/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
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D | gl3cTransformFeedbackTests.cpp | 1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local 1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local 1933 std::string vertex_shader(s_vertex_shader_template); in testTooManyVaryings() local 2392 …std::string vertex_shader(s_vertex_shader_source_code_template); /* Storage for vertex shader sour… in buildProgram() local 3552 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; in buildProgram() local
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D | gl4cBufferStorageTests.cpp | 988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() 3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local
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D | gl3cTransformFeedbackTests.hpp | 658 const glw::GLchar* vertex_shader; member
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 307 glw::GLuint EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_ev… in BuildProgram()
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D | gl4cMultiBindTests.cpp | 674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
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D | gl4cEnhancedLayoutsTests.cpp | 2710 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init() 2768 const std::string& tessellation_evaluation_shader, const std::string& vertex_shader, in Init() 3179 const std::string vertex_shader) in BuildException() 5794 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); in test() local 7639 const std::string& vertex_shader = in test() local
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D | gl4cShadingLanguage420PackTests.cpp | 18009 const shaderSource vertex_shader(vertex_shader_code); in build() local 18029 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 1075 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DMultisample() local 1333 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DArrayMultisample() local
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 507 const shaderDefinition* vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_private.h | 276 struct draw_vertex_shader *vertex_shader; member
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 115 void *vertex_shader, *vertex_shader_saved; member
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
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