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Searched defs:viewportW (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp175 glw::GLuint viewportW = renderTarget.getWidth(); in init() local
503 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
705 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
1009 glw::GLuint viewportW = renderTarget.getWidth(); in init() local
1232 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
1420 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
Des2fDepthRangeTests.cpp145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
Des2fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
Des2fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
Des2fFlushFinishTests.cpp222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des2fBufferTestUtil.cpp571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
Des2fTextureFilteringTests.cpp224 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
Des2fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp187 glw::GLuint viewportW = renderTarget.getWidth(); in init() local
511 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
696 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
885 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
1077 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
Des3fShaderFragDataTests.cpp169 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
Des3fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
Des3fShaderBuiltinVarTests.cpp775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local
988 const int viewportW = m_viewportW; in iterate() local
Des3fTextureShadowTests.cpp293 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
847 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
Des3fFlushFinishTests.cpp242 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des3fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
Des3fFragmentOutputTests.cpp565 const int viewportW = minBufSize.x(); in iterate() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp146 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
299 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
DglcUniformBlockCase.cpp1864 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
DglsFragOpInteractionCase.cpp290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
DglsBufferTestUtil.cpp760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
DglsUniformBlockCase.cpp1900 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp2186 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
2660 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp911 void TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewpor… in setViewport()

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