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Searched defs:vertexFormatID (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp74 angle::FormatID vertexFormatID, in addAttributeData()
164 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() local
220 angle::FormatID vertexFormatID = in createInputLayout() local
DVertexBuffer11.cpp124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
Dformatutils11.cpp211 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3()
403 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, in GetVertexFormatInfo()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexBuffer9.cpp94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
Dformatutils9.cpp646 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo()
DRenderer9.cpp3011 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired() local
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp185 angle::FormatID vertexFormatID = in generateVertexShaderForInputLayout() local
1186 void DynamicHLSL::GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID, in GenerateAttributeConversionHLSL()
DVertexDataManager.cpp105 angle::FormatID vertexFormatID = attrib.format->id; in DirectStoragePossible() local
DProgramD3D.cpp632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() local
/external/angle/src/libANGLE/
Dformatutils.cpp2148 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID()
2665 size_t GetVertexFormatSize(angle::FormatID vertexFormatID) in GetVertexFormatSize()