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Searched defs:vshader (Results 1 – 9 of 9) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run()
238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
Ddraw_pt_fetch_shade_pipeline_llvm.c642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp172 const GlslSource * vshader, in makeGraphicsPipeline()
1089 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() local
1274 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest() local
1476 const GlslSource *vshader = &context.getSourceCollection().get(vert); in allStages() local
1724 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeVertexFrameBufferTest() local
1892 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeFragmentFrameBufferTest() local
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c89 struct vmw_svga_winsys_shader *vshader; member
582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3110 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3264 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3406 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3565 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2642 IDirect3DVertexShader9 *vshader = nullptr; in loadExecutable() local