/external/swiftshader/tests/VulkanWrapper/ |
D | Swapchain.cpp | 79 void Swapchain::queuePresent(vk::Queue queue, uint32_t imageIndex, vk::Semaphore waitSemaphore) in queuePresent()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpu.h | 112 void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {} in waitSemaphore() function
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/external/skqp/src/gpu/mock/ |
D | GrMockGpu.h | 45 void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {} in waitSemaphore() function
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/external/skia/src/gpu/mtl/ |
D | GrMtlGpu.mm | 1494 void GrMtlGpu::waitSemaphore(GrSemaphore* semaphore) { function
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/external/skia/src/gpu/mock/ |
D | GrMockGpu.h | 44 void waitSemaphore(GrSemaphore* semaphore) override {} in waitSemaphore() function
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | SyncVk.cpp | 351 DeviceScoped<Semaphore> waitSemaphore(device); in serverWait() local
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D | ContextVk.cpp | 2163 vk::Semaphore waitSemaphore = mCurrentWindowSurface->getAcquireImageSemaphore(); in submitFrame() local
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/external/skia/src/gpu/dawn/ |
D | GrDawnGpu.cpp | 827 void GrDawnGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrDawnGpu
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/external/skia/src/gpu/d3d/ |
D | GrD3DGpu.cpp | 1520 void GrD3DGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrD3DGpu
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/external/skqp/src/gpu/vk/ |
D | GrVkGpu.cpp | 2360 void GrVkGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) { in waitSemaphore() function in GrVkGpu
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/external/skia/src/gpu/vk/ |
D | GrVkGpu.cpp | 2563 void GrVkGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrVkGpu
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 4160 const VkSemaphore* waitSemaphore, in copyBufferToImage()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 4035 void GrGLGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrGLGpu
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 4284 void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) { in waitSemaphore() function in GrGLGpu
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/external/angle/src/libANGLE/ |
D | Context.cpp | 8513 void Context::waitSemaphore(SemaphoreID semaphoreHandle, in waitSemaphore() function in gl::Context
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