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Searched defs:vertexShader (Results 1 – 25 of 25) sorted by relevance

/frameworks/native/libs/renderengine/gl/filters/
DGenericProgram.cpp50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
/frameworks/av/media/libstagefright/renderfright/gl/filters/
DGenericProgram.cpp50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
/frameworks/native/cmds/flatland/
DGLHelper.h33 const char* vertexShader[MAX_SHADER_LINES]; member
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DOpenGLUtils.java54 final int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in createProgram() local
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp297 GLuint vertexShader, fragmentShader; in createProgram() local
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram()
255 String vertexShader, in allocate()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader()
238 public static ImageShader createIdentity(String vertexShader) { in createIdentity()
705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Swarm() local
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()