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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 
25 #include "brw_vec4_vs.h"
26 #include "dev/gen_debug.h"
27 
28 namespace brw {
29 
30 void
emit_prolog()31 vec4_vs_visitor::emit_prolog()
32 {
33 }
34 
35 
36 void
emit_urb_write_header(int mrf)37 vec4_vs_visitor::emit_urb_write_header(int mrf)
38 {
39    /* No need to do anything for VS; an implied write to this MRF will be
40     * performed by VS_OPCODE_URB_WRITE.
41     */
42    (void) mrf;
43 }
44 
45 
46 vec4_instruction *
emit_urb_write_opcode(bool complete)47 vec4_vs_visitor::emit_urb_write_opcode(bool complete)
48 {
49    /* For VS, the URB writes end the thread. */
50    if (complete) {
51       if (INTEL_DEBUG & DEBUG_SHADER_TIME)
52          emit_shader_time_end();
53    }
54 
55    vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
56    inst->urb_write_flags = complete ?
57       BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
58 
59    return inst;
60 }
61 
62 
63 void
emit_urb_slot(dst_reg reg,int varying)64 vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
65 {
66    reg.type = BRW_REGISTER_TYPE_F;
67    output_reg[varying][0].type = reg.type;
68 
69    switch (varying) {
70    case VARYING_SLOT_COL0:
71    case VARYING_SLOT_COL1:
72    case VARYING_SLOT_BFC0:
73    case VARYING_SLOT_BFC1: {
74       /* These built-in varyings are only supported in compatibility mode,
75        * and we only support GS in core profile.  So, this must be a vertex
76        * shader.
77        */
78       vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0);
79       if (inst && key->clamp_vertex_color)
80          inst->saturate = true;
81       break;
82    }
83    default:
84       return vec4_visitor::emit_urb_slot(reg, varying);
85    }
86 }
87 
88 
89 void
emit_thread_end()90 vec4_vs_visitor::emit_thread_end()
91 {
92    /* For VS, we always end the thread by emitting a single vertex.
93     * emit_urb_write_opcode() will take care of setting the eot flag on the
94     * SEND instruction.
95     */
96    emit_vertex();
97 }
98 
99 
vec4_vs_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_vs_prog_key * key,struct brw_vs_prog_data * vs_prog_data,const nir_shader * shader,void * mem_ctx,int shader_time_index)100 vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler,
101                                  void *log_data,
102                                  const struct brw_vs_prog_key *key,
103                                  struct brw_vs_prog_data *vs_prog_data,
104                                  const nir_shader *shader,
105                                  void *mem_ctx,
106                                  int shader_time_index)
107    : vec4_visitor(compiler, log_data, &key->base.tex, &vs_prog_data->base,
108                   shader, mem_ctx, false /* no_spills */, shader_time_index),
109      key(key),
110      vs_prog_data(vs_prog_data)
111 {
112 }
113 
114 
115 } /* namespace brw */
116