscreen->resource_create = vc4_resource_create;
1121         pscreen->resource_create_with_modifiers =
1122                 vc4_resource_create_with_modifiers;
1123         pscreen->resource_from_handle = vc4_resource_from_handle;
1124         pscreen->resource_destroy = u_resource_destroy_vtbl;
1125         pscreen->resource_get_handle = vc4_resource_get_handle;
1126         pscreen->resource_destroy = vc4_resource_destroy;
1127         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1128                                                             false, false,
1129                                                             false, true);
1130 
1131         /* Test if the kernel has GET_TILING; it will return -EINVAL if the
1132          * ioctl does not exist, but -ENOENT if we pass an impossible handle.
1133          * 0 cannot be a valid GEM object, so use that.
1134          */
1135         struct drm_vc4_get_tiling get_tiling = {
1136                 .handle = 0x0,
1137         };
1138         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
1139         if (ret == -1 && errno == ENOENT)
1140                 screen->has_tiling_ioctl = true;
1141 }
1142 
1143 void
vc4_resource_context_init(struct pipe_context * pctx)1144 vc4_resource_context_init(struct pipe_context *pctx)
1145 {
1146         pctx->transfer_map = u_transfer_helper_transfer_map;
1147         pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1148         pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1149         pctx->buffer_subdata = u_default_buffer_subdata;
1150         pctx->texture_subdata = vc4_texture_subdata;
1151         pctx->create_surface = vc4_create_surface;
1152         pctx->surface_destroy = vc4_surface_destroy;
1153         pctx->resource_copy_region = util_resource_copy_region;
1154         pctx->blit = vc4_blit;
1155         pctx->flush_resource = vc4_flush_resource;
1156 }
1157