/external/angle/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 337 GLVertexArray vertexArray; in TEST_P() local 426 GLVertexArray vertexArray; in TEST_P() local 546 GLVertexArray vertexArray; in TEST_P() local 690 GLVertexArray vertexArray; in TEST_P() local 764 GLVertexArray *vertexArray, in initializeGeometry() 859 GLVertexArray vertexArray; in TEST_P() local 1505 GLVertexArray vertexArray; in TEST_P() local 1623 GLVertexArray vertexArray; in TEST_P() local 1742 GLVertexArray vertexArray; in TEST_P() local 1865 GLVertexArray vertexArray; in TEST_P() local [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 206 struct vertexArray struct in glcts::ViewportArray::Utils 214 glw::GLuint m_id; 217 deqp::Context& m_context;
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/external/angle/src/tests/gl_tests/ |
D | DrawElementsTest.cpp | 41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local
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D | LineLoopTest.cpp | 514 GLVertexArray vertexArray; in runTest() local
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D | StateChangeTest.cpp | 993 GLVertexArray vertexArray; in TEST_P() local 1090 GLVertexArray vertexArray; in TEST_P() local 1180 GLVertexArray vertexArray; in TEST_P() local
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D | FramebufferTest.cpp | 2107 GLuint vertexArray = 0; in TEST_P() local
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 122 GLuint vertexArray = 0; in checkFramebufferSize() local 222 GLuint vertexArray = 0; in checkFramebufferRenderable() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.hpp | 145 struct vertexArray struct in gl4cts::ShaderSubroutine::Utils 153 glw::GLuint m_id; 156 deqp::Context& m_context;
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D | gl4cShadingLanguage420PackTests.hpp | 345 struct vertexArray struct in gl4cts::GLSL420Pack::Utils 353 glw::GLuint m_id; 356 deqp::Context& m_context;
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageTranscodingSupportTests.cpp | 340 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local 590 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
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/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/ |
D | vktImagelessFramebufferTests.cpp | 1028 const std::vector<float> vertexArray (getFullQuadVertices()); in readOneSampleFromMultisampleImage() local 1221 const std::vector<float> vertexArray (getVertices()); in iterate() local 1455 const std::vector<float> vertexArray (getVertices()); in iterate() local 1658 const std::vector<float> vertexArray (getVertices()); in iterate() local 1958 const std::vector<float> vertexArray (getVertices()); in iterate() local
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 472 GLuint vertexArray; in requireVertexArrays() local
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D | glsShaderExecUtil.cpp | 1378 deUint32 vertexArray; in execute() local 1503 deUint32 vertexArray; in execute() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 253 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 1323 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray) in SerializeVertexArray() 1416 for (const auto &vertexArray : vertexArrayMap) in SerializeContextToString() local
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D | FrameCapture.cpp | 1953 const gl::VertexArray *vertexArray, in CaptureVertexArrayData() 2928 const gl::VertexArray *vertexArray = vertexArrayIter.second; in CaptureMidExecutionSetup() local
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
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/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 31 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState()
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D | State.cpp | 1791 void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) in setVertexArrayBinding() 1808 bool State::removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray) in removeVertexArrayBinding()
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D | Context.cpp | 648 for (auto vertexArray : mVertexArrayMap) in onDestroy() local 1206 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local 2836 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local 2937 void Context::detachVertexArray(VertexArrayID vertexArray) in detachVertexArray() 7426 VertexArrayID vertexArray = arrays[arrayIndex]; in deleteVertexArrays() local 7449 VertexArrayID vertexArray = {mVertexArrayHandleAllocator.allocate()}; in genVertexArrays() local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 86 GLfloat *vertexArray; member
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/external/deqp/modules/gles2/functional/ |
D | es2fClipControlTests.cpp | 1105 const glu::VertexArrayBinding vertexArray[] = { glu::va::Float("pos", 4, 4, 0, vertices), in readDepthPixels() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 390 GLuint vertexArray; member
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D | Context.cpp | 1058 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray() 1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() local
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D | libGLESv3.cpp | 1842 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribIPointer() local
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