Searched defs:vertexFormatID (Results 1 – 10 of 10) sorted by relevance
74 angle::FormatID vertexFormatID, in addAttributeData()164 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() local220 angle::FormatID vertexFormatID = in createInputLayout() local
124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
211 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3()403 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, in GetVertexFormatInfo()
94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
646 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo()
3011 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired() local
185 angle::FormatID vertexFormatID = in generateVertexShaderForInputLayout() local1186 void DynamicHLSL::GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID, in GenerateAttributeConversionHLSL()
105 angle::FormatID vertexFormatID = attrib.format->id; in DirectStoragePossible() local
632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() local
2148 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID()2665 size_t GetVertexFormatSize(angle::FormatID vertexFormatID) in GetVertexFormatSize()