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Searched defs:waitSemaphore (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/tests/VulkanWrapper/
DSwapchain.cpp79 void Swapchain::queuePresent(vk::Queue queue, uint32_t imageIndex, vk::Semaphore waitSemaphore) in queuePresent()
/external/skqp/src/gpu/mtl/
DGrMtlGpu.h112 void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {} in waitSemaphore() function
/external/skqp/src/gpu/mock/
DGrMockGpu.h45 void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {} in waitSemaphore() function
/external/skia/src/gpu/mtl/
DGrMtlGpu.mm1494 void GrMtlGpu::waitSemaphore(GrSemaphore* semaphore) { function
/external/skia/src/gpu/mock/
DGrMockGpu.h44 void waitSemaphore(GrSemaphore* semaphore) override {} in waitSemaphore() function
/external/angle/src/libANGLE/renderer/vulkan/
DSyncVk.cpp351 DeviceScoped<Semaphore> waitSemaphore(device); in serverWait() local
DContextVk.cpp2163 vk::Semaphore waitSemaphore = mCurrentWindowSurface->getAcquireImageSemaphore(); in submitFrame() local
/external/skia/src/gpu/dawn/
DGrDawnGpu.cpp827 void GrDawnGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrDawnGpu
/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp1520 void GrD3DGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrD3DGpu
/external/skqp/src/gpu/vk/
DGrVkGpu.cpp2360 void GrVkGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) { in waitSemaphore() function in GrVkGpu
/external/skia/src/gpu/vk/
DGrVkGpu.cpp2563 void GrVkGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrVkGpu
/external/deqp/external/vulkancts/framework/vulkan/
DvkImageUtil.cpp4160 const VkSemaphore* waitSemaphore, in copyBufferToImage()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp4035 void GrGLGpu::waitSemaphore(GrSemaphore* semaphore) { in waitSemaphore() function in GrGLGpu
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp4284 void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) { in waitSemaphore() function in GrGLGpu
/external/angle/src/libANGLE/
DContext.cpp8513 void Context::waitSemaphore(SemaphoreID semaphoreHandle, in waitSemaphore() function in gl::Context