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Searched defs:vertex_shader (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local
716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
Dgl3cTransformFeedbackTests.cpp1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local
1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local
1933 std::string vertex_shader(s_vertex_shader_template); in testTooManyVaryings() local
2392 …std::string vertex_shader(s_vertex_shader_source_code_template); /* Storage for vertex shader sour… in buildProgram() local
3552 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; in buildProgram() local
Dgl4cBufferStorageTests.cpp988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local
Dgl3cTransformFeedbackTests.hpp658 const glw::GLchar* vertex_shader; member
Dgl4cDirectStateAccessVertexArraysTests.cpp307 glw::GLuint EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_ev… in BuildProgram()
Dgl4cMultiBindTests.cpp674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
Dgl4cEnhancedLayoutsTests.cpp2710 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init()
2768 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init()
3179 const std::string vertex_shader) in BuildException()
5794 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); in test() local
7639 const std::string& vertex_shader = in test() local
Dgl4cShadingLanguage420PackTests.cpp18009 const shaderSource vertex_shader(vertex_shader_code); in build() local
18029 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1075 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DMultisample() local
1333 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DArrayMultisample() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp507 const shaderDefinition* vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_private.h276 struct draw_vertex_shader *vertex_shader; member
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c115 void *vertex_shader, *vertex_shader_saved; member
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()