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Searched defs:vertexArray (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp337 GLVertexArray vertexArray; in TEST_P() local
426 GLVertexArray vertexArray; in TEST_P() local
546 GLVertexArray vertexArray; in TEST_P() local
690 GLVertexArray vertexArray; in TEST_P() local
764 GLVertexArray *vertexArray, in initializeGeometry()
859 GLVertexArray vertexArray; in TEST_P() local
1505 GLVertexArray vertexArray; in TEST_P() local
1623 GLVertexArray vertexArray; in TEST_P() local
1742 GLVertexArray vertexArray; in TEST_P() local
1865 GLVertexArray vertexArray; in TEST_P() local
[all …]
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp206 struct vertexArray struct in glcts::ViewportArray::Utils
214 glw::GLuint m_id;
217 deqp::Context& m_context;
/external/angle/src/tests/gl_tests/
DDrawElementsTest.cpp41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local
DLineLoopTest.cpp514 GLVertexArray vertexArray; in runTest() local
DStateChangeTest.cpp993 GLVertexArray vertexArray; in TEST_P() local
1090 GLVertexArray vertexArray; in TEST_P() local
1180 GLVertexArray vertexArray; in TEST_P() local
DFramebufferTest.cpp2107 GLuint vertexArray = 0; in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp122 GLuint vertexArray = 0; in checkFramebufferSize() local
222 GLuint vertexArray = 0; in checkFramebufferRenderable() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp145 struct vertexArray struct in gl4cts::ShaderSubroutine::Utils
153 glw::GLuint m_id;
156 deqp::Context& m_context;
Dgl4cShadingLanguage420PackTests.hpp345 struct vertexArray struct in gl4cts::GLSL420Pack::Utils
353 glw::GLuint m_id;
356 deqp::Context& m_context;
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageTranscodingSupportTests.cpp340 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
590 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp1028 const std::vector<float> vertexArray (getFullQuadVertices()); in readOneSampleFromMultisampleImage() local
1221 const std::vector<float> vertexArray (getVertices()); in iterate() local
1455 const std::vector<float> vertexArray (getVertices()); in iterate() local
1658 const std::vector<float> vertexArray (getVertices()); in iterate() local
1958 const std::vector<float> vertexArray (getVertices()); in iterate() local
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; in requireVertexArrays() local
DglsShaderExecUtil.cpp1378 deUint32 vertexArray; in execute() local
1503 deUint32 vertexArray; in execute() local
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp253 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1323 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray) in SerializeVertexArray()
1416 for (const auto &vertexArray : vertexArrayMap) in SerializeContextToString() local
DFrameCapture.cpp1953 const gl::VertexArray *vertexArray, in CaptureVertexArrayData()
2928 const gl::VertexArray *vertexArray = vertexArrayIter.second; in CaptureMidExecutionSetup() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
/external/angle/src/libANGLE/
DVertexArray.cpp31 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState()
DState.cpp1791 void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) in setVertexArrayBinding()
1808 bool State::removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray) in removeVertexArrayBinding()
DContext.cpp648 for (auto vertexArray : mVertexArrayMap) in onDestroy() local
1206 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local
2836 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local
2937 void Context::detachVertexArray(VertexArrayID vertexArray) in detachVertexArray()
7426 VertexArrayID vertexArray = arrays[arrayIndex]; in deleteVertexArrays() local
7449 VertexArrayID vertexArray = {mVertexArrayHandleAllocator.allocate()}; in genVertexArrays() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c86 GLfloat *vertexArray; member
/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp1105 const glu::VertexArrayBinding vertexArray[] = { glu::va::Float("pos", 4, 4, 0, vertices), in readDepthPixels() local
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h390 GLuint vertexArray; member
DContext.cpp1058 void Context::deleteVertexArray(GLuint vertexArray) in deleteVertexArray()
1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() local
DlibGLESv3.cpp1842 es2::VertexArray* vertexArray = context->getCurrentVertexArray(); in VertexAttribIPointer() local

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