| /external/deqp/modules/gles2/functional/ |
| D | es2fClipControlTests.cpp | 176 glw::GLuint viewportH = renderTarget.getHeight(); in init() local 504 glw::GLsizei viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 706 glw::GLsizei viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 1010 glw::GLuint viewportH = renderTarget.getHeight(); in init() local 1233 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 1421 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
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| D | es2fDepthRangeTests.cpp | 146 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 295 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
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| D | es2fShaderFragDataTests.cpp | 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
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| D | es2fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
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| D | es2fFlushFinishTests.cpp | 223 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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| D | es2fBufferTestUtil.cpp | 572 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
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| D | es2fTextureFilteringTests.cpp | 225 …const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeig… in init() local
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| D | es2fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cClipControlTests.cpp | 188 glw::GLuint viewportH = renderTarget.getHeight(); in init() local 512 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 697 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 886 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local 1078 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fFragDepthTests.cpp | 130 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 301 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
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| D | es3fShaderFragDataTests.cpp | 170 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
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| D | es3fRandomFragmentOpTests.cpp | 140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local
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| D | es3fShaderBuiltinVarTests.cpp | 776 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight; in init() local 989 const int viewportH = m_viewportH; in iterate() local
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| D | es3fTextureShadowTests.cpp | 294 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local 848 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
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| D | es3fFlushFinishTests.cpp | 243 const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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| D | es3fDepthStencilTests.cpp | 564 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
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| D | es3fFragmentOutputTests.cpp | 566 const int viewportH = minBufSize.y(); in iterate() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcFragDepthTests.cpp | 147 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local 300 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
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| D | glcUniformBlockCase.cpp | 1865 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
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| /external/deqp/modules/glshared/ |
| D | glsShaderPerformanceCase.cpp | 71 int viewportH = m_renderCtx.getRenderTarget().getHeight(); in setVertexFragmentRatio() local
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| D | glsFragOpInteractionCase.cpp | 291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad() local 462 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
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| D | glsBufferTestUtil.cpp | 761 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight(… in verify() local
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| D | glsUniformBlockCase.cpp | 1901 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
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| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cSeparateShaderObjsTests.cpp | 2187 int viewportH = de::min(16, renderTarget.getHeight()); in iterate() local 2661 int viewportH = de::min(16, renderTarget.getHeight()); in iterate() local
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| /external/deqp/external/vulkancts/modules/vulkan/texture/ |
| D | vktTextureTestUtil.cpp | 911 …d TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewportH) in setViewport()
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