1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <libsync.h>
25 #include "pipe/p_shader_tokens.h"
26
27 #include "pipe/p_context.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/format/u_format.h"
34 #include "util/u_prim.h"
35 #include "util/u_transfer.h"
36 #include "util/u_helpers.h"
37 #include "util/slab.h"
38 #include "util/u_upload_mgr.h"
39 #include "util/u_blitter.h"
40 #include "tgsi/tgsi_text.h"
41 #include "indices/u_primconvert.h"
42
43 #include "pipebuffer/pb_buffer.h"
44
45 #include "virgl_encode.h"
46 #include "virgl_context.h"
47 #include "virtio-gpu/virgl_protocol.h"
48 #include "virgl_resource.h"
49 #include "virgl_screen.h"
50 #include "virgl_staging_mgr.h"
51
52 struct virgl_vertex_elements_state {
53 uint32_t handle;
54 uint8_t binding_map[PIPE_MAX_ATTRIBS];
55 uint8_t num_bindings;
56 };
57
58 static uint32_t next_handle;
virgl_object_assign_handle(void)59 uint32_t virgl_object_assign_handle(void)
60 {
61 return ++next_handle;
62 }
63
64 bool
virgl_can_rebind_resource(struct virgl_context * vctx,struct pipe_resource * res)65 virgl_can_rebind_resource(struct virgl_context *vctx,
66 struct pipe_resource *res)
67 {
68 /* We cannot rebind resources that are referenced by host objects, which
69 * are
70 *
71 * - VIRGL_OBJECT_SURFACE
72 * - VIRGL_OBJECT_SAMPLER_VIEW
73 * - VIRGL_OBJECT_STREAMOUT_TARGET
74 *
75 * Because surfaces cannot be created from buffers, we require the resource
76 * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds).
77 */
78 const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW |
79 PIPE_BIND_STREAM_OUTPUT);
80 const unsigned bind_history = virgl_resource(res)->bind_history;
81 return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind);
82 }
83
84 void
virgl_rebind_resource(struct virgl_context * vctx,struct pipe_resource * res)85 virgl_rebind_resource(struct virgl_context *vctx,
86 struct pipe_resource *res)
87 {
88 /* Queries use internally created buffers and do not go through transfers.
89 * Index buffers are not bindable. They are not tracked.
90 */
91 ASSERTED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER |
92 PIPE_BIND_CONSTANT_BUFFER |
93 PIPE_BIND_SHADER_BUFFER |
94 PIPE_BIND_SHADER_IMAGE);
95 const unsigned bind_history = virgl_resource(res)->bind_history;
96 unsigned i;
97
98 assert(virgl_can_rebind_resource(vctx, res) &&
99 (bind_history & tracked_bind) == bind_history);
100
101 if (bind_history & PIPE_BIND_VERTEX_BUFFER) {
102 for (i = 0; i < vctx->num_vertex_buffers; i++) {
103 if (vctx->vertex_buffer[i].buffer.resource == res) {
104 vctx->vertex_array_dirty = true;
105 break;
106 }
107 }
108 }
109
110 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
111 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
112 while (remaining_mask) {
113 int i = u_bit_scan(&remaining_mask);
114 if (vctx->atomic_buffers[i].buffer == res) {
115 const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i];
116 virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo);
117 }
118 }
119 }
120
121 /* check per-stage shader bindings */
122 if (bind_history & (PIPE_BIND_CONSTANT_BUFFER |
123 PIPE_BIND_SHADER_BUFFER |
124 PIPE_BIND_SHADER_IMAGE)) {
125 enum pipe_shader_type shader_type;
126 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
127 const struct virgl_shader_binding_state *binding =
128 &vctx->shader_bindings[shader_type];
129
130 if (bind_history & PIPE_BIND_CONSTANT_BUFFER) {
131 uint32_t remaining_mask = binding->ubo_enabled_mask;
132 while (remaining_mask) {
133 int i = u_bit_scan(&remaining_mask);
134 if (binding->ubos[i].buffer == res) {
135 const struct pipe_constant_buffer *ubo = &binding->ubos[i];
136 virgl_encoder_set_uniform_buffer(vctx, shader_type, i,
137 ubo->buffer_offset,
138 ubo->buffer_size,
139 virgl_resource(res));
140 }
141 }
142 }
143
144 if (bind_history & PIPE_BIND_SHADER_BUFFER) {
145 uint32_t remaining_mask = binding->ssbo_enabled_mask;
146 while (remaining_mask) {
147 int i = u_bit_scan(&remaining_mask);
148 if (binding->ssbos[i].buffer == res) {
149 const struct pipe_shader_buffer *ssbo = &binding->ssbos[i];
150 virgl_encode_set_shader_buffers(vctx, shader_type, i, 1,
151 ssbo);
152 }
153 }
154 }
155
156 if (bind_history & PIPE_BIND_SHADER_IMAGE) {
157 uint32_t remaining_mask = binding->image_enabled_mask;
158 while (remaining_mask) {
159 int i = u_bit_scan(&remaining_mask);
160 if (binding->images[i].resource == res) {
161 const struct pipe_image_view *image = &binding->images[i];
162 virgl_encode_set_shader_images(vctx, shader_type, i, 1,
163 image);
164 }
165 }
166 }
167 }
168 }
169 }
170
virgl_attach_res_framebuffer(struct virgl_context * vctx)171 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
172 {
173 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
174 struct pipe_surface *surf;
175 struct virgl_resource *res;
176 unsigned i;
177
178 surf = vctx->framebuffer.zsbuf;
179 if (surf) {
180 res = virgl_resource(surf->texture);
181 if (res) {
182 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
183 virgl_resource_dirty(res, surf->u.tex.level);
184 }
185 }
186 for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
187 surf = vctx->framebuffer.cbufs[i];
188 if (surf) {
189 res = virgl_resource(surf->texture);
190 if (res) {
191 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
192 virgl_resource_dirty(res, surf->u.tex.level);
193 }
194 }
195 }
196 }
197
virgl_attach_res_sampler_views(struct virgl_context * vctx,enum pipe_shader_type shader_type)198 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
199 enum pipe_shader_type shader_type)
200 {
201 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
202 const struct virgl_shader_binding_state *binding =
203 &vctx->shader_bindings[shader_type];
204 uint32_t remaining_mask = binding->view_enabled_mask;
205 struct virgl_resource *res;
206
207 while (remaining_mask) {
208 int i = u_bit_scan(&remaining_mask);
209 assert(binding->views[i] && binding->views[i]->texture);
210 res = virgl_resource(binding->views[i]->texture);
211 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
212 }
213 }
214
virgl_attach_res_vertex_buffers(struct virgl_context * vctx)215 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
216 {
217 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
218 struct virgl_resource *res;
219 unsigned i;
220
221 for (i = 0; i < vctx->num_vertex_buffers; i++) {
222 res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
223 if (res)
224 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
225 }
226 }
227
virgl_attach_res_index_buffer(struct virgl_context * vctx,struct virgl_indexbuf * ib)228 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
229 struct virgl_indexbuf *ib)
230 {
231 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
232 struct virgl_resource *res;
233
234 res = virgl_resource(ib->buffer);
235 if (res)
236 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
237 }
238
virgl_attach_res_so_targets(struct virgl_context * vctx)239 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
240 {
241 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
242 struct virgl_resource *res;
243 unsigned i;
244
245 for (i = 0; i < vctx->num_so_targets; i++) {
246 res = virgl_resource(vctx->so_targets[i].base.buffer);
247 if (res)
248 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
249 }
250 }
251
virgl_attach_res_uniform_buffers(struct virgl_context * vctx,enum pipe_shader_type shader_type)252 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
253 enum pipe_shader_type shader_type)
254 {
255 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
256 const struct virgl_shader_binding_state *binding =
257 &vctx->shader_bindings[shader_type];
258 uint32_t remaining_mask = binding->ubo_enabled_mask;
259 struct virgl_resource *res;
260
261 while (remaining_mask) {
262 int i = u_bit_scan(&remaining_mask);
263 res = virgl_resource(binding->ubos[i].buffer);
264 assert(res);
265 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
266 }
267 }
268
virgl_attach_res_shader_buffers(struct virgl_context * vctx,enum pipe_shader_type shader_type)269 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
270 enum pipe_shader_type shader_type)
271 {
272 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
273 const struct virgl_shader_binding_state *binding =
274 &vctx->shader_bindings[shader_type];
275 uint32_t remaining_mask = binding->ssbo_enabled_mask;
276 struct virgl_resource *res;
277
278 while (remaining_mask) {
279 int i = u_bit_scan(&remaining_mask);
280 res = virgl_resource(binding->ssbos[i].buffer);
281 assert(res);
282 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
283 }
284 }
285
virgl_attach_res_shader_images(struct virgl_context * vctx,enum pipe_shader_type shader_type)286 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
287 enum pipe_shader_type shader_type)
288 {
289 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
290 const struct virgl_shader_binding_state *binding =
291 &vctx->shader_bindings[shader_type];
292 uint32_t remaining_mask = binding->image_enabled_mask;
293 struct virgl_resource *res;
294
295 while (remaining_mask) {
296 int i = u_bit_scan(&remaining_mask);
297 res = virgl_resource(binding->images[i].resource);
298 assert(res);
299 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
300 }
301 }
302
virgl_attach_res_atomic_buffers(struct virgl_context * vctx)303 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
304 {
305 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
306 uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
307 struct virgl_resource *res;
308
309 while (remaining_mask) {
310 int i = u_bit_scan(&remaining_mask);
311 res = virgl_resource(vctx->atomic_buffers[i].buffer);
312 assert(res);
313 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
314 }
315 }
316
317 /*
318 * after flushing, the hw context still has a bunch of
319 * resources bound, so we need to rebind those here.
320 */
virgl_reemit_draw_resources(struct virgl_context * vctx)321 static void virgl_reemit_draw_resources(struct virgl_context *vctx)
322 {
323 enum pipe_shader_type shader_type;
324
325 /* reattach any flushed resources */
326 /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
327 virgl_attach_res_framebuffer(vctx);
328
329 for (shader_type = 0; shader_type < PIPE_SHADER_COMPUTE; shader_type++) {
330 virgl_attach_res_sampler_views(vctx, shader_type);
331 virgl_attach_res_uniform_buffers(vctx, shader_type);
332 virgl_attach_res_shader_buffers(vctx, shader_type);
333 virgl_attach_res_shader_images(vctx, shader_type);
334 }
335 virgl_attach_res_atomic_buffers(vctx);
336 virgl_attach_res_vertex_buffers(vctx);
337 virgl_attach_res_so_targets(vctx);
338 }
339
virgl_reemit_compute_resources(struct virgl_context * vctx)340 static void virgl_reemit_compute_resources(struct virgl_context *vctx)
341 {
342 virgl_attach_res_sampler_views(vctx, PIPE_SHADER_COMPUTE);
343 virgl_attach_res_uniform_buffers(vctx, PIPE_SHADER_COMPUTE);
344 virgl_attach_res_shader_buffers(vctx, PIPE_SHADER_COMPUTE);
345 virgl_attach_res_shader_images(vctx, PIPE_SHADER_COMPUTE);
346
347 virgl_attach_res_atomic_buffers(vctx);
348 }
349
virgl_create_surface(struct pipe_context * ctx,struct pipe_resource * resource,const struct pipe_surface * templ)350 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
351 struct pipe_resource *resource,
352 const struct pipe_surface *templ)
353 {
354 struct virgl_context *vctx = virgl_context(ctx);
355 struct virgl_surface *surf;
356 struct virgl_resource *res = virgl_resource(resource);
357 uint32_t handle;
358
359 /* no support for buffer surfaces */
360 if (resource->target == PIPE_BUFFER)
361 return NULL;
362
363 surf = CALLOC_STRUCT(virgl_surface);
364 if (!surf)
365 return NULL;
366
367 assert(ctx->screen->get_param(ctx->screen,
368 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
369 (util_format_is_srgb(templ->format) ==
370 util_format_is_srgb(resource->format)));
371
372 virgl_resource_dirty(res, 0);
373 handle = virgl_object_assign_handle();
374 pipe_reference_init(&surf->base.reference, 1);
375 pipe_resource_reference(&surf->base.texture, resource);
376 surf->base.context = ctx;
377 surf->base.format = templ->format;
378
379 surf->base.width = u_minify(resource->width0, templ->u.tex.level);
380 surf->base.height = u_minify(resource->height0, templ->u.tex.level);
381 surf->base.u.tex.level = templ->u.tex.level;
382 surf->base.u.tex.first_layer = templ->u.tex.first_layer;
383 surf->base.u.tex.last_layer = templ->u.tex.last_layer;
384
385 virgl_encoder_create_surface(vctx, handle, res, &surf->base);
386 surf->handle = handle;
387 return &surf->base;
388 }
389
virgl_surface_destroy(struct pipe_context * ctx,struct pipe_surface * psurf)390 static void virgl_surface_destroy(struct pipe_context *ctx,
391 struct pipe_surface *psurf)
392 {
393 struct virgl_context *vctx = virgl_context(ctx);
394 struct virgl_surface *surf = virgl_surface(psurf);
395
396 pipe_resource_reference(&surf->base.texture, NULL);
397 virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
398 FREE(surf);
399 }
400
virgl_create_blend_state(struct pipe_context * ctx,const struct pipe_blend_state * blend_state)401 static void *virgl_create_blend_state(struct pipe_context *ctx,
402 const struct pipe_blend_state *blend_state)
403 {
404 struct virgl_context *vctx = virgl_context(ctx);
405 uint32_t handle;
406 handle = virgl_object_assign_handle();
407
408 virgl_encode_blend_state(vctx, handle, blend_state);
409 return (void *)(unsigned long)handle;
410
411 }
412
virgl_bind_blend_state(struct pipe_context * ctx,void * blend_state)413 static void virgl_bind_blend_state(struct pipe_context *ctx,
414 void *blend_state)
415 {
416 struct virgl_context *vctx = virgl_context(ctx);
417 uint32_t handle = (unsigned long)blend_state;
418 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
419 }
420
virgl_delete_blend_state(struct pipe_context * ctx,void * blend_state)421 static void virgl_delete_blend_state(struct pipe_context *ctx,
422 void *blend_state)
423 {
424 struct virgl_context *vctx = virgl_context(ctx);
425 uint32_t handle = (unsigned long)blend_state;
426 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
427 }
428
virgl_create_depth_stencil_alpha_state(struct pipe_context * ctx,const struct pipe_depth_stencil_alpha_state * blend_state)429 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
430 const struct pipe_depth_stencil_alpha_state *blend_state)
431 {
432 struct virgl_context *vctx = virgl_context(ctx);
433 uint32_t handle;
434 handle = virgl_object_assign_handle();
435
436 virgl_encode_dsa_state(vctx, handle, blend_state);
437 return (void *)(unsigned long)handle;
438 }
439
virgl_bind_depth_stencil_alpha_state(struct pipe_context * ctx,void * blend_state)440 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
441 void *blend_state)
442 {
443 struct virgl_context *vctx = virgl_context(ctx);
444 uint32_t handle = (unsigned long)blend_state;
445 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
446 }
447
virgl_delete_depth_stencil_alpha_state(struct pipe_context * ctx,void * dsa_state)448 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
449 void *dsa_state)
450 {
451 struct virgl_context *vctx = virgl_context(ctx);
452 uint32_t handle = (unsigned long)dsa_state;
453 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
454 }
455
virgl_create_rasterizer_state(struct pipe_context * ctx,const struct pipe_rasterizer_state * rs_state)456 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
457 const struct pipe_rasterizer_state *rs_state)
458 {
459 struct virgl_context *vctx = virgl_context(ctx);
460 struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
461
462 if (!vrs)
463 return NULL;
464 vrs->rs = *rs_state;
465 vrs->handle = virgl_object_assign_handle();
466
467 assert(rs_state->depth_clip_near ||
468 virgl_screen(ctx->screen)->caps.caps.v1.bset.depth_clip_disable);
469
470 virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
471 return (void *)vrs;
472 }
473
virgl_bind_rasterizer_state(struct pipe_context * ctx,void * rs_state)474 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
475 void *rs_state)
476 {
477 struct virgl_context *vctx = virgl_context(ctx);
478 uint32_t handle = 0;
479 if (rs_state) {
480 struct virgl_rasterizer_state *vrs = rs_state;
481 vctx->rs_state = *vrs;
482 handle = vrs->handle;
483 }
484 virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
485 }
486
virgl_delete_rasterizer_state(struct pipe_context * ctx,void * rs_state)487 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
488 void *rs_state)
489 {
490 struct virgl_context *vctx = virgl_context(ctx);
491 struct virgl_rasterizer_state *vrs = rs_state;
492 virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
493 FREE(vrs);
494 }
495
virgl_set_framebuffer_state(struct pipe_context * ctx,const struct pipe_framebuffer_state * state)496 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
497 const struct pipe_framebuffer_state *state)
498 {
499 struct virgl_context *vctx = virgl_context(ctx);
500
501 vctx->framebuffer = *state;
502 virgl_encoder_set_framebuffer_state(vctx, state);
503 virgl_attach_res_framebuffer(vctx);
504 }
505
virgl_set_viewport_states(struct pipe_context * ctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)506 static void virgl_set_viewport_states(struct pipe_context *ctx,
507 unsigned start_slot,
508 unsigned num_viewports,
509 const struct pipe_viewport_state *state)
510 {
511 struct virgl_context *vctx = virgl_context(ctx);
512 virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
513 }
514
virgl_create_vertex_elements_state(struct pipe_context * ctx,unsigned num_elements,const struct pipe_vertex_element * elements)515 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
516 unsigned num_elements,
517 const struct pipe_vertex_element *elements)
518 {
519 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
520 struct virgl_context *vctx = virgl_context(ctx);
521 struct virgl_vertex_elements_state *state =
522 CALLOC_STRUCT(virgl_vertex_elements_state);
523
524 for (int i = 0; i < num_elements; ++i) {
525 if (elements[i].instance_divisor) {
526 /* Virglrenderer doesn't deal with instance_divisor correctly if
527 * there isn't a 1:1 relationship between elements and bindings.
528 * So let's make sure there is, by duplicating bindings.
529 */
530 for (int j = 0; j < num_elements; ++j) {
531 new_elements[j] = elements[j];
532 new_elements[j].vertex_buffer_index = j;
533 state->binding_map[j] = elements[j].vertex_buffer_index;
534 }
535 elements = new_elements;
536 state->num_bindings = num_elements;
537 break;
538 }
539 }
540
541 state->handle = virgl_object_assign_handle();
542 virgl_encoder_create_vertex_elements(vctx, state->handle,
543 num_elements, elements);
544 return state;
545 }
546
virgl_delete_vertex_elements_state(struct pipe_context * ctx,void * ve)547 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
548 void *ve)
549 {
550 struct virgl_context *vctx = virgl_context(ctx);
551 struct virgl_vertex_elements_state *state =
552 (struct virgl_vertex_elements_state *)ve;
553 virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
554 FREE(state);
555 }
556
virgl_bind_vertex_elements_state(struct pipe_context * ctx,void * ve)557 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
558 void *ve)
559 {
560 struct virgl_context *vctx = virgl_context(ctx);
561 struct virgl_vertex_elements_state *state =
562 (struct virgl_vertex_elements_state *)ve;
563 vctx->vertex_elements = state;
564 virgl_encode_bind_object(vctx, state ? state->handle : 0,
565 VIRGL_OBJECT_VERTEX_ELEMENTS);
566 vctx->vertex_array_dirty = TRUE;
567 }
568
virgl_set_vertex_buffers(struct pipe_context * ctx,unsigned start_slot,unsigned num_buffers,const struct pipe_vertex_buffer * buffers)569 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
570 unsigned start_slot,
571 unsigned num_buffers,
572 const struct pipe_vertex_buffer *buffers)
573 {
574 struct virgl_context *vctx = virgl_context(ctx);
575
576 util_set_vertex_buffers_count(vctx->vertex_buffer,
577 &vctx->num_vertex_buffers,
578 buffers, start_slot, num_buffers);
579
580 if (buffers) {
581 for (unsigned i = 0; i < num_buffers; i++) {
582 struct virgl_resource *res =
583 virgl_resource(buffers[i].buffer.resource);
584 if (res && !buffers[i].is_user_buffer)
585 res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
586 }
587 }
588
589 vctx->vertex_array_dirty = TRUE;
590 }
591
virgl_hw_set_vertex_buffers(struct virgl_context * vctx)592 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
593 {
594 if (vctx->vertex_array_dirty) {
595 struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
596
597 if (ve->num_bindings) {
598 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
599 for (int i = 0; i < ve->num_bindings; ++i)
600 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
601
602 virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
603 } else
604 virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
605
606 virgl_attach_res_vertex_buffers(vctx);
607
608 vctx->vertex_array_dirty = FALSE;
609 }
610 }
611
virgl_set_stencil_ref(struct pipe_context * ctx,const struct pipe_stencil_ref * ref)612 static void virgl_set_stencil_ref(struct pipe_context *ctx,
613 const struct pipe_stencil_ref *ref)
614 {
615 struct virgl_context *vctx = virgl_context(ctx);
616 virgl_encoder_set_stencil_ref(vctx, ref);
617 }
618
virgl_set_blend_color(struct pipe_context * ctx,const struct pipe_blend_color * color)619 static void virgl_set_blend_color(struct pipe_context *ctx,
620 const struct pipe_blend_color *color)
621 {
622 struct virgl_context *vctx = virgl_context(ctx);
623 virgl_encoder_set_blend_color(vctx, color);
624 }
625
virgl_hw_set_index_buffer(struct virgl_context * vctx,struct virgl_indexbuf * ib)626 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
627 struct virgl_indexbuf *ib)
628 {
629 virgl_encoder_set_index_buffer(vctx, ib);
630 virgl_attach_res_index_buffer(vctx, ib);
631 }
632
virgl_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint index,const struct pipe_constant_buffer * buf)633 static void virgl_set_constant_buffer(struct pipe_context *ctx,
634 enum pipe_shader_type shader, uint index,
635 const struct pipe_constant_buffer *buf)
636 {
637 struct virgl_context *vctx = virgl_context(ctx);
638 struct virgl_shader_binding_state *binding =
639 &vctx->shader_bindings[shader];
640
641 if (buf && buf->buffer) {
642 struct virgl_resource *res = virgl_resource(buf->buffer);
643 res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
644
645 virgl_encoder_set_uniform_buffer(vctx, shader, index,
646 buf->buffer_offset,
647 buf->buffer_size, res);
648
649 pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
650 binding->ubos[index] = *buf;
651 binding->ubo_enabled_mask |= 1 << index;
652 } else {
653 static const struct pipe_constant_buffer dummy_ubo;
654 if (!buf)
655 buf = &dummy_ubo;
656 virgl_encoder_write_constant_buffer(vctx, shader, index,
657 buf->buffer_size / 4,
658 buf->user_buffer);
659
660 pipe_resource_reference(&binding->ubos[index].buffer, NULL);
661 binding->ubo_enabled_mask &= ~(1 << index);
662 }
663 }
664
virgl_shader_encoder(struct pipe_context * ctx,const struct pipe_shader_state * shader,unsigned type)665 static void *virgl_shader_encoder(struct pipe_context *ctx,
666 const struct pipe_shader_state *shader,
667 unsigned type)
668 {
669 struct virgl_context *vctx = virgl_context(ctx);
670 uint32_t handle;
671 struct tgsi_token *new_tokens;
672 int ret;
673
674 new_tokens = virgl_tgsi_transform(vctx, shader->tokens);
675 if (!new_tokens)
676 return NULL;
677
678 handle = virgl_object_assign_handle();
679 /* encode VS state */
680 ret = virgl_encode_shader_state(vctx, handle, type,
681 &shader->stream_output, 0,
682 new_tokens);
683 if (ret) {
684 return NULL;
685 }
686
687 FREE(new_tokens);
688 return (void *)(unsigned long)handle;
689
690 }
virgl_create_vs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)691 static void *virgl_create_vs_state(struct pipe_context *ctx,
692 const struct pipe_shader_state *shader)
693 {
694 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
695 }
696
virgl_create_tcs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)697 static void *virgl_create_tcs_state(struct pipe_context *ctx,
698 const struct pipe_shader_state *shader)
699 {
700 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
701 }
702
virgl_create_tes_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)703 static void *virgl_create_tes_state(struct pipe_context *ctx,
704 const struct pipe_shader_state *shader)
705 {
706 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
707 }
708
virgl_create_gs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)709 static void *virgl_create_gs_state(struct pipe_context *ctx,
710 const struct pipe_shader_state *shader)
711 {
712 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
713 }
714
virgl_create_fs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)715 static void *virgl_create_fs_state(struct pipe_context *ctx,
716 const struct pipe_shader_state *shader)
717 {
718 return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
719 }
720
721 static void
virgl_delete_fs_state(struct pipe_context * ctx,void * fs)722 virgl_delete_fs_state(struct pipe_context *ctx,
723 void *fs)
724 {
725 uint32_t handle = (unsigned long)fs;
726 struct virgl_context *vctx = virgl_context(ctx);
727
728 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
729 }
730
731 static void
virgl_delete_gs_state(struct pipe_context * ctx,void * gs)732 virgl_delete_gs_state(struct pipe_context *ctx,
733 void *gs)
734 {
735 uint32_t handle = (unsigned long)gs;
736 struct virgl_context *vctx = virgl_context(ctx);
737
738 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
739 }
740
741 static void
virgl_delete_vs_state(struct pipe_context * ctx,void * vs)742 virgl_delete_vs_state(struct pipe_context *ctx,
743 void *vs)
744 {
745 uint32_t handle = (unsigned long)vs;
746 struct virgl_context *vctx = virgl_context(ctx);
747
748 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
749 }
750
751 static void
virgl_delete_tcs_state(struct pipe_context * ctx,void * tcs)752 virgl_delete_tcs_state(struct pipe_context *ctx,
753 void *tcs)
754 {
755 uint32_t handle = (unsigned long)tcs;
756 struct virgl_context *vctx = virgl_context(ctx);
757
758 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
759 }
760
761 static void
virgl_delete_tes_state(struct pipe_context * ctx,void * tes)762 virgl_delete_tes_state(struct pipe_context *ctx,
763 void *tes)
764 {
765 uint32_t handle = (unsigned long)tes;
766 struct virgl_context *vctx = virgl_context(ctx);
767
768 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
769 }
770
virgl_bind_vs_state(struct pipe_context * ctx,void * vss)771 static void virgl_bind_vs_state(struct pipe_context *ctx,
772 void *vss)
773 {
774 uint32_t handle = (unsigned long)vss;
775 struct virgl_context *vctx = virgl_context(ctx);
776
777 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
778 }
779
virgl_bind_tcs_state(struct pipe_context * ctx,void * vss)780 static void virgl_bind_tcs_state(struct pipe_context *ctx,
781 void *vss)
782 {
783 uint32_t handle = (unsigned long)vss;
784 struct virgl_context *vctx = virgl_context(ctx);
785
786 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
787 }
788
virgl_bind_tes_state(struct pipe_context * ctx,void * vss)789 static void virgl_bind_tes_state(struct pipe_context *ctx,
790 void *vss)
791 {
792 uint32_t handle = (unsigned long)vss;
793 struct virgl_context *vctx = virgl_context(ctx);
794
795 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
796 }
797
virgl_bind_gs_state(struct pipe_context * ctx,void * vss)798 static void virgl_bind_gs_state(struct pipe_context *ctx,
799 void *vss)
800 {
801 uint32_t handle = (unsigned long)vss;
802 struct virgl_context *vctx = virgl_context(ctx);
803
804 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
805 }
806
807
virgl_bind_fs_state(struct pipe_context * ctx,void * vss)808 static void virgl_bind_fs_state(struct pipe_context *ctx,
809 void *vss)
810 {
811 uint32_t handle = (unsigned long)vss;
812 struct virgl_context *vctx = virgl_context(ctx);
813
814 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
815 }
816
virgl_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)817 static void virgl_clear(struct pipe_context *ctx,
818 unsigned buffers,
819 const struct pipe_scissor_state *scissor_state,
820 const union pipe_color_union *color,
821 double depth, unsigned stencil)
822 {
823 struct virgl_context *vctx = virgl_context(ctx);
824
825 if (!vctx->num_draws)
826 virgl_reemit_draw_resources(vctx);
827 vctx->num_draws++;
828
829 virgl_encode_clear(vctx, buffers, color, depth, stencil);
830 }
831
virgl_clear_texture(struct pipe_context * ctx,struct pipe_resource * res,unsigned int level,const struct pipe_box * box,const void * data)832 static void virgl_clear_texture(struct pipe_context *ctx,
833 struct pipe_resource *res,
834 unsigned int level,
835 const struct pipe_box *box,
836 const void *data)
837 {
838 struct virgl_context *vctx = virgl_context(ctx);
839 struct virgl_resource *vres = virgl_resource(res);
840
841 virgl_encode_clear_texture(vctx, vres, level, box, data);
842
843 /* Mark as dirty, since we are updating the host side resource
844 * without going through the corresponding guest side resource, and
845 * hence the two will diverge.
846 */
847 virgl_resource_dirty(vres, level);
848 }
849
virgl_draw_vbo(struct pipe_context * ctx,const struct pipe_draw_info * dinfo)850 static void virgl_draw_vbo(struct pipe_context *ctx,
851 const struct pipe_draw_info *dinfo)
852 {
853 struct virgl_context *vctx = virgl_context(ctx);
854 struct virgl_screen *rs = virgl_screen(ctx->screen);
855 struct virgl_indexbuf ib = {};
856 struct pipe_draw_info info = *dinfo;
857
858 if (!dinfo->count_from_stream_output && !dinfo->indirect &&
859 !dinfo->primitive_restart &&
860 !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
861 return;
862
863 if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
864 util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
865 util_primconvert_draw_vbo(vctx->primconvert, dinfo);
866 return;
867 }
868 if (info.index_size) {
869 pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
870 ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
871 ib.index_size = dinfo->index_size;
872 ib.offset = info.start * ib.index_size;
873
874 if (ib.user_buffer) {
875 u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 4,
876 ib.user_buffer, &ib.offset, &ib.buffer);
877 ib.user_buffer = NULL;
878 }
879 }
880
881 if (!vctx->num_draws)
882 virgl_reemit_draw_resources(vctx);
883 vctx->num_draws++;
884
885 virgl_hw_set_vertex_buffers(vctx);
886 if (info.index_size)
887 virgl_hw_set_index_buffer(vctx, &ib);
888
889 virgl_encoder_draw_vbo(vctx, &info);
890
891 pipe_resource_reference(&ib.buffer, NULL);
892
893 }
894
virgl_submit_cmd(struct virgl_winsys * vws,struct virgl_cmd_buf * cbuf,struct pipe_fence_handle ** fence)895 static void virgl_submit_cmd(struct virgl_winsys *vws,
896 struct virgl_cmd_buf *cbuf,
897 struct pipe_fence_handle **fence)
898 {
899 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) {
900 struct pipe_fence_handle *sync_fence = NULL;
901
902 vws->submit_cmd(vws, cbuf, &sync_fence);
903
904 vws->fence_wait(vws, sync_fence, PIPE_TIMEOUT_INFINITE);
905 vws->fence_reference(vws, &sync_fence, NULL);
906 } else {
907 vws->submit_cmd(vws, cbuf, fence);
908 }
909 }
910
virgl_flush_eq(struct virgl_context * ctx,void * closure,struct pipe_fence_handle ** fence)911 static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
912 struct pipe_fence_handle **fence)
913 {
914 struct virgl_screen *rs = virgl_screen(ctx->base.screen);
915
916 /* skip empty cbuf */
917 if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
918 ctx->queue.num_dwords == 0 &&
919 !fence)
920 return;
921
922 if (ctx->num_draws)
923 u_upload_unmap(ctx->uploader);
924
925 /* send the buffer to the remote side for decoding */
926 ctx->num_draws = ctx->num_compute = 0;
927
928 virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf);
929
930 virgl_submit_cmd(rs->vws, ctx->cbuf, fence);
931
932 /* Reserve some space for transfers. */
933 if (ctx->encoded_transfers)
934 ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
935
936 virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
937
938 ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
939
940 /* We have flushed the command queue, including any pending copy transfers
941 * involving staging resources.
942 */
943 ctx->queued_staging_res_size = 0;
944 }
945
virgl_flush_from_st(struct pipe_context * ctx,struct pipe_fence_handle ** fence,enum pipe_flush_flags flags)946 static void virgl_flush_from_st(struct pipe_context *ctx,
947 struct pipe_fence_handle **fence,
948 enum pipe_flush_flags flags)
949 {
950 struct virgl_context *vctx = virgl_context(ctx);
951
952 virgl_flush_eq(vctx, vctx, fence);
953 }
954
virgl_create_sampler_view(struct pipe_context * ctx,struct pipe_resource * texture,const struct pipe_sampler_view * state)955 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
956 struct pipe_resource *texture,
957 const struct pipe_sampler_view *state)
958 {
959 struct virgl_context *vctx = virgl_context(ctx);
960 struct virgl_sampler_view *grview;
961 uint32_t handle;
962 struct virgl_resource *res;
963
964 if (!state)
965 return NULL;
966
967 grview = CALLOC_STRUCT(virgl_sampler_view);
968 if (!grview)
969 return NULL;
970
971 res = virgl_resource(texture);
972 handle = virgl_object_assign_handle();
973 virgl_encode_sampler_view(vctx, handle, res, state);
974
975 grview->base = *state;
976 grview->base.reference.count = 1;
977
978 grview->base.texture = NULL;
979 grview->base.context = ctx;
980 pipe_resource_reference(&grview->base.texture, texture);
981 grview->handle = handle;
982 return &grview->base;
983 }
984
virgl_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader_type,unsigned start_slot,unsigned num_views,struct pipe_sampler_view ** views)985 static void virgl_set_sampler_views(struct pipe_context *ctx,
986 enum pipe_shader_type shader_type,
987 unsigned start_slot,
988 unsigned num_views,
989 struct pipe_sampler_view **views)
990 {
991 struct virgl_context *vctx = virgl_context(ctx);
992 struct virgl_shader_binding_state *binding =
993 &vctx->shader_bindings[shader_type];
994
995 binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views);
996 for (unsigned i = 0; i < num_views; i++) {
997 unsigned idx = start_slot + i;
998 if (views && views[i]) {
999 struct virgl_resource *res = virgl_resource(views[i]->texture);
1000 res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
1001
1002 pipe_sampler_view_reference(&binding->views[idx], views[i]);
1003 binding->view_enabled_mask |= 1 << idx;
1004 } else {
1005 pipe_sampler_view_reference(&binding->views[idx], NULL);
1006 }
1007 }
1008
1009 virgl_encode_set_sampler_views(vctx, shader_type,
1010 start_slot, num_views, (struct virgl_sampler_view **)binding->views);
1011 virgl_attach_res_sampler_views(vctx, shader_type);
1012 }
1013
1014 static void
virgl_texture_barrier(struct pipe_context * ctx,unsigned flags)1015 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
1016 {
1017 struct virgl_context *vctx = virgl_context(ctx);
1018 struct virgl_screen *rs = virgl_screen(ctx->screen);
1019
1020 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER) &&
1021 !(rs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION))
1022 return;
1023 virgl_encode_texture_barrier(vctx, flags);
1024 }
1025
virgl_destroy_sampler_view(struct pipe_context * ctx,struct pipe_sampler_view * view)1026 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
1027 struct pipe_sampler_view *view)
1028 {
1029 struct virgl_context *vctx = virgl_context(ctx);
1030 struct virgl_sampler_view *grview = virgl_sampler_view(view);
1031
1032 virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
1033 pipe_resource_reference(&view->texture, NULL);
1034 FREE(view);
1035 }
1036
virgl_create_sampler_state(struct pipe_context * ctx,const struct pipe_sampler_state * state)1037 static void *virgl_create_sampler_state(struct pipe_context *ctx,
1038 const struct pipe_sampler_state *state)
1039 {
1040 struct virgl_context *vctx = virgl_context(ctx);
1041 uint32_t handle;
1042
1043 handle = virgl_object_assign_handle();
1044
1045 virgl_encode_sampler_state(vctx, handle, state);
1046 return (void *)(unsigned long)handle;
1047 }
1048
virgl_delete_sampler_state(struct pipe_context * ctx,void * ss)1049 static void virgl_delete_sampler_state(struct pipe_context *ctx,
1050 void *ss)
1051 {
1052 struct virgl_context *vctx = virgl_context(ctx);
1053 uint32_t handle = (unsigned long)ss;
1054
1055 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
1056 }
1057
virgl_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned num_samplers,void ** samplers)1058 static void virgl_bind_sampler_states(struct pipe_context *ctx,
1059 enum pipe_shader_type shader,
1060 unsigned start_slot,
1061 unsigned num_samplers,
1062 void **samplers)
1063 {
1064 struct virgl_context *vctx = virgl_context(ctx);
1065 uint32_t handles[32];
1066 int i;
1067 for (i = 0; i < num_samplers; i++) {
1068 handles[i] = (unsigned long)(samplers[i]);
1069 }
1070 virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
1071 }
1072
virgl_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * ps)1073 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
1074 const struct pipe_poly_stipple *ps)
1075 {
1076 struct virgl_context *vctx = virgl_context(ctx);
1077 virgl_encoder_set_polygon_stipple(vctx, ps);
1078 }
1079
virgl_set_scissor_states(struct pipe_context * ctx,unsigned start_slot,unsigned num_scissor,const struct pipe_scissor_state * ss)1080 static void virgl_set_scissor_states(struct pipe_context *ctx,
1081 unsigned start_slot,
1082 unsigned num_scissor,
1083 const struct pipe_scissor_state *ss)
1084 {
1085 struct virgl_context *vctx = virgl_context(ctx);
1086 virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
1087 }
1088
virgl_set_sample_mask(struct pipe_context * ctx,unsigned sample_mask)1089 static void virgl_set_sample_mask(struct pipe_context *ctx,
1090 unsigned sample_mask)
1091 {
1092 struct virgl_context *vctx = virgl_context(ctx);
1093 virgl_encoder_set_sample_mask(vctx, sample_mask);
1094 }
1095
virgl_set_min_samples(struct pipe_context * ctx,unsigned min_samples)1096 static void virgl_set_min_samples(struct pipe_context *ctx,
1097 unsigned min_samples)
1098 {
1099 struct virgl_context *vctx = virgl_context(ctx);
1100 struct virgl_screen *rs = virgl_screen(ctx->screen);
1101
1102 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
1103 return;
1104 virgl_encoder_set_min_samples(vctx, min_samples);
1105 }
1106
virgl_set_clip_state(struct pipe_context * ctx,const struct pipe_clip_state * clip)1107 static void virgl_set_clip_state(struct pipe_context *ctx,
1108 const struct pipe_clip_state *clip)
1109 {
1110 struct virgl_context *vctx = virgl_context(ctx);
1111 virgl_encoder_set_clip_state(vctx, clip);
1112 }
1113
virgl_set_tess_state(struct pipe_context * ctx,const float default_outer_level[4],const float default_inner_level[2])1114 static void virgl_set_tess_state(struct pipe_context *ctx,
1115 const float default_outer_level[4],
1116 const float default_inner_level[2])
1117 {
1118 struct virgl_context *vctx = virgl_context(ctx);
1119 struct virgl_screen *rs = virgl_screen(ctx->screen);
1120
1121 if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
1122 return;
1123 virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
1124 }
1125
virgl_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)1126 static void virgl_resource_copy_region(struct pipe_context *ctx,
1127 struct pipe_resource *dst,
1128 unsigned dst_level,
1129 unsigned dstx, unsigned dsty, unsigned dstz,
1130 struct pipe_resource *src,
1131 unsigned src_level,
1132 const struct pipe_box *src_box)
1133 {
1134 struct virgl_context *vctx = virgl_context(ctx);
1135 struct virgl_resource *dres = virgl_resource(dst);
1136 struct virgl_resource *sres = virgl_resource(src);
1137
1138 if (dres->u.b.target == PIPE_BUFFER)
1139 util_range_add(&dres->u.b, &dres->valid_buffer_range, dstx, dstx + src_box->width);
1140 virgl_resource_dirty(dres, dst_level);
1141
1142 virgl_encode_resource_copy_region(vctx, dres,
1143 dst_level, dstx, dsty, dstz,
1144 sres, src_level,
1145 src_box);
1146 }
1147
1148 static void
virgl_flush_resource(struct pipe_context * pipe,struct pipe_resource * resource)1149 virgl_flush_resource(struct pipe_context *pipe,
1150 struct pipe_resource *resource)
1151 {
1152 }
1153
virgl_blit(struct pipe_context * ctx,const struct pipe_blit_info * blit)1154 static void virgl_blit(struct pipe_context *ctx,
1155 const struct pipe_blit_info *blit)
1156 {
1157 struct virgl_context *vctx = virgl_context(ctx);
1158 struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1159 struct virgl_resource *sres = virgl_resource(blit->src.resource);
1160
1161 assert(ctx->screen->get_param(ctx->screen,
1162 PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) ||
1163 (util_format_is_srgb(blit->dst.resource->format) ==
1164 util_format_is_srgb(blit->dst.format)));
1165
1166 virgl_resource_dirty(dres, blit->dst.level);
1167 virgl_encode_blit(vctx, dres, sres,
1168 blit);
1169 }
1170
virgl_set_hw_atomic_buffers(struct pipe_context * ctx,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers)1171 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1172 unsigned start_slot,
1173 unsigned count,
1174 const struct pipe_shader_buffer *buffers)
1175 {
1176 struct virgl_context *vctx = virgl_context(ctx);
1177
1178 vctx->atomic_buffer_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1179 for (unsigned i = 0; i < count; i++) {
1180 unsigned idx = start_slot + i;
1181 if (buffers && buffers[i].buffer) {
1182 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1183 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1184
1185 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer,
1186 buffers[i].buffer);
1187 vctx->atomic_buffers[idx] = buffers[i];
1188 vctx->atomic_buffer_enabled_mask |= 1 << idx;
1189 } else {
1190 pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, NULL);
1191 }
1192 }
1193
1194 virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1195 }
1196
virgl_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1197 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1198 enum pipe_shader_type shader,
1199 unsigned start_slot, unsigned count,
1200 const struct pipe_shader_buffer *buffers,
1201 unsigned writable_bitmask)
1202 {
1203 struct virgl_context *vctx = virgl_context(ctx);
1204 struct virgl_screen *rs = virgl_screen(ctx->screen);
1205 struct virgl_shader_binding_state *binding =
1206 &vctx->shader_bindings[shader];
1207
1208 binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1209 for (unsigned i = 0; i < count; i++) {
1210 unsigned idx = start_slot + i;
1211 if (buffers && buffers[i].buffer) {
1212 struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1213 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1214
1215 pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
1216 binding->ssbos[idx] = buffers[i];
1217 binding->ssbo_enabled_mask |= 1 << idx;
1218 } else {
1219 pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
1220 }
1221 }
1222
1223 uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1224 rs->caps.caps.v2.max_shader_buffer_frag_compute :
1225 rs->caps.caps.v2.max_shader_buffer_other_stages;
1226 if (!max_shader_buffer)
1227 return;
1228 virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1229 }
1230
virgl_create_fence_fd(struct pipe_context * ctx,struct pipe_fence_handle ** fence,int fd,enum pipe_fd_type type)1231 static void virgl_create_fence_fd(struct pipe_context *ctx,
1232 struct pipe_fence_handle **fence,
1233 int fd,
1234 enum pipe_fd_type type)
1235 {
1236 assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1237 struct virgl_screen *rs = virgl_screen(ctx->screen);
1238
1239 if (rs->vws->cs_create_fence)
1240 *fence = rs->vws->cs_create_fence(rs->vws, fd);
1241 }
1242
virgl_fence_server_sync(struct pipe_context * ctx,struct pipe_fence_handle * fence)1243 static void virgl_fence_server_sync(struct pipe_context *ctx,
1244 struct pipe_fence_handle *fence)
1245 {
1246 struct virgl_context *vctx = virgl_context(ctx);
1247 struct virgl_screen *rs = virgl_screen(ctx->screen);
1248
1249 if (rs->vws->fence_server_sync)
1250 rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1251 }
1252
virgl_set_shader_images(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_image_view * images)1253 static void virgl_set_shader_images(struct pipe_context *ctx,
1254 enum pipe_shader_type shader,
1255 unsigned start_slot, unsigned count,
1256 const struct pipe_image_view *images)
1257 {
1258 struct virgl_context *vctx = virgl_context(ctx);
1259 struct virgl_screen *rs = virgl_screen(ctx->screen);
1260 struct virgl_shader_binding_state *binding =
1261 &vctx->shader_bindings[shader];
1262
1263 binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1264 for (unsigned i = 0; i < count; i++) {
1265 unsigned idx = start_slot + i;
1266 if (images && images[i].resource) {
1267 struct virgl_resource *res = virgl_resource(images[i].resource);
1268 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
1269
1270 pipe_resource_reference(&binding->images[idx].resource,
1271 images[i].resource);
1272 binding->images[idx] = images[i];
1273 binding->image_enabled_mask |= 1 << idx;
1274 } else {
1275 pipe_resource_reference(&binding->images[idx].resource, NULL);
1276 }
1277 }
1278
1279 uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1280 rs->caps.caps.v2.max_shader_image_frag_compute :
1281 rs->caps.caps.v2.max_shader_image_other_stages;
1282 if (!max_shader_images)
1283 return;
1284 virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1285 }
1286
virgl_memory_barrier(struct pipe_context * ctx,unsigned flags)1287 static void virgl_memory_barrier(struct pipe_context *ctx,
1288 unsigned flags)
1289 {
1290 struct virgl_context *vctx = virgl_context(ctx);
1291 struct virgl_screen *rs = virgl_screen(ctx->screen);
1292
1293 if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1294 return;
1295 virgl_encode_memory_barrier(vctx, flags);
1296 }
1297
virgl_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * state)1298 static void *virgl_create_compute_state(struct pipe_context *ctx,
1299 const struct pipe_compute_state *state)
1300 {
1301 struct virgl_context *vctx = virgl_context(ctx);
1302 uint32_t handle;
1303 const struct tgsi_token *new_tokens = state->prog;
1304 struct pipe_stream_output_info so_info = {};
1305 int ret;
1306
1307 handle = virgl_object_assign_handle();
1308 ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1309 &so_info,
1310 state->req_local_mem,
1311 new_tokens);
1312 if (ret) {
1313 return NULL;
1314 }
1315
1316 return (void *)(unsigned long)handle;
1317 }
1318
virgl_bind_compute_state(struct pipe_context * ctx,void * state)1319 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1320 {
1321 uint32_t handle = (unsigned long)state;
1322 struct virgl_context *vctx = virgl_context(ctx);
1323
1324 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1325 }
1326
virgl_delete_compute_state(struct pipe_context * ctx,void * state)1327 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1328 {
1329 uint32_t handle = (unsigned long)state;
1330 struct virgl_context *vctx = virgl_context(ctx);
1331
1332 virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1333 }
1334
virgl_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)1335 static void virgl_launch_grid(struct pipe_context *ctx,
1336 const struct pipe_grid_info *info)
1337 {
1338 struct virgl_context *vctx = virgl_context(ctx);
1339
1340 if (!vctx->num_compute)
1341 virgl_reemit_compute_resources(vctx);
1342 vctx->num_compute++;
1343
1344 virgl_encode_launch_grid(vctx, info);
1345 }
1346
1347 static void
virgl_release_shader_binding(struct virgl_context * vctx,enum pipe_shader_type shader_type)1348 virgl_release_shader_binding(struct virgl_context *vctx,
1349 enum pipe_shader_type shader_type)
1350 {
1351 struct virgl_shader_binding_state *binding =
1352 &vctx->shader_bindings[shader_type];
1353
1354 while (binding->view_enabled_mask) {
1355 int i = u_bit_scan(&binding->view_enabled_mask);
1356 pipe_sampler_view_reference(
1357 (struct pipe_sampler_view **)&binding->views[i], NULL);
1358 }
1359
1360 while (binding->ubo_enabled_mask) {
1361 int i = u_bit_scan(&binding->ubo_enabled_mask);
1362 pipe_resource_reference(&binding->ubos[i].buffer, NULL);
1363 }
1364
1365 while (binding->ssbo_enabled_mask) {
1366 int i = u_bit_scan(&binding->ssbo_enabled_mask);
1367 pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
1368 }
1369
1370 while (binding->image_enabled_mask) {
1371 int i = u_bit_scan(&binding->image_enabled_mask);
1372 pipe_resource_reference(&binding->images[i].resource, NULL);
1373 }
1374 }
1375
1376 static void
virgl_context_destroy(struct pipe_context * ctx)1377 virgl_context_destroy( struct pipe_context *ctx )
1378 {
1379 struct virgl_context *vctx = virgl_context(ctx);
1380 struct virgl_screen *rs = virgl_screen(ctx->screen);
1381 enum pipe_shader_type shader_type;
1382
1383 vctx->framebuffer.zsbuf = NULL;
1384 vctx->framebuffer.nr_cbufs = 0;
1385 virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1386 virgl_flush_eq(vctx, vctx, NULL);
1387
1388 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
1389 virgl_release_shader_binding(vctx, shader_type);
1390
1391 while (vctx->atomic_buffer_enabled_mask) {
1392 int i = u_bit_scan(&vctx->atomic_buffer_enabled_mask);
1393 pipe_resource_reference(&vctx->atomic_buffers[i].buffer, NULL);
1394 }
1395
1396 rs->vws->cmd_buf_destroy(vctx->cbuf);
1397 if (vctx->uploader)
1398 u_upload_destroy(vctx->uploader);
1399 if (vctx->supports_staging)
1400 virgl_staging_destroy(&vctx->staging);
1401 util_primconvert_destroy(vctx->primconvert);
1402 virgl_transfer_queue_fini(&vctx->queue);
1403
1404 slab_destroy_child(&vctx->transfer_pool);
1405 FREE(vctx);
1406 }
1407
virgl_get_sample_position(struct pipe_context * ctx,unsigned sample_count,unsigned index,float * out_value)1408 static void virgl_get_sample_position(struct pipe_context *ctx,
1409 unsigned sample_count,
1410 unsigned index,
1411 float *out_value)
1412 {
1413 struct virgl_context *vctx = virgl_context(ctx);
1414 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1415
1416 if (sample_count > vs->caps.caps.v1.max_samples) {
1417 debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1418 sample_count, vs->caps.caps.v1.max_samples);
1419 return;
1420 }
1421
1422 /* The following is basically copied from dri/i965gen6_get_sample_position
1423 * The only addition is that we hold the msaa positions for all sample
1424 * counts in a flat array. */
1425 uint32_t bits = 0;
1426 if (sample_count == 1) {
1427 out_value[0] = out_value[1] = 0.5f;
1428 return;
1429 } else if (sample_count == 2) {
1430 bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1431 } else if (sample_count <= 4) {
1432 bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1433 } else if (sample_count <= 8) {
1434 bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1435 } else if (sample_count <= 16) {
1436 bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1437 }
1438 out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1439 out_value[1] = (bits & 0xf) / 16.0f;
1440
1441 if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1442 debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1443 index, sample_count, out_value[0], out_value[1]);
1444 }
1445
virgl_send_tweaks(struct virgl_context * vctx,struct virgl_screen * rs)1446 static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs)
1447 {
1448 if (rs->tweak_gles_emulate_bgra)
1449 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1);
1450
1451 if (rs->tweak_gles_apply_bgra_dest_swizzle)
1452 virgl_encode_tweak(vctx, virgl_tweak_gles_brga_apply_dest_swizzle, 1);
1453
1454 if (rs->tweak_gles_tf3_value > 0)
1455 virgl_encode_tweak(vctx, virgl_tweak_gles_tf3_samples_passes_multiplier,
1456 rs->tweak_gles_tf3_value);
1457 }
1458
virgl_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)1459 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1460 void *priv,
1461 unsigned flags)
1462 {
1463 struct virgl_context *vctx;
1464 struct virgl_screen *rs = virgl_screen(pscreen);
1465 vctx = CALLOC_STRUCT(virgl_context);
1466 const char *host_debug_flagstring;
1467
1468 vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS);
1469 if (!vctx->cbuf) {
1470 FREE(vctx);
1471 return NULL;
1472 }
1473
1474 vctx->base.destroy = virgl_context_destroy;
1475 vctx->base.create_surface = virgl_create_surface;
1476 vctx->base.surface_destroy = virgl_surface_destroy;
1477 vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1478 vctx->base.create_blend_state = virgl_create_blend_state;
1479 vctx->base.bind_blend_state = virgl_bind_blend_state;
1480 vctx->base.delete_blend_state = virgl_delete_blend_state;
1481 vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1482 vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1483 vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1484 vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1485 vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1486 vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1487
1488 vctx->base.set_viewport_states = virgl_set_viewport_states;
1489 vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1490 vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1491 vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1492 vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1493 vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1494
1495 vctx->base.set_tess_state = virgl_set_tess_state;
1496 vctx->base.create_vs_state = virgl_create_vs_state;
1497 vctx->base.create_tcs_state = virgl_create_tcs_state;
1498 vctx->base.create_tes_state = virgl_create_tes_state;
1499 vctx->base.create_gs_state = virgl_create_gs_state;
1500 vctx->base.create_fs_state = virgl_create_fs_state;
1501
1502 vctx->base.bind_vs_state = virgl_bind_vs_state;
1503 vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1504 vctx->base.bind_tes_state = virgl_bind_tes_state;
1505 vctx->base.bind_gs_state = virgl_bind_gs_state;
1506 vctx->base.bind_fs_state = virgl_bind_fs_state;
1507
1508 vctx->base.delete_vs_state = virgl_delete_vs_state;
1509 vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1510 vctx->base.delete_tes_state = virgl_delete_tes_state;
1511 vctx->base.delete_gs_state = virgl_delete_gs_state;
1512 vctx->base.delete_fs_state = virgl_delete_fs_state;
1513
1514 vctx->base.create_compute_state = virgl_create_compute_state;
1515 vctx->base.bind_compute_state = virgl_bind_compute_state;
1516 vctx->base.delete_compute_state = virgl_delete_compute_state;
1517 vctx->base.launch_grid = virgl_launch_grid;
1518
1519 vctx->base.clear = virgl_clear;
1520 vctx->base.clear_texture = virgl_clear_texture;
1521 vctx->base.draw_vbo = virgl_draw_vbo;
1522 vctx->base.flush = virgl_flush_from_st;
1523 vctx->base.screen = pscreen;
1524 vctx->base.create_sampler_view = virgl_create_sampler_view;
1525 vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1526 vctx->base.set_sampler_views = virgl_set_sampler_views;
1527 vctx->base.texture_barrier = virgl_texture_barrier;
1528
1529 vctx->base.create_sampler_state = virgl_create_sampler_state;
1530 vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1531 vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1532
1533 vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1534 vctx->base.set_scissor_states = virgl_set_scissor_states;
1535 vctx->base.set_sample_mask = virgl_set_sample_mask;
1536 vctx->base.set_min_samples = virgl_set_min_samples;
1537 vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1538 vctx->base.set_clip_state = virgl_set_clip_state;
1539
1540 vctx->base.set_blend_color = virgl_set_blend_color;
1541
1542 vctx->base.get_sample_position = virgl_get_sample_position;
1543
1544 vctx->base.resource_copy_region = virgl_resource_copy_region;
1545 vctx->base.flush_resource = virgl_flush_resource;
1546 vctx->base.blit = virgl_blit;
1547 vctx->base.create_fence_fd = virgl_create_fence_fd;
1548 vctx->base.fence_server_sync = virgl_fence_server_sync;
1549
1550 vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1551 vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1552 vctx->base.set_shader_images = virgl_set_shader_images;
1553 vctx->base.memory_barrier = virgl_memory_barrier;
1554
1555 virgl_init_context_resource_functions(&vctx->base);
1556 virgl_init_query_functions(vctx);
1557 virgl_init_so_functions(vctx);
1558
1559 slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1560 virgl_transfer_queue_init(&vctx->queue, vctx);
1561 vctx->encoded_transfers = (rs->vws->supports_encoded_transfers &&
1562 (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER));
1563
1564 /* Reserve some space for transfers. */
1565 if (vctx->encoded_transfers)
1566 vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1567
1568 vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1569 vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1570 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1571 if (!vctx->uploader)
1572 goto fail;
1573 vctx->base.stream_uploader = vctx->uploader;
1574 vctx->base.const_uploader = vctx->uploader;
1575
1576 /* We use a special staging buffer as the source of copy transfers. */
1577 if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) &&
1578 vctx->encoded_transfers) {
1579 virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024);
1580 vctx->supports_staging = true;
1581 }
1582
1583 vctx->hw_sub_ctx_id = rs->sub_ctx_id++;
1584 virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1585
1586 virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1587
1588 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1589 host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1590 if (host_debug_flagstring)
1591 virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1592 }
1593
1594 if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT)
1595 virgl_send_tweaks(vctx, rs);
1596
1597 return &vctx->base;
1598 fail:
1599 virgl_context_destroy(&vctx->base);
1600 return NULL;
1601 }
1602