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Searched defs:vec4 (Results 1 – 25 of 83) sorted by relevance

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/external/angle/third_party/vulkan_memory_allocator/src/
DCommon.h156 struct vec4 struct
160 vec4() { } in vec4() argument
161 vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } in vec4() argument
162 vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { } in vec4() function
/external/eigen/unsupported/test/
Dcxx11_tensor_mixed_indices.cpp31 TensorMap<Tensor<float, 1, ColMajor, int>> vec4(data4, 6); in test_simple() local
Dcxx11_tensor_simple.cpp51 Tensor<int, 1, RowMajor> vec4; in test_1d() local
Dcxx11_tensor_fixed_size.cpp76 TensorFixedSize<float, Sizes<6>, RowMajor> vec4 = vec2.sqrt(); in test_1d() local
Dcxx11_tensor_map.cpp41 TensorMap<Tensor<const int, 1, RowMajor> > vec4(vec2.data(), 6); in test_1d() local
Dcxx11_tensor_assign.cpp33 TensorMap<Tensor<int, 1, RowMajor> > vec4(row_major, 6); in test_1d() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp163 struct vec4 struct in gl4cts::ShaderSubroutine::Utils
165 vec4() in vec4() argument
169 vec4(T x, T y, T z, T w) : m_x(x), m_y(y), m_z(z), m_w(w) in vec4() function
173 bool operator==(const vec4& val) const in operator ==()
185 void log(tcu::MessageBuilder& message) const in log()
190 T m_x;
191 T m_y;
192 T m_z;
193 T m_w;
/external/libvpx/libvpx/vpx_dsp/mips/
Dfwd_dct32x32_msa.c62 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in fdct8x32_1d_column_even_store() local
135 v8i16 in24, in25, in26, in27, in28, in29, in30, in31, vec4, vec5; in fdct8x32_1d_column_odd_store() local
291 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in fdct8x32_1d_row_even_4x() local
395 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, temp0, temp1; in fdct8x32_1d_row_even() local
467 v8i16 in24, in25, in26, in27, in28, in29, in30, in31, vec4, vec5; in fdct8x32_1d_row_odd() local
698 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, temp0, temp1; in fdct8x32_1d_row_even_rd() local
776 v8i16 vec4, vec5; in fdct8x32_1d_row_odd_rd() local
Dvpx_convolve8_avg_horiz_msa.c151 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_16w_msa() local
205 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_32w_msa() local
260 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_8t_and_aver_dst_64w_msa() local
346 v8u16 vec4, vec5, vec6, vec7, filt; in common_hz_2t_and_aver_dst_4x8_msa() local
496 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_2t_and_aver_dst_16w_msa() local
563 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_2t_and_aver_dst_32w_msa() local
612 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in common_hz_2t_and_aver_dst_64w_msa() local
/external/llvm-project/clang/test/Sema/
Dext_vector_components.c13 float4 vec4, vec4_2, *vec4p; in test() local
Dext_vector_casts.c18 float4 vec4, vec4_2; in test() local
/external/clang/test/Sema/
Dext_vector_components.c13 float4 vec4, vec4_2, *vec4p; in test() local
Dext_vector_casts.c18 float4 vec4, vec4_2; in test() local
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dtype_vec.hpp445 typedef lowp_vec4 vec4; typedef
449 typedef mediump_vec4 vec4; typedef
464 typedef highp_vec4 vec4; typedef
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c206 const struct glsl_type *vec4 = glsl_vec4_type(); in vc4_get_yuv_vs() local
253 const struct glsl_type *vec4 = glsl_vec4_type(); in vc4_get_yuv_fs() local
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1401 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1491 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
1518 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() local
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c129 const struct glsl_type *vec4 = glsl_vec4_type(); in st_nir_make_passthrough_shader() local
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c44 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local
113 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader() local
171 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_depth() local
229 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_stencil() local
Dradv_meta_blit2d.c429 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local
604 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader() local
633 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_depth() local
662 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_copy_fragment_shader_stencil() local
Dradv_meta_resolve_fs.c37 const struct glsl_type *vec4 = glsl_vec4_type(); in build_nir_vertex_shader() local
58 const struct glsl_type *vec4 = glsl_vec4_type(); in build_resolve_fragment_shader() local
364 const struct glsl_type *vec4 = glsl_vec4_type(); in build_depth_stencil_resolve_fragment_shader() local
/external/llvm-project/clang/test/CodeGen/
Dvector.c15 typedef float vec4 __attribute__((vector_size(16))); typedef
/external/clang/test/CodeGen/
Dvector.c15 typedef float vec4 __attribute__((vector_size(16))); typedef
/external/angle/src/common/
Dvector_utils_unittest.cpp175 Vector4 vec4(1.0, 2.0, 3.0, 4.0); in TEST() local
/external/libvpx/libvpx/third_party/libyuv/source/
Drow_msa.cc478 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; in I422ToRGB24Row_MSA() local
825 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToUVRow_MSA() local
986 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToRGB565Row_MSA() local
1022 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToARGB1555Row_MSA() local
1090 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToUV444Row_MSA() local
1242 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBAttenuateRow_MSA() local
1438 v16u8 src0, src1, dst0, dst1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGBSepiaRow_MSA() local
1511 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToARGBRow_MSA() local
1560 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in RGB565ToARGBRow_MSA() local
1659 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToYRow_MSA() local
[all …]
/external/libyuv/files/source/
Drow_msa.cc478 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; in I422ToRGB24Row_MSA() local
825 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToUVRow_MSA() local
986 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToRGB565Row_MSA() local
1022 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToARGB1555Row_MSA() local
1090 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToUV444Row_MSA() local
1242 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBAttenuateRow_MSA() local
1438 v16u8 src0, src1, dst0, dst1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGBSepiaRow_MSA() local
1511 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToARGBRow_MSA() local
1560 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in RGB565ToARGBRow_MSA() local
1659 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToYRow_MSA() local
[all …]

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