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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #ifndef FD6_CONTEXT_H_
29 #define FD6_CONTEXT_H_
30 
31 #include "util/u_upload_mgr.h"
32 
33 #include "freedreno_context.h"
34 #include "freedreno_resource.h"
35 
36 #include "ir3/ir3_shader.h"
37 
38 #include "a6xx.xml.h"
39 
40 struct fd6_lrz_state {
41 	bool enable : 1;
42 	bool write  : 1;
43 	bool test   : 1;
44 	enum fd_lrz_direction direction : 2;
45 
46 	/* this comes from the fs program state, rather than zsa: */
47 	enum a6xx_ztest_mode z_mode : 2;
48 };
49 
50 struct fd6_context {
51 	struct fd_context base;
52 
53 	/* Two buffers related to hw binning / visibility stream (VSC).
54 	 * Compared to previous generations
55 	 *   (1) we cannot specify individual buffers per VSC, instead
56 	 *       just a pitch and base address
57 	 *   (2) there is a second smaller buffer.. we also stash
58 	 *       VSC_BIN_SIZE at end of 2nd buffer.
59 	 */
60 	struct fd_bo *vsc_draw_strm, *vsc_prim_strm;
61 
62 	unsigned vsc_draw_strm_pitch, vsc_prim_strm_pitch;
63 
64 	/* The 'control' mem BO is used for various housekeeping
65 	 * functions.  See 'struct fd6_control'
66 	 */
67 	struct fd_bo *control_mem;
68 	uint32_t seqno;
69 
70 	struct u_upload_mgr *border_color_uploader;
71 	struct pipe_resource *border_color_buf;
72 
73 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
74 	bool vsaturate, fsaturate;
75 
76 	/* bitmask of sampler which needs coords clamped for vertex
77 	 * shader:
78 	 */
79 	uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
80 
81 	/* bitmask of sampler which needs coords clamped for frag
82 	 * shader:
83 	 */
84 	uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
85 
86 	/* some state changes require a different shader variant.  Keep
87 	 * track of this so we know when we need to re-emit shader state
88 	 * due to variant change.  See fixup_shader_state()
89 	 */
90 	struct ir3_shader_key last_key;
91 
92 	/* Is there current VS driver-param state set? */
93 	bool has_dp_state;
94 
95 	/* number of active samples-passed queries: */
96 	int samples_passed_queries;
97 
98 	/* maps per-shader-stage state plus variant key to hw
99 	 * program stateobj:
100 	 */
101 	struct ir3_cache *shader_cache;
102 
103 	/* cached stateobjs to avoid hashtable lookup when not dirty: */
104 	const struct fd6_program_state *prog;
105 
106 	uint16_t tex_seqno;
107 	struct hash_table *tex_cache;
108 
109 	struct {
110 		/* previous binning/draw lrz state, which is a function of multiple
111 		 * gallium stateobjs, but doesn't necessarily change as frequently:
112 		 */
113 		struct fd6_lrz_state lrz[2];
114 	} last;
115 };
116 
117 static inline struct fd6_context *
fd6_context(struct fd_context * ctx)118 fd6_context(struct fd_context *ctx)
119 {
120 	return (struct fd6_context *)ctx;
121 }
122 
123 struct pipe_context *
124 fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
125 
126 
127 /* This struct defines the layout of the fd6_context::control buffer: */
128 struct fd6_control {
129 	uint32_t seqno;          /* seqno for async CP_EVENT_WRITE, etc */
130 	uint32_t _pad0;
131 	volatile uint32_t vsc_overflow;
132 	uint32_t _pad1[5];
133 
134 	/* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
135 	struct {
136 		uint32_t offset;
137 		uint32_t pad[7];
138 	} flush_base[4];
139 };
140 
141 #define control_ptr(fd6_ctx, member)  \
142 	(fd6_ctx)->control_mem, offsetof(struct fd6_control, member), 0, 0
143 
144 
145 static inline void
emit_marker6(struct fd_ringbuffer * ring,int scratch_idx)146 emit_marker6(struct fd_ringbuffer *ring, int scratch_idx)
147 {
148 	extern unsigned marker_cnt;
149 	unsigned reg = REG_A6XX_CP_SCRATCH_REG(scratch_idx);
150 #ifdef DEBUG
151 #  define __EMIT_MARKER 1
152 #else
153 #  define __EMIT_MARKER 0
154 #endif
155 	if (__EMIT_MARKER) {
156 		OUT_WFI5(ring);
157 		OUT_PKT4(ring, reg, 1);
158 		OUT_RING(ring, ++marker_cnt);
159 	}
160 }
161 
162 struct fd6_vertex_stateobj {
163 	struct fd_vertex_stateobj base;
164 	struct fd_ringbuffer *stateobj;
165 };
166 
167 static inline struct fd6_vertex_stateobj *
fd6_vertex_stateobj(void * p)168 fd6_vertex_stateobj(void *p)
169 {
170 	return (struct fd6_vertex_stateobj *) p;
171 }
172 
173 
174 #endif /* FD6_CONTEXT_H_ */
175