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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "../dispatcher/InputDispatcher.h"
18 
19 #include <android-base/stringprintf.h>
20 #include <android-base/thread_annotations.h>
21 #include <binder/Binder.h>
22 #include <gtest/gtest.h>
23 #include <input/Input.h>
24 #include <linux/input.h>
25 
26 #include <cinttypes>
27 #include <thread>
28 #include <unordered_set>
29 #include <vector>
30 
31 using android::base::StringPrintf;
32 using android::os::InputEventInjectionResult;
33 using android::os::InputEventInjectionSync;
34 using android::os::TouchOcclusionMode;
35 using namespace android::flag_operators;
36 
37 namespace android::inputdispatcher {
38 
39 // An arbitrary time value.
40 static const nsecs_t ARBITRARY_TIME = 1234;
41 
42 // An arbitrary device id.
43 static const int32_t DEVICE_ID = 1;
44 
45 // An arbitrary display id.
46 static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
47 
48 // An arbitrary injector pid / uid pair that has permission to inject events.
49 static const int32_t INJECTOR_PID = 999;
50 static const int32_t INJECTOR_UID = 1001;
51 
52 // An arbitrary pid of the gesture monitor window
53 static constexpr int32_t MONITOR_PID = 2001;
54 
55 struct PointF {
56     float x;
57     float y;
58 };
59 
60 /**
61  * Return a DOWN key event with KEYCODE_A.
62  */
getTestKeyEvent()63 static KeyEvent getTestKeyEvent() {
64     KeyEvent event;
65 
66     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
67                      INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
68                      ARBITRARY_TIME, ARBITRARY_TIME);
69     return event;
70 }
71 
72 // --- FakeInputDispatcherPolicy ---
73 
74 class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
75     InputDispatcherConfiguration mConfig;
76 
77 protected:
~FakeInputDispatcherPolicy()78     virtual ~FakeInputDispatcherPolicy() {}
79 
80 public:
FakeInputDispatcherPolicy()81     FakeInputDispatcherPolicy() {}
82 
assertFilterInputEventWasCalled(const NotifyKeyArgs & args)83     void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
84         assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action,
85                                         args.displayId);
86     }
87 
assertFilterInputEventWasCalled(const NotifyMotionArgs & args)88     void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) {
89         assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action,
90                                         args.displayId);
91     }
92 
assertFilterInputEventWasNotCalled()93     void assertFilterInputEventWasNotCalled() {
94         std::scoped_lock lock(mLock);
95         ASSERT_EQ(nullptr, mFilteredEvent);
96     }
97 
assertNotifyConfigurationChangedWasCalled(nsecs_t when)98     void assertNotifyConfigurationChangedWasCalled(nsecs_t when) {
99         std::scoped_lock lock(mLock);
100         ASSERT_TRUE(mConfigurationChangedTime)
101                 << "Timed out waiting for configuration changed call";
102         ASSERT_EQ(*mConfigurationChangedTime, when);
103         mConfigurationChangedTime = std::nullopt;
104     }
105 
assertNotifySwitchWasCalled(const NotifySwitchArgs & args)106     void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) {
107         std::scoped_lock lock(mLock);
108         ASSERT_TRUE(mLastNotifySwitch);
109         // We do not check id because it is not exposed to the policy
110         EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime);
111         EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags);
112         EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues);
113         EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask);
114         mLastNotifySwitch = std::nullopt;
115     }
116 
assertOnPointerDownEquals(const sp<IBinder> & touchedToken)117     void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) {
118         std::scoped_lock lock(mLock);
119         ASSERT_EQ(touchedToken, mOnPointerDownToken);
120         mOnPointerDownToken.clear();
121     }
122 
assertOnPointerDownWasNotCalled()123     void assertOnPointerDownWasNotCalled() {
124         std::scoped_lock lock(mLock);
125         ASSERT_TRUE(mOnPointerDownToken == nullptr)
126                 << "Expected onPointerDownOutsideFocus to not have been called";
127     }
128 
129     // This function must be called soon after the expected ANR timer starts,
130     // because we are also checking how much time has passed.
assertNotifyNoFocusedWindowAnrWasCalled(std::chrono::nanoseconds timeout,const std::shared_ptr<InputApplicationHandle> & expectedApplication)131     void assertNotifyNoFocusedWindowAnrWasCalled(
132             std::chrono::nanoseconds timeout,
133             const std::shared_ptr<InputApplicationHandle>& expectedApplication) {
134         std::shared_ptr<InputApplicationHandle> application;
135         { // acquire lock
136             std::unique_lock lock(mLock);
137             android::base::ScopedLockAssertion assumeLocked(mLock);
138             ASSERT_NO_FATAL_FAILURE(
139                     application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock));
140         } // release lock
141         ASSERT_EQ(expectedApplication, application);
142     }
143 
assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout,const sp<IBinder> & expectedConnectionToken)144     void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout,
145                                                  const sp<IBinder>& expectedConnectionToken) {
146         sp<IBinder> connectionToken = getUnresponsiveWindowToken(timeout);
147         ASSERT_EQ(expectedConnectionToken, connectionToken);
148     }
149 
assertNotifyWindowResponsiveWasCalled(const sp<IBinder> & expectedConnectionToken)150     void assertNotifyWindowResponsiveWasCalled(const sp<IBinder>& expectedConnectionToken) {
151         sp<IBinder> connectionToken = getResponsiveWindowToken();
152         ASSERT_EQ(expectedConnectionToken, connectionToken);
153     }
154 
assertNotifyMonitorUnresponsiveWasCalled(std::chrono::nanoseconds timeout)155     void assertNotifyMonitorUnresponsiveWasCalled(std::chrono::nanoseconds timeout) {
156         int32_t pid = getUnresponsiveMonitorPid(timeout);
157         ASSERT_EQ(MONITOR_PID, pid);
158     }
159 
assertNotifyMonitorResponsiveWasCalled()160     void assertNotifyMonitorResponsiveWasCalled() {
161         int32_t pid = getResponsiveMonitorPid();
162         ASSERT_EQ(MONITOR_PID, pid);
163     }
164 
getUnresponsiveWindowToken(std::chrono::nanoseconds timeout)165     sp<IBinder> getUnresponsiveWindowToken(std::chrono::nanoseconds timeout) {
166         std::unique_lock lock(mLock);
167         android::base::ScopedLockAssertion assumeLocked(mLock);
168         return getAnrTokenLockedInterruptible(timeout, mAnrWindowTokens, lock);
169     }
170 
getResponsiveWindowToken()171     sp<IBinder> getResponsiveWindowToken() {
172         std::unique_lock lock(mLock);
173         android::base::ScopedLockAssertion assumeLocked(mLock);
174         return getAnrTokenLockedInterruptible(0s, mResponsiveWindowTokens, lock);
175     }
176 
getUnresponsiveMonitorPid(std::chrono::nanoseconds timeout)177     int32_t getUnresponsiveMonitorPid(std::chrono::nanoseconds timeout) {
178         std::unique_lock lock(mLock);
179         android::base::ScopedLockAssertion assumeLocked(mLock);
180         return getAnrTokenLockedInterruptible(timeout, mAnrMonitorPids, lock);
181     }
182 
getResponsiveMonitorPid()183     int32_t getResponsiveMonitorPid() {
184         std::unique_lock lock(mLock);
185         android::base::ScopedLockAssertion assumeLocked(mLock);
186         return getAnrTokenLockedInterruptible(0s, mResponsiveMonitorPids, lock);
187     }
188 
189     // All three ANR-related callbacks behave the same way, so we use this generic function to wait
190     // for a specific container to become non-empty. When the container is non-empty, return the
191     // first entry from the container and erase it.
192     template <class T>
getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout,std::queue<T> & storage,std::unique_lock<std::mutex> & lock)193     T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage,
194                                      std::unique_lock<std::mutex>& lock) REQUIRES(mLock) {
195         const std::chrono::time_point start = std::chrono::steady_clock::now();
196         std::chrono::duration timeToWait = timeout + 100ms; // provide some slack
197 
198         // If there is an ANR, Dispatcher won't be idle because there are still events
199         // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle
200         // before checking if ANR was called.
201         // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need
202         // to provide it some time to act. 100ms seems reasonable.
203         mNotifyAnr.wait_for(lock, timeToWait,
204                             [&storage]() REQUIRES(mLock) { return !storage.empty(); });
205         const std::chrono::duration waited = std::chrono::steady_clock::now() - start;
206         if (storage.empty()) {
207             ADD_FAILURE() << "Did not receive the ANR callback";
208             return {};
209         }
210         // Ensure that the ANR didn't get raised too early. We can't be too strict here because
211         // the dispatcher started counting before this function was called
212         if (std::chrono::abs(timeout - waited) > 100ms) {
213             ADD_FAILURE() << "ANR was raised too early or too late. Expected "
214                           << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count()
215                           << "ms, but waited "
216                           << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count()
217                           << "ms instead";
218         }
219         T token = storage.front();
220         storage.pop();
221         return token;
222     }
223 
assertNotifyAnrWasNotCalled()224     void assertNotifyAnrWasNotCalled() {
225         std::scoped_lock lock(mLock);
226         ASSERT_TRUE(mAnrApplications.empty());
227         ASSERT_TRUE(mAnrWindowTokens.empty());
228         ASSERT_TRUE(mAnrMonitorPids.empty());
229         ASSERT_TRUE(mResponsiveWindowTokens.empty())
230                 << "ANR was not called, but please also consume the 'connection is responsive' "
231                    "signal";
232         ASSERT_TRUE(mResponsiveMonitorPids.empty())
233                 << "Monitor ANR was not called, but please also consume the 'monitor is responsive'"
234                    " signal";
235     }
236 
setKeyRepeatConfiguration(nsecs_t timeout,nsecs_t delay)237     void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) {
238         mConfig.keyRepeatTimeout = timeout;
239         mConfig.keyRepeatDelay = delay;
240     }
241 
waitForSetPointerCapture(bool enabled)242     void waitForSetPointerCapture(bool enabled) {
243         std::unique_lock lock(mLock);
244         base::ScopedLockAssertion assumeLocked(mLock);
245 
246         if (!mPointerCaptureChangedCondition.wait_for(lock, 100ms,
247                                                       [this, enabled]() REQUIRES(mLock) {
248                                                           return mPointerCaptureEnabled &&
249                                                                   *mPointerCaptureEnabled ==
250                                                                   enabled;
251                                                       })) {
252             FAIL() << "Timed out waiting for setPointerCapture(" << enabled << ") to be called.";
253         }
254         mPointerCaptureEnabled.reset();
255     }
256 
assertSetPointerCaptureNotCalled()257     void assertSetPointerCaptureNotCalled() {
258         std::unique_lock lock(mLock);
259         base::ScopedLockAssertion assumeLocked(mLock);
260 
261         if (mPointerCaptureChangedCondition.wait_for(lock, 100ms) != std::cv_status::timeout) {
262             FAIL() << "Expected setPointerCapture(enabled) to not be called, but was called. "
263                       "enabled = "
264                    << *mPointerCaptureEnabled;
265         }
266         mPointerCaptureEnabled.reset();
267     }
268 
assertDropTargetEquals(const sp<IBinder> & targetToken)269     void assertDropTargetEquals(const sp<IBinder>& targetToken) {
270         std::scoped_lock lock(mLock);
271         ASSERT_TRUE(mNotifyDropWindowWasCalled);
272         ASSERT_EQ(targetToken, mDropTargetWindowToken);
273         mNotifyDropWindowWasCalled = false;
274     }
275 
276 private:
277     std::mutex mLock;
278     std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock);
279     std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock);
280     sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock);
281     std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock);
282 
283     std::condition_variable mPointerCaptureChangedCondition;
284     std::optional<bool> mPointerCaptureEnabled GUARDED_BY(mLock);
285 
286     // ANR handling
287     std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock);
288     std::queue<sp<IBinder>> mAnrWindowTokens GUARDED_BY(mLock);
289     std::queue<sp<IBinder>> mResponsiveWindowTokens GUARDED_BY(mLock);
290     std::queue<int32_t> mAnrMonitorPids GUARDED_BY(mLock);
291     std::queue<int32_t> mResponsiveMonitorPids GUARDED_BY(mLock);
292     std::condition_variable mNotifyAnr;
293 
294     sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock);
295     bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false;
296 
notifyConfigurationChanged(nsecs_t when)297     void notifyConfigurationChanged(nsecs_t when) override {
298         std::scoped_lock lock(mLock);
299         mConfigurationChangedTime = when;
300     }
301 
notifyWindowUnresponsive(const sp<IBinder> & connectionToken,const std::string &)302     void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, const std::string&) override {
303         std::scoped_lock lock(mLock);
304         mAnrWindowTokens.push(connectionToken);
305         mNotifyAnr.notify_all();
306     }
307 
notifyMonitorUnresponsive(int32_t pid,const std::string &)308     void notifyMonitorUnresponsive(int32_t pid, const std::string&) override {
309         std::scoped_lock lock(mLock);
310         mAnrMonitorPids.push(pid);
311         mNotifyAnr.notify_all();
312     }
313 
notifyWindowResponsive(const sp<IBinder> & connectionToken)314     void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {
315         std::scoped_lock lock(mLock);
316         mResponsiveWindowTokens.push(connectionToken);
317         mNotifyAnr.notify_all();
318     }
319 
notifyMonitorResponsive(int32_t pid)320     void notifyMonitorResponsive(int32_t pid) override {
321         std::scoped_lock lock(mLock);
322         mResponsiveMonitorPids.push(pid);
323         mNotifyAnr.notify_all();
324     }
325 
notifyNoFocusedWindowAnr(const std::shared_ptr<InputApplicationHandle> & applicationHandle)326     void notifyNoFocusedWindowAnr(
327             const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
328         std::scoped_lock lock(mLock);
329         mAnrApplications.push(applicationHandle);
330         mNotifyAnr.notify_all();
331     }
332 
notifyInputChannelBroken(const sp<IBinder> &)333     void notifyInputChannelBroken(const sp<IBinder>&) override {}
334 
notifyFocusChanged(const sp<IBinder> &,const sp<IBinder> &)335     void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
336 
notifyUntrustedTouch(const std::string & obscuringPackage)337     void notifyUntrustedTouch(const std::string& obscuringPackage) override {}
notifySensorEvent(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy,nsecs_t timestamp,const std::vector<float> & values)338     void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
339                            InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
340                            const std::vector<float>& values) override {}
341 
notifySensorAccuracy(int deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy)342     void notifySensorAccuracy(int deviceId, InputDeviceSensorType sensorType,
343                               InputDeviceSensorAccuracy accuracy) override {}
344 
notifyVibratorState(int32_t deviceId,bool isOn)345     void notifyVibratorState(int32_t deviceId, bool isOn) override {}
346 
getDispatcherConfiguration(InputDispatcherConfiguration * outConfig)347     void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
348         *outConfig = mConfig;
349     }
350 
filterInputEvent(const InputEvent * inputEvent,uint32_t policyFlags)351     bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
352         std::scoped_lock lock(mLock);
353         switch (inputEvent->getType()) {
354             case AINPUT_EVENT_TYPE_KEY: {
355                 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent);
356                 mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent);
357                 break;
358             }
359 
360             case AINPUT_EVENT_TYPE_MOTION: {
361                 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent);
362                 mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent);
363                 break;
364             }
365         }
366         return true;
367     }
368 
interceptKeyBeforeQueueing(const KeyEvent *,uint32_t &)369     void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
370 
interceptMotionBeforeQueueing(int32_t,nsecs_t,uint32_t &)371     void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
372 
interceptKeyBeforeDispatching(const sp<IBinder> &,const KeyEvent *,uint32_t)373     nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
374         return 0;
375     }
376 
dispatchUnhandledKey(const sp<IBinder> &,const KeyEvent *,uint32_t,KeyEvent *)377     bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
378         return false;
379     }
380 
notifySwitch(nsecs_t when,uint32_t switchValues,uint32_t switchMask,uint32_t policyFlags)381     void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
382                       uint32_t policyFlags) override {
383         std::scoped_lock lock(mLock);
384         /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is
385          * essentially a passthrough for notifySwitch.
386          */
387         mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask);
388     }
389 
pokeUserActivity(nsecs_t,int32_t,int32_t)390     void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
391 
checkInjectEventsPermissionNonReentrant(int32_t pid,int32_t uid)392     bool checkInjectEventsPermissionNonReentrant(int32_t pid, int32_t uid) override {
393         return pid == INJECTOR_PID && uid == INJECTOR_UID;
394     }
395 
onPointerDownOutsideFocus(const sp<IBinder> & newToken)396     void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {
397         std::scoped_lock lock(mLock);
398         mOnPointerDownToken = newToken;
399     }
400 
setPointerCapture(bool enabled)401     void setPointerCapture(bool enabled) override {
402         std::scoped_lock lock(mLock);
403         mPointerCaptureEnabled = {enabled};
404         mPointerCaptureChangedCondition.notify_all();
405     }
406 
notifyDropWindow(const sp<IBinder> & token,float x,float y)407     void notifyDropWindow(const sp<IBinder>& token, float x, float y) override {
408         std::scoped_lock lock(mLock);
409         mNotifyDropWindowWasCalled = true;
410         mDropTargetWindowToken = token;
411     }
412 
assertFilterInputEventWasCalled(int type,nsecs_t eventTime,int32_t action,int32_t displayId)413     void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action,
414                                          int32_t displayId) {
415         std::scoped_lock lock(mLock);
416         ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called.";
417         ASSERT_EQ(mFilteredEvent->getType(), type);
418 
419         if (type == AINPUT_EVENT_TYPE_KEY) {
420             const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent);
421             EXPECT_EQ(keyEvent.getEventTime(), eventTime);
422             EXPECT_EQ(keyEvent.getAction(), action);
423             EXPECT_EQ(keyEvent.getDisplayId(), displayId);
424         } else if (type == AINPUT_EVENT_TYPE_MOTION) {
425             const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent);
426             EXPECT_EQ(motionEvent.getEventTime(), eventTime);
427             EXPECT_EQ(motionEvent.getAction(), action);
428             EXPECT_EQ(motionEvent.getDisplayId(), displayId);
429         } else {
430             FAIL() << "Unknown type: " << type;
431         }
432 
433         mFilteredEvent = nullptr;
434     }
435 };
436 
437 // --- InputDispatcherTest ---
438 
439 class InputDispatcherTest : public testing::Test {
440 protected:
441     sp<FakeInputDispatcherPolicy> mFakePolicy;
442     sp<InputDispatcher> mDispatcher;
443 
SetUp()444     void SetUp() override {
445         mFakePolicy = new FakeInputDispatcherPolicy();
446         mDispatcher = new InputDispatcher(mFakePolicy);
447         mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
448         // Start InputDispatcher thread
449         ASSERT_EQ(OK, mDispatcher->start());
450     }
451 
TearDown()452     void TearDown() override {
453         ASSERT_EQ(OK, mDispatcher->stop());
454         mFakePolicy.clear();
455         mDispatcher.clear();
456     }
457 
458     /**
459      * Used for debugging when writing the test
460      */
dumpDispatcherState()461     void dumpDispatcherState() {
462         std::string dump;
463         mDispatcher->dump(dump);
464         std::stringstream ss(dump);
465         std::string to;
466 
467         while (std::getline(ss, to, '\n')) {
468             ALOGE("%s", to.c_str());
469         }
470     }
471 
setFocusedWindow(const sp<InputWindowHandle> & window,const sp<InputWindowHandle> & focusedWindow=nullptr)472     void setFocusedWindow(const sp<InputWindowHandle>& window,
473                           const sp<InputWindowHandle>& focusedWindow = nullptr) {
474         FocusRequest request;
475         request.token = window->getToken();
476         request.windowName = window->getName();
477         if (focusedWindow) {
478             request.focusedToken = focusedWindow->getToken();
479         }
480         request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
481         request.displayId = window->getInfo()->displayId;
482         mDispatcher->setFocusedWindow(request);
483     }
484 };
485 
TEST_F(InputDispatcherTest,InjectInputEvent_ValidatesKeyEvents)486 TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
487     KeyEvent event;
488 
489     // Rejects undefined key actions.
490     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
491                      INVALID_HMAC,
492                      /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME,
493                      ARBITRARY_TIME);
494     ASSERT_EQ(InputEventInjectionResult::FAILED,
495               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
496                                             InputEventInjectionSync::NONE, 0ms, 0))
497             << "Should reject key events with undefined action.";
498 
499     // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
500     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
501                      INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
502                      ARBITRARY_TIME, ARBITRARY_TIME);
503     ASSERT_EQ(InputEventInjectionResult::FAILED,
504               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
505                                             InputEventInjectionSync::NONE, 0ms, 0))
506             << "Should reject key events with ACTION_MULTIPLE.";
507 }
508 
TEST_F(InputDispatcherTest,InjectInputEvent_ValidatesMotionEvents)509 TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
510     MotionEvent event;
511     PointerProperties pointerProperties[MAX_POINTERS + 1];
512     PointerCoords pointerCoords[MAX_POINTERS + 1];
513     for (int i = 0; i <= MAX_POINTERS; i++) {
514         pointerProperties[i].clear();
515         pointerProperties[i].id = i;
516         pointerCoords[i].clear();
517     }
518 
519     // Some constants commonly used below
520     constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
521     constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
522     constexpr int32_t metaState = AMETA_NONE;
523     constexpr MotionClassification classification = MotionClassification::NONE;
524 
525     ui::Transform identityTransform;
526     // Rejects undefined motion actions.
527     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
528                      /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification,
529                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
530                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
531                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
532                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
533     ASSERT_EQ(InputEventInjectionResult::FAILED,
534               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
535                                             InputEventInjectionSync::NONE, 0ms, 0))
536             << "Should reject motion events with undefined action.";
537 
538     // Rejects pointer down with invalid index.
539     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
540                      AMOTION_EVENT_ACTION_POINTER_DOWN |
541                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
542                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
543                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
544                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
545                      ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
546                      pointerCoords);
547     ASSERT_EQ(InputEventInjectionResult::FAILED,
548               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
549                                             InputEventInjectionSync::NONE, 0ms, 0))
550             << "Should reject motion events with pointer down index too large.";
551 
552     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
553                      AMOTION_EVENT_ACTION_POINTER_DOWN |
554                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
555                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
556                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
557                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
558                      ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
559                      pointerCoords);
560     ASSERT_EQ(InputEventInjectionResult::FAILED,
561               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
562                                             InputEventInjectionSync::NONE, 0ms, 0))
563             << "Should reject motion events with pointer down index too small.";
564 
565     // Rejects pointer up with invalid index.
566     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
567                      AMOTION_EVENT_ACTION_POINTER_UP |
568                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
569                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
570                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
571                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
572                      ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
573                      pointerCoords);
574     ASSERT_EQ(InputEventInjectionResult::FAILED,
575               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
576                                             InputEventInjectionSync::NONE, 0ms, 0))
577             << "Should reject motion events with pointer up index too large.";
578 
579     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
580                      AMOTION_EVENT_ACTION_POINTER_UP |
581                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
582                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
583                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
584                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
585                      ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
586                      pointerCoords);
587     ASSERT_EQ(InputEventInjectionResult::FAILED,
588               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
589                                             InputEventInjectionSync::NONE, 0ms, 0))
590             << "Should reject motion events with pointer up index too small.";
591 
592     // Rejects motion events with invalid number of pointers.
593     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
594                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
595                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
596                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
597                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
598                      /*pointerCount*/ 0, pointerProperties, pointerCoords);
599     ASSERT_EQ(InputEventInjectionResult::FAILED,
600               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
601                                             InputEventInjectionSync::NONE, 0ms, 0))
602             << "Should reject motion events with 0 pointers.";
603 
604     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
605                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
606                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
607                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
608                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
609                      /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
610     ASSERT_EQ(InputEventInjectionResult::FAILED,
611               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
612                                             InputEventInjectionSync::NONE, 0ms, 0))
613             << "Should reject motion events with more than MAX_POINTERS pointers.";
614 
615     // Rejects motion events with invalid pointer ids.
616     pointerProperties[0].id = -1;
617     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
618                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
619                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
620                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
621                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
622                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
623     ASSERT_EQ(InputEventInjectionResult::FAILED,
624               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
625                                             InputEventInjectionSync::NONE, 0ms, 0))
626             << "Should reject motion events with pointer ids less than 0.";
627 
628     pointerProperties[0].id = MAX_POINTER_ID + 1;
629     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
630                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
631                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
632                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
633                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
634                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
635     ASSERT_EQ(InputEventInjectionResult::FAILED,
636               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
637                                             InputEventInjectionSync::NONE, 0ms, 0))
638             << "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
639 
640     // Rejects motion events with duplicate pointer ids.
641     pointerProperties[0].id = 1;
642     pointerProperties[1].id = 1;
643     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
644                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
645                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
646                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
647                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
648                      /*pointerCount*/ 2, pointerProperties, pointerCoords);
649     ASSERT_EQ(InputEventInjectionResult::FAILED,
650               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
651                                             InputEventInjectionSync::NONE, 0ms, 0))
652             << "Should reject motion events with duplicate pointer ids.";
653 }
654 
655 /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */
656 
TEST_F(InputDispatcherTest,NotifyConfigurationChanged_CallsPolicy)657 TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) {
658     constexpr nsecs_t eventTime = 20;
659     NotifyConfigurationChangedArgs args(10 /*id*/, eventTime);
660     mDispatcher->notifyConfigurationChanged(&args);
661     ASSERT_TRUE(mDispatcher->waitForIdle());
662 
663     mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime);
664 }
665 
TEST_F(InputDispatcherTest,NotifySwitch_CallsPolicy)666 TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) {
667     NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/,
668                           2 /*switchMask*/);
669     mDispatcher->notifySwitch(&args);
670 
671     // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener
672     args.policyFlags |= POLICY_FLAG_TRUSTED;
673     mFakePolicy->assertNotifySwitchWasCalled(args);
674 }
675 
676 // --- InputDispatcherTest SetInputWindowTest ---
677 static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms;
678 static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s;
679 
680 class FakeApplicationHandle : public InputApplicationHandle {
681 public:
FakeApplicationHandle()682     FakeApplicationHandle() {
683         mInfo.name = "Fake Application";
684         mInfo.token = new BBinder();
685         mInfo.dispatchingTimeoutMillis =
686                 std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count();
687     }
~FakeApplicationHandle()688     virtual ~FakeApplicationHandle() {}
689 
updateInfo()690     virtual bool updateInfo() override { return true; }
691 
setDispatchingTimeout(std::chrono::milliseconds timeout)692     void setDispatchingTimeout(std::chrono::milliseconds timeout) {
693         mInfo.dispatchingTimeoutMillis = timeout.count();
694     }
695 };
696 
697 class FakeInputReceiver {
698 public:
FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel,const std::string name)699     explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name)
700           : mName(name) {
701         mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel));
702     }
703 
consume()704     InputEvent* consume() {
705         InputEvent* event;
706         std::optional<uint32_t> consumeSeq = receiveEvent(&event);
707         if (!consumeSeq) {
708             return nullptr;
709         }
710         finishEvent(*consumeSeq);
711         return event;
712     }
713 
714     /**
715      * Receive an event without acknowledging it.
716      * Return the sequence number that could later be used to send finished signal.
717      */
receiveEvent(InputEvent ** outEvent=nullptr)718     std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
719         uint32_t consumeSeq;
720         InputEvent* event;
721 
722         std::chrono::time_point start = std::chrono::steady_clock::now();
723         status_t status = WOULD_BLOCK;
724         while (status == WOULD_BLOCK) {
725             status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
726                                         &event);
727             std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
728             if (elapsed > 100ms) {
729                 break;
730             }
731         }
732 
733         if (status == WOULD_BLOCK) {
734             // Just means there's no event available.
735             return std::nullopt;
736         }
737 
738         if (status != OK) {
739             ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK.";
740             return std::nullopt;
741         }
742         if (event == nullptr) {
743             ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer";
744             return std::nullopt;
745         }
746         if (outEvent != nullptr) {
747             *outEvent = event;
748         }
749         return consumeSeq;
750     }
751 
752     /**
753      * To be used together with "receiveEvent" to complete the consumption of an event.
754      */
finishEvent(uint32_t consumeSeq)755     void finishEvent(uint32_t consumeSeq) {
756         const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true);
757         ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK.";
758     }
759 
sendTimeline(int32_t inputEventId,std::array<nsecs_t,GraphicsTimeline::SIZE> timeline)760     void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) {
761         const status_t status = mConsumer->sendTimeline(inputEventId, timeline);
762         ASSERT_EQ(OK, status);
763     }
764 
consumeEvent(int32_t expectedEventType,int32_t expectedAction,std::optional<int32_t> expectedDisplayId,std::optional<int32_t> expectedFlags)765     void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
766                       std::optional<int32_t> expectedDisplayId,
767                       std::optional<int32_t> expectedFlags) {
768         InputEvent* event = consume();
769 
770         ASSERT_NE(nullptr, event) << mName.c_str()
771                                   << ": consumer should have returned non-NULL event.";
772         ASSERT_EQ(expectedEventType, event->getType())
773                 << mName.c_str() << " expected " << inputEventTypeToString(expectedEventType)
774                 << " event, got " << inputEventTypeToString(event->getType()) << " event";
775 
776         if (expectedDisplayId.has_value()) {
777             EXPECT_EQ(expectedDisplayId, event->getDisplayId());
778         }
779 
780         switch (expectedEventType) {
781             case AINPUT_EVENT_TYPE_KEY: {
782                 const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event);
783                 EXPECT_EQ(expectedAction, keyEvent.getAction());
784                 if (expectedFlags.has_value()) {
785                     EXPECT_EQ(expectedFlags.value(), keyEvent.getFlags());
786                 }
787                 break;
788             }
789             case AINPUT_EVENT_TYPE_MOTION: {
790                 const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
791                 EXPECT_EQ(expectedAction, motionEvent.getAction());
792                 if (expectedFlags.has_value()) {
793                     EXPECT_EQ(expectedFlags.value(), motionEvent.getFlags());
794                 }
795                 break;
796             }
797             case AINPUT_EVENT_TYPE_FOCUS: {
798                 FAIL() << "Use 'consumeFocusEvent' for FOCUS events";
799             }
800             case AINPUT_EVENT_TYPE_CAPTURE: {
801                 FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events";
802             }
803             case AINPUT_EVENT_TYPE_DRAG: {
804                 FAIL() << "Use 'consumeDragEvent' for DRAG events";
805             }
806             default: {
807                 FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType;
808             }
809         }
810     }
811 
consumeFocusEvent(bool hasFocus,bool inTouchMode)812     void consumeFocusEvent(bool hasFocus, bool inTouchMode) {
813         InputEvent* event = consume();
814         ASSERT_NE(nullptr, event) << mName.c_str()
815                                   << ": consumer should have returned non-NULL event.";
816         ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType())
817                 << "Got " << inputEventTypeToString(event->getType())
818                 << " event instead of FOCUS event";
819 
820         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
821                 << mName.c_str() << ": event displayId should always be NONE.";
822 
823         FocusEvent* focusEvent = static_cast<FocusEvent*>(event);
824         EXPECT_EQ(hasFocus, focusEvent->getHasFocus());
825         EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode());
826     }
827 
consumeCaptureEvent(bool hasCapture)828     void consumeCaptureEvent(bool hasCapture) {
829         const InputEvent* event = consume();
830         ASSERT_NE(nullptr, event) << mName.c_str()
831                                   << ": consumer should have returned non-NULL event.";
832         ASSERT_EQ(AINPUT_EVENT_TYPE_CAPTURE, event->getType())
833                 << "Got " << inputEventTypeToString(event->getType())
834                 << " event instead of CAPTURE event";
835 
836         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
837                 << mName.c_str() << ": event displayId should always be NONE.";
838 
839         const auto& captureEvent = static_cast<const CaptureEvent&>(*event);
840         EXPECT_EQ(hasCapture, captureEvent.getPointerCaptureEnabled());
841     }
842 
consumeDragEvent(bool isExiting,float x,float y)843     void consumeDragEvent(bool isExiting, float x, float y) {
844         const InputEvent* event = consume();
845         ASSERT_NE(nullptr, event) << mName.c_str()
846                                   << ": consumer should have returned non-NULL event.";
847         ASSERT_EQ(AINPUT_EVENT_TYPE_DRAG, event->getType())
848                 << "Got " << inputEventTypeToString(event->getType())
849                 << " event instead of DRAG event";
850 
851         EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
852                 << mName.c_str() << ": event displayId should always be NONE.";
853 
854         const auto& dragEvent = static_cast<const DragEvent&>(*event);
855         EXPECT_EQ(isExiting, dragEvent.isExiting());
856         EXPECT_EQ(x, dragEvent.getX());
857         EXPECT_EQ(y, dragEvent.getY());
858     }
859 
assertNoEvents()860     void assertNoEvents() {
861         InputEvent* event = consume();
862         if (event == nullptr) {
863             return;
864         }
865         if (event->getType() == AINPUT_EVENT_TYPE_KEY) {
866             KeyEvent& keyEvent = static_cast<KeyEvent&>(*event);
867             ADD_FAILURE() << "Received key event "
868                           << KeyEvent::actionToString(keyEvent.getAction());
869         } else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) {
870             MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
871             ADD_FAILURE() << "Received motion event "
872                           << MotionEvent::actionToString(motionEvent.getAction());
873         } else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) {
874             FocusEvent& focusEvent = static_cast<FocusEvent&>(*event);
875             ADD_FAILURE() << "Received focus event, hasFocus = "
876                           << (focusEvent.getHasFocus() ? "true" : "false");
877         } else if (event->getType() == AINPUT_EVENT_TYPE_CAPTURE) {
878             const auto& captureEvent = static_cast<CaptureEvent&>(*event);
879             ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = "
880                           << (captureEvent.getPointerCaptureEnabled() ? "true" : "false");
881         }
882         FAIL() << mName.c_str()
883                << ": should not have received any events, so consume() should return NULL";
884     }
885 
getToken()886     sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); }
887 
888 protected:
889     std::unique_ptr<InputConsumer> mConsumer;
890     PreallocatedInputEventFactory mEventFactory;
891 
892     std::string mName;
893 };
894 
895 class FakeWindowHandle : public InputWindowHandle {
896 public:
897     static const int32_t WIDTH = 600;
898     static const int32_t HEIGHT = 800;
899 
FakeWindowHandle(const std::shared_ptr<InputApplicationHandle> & inputApplicationHandle,const sp<InputDispatcher> & dispatcher,const std::string name,int32_t displayId,std::optional<sp<IBinder>> token=std::nullopt)900     FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
901                      const sp<InputDispatcher>& dispatcher, const std::string name,
902                      int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt)
903           : mName(name) {
904         if (token == std::nullopt) {
905             base::Result<std::unique_ptr<InputChannel>> channel =
906                     dispatcher->createInputChannel(name);
907             token = (*channel)->getConnectionToken();
908             mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name);
909         }
910 
911         inputApplicationHandle->updateInfo();
912         mInfo.applicationInfo = *inputApplicationHandle->getInfo();
913 
914         mInfo.token = *token;
915         mInfo.id = sId++;
916         mInfo.name = name;
917         mInfo.type = InputWindowInfo::Type::APPLICATION;
918         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
919         mInfo.alpha = 1.0;
920         mInfo.frameLeft = 0;
921         mInfo.frameTop = 0;
922         mInfo.frameRight = WIDTH;
923         mInfo.frameBottom = HEIGHT;
924         mInfo.transform.set(0, 0);
925         mInfo.globalScaleFactor = 1.0;
926         mInfo.touchableRegion.clear();
927         mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT));
928         mInfo.visible = true;
929         mInfo.focusable = false;
930         mInfo.hasWallpaper = false;
931         mInfo.paused = false;
932         mInfo.ownerPid = INJECTOR_PID;
933         mInfo.ownerUid = INJECTOR_UID;
934         mInfo.displayId = displayId;
935     }
936 
updateInfo()937     virtual bool updateInfo() { return true; }
938 
setFocusable(bool focusable)939     void setFocusable(bool focusable) { mInfo.focusable = focusable; }
940 
setVisible(bool visible)941     void setVisible(bool visible) { mInfo.visible = visible; }
942 
setDispatchingTimeout(std::chrono::nanoseconds timeout)943     void setDispatchingTimeout(std::chrono::nanoseconds timeout) {
944         mInfo.dispatchingTimeout = timeout;
945     }
946 
setPaused(bool paused)947     void setPaused(bool paused) { mInfo.paused = paused; }
948 
setAlpha(float alpha)949     void setAlpha(float alpha) { mInfo.alpha = alpha; }
950 
setTouchOcclusionMode(android::os::TouchOcclusionMode mode)951     void setTouchOcclusionMode(android::os::TouchOcclusionMode mode) {
952         mInfo.touchOcclusionMode = mode;
953     }
954 
setApplicationToken(sp<IBinder> token)955     void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; }
956 
setFrame(const Rect & frame)957     void setFrame(const Rect& frame) {
958         mInfo.frameLeft = frame.left;
959         mInfo.frameTop = frame.top;
960         mInfo.frameRight = frame.right;
961         mInfo.frameBottom = frame.bottom;
962         mInfo.transform.set(-frame.left, -frame.top);
963         mInfo.touchableRegion.clear();
964         mInfo.addTouchableRegion(frame);
965     }
966 
addFlags(Flags<InputWindowInfo::Flag> flags)967     void addFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags |= flags; }
968 
setFlags(Flags<InputWindowInfo::Flag> flags)969     void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; }
970 
setInputFeatures(InputWindowInfo::Feature features)971     void setInputFeatures(InputWindowInfo::Feature features) { mInfo.inputFeatures = features; }
972 
setWindowTransform(float dsdx,float dtdx,float dtdy,float dsdy)973     void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) {
974         mInfo.transform.set(dsdx, dtdx, dtdy, dsdy);
975     }
976 
setWindowScale(float xScale,float yScale)977     void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); }
978 
setWindowOffset(float offsetX,float offsetY)979     void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); }
980 
consumeKeyDown(int32_t expectedDisplayId,int32_t expectedFlags=0)981     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
982         consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId,
983                      expectedFlags);
984     }
985 
consumeKeyUp(int32_t expectedDisplayId,int32_t expectedFlags=0)986     void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
987         consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags);
988     }
989 
consumeMotionCancel(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)990     void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
991                              int32_t expectedFlags = 0) {
992         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId,
993                      expectedFlags);
994     }
995 
consumeMotionMove(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)996     void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
997                            int32_t expectedFlags = 0) {
998         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId,
999                      expectedFlags);
1000     }
1001 
consumeMotionDown(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1002     void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1003                            int32_t expectedFlags = 0) {
1004         consumeAnyMotionDown(expectedDisplayId, expectedFlags);
1005     }
1006 
consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId=std::nullopt,std::optional<int32_t> expectedFlags=std::nullopt)1007     void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt,
1008                               std::optional<int32_t> expectedFlags = std::nullopt) {
1009         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
1010                      expectedFlags);
1011     }
1012 
consumeMotionPointerDown(int32_t pointerIdx,int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1013     void consumeMotionPointerDown(int32_t pointerIdx,
1014                                   int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1015                                   int32_t expectedFlags = 0) {
1016         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
1017                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
1018         consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
1019     }
1020 
consumeMotionPointerUp(int32_t pointerIdx,int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1021     void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1022                                 int32_t expectedFlags = 0) {
1023         int32_t action = AMOTION_EVENT_ACTION_POINTER_UP |
1024                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
1025         consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
1026     }
1027 
consumeMotionUp(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1028     void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1029                          int32_t expectedFlags = 0) {
1030         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
1031                      expectedFlags);
1032     }
1033 
consumeMotionOutside(int32_t expectedDisplayId=ADISPLAY_ID_DEFAULT,int32_t expectedFlags=0)1034     void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
1035                               int32_t expectedFlags = 0) {
1036         consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId,
1037                      expectedFlags);
1038     }
1039 
consumeFocusEvent(bool hasFocus,bool inTouchMode=true)1040     void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) {
1041         ASSERT_NE(mInputReceiver, nullptr)
1042                 << "Cannot consume events from a window with no receiver";
1043         mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode);
1044     }
1045 
consumeCaptureEvent(bool hasCapture)1046     void consumeCaptureEvent(bool hasCapture) {
1047         ASSERT_NE(mInputReceiver, nullptr)
1048                 << "Cannot consume events from a window with no receiver";
1049         mInputReceiver->consumeCaptureEvent(hasCapture);
1050     }
1051 
consumeEvent(int32_t expectedEventType,int32_t expectedAction,std::optional<int32_t> expectedDisplayId,std::optional<int32_t> expectedFlags)1052     void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
1053                       std::optional<int32_t> expectedDisplayId,
1054                       std::optional<int32_t> expectedFlags) {
1055         ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver";
1056         mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId,
1057                                      expectedFlags);
1058     }
1059 
consumeDragEvent(bool isExiting,float x,float y)1060     void consumeDragEvent(bool isExiting, float x, float y) {
1061         mInputReceiver->consumeDragEvent(isExiting, x, y);
1062     }
1063 
receiveEvent(InputEvent ** outEvent=nullptr)1064     std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
1065         if (mInputReceiver == nullptr) {
1066             ADD_FAILURE() << "Invalid receive event on window with no receiver";
1067             return std::nullopt;
1068         }
1069         return mInputReceiver->receiveEvent(outEvent);
1070     }
1071 
finishEvent(uint32_t sequenceNum)1072     void finishEvent(uint32_t sequenceNum) {
1073         ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver";
1074         mInputReceiver->finishEvent(sequenceNum);
1075     }
1076 
sendTimeline(int32_t inputEventId,std::array<nsecs_t,GraphicsTimeline::SIZE> timeline)1077     void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) {
1078         ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver";
1079         mInputReceiver->sendTimeline(inputEventId, timeline);
1080     }
1081 
consume()1082     InputEvent* consume() {
1083         if (mInputReceiver == nullptr) {
1084             return nullptr;
1085         }
1086         return mInputReceiver->consume();
1087     }
1088 
consumeMotion()1089     MotionEvent* consumeMotion() {
1090         InputEvent* event = consume();
1091         if (event == nullptr) {
1092             ADD_FAILURE() << "Consume failed : no event";
1093             return nullptr;
1094         }
1095         if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
1096             ADD_FAILURE() << "Instead of motion event, got "
1097                           << inputEventTypeToString(event->getType());
1098             return nullptr;
1099         }
1100         return static_cast<MotionEvent*>(event);
1101     }
1102 
assertNoEvents()1103     void assertNoEvents() {
1104         if (mInputReceiver == nullptr &&
1105             mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) {
1106             return; // Can't receive events if the window does not have input channel
1107         }
1108         ASSERT_NE(nullptr, mInputReceiver)
1109                 << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL";
1110         mInputReceiver->assertNoEvents();
1111     }
1112 
getToken()1113     sp<IBinder> getToken() { return mInfo.token; }
1114 
getName()1115     const std::string& getName() { return mName; }
1116 
setOwnerInfo(int32_t ownerPid,int32_t ownerUid)1117     void setOwnerInfo(int32_t ownerPid, int32_t ownerUid) {
1118         mInfo.ownerPid = ownerPid;
1119         mInfo.ownerUid = ownerUid;
1120     }
1121 
1122 private:
1123     const std::string mName;
1124     std::unique_ptr<FakeInputReceiver> mInputReceiver;
1125     static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger
1126 };
1127 
1128 std::atomic<int32_t> FakeWindowHandle::sId{1};
1129 
injectKey(const sp<InputDispatcher> & dispatcher,int32_t action,int32_t repeatCount,int32_t displayId=ADISPLAY_ID_NONE,InputEventInjectionSync syncMode=InputEventInjectionSync::WAIT_FOR_RESULT,std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,bool allowKeyRepeat=true)1130 static InputEventInjectionResult injectKey(
1131         const sp<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount,
1132         int32_t displayId = ADISPLAY_ID_NONE,
1133         InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT,
1134         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1135         bool allowKeyRepeat = true) {
1136     KeyEvent event;
1137     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1138 
1139     // Define a valid key down event.
1140     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
1141                      INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE,
1142                      repeatCount, currentTime, currentTime);
1143 
1144     int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER;
1145     if (!allowKeyRepeat) {
1146         policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT;
1147     }
1148     // Inject event until dispatch out.
1149     return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, syncMode,
1150                                         injectionTimeout, policyFlags);
1151 }
1152 
injectKeyDown(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1153 static InputEventInjectionResult injectKeyDown(const sp<InputDispatcher>& dispatcher,
1154                                                int32_t displayId = ADISPLAY_ID_NONE) {
1155     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId);
1156 }
1157 
1158 // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without
1159 // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it
1160 // has to be woken up to process the repeating key.
injectKeyDownNoRepeat(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1161 static InputEventInjectionResult injectKeyDownNoRepeat(const sp<InputDispatcher>& dispatcher,
1162                                                        int32_t displayId = ADISPLAY_ID_NONE) {
1163     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId,
1164                      InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT,
1165                      /* allowKeyRepeat */ false);
1166 }
1167 
injectKeyUp(const sp<InputDispatcher> & dispatcher,int32_t displayId=ADISPLAY_ID_NONE)1168 static InputEventInjectionResult injectKeyUp(const sp<InputDispatcher>& dispatcher,
1169                                              int32_t displayId = ADISPLAY_ID_NONE) {
1170     return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId);
1171 }
1172 
1173 class PointerBuilder {
1174 public:
PointerBuilder(int32_t id,int32_t toolType)1175     PointerBuilder(int32_t id, int32_t toolType) {
1176         mProperties.clear();
1177         mProperties.id = id;
1178         mProperties.toolType = toolType;
1179         mCoords.clear();
1180     }
1181 
x(float x)1182     PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); }
1183 
y(float y)1184     PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); }
1185 
axis(int32_t axis,float value)1186     PointerBuilder& axis(int32_t axis, float value) {
1187         mCoords.setAxisValue(axis, value);
1188         return *this;
1189     }
1190 
buildProperties() const1191     PointerProperties buildProperties() const { return mProperties; }
1192 
buildCoords() const1193     PointerCoords buildCoords() const { return mCoords; }
1194 
1195 private:
1196     PointerProperties mProperties;
1197     PointerCoords mCoords;
1198 };
1199 
1200 class MotionEventBuilder {
1201 public:
MotionEventBuilder(int32_t action,int32_t source)1202     MotionEventBuilder(int32_t action, int32_t source) {
1203         mAction = action;
1204         mSource = source;
1205         mEventTime = systemTime(SYSTEM_TIME_MONOTONIC);
1206     }
1207 
eventTime(nsecs_t eventTime)1208     MotionEventBuilder& eventTime(nsecs_t eventTime) {
1209         mEventTime = eventTime;
1210         return *this;
1211     }
1212 
displayId(int32_t displayId)1213     MotionEventBuilder& displayId(int32_t displayId) {
1214         mDisplayId = displayId;
1215         return *this;
1216     }
1217 
actionButton(int32_t actionButton)1218     MotionEventBuilder& actionButton(int32_t actionButton) {
1219         mActionButton = actionButton;
1220         return *this;
1221     }
1222 
buttonState(int32_t buttonState)1223     MotionEventBuilder& buttonState(int32_t buttonState) {
1224         mButtonState = buttonState;
1225         return *this;
1226     }
1227 
rawXCursorPosition(float rawXCursorPosition)1228     MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) {
1229         mRawXCursorPosition = rawXCursorPosition;
1230         return *this;
1231     }
1232 
rawYCursorPosition(float rawYCursorPosition)1233     MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) {
1234         mRawYCursorPosition = rawYCursorPosition;
1235         return *this;
1236     }
1237 
pointer(PointerBuilder pointer)1238     MotionEventBuilder& pointer(PointerBuilder pointer) {
1239         mPointers.push_back(pointer);
1240         return *this;
1241     }
1242 
addFlag(uint32_t flags)1243     MotionEventBuilder& addFlag(uint32_t flags) {
1244         mFlags |= flags;
1245         return *this;
1246     }
1247 
build()1248     MotionEvent build() {
1249         std::vector<PointerProperties> pointerProperties;
1250         std::vector<PointerCoords> pointerCoords;
1251         for (const PointerBuilder& pointer : mPointers) {
1252             pointerProperties.push_back(pointer.buildProperties());
1253             pointerCoords.push_back(pointer.buildCoords());
1254         }
1255 
1256         // Set mouse cursor position for the most common cases to avoid boilerplate.
1257         if (mSource == AINPUT_SOURCE_MOUSE &&
1258             !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition) &&
1259             mPointers.size() == 1) {
1260             mRawXCursorPosition = pointerCoords[0].getX();
1261             mRawYCursorPosition = pointerCoords[0].getY();
1262         }
1263 
1264         MotionEvent event;
1265         ui::Transform identityTransform;
1266         event.initialize(InputEvent::nextId(), DEVICE_ID, mSource, mDisplayId, INVALID_HMAC,
1267                          mAction, mActionButton, mFlags, /* edgeFlags */ 0, AMETA_NONE,
1268                          mButtonState, MotionClassification::NONE, identityTransform,
1269                          /* xPrecision */ 0, /* yPrecision */ 0, mRawXCursorPosition,
1270                          mRawYCursorPosition, mDisplayWidth, mDisplayHeight, mEventTime, mEventTime,
1271                          mPointers.size(), pointerProperties.data(), pointerCoords.data());
1272 
1273         return event;
1274     }
1275 
1276 private:
1277     int32_t mAction;
1278     int32_t mSource;
1279     nsecs_t mEventTime;
1280     int32_t mDisplayId{ADISPLAY_ID_DEFAULT};
1281     int32_t mActionButton{0};
1282     int32_t mButtonState{0};
1283     int32_t mFlags{0};
1284     float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
1285     float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
1286     int32_t mDisplayWidth{AMOTION_EVENT_INVALID_DISPLAY_SIZE};
1287     int32_t mDisplayHeight{AMOTION_EVENT_INVALID_DISPLAY_SIZE};
1288 
1289     std::vector<PointerBuilder> mPointers;
1290 };
1291 
injectMotionEvent(const sp<InputDispatcher> & dispatcher,const MotionEvent & event,std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,InputEventInjectionSync injectionMode=InputEventInjectionSync::WAIT_FOR_RESULT)1292 static InputEventInjectionResult injectMotionEvent(
1293         const sp<InputDispatcher>& dispatcher, const MotionEvent& event,
1294         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1295         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT) {
1296     return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, injectionMode,
1297                                         injectionTimeout,
1298                                         POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
1299 }
1300 
injectMotionEvent(const sp<InputDispatcher> & dispatcher,int32_t action,int32_t source,int32_t displayId,const PointF & position,const PointF & cursorPosition={AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION},std::chrono::milliseconds injectionTimeout=INJECT_EVENT_TIMEOUT,InputEventInjectionSync injectionMode=InputEventInjectionSync::WAIT_FOR_RESULT,nsecs_t eventTime=systemTime (SYSTEM_TIME_MONOTONIC))1301 static InputEventInjectionResult injectMotionEvent(
1302         const sp<InputDispatcher>& dispatcher, int32_t action, int32_t source, int32_t displayId,
1303         const PointF& position,
1304         const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION,
1305                                         AMOTION_EVENT_INVALID_CURSOR_POSITION},
1306         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
1307         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
1308         nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC)) {
1309     MotionEvent event = MotionEventBuilder(action, source)
1310                                 .displayId(displayId)
1311                                 .eventTime(eventTime)
1312                                 .rawXCursorPosition(cursorPosition.x)
1313                                 .rawYCursorPosition(cursorPosition.y)
1314                                 .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
1315                                                  .x(position.x)
1316                                                  .y(position.y))
1317                                 .build();
1318 
1319     // Inject event until dispatch out.
1320     return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode);
1321 }
1322 
injectMotionDown(const sp<InputDispatcher> & dispatcher,int32_t source,int32_t displayId,const PointF & location={100, 200})1323 static InputEventInjectionResult injectMotionDown(const sp<InputDispatcher>& dispatcher,
1324                                                   int32_t source, int32_t displayId,
1325                                                   const PointF& location = {100, 200}) {
1326     return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location);
1327 }
1328 
injectMotionUp(const sp<InputDispatcher> & dispatcher,int32_t source,int32_t displayId,const PointF & location={100, 200})1329 static InputEventInjectionResult injectMotionUp(const sp<InputDispatcher>& dispatcher,
1330                                                 int32_t source, int32_t displayId,
1331                                                 const PointF& location = {100, 200}) {
1332     return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location);
1333 }
1334 
generateKeyArgs(int32_t action,int32_t displayId=ADISPLAY_ID_NONE)1335 static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) {
1336     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1337     // Define a valid key event.
1338     NotifyKeyArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
1339                        displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A,
1340                        KEY_A, AMETA_NONE, currentTime);
1341 
1342     return args;
1343 }
1344 
generateMotionArgs(int32_t action,int32_t source,int32_t displayId,const std::vector<PointF> & points)1345 static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId,
1346                                            const std::vector<PointF>& points) {
1347     size_t pointerCount = points.size();
1348     if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) {
1349         EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer";
1350     }
1351 
1352     PointerProperties pointerProperties[pointerCount];
1353     PointerCoords pointerCoords[pointerCount];
1354 
1355     for (size_t i = 0; i < pointerCount; i++) {
1356         pointerProperties[i].clear();
1357         pointerProperties[i].id = i;
1358         pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
1359 
1360         pointerCoords[i].clear();
1361         pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x);
1362         pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y);
1363     }
1364 
1365     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
1366     // Define a valid motion event.
1367     NotifyMotionArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, source, displayId,
1368                           POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0,
1369                           AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
1370                           AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties,
1371                           pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0,
1372                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
1373                           AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
1374 
1375     return args;
1376 }
1377 
generateMotionArgs(int32_t action,int32_t source,int32_t displayId)1378 static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) {
1379     return generateMotionArgs(action, source, displayId, {PointF{100, 200}});
1380 }
1381 
generatePointerCaptureChangedArgs(bool enabled)1382 static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs(bool enabled) {
1383     return NotifyPointerCaptureChangedArgs(/* id */ 0, systemTime(SYSTEM_TIME_MONOTONIC), enabled);
1384 }
1385 
TEST_F(InputDispatcherTest,SetInputWindow_SingleWindowTouch)1386 TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) {
1387     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1388     sp<FakeWindowHandle> window =
1389             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1390 
1391     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1392     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1393               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
1394             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1395 
1396     // Window should receive motion event.
1397     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1398 }
1399 
1400 /**
1401  * Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues.
1402  * To ensure that window receives only events that were directly inside of it, add
1403  * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
1404  * when finding touched windows.
1405  * This test serves as a sanity check for the next test, where setInputWindows is
1406  * called twice.
1407  */
TEST_F(InputDispatcherTest,SetInputWindowOnce_SingleWindowTouch)1408 TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) {
1409     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1410     sp<FakeWindowHandle> window =
1411             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1412     window->setFrame(Rect(0, 0, 100, 100));
1413     window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1414 
1415     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1416     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1417               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1418                                {50, 50}))
1419             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1420 
1421     // Window should receive motion event.
1422     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1423 }
1424 
1425 /**
1426  * Calling setInputWindows twice, with the same info, should not cause any issues.
1427  * To ensure that window receives only events that were directly inside of it, add
1428  * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
1429  * when finding touched windows.
1430  */
TEST_F(InputDispatcherTest,SetInputWindowTwice_SingleWindowTouch)1431 TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) {
1432     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1433     sp<FakeWindowHandle> window =
1434             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1435     window->setFrame(Rect(0, 0, 100, 100));
1436     window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1437 
1438     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1439     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1440     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1441               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1442                                {50, 50}))
1443             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1444 
1445     // Window should receive motion event.
1446     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1447 }
1448 
1449 // The foreground window should receive the first touch down event.
TEST_F(InputDispatcherTest,SetInputWindow_MultiWindowsTouch)1450 TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) {
1451     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1452     sp<FakeWindowHandle> windowTop =
1453             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
1454     sp<FakeWindowHandle> windowSecond =
1455             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
1456 
1457     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
1458     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1459               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
1460             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
1461 
1462     // Top window should receive the touch down event. Second window should not receive anything.
1463     windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1464     windowSecond->assertNoEvents();
1465 }
1466 
TEST_F(InputDispatcherTest,HoverMoveEnterMouseClickAndHoverMoveExit)1467 TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) {
1468     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1469     sp<FakeWindowHandle> windowLeft =
1470             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
1471     windowLeft->setFrame(Rect(0, 0, 600, 800));
1472     windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1473     sp<FakeWindowHandle> windowRight =
1474             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
1475     windowRight->setFrame(Rect(600, 0, 1200, 800));
1476     windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1477 
1478     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1479 
1480     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
1481 
1482     // Start cursor position in right window so that we can move the cursor to left window.
1483     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1484               injectMotionEvent(mDispatcher,
1485                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1486                                                    AINPUT_SOURCE_MOUSE)
1487                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1488                                                          .x(900)
1489                                                          .y(400))
1490                                         .build()));
1491     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1492                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1493     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1494                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1495 
1496     // Move cursor into left window
1497     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1498               injectMotionEvent(mDispatcher,
1499                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1500                                                    AINPUT_SOURCE_MOUSE)
1501                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1502                                                          .x(300)
1503                                                          .y(400))
1504                                         .build()));
1505     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1506                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1507     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1508                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1509     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1510                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1511 
1512     // Inject a series of mouse events for a mouse click
1513     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1514               injectMotionEvent(mDispatcher,
1515                                 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
1516                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1517                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1518                                                          .x(300)
1519                                                          .y(400))
1520                                         .build()));
1521     windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1522 
1523     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1524               injectMotionEvent(mDispatcher,
1525                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
1526                                                    AINPUT_SOURCE_MOUSE)
1527                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1528                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1529                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1530                                                          .x(300)
1531                                                          .y(400))
1532                                         .build()));
1533     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
1534                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1535 
1536     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1537               injectMotionEvent(mDispatcher,
1538                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1539                                                    AINPUT_SOURCE_MOUSE)
1540                                         .buttonState(0)
1541                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1542                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1543                                                          .x(300)
1544                                                          .y(400))
1545                                         .build()));
1546     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1547                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1548 
1549     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1550               injectMotionEvent(mDispatcher,
1551                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
1552                                         .buttonState(0)
1553                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1554                                                          .x(300)
1555                                                          .y(400))
1556                                         .build()));
1557     windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT);
1558 
1559     // Move mouse cursor back to right window
1560     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1561               injectMotionEvent(mDispatcher,
1562                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
1563                                                    AINPUT_SOURCE_MOUSE)
1564                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1565                                                          .x(900)
1566                                                          .y(400))
1567                                         .build()));
1568     windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1569                              ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1570     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1571                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1572     windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
1573                               ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1574 }
1575 
1576 // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected
1577 // directly in this test.
TEST_F(InputDispatcherTest,HoverEnterMouseClickAndHoverExit)1578 TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) {
1579     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1580     sp<FakeWindowHandle> window =
1581             new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
1582     window->setFrame(Rect(0, 0, 1200, 800));
1583     window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1584 
1585     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1586 
1587     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1588 
1589     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1590               injectMotionEvent(mDispatcher,
1591                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
1592                                                    AINPUT_SOURCE_MOUSE)
1593                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1594                                                          .x(300)
1595                                                          .y(400))
1596                                         .build()));
1597     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
1598                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1599 
1600     // Inject a series of mouse events for a mouse click
1601     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1602               injectMotionEvent(mDispatcher,
1603                                 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
1604                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1605                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1606                                                          .x(300)
1607                                                          .y(400))
1608                                         .build()));
1609     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1610 
1611     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1612               injectMotionEvent(mDispatcher,
1613                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
1614                                                    AINPUT_SOURCE_MOUSE)
1615                                         .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
1616                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1617                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1618                                                          .x(300)
1619                                                          .y(400))
1620                                         .build()));
1621     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
1622                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1623 
1624     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1625               injectMotionEvent(mDispatcher,
1626                                 MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1627                                                    AINPUT_SOURCE_MOUSE)
1628                                         .buttonState(0)
1629                                         .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
1630                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1631                                                          .x(300)
1632                                                          .y(400))
1633                                         .build()));
1634     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
1635                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1636 
1637     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1638               injectMotionEvent(mDispatcher,
1639                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
1640                                         .buttonState(0)
1641                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1642                                                          .x(300)
1643                                                          .y(400))
1644                                         .build()));
1645     window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
1646 
1647     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1648               injectMotionEvent(mDispatcher,
1649                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT,
1650                                                    AINPUT_SOURCE_MOUSE)
1651                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
1652                                                          .x(300)
1653                                                          .y(400))
1654                                         .build()));
1655     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
1656                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
1657 }
1658 
TEST_F(InputDispatcherTest,DispatchMouseEventsUnderCursor)1659 TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
1660     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1661 
1662     sp<FakeWindowHandle> windowLeft =
1663             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
1664     windowLeft->setFrame(Rect(0, 0, 600, 800));
1665     windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1666     sp<FakeWindowHandle> windowRight =
1667             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
1668     windowRight->setFrame(Rect(600, 0, 1200, 800));
1669     windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
1670 
1671     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
1672 
1673     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
1674 
1675     // Inject an event with coordinate in the area of right window, with mouse cursor in the area of
1676     // left window. This event should be dispatched to the left window.
1677     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
1678               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
1679                                 ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400}));
1680     windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1681     windowRight->assertNoEvents();
1682 }
1683 
TEST_F(InputDispatcherTest,NotifyDeviceReset_CancelsKeyStream)1684 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) {
1685     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1686     sp<FakeWindowHandle> window =
1687             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1688     window->setFocusable(true);
1689 
1690     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1691     setFocusedWindow(window);
1692 
1693     window->consumeFocusEvent(true);
1694 
1695     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
1696     mDispatcher->notifyKey(&keyArgs);
1697 
1698     // Window should receive key down event.
1699     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
1700 
1701     // When device reset happens, that key stream should be terminated with FLAG_CANCELED
1702     // on the app side.
1703     NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
1704     mDispatcher->notifyDeviceReset(&args);
1705     window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
1706                          AKEY_EVENT_FLAG_CANCELED);
1707 }
1708 
TEST_F(InputDispatcherTest,NotifyDeviceReset_CancelsMotionStream)1709 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) {
1710     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1711     sp<FakeWindowHandle> window =
1712             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
1713 
1714     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
1715 
1716     NotifyMotionArgs motionArgs =
1717             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1718                                ADISPLAY_ID_DEFAULT);
1719     mDispatcher->notifyMotion(&motionArgs);
1720 
1721     // Window should receive motion down event.
1722     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
1723 
1724     // When device reset happens, that motion stream should be terminated with ACTION_CANCEL
1725     // on the app side.
1726     NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
1727     mDispatcher->notifyDeviceReset(&args);
1728     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT,
1729                          0 /*expectedFlags*/);
1730 }
1731 
1732 using TransferFunction =
1733         std::function<bool(sp<InputDispatcher> dispatcher, sp<IBinder>, sp<IBinder>)>;
1734 
1735 class TransferTouchFixture : public InputDispatcherTest,
1736                              public ::testing::WithParamInterface<TransferFunction> {};
1737 
TEST_P(TransferTouchFixture,TransferTouch_OnePointer)1738 TEST_P(TransferTouchFixture, TransferTouch_OnePointer) {
1739     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1740 
1741     // Create a couple of windows
1742     sp<FakeWindowHandle> firstWindow =
1743             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1744     sp<FakeWindowHandle> secondWindow =
1745             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1746 
1747     // Add the windows to the dispatcher
1748     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1749 
1750     // Send down to the first window
1751     NotifyMotionArgs downMotionArgs =
1752             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1753                                ADISPLAY_ID_DEFAULT);
1754     mDispatcher->notifyMotion(&downMotionArgs);
1755     // Only the first window should get the down event
1756     firstWindow->consumeMotionDown();
1757     secondWindow->assertNoEvents();
1758 
1759     // Transfer touch to the second window
1760     TransferFunction f = GetParam();
1761     const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
1762     ASSERT_TRUE(success);
1763     // The first window gets cancel and the second gets down
1764     firstWindow->consumeMotionCancel();
1765     secondWindow->consumeMotionDown();
1766 
1767     // Send up event to the second window
1768     NotifyMotionArgs upMotionArgs =
1769             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1770                                ADISPLAY_ID_DEFAULT);
1771     mDispatcher->notifyMotion(&upMotionArgs);
1772     // The first  window gets no events and the second gets up
1773     firstWindow->assertNoEvents();
1774     secondWindow->consumeMotionUp();
1775 }
1776 
TEST_P(TransferTouchFixture,TransferTouch_TwoPointersNonSplitTouch)1777 TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) {
1778     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1779 
1780     PointF touchPoint = {10, 10};
1781 
1782     // Create a couple of windows
1783     sp<FakeWindowHandle> firstWindow =
1784             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1785     sp<FakeWindowHandle> secondWindow =
1786             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1787 
1788     // Add the windows to the dispatcher
1789     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1790 
1791     // Send down to the first window
1792     NotifyMotionArgs downMotionArgs =
1793             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1794                                ADISPLAY_ID_DEFAULT, {touchPoint});
1795     mDispatcher->notifyMotion(&downMotionArgs);
1796     // Only the first window should get the down event
1797     firstWindow->consumeMotionDown();
1798     secondWindow->assertNoEvents();
1799 
1800     // Send pointer down to the first window
1801     NotifyMotionArgs pointerDownMotionArgs =
1802             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1803                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1804                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1805                                {touchPoint, touchPoint});
1806     mDispatcher->notifyMotion(&pointerDownMotionArgs);
1807     // Only the first window should get the pointer down event
1808     firstWindow->consumeMotionPointerDown(1);
1809     secondWindow->assertNoEvents();
1810 
1811     // Transfer touch focus to the second window
1812     TransferFunction f = GetParam();
1813     bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
1814     ASSERT_TRUE(success);
1815     // The first window gets cancel and the second gets down and pointer down
1816     firstWindow->consumeMotionCancel();
1817     secondWindow->consumeMotionDown();
1818     secondWindow->consumeMotionPointerDown(1);
1819 
1820     // Send pointer up to the second window
1821     NotifyMotionArgs pointerUpMotionArgs =
1822             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1823                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1824                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1825                                {touchPoint, touchPoint});
1826     mDispatcher->notifyMotion(&pointerUpMotionArgs);
1827     // The first window gets nothing and the second gets pointer up
1828     firstWindow->assertNoEvents();
1829     secondWindow->consumeMotionPointerUp(1);
1830 
1831     // Send up event to the second window
1832     NotifyMotionArgs upMotionArgs =
1833             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1834                                ADISPLAY_ID_DEFAULT);
1835     mDispatcher->notifyMotion(&upMotionArgs);
1836     // The first window gets nothing and the second gets up
1837     firstWindow->assertNoEvents();
1838     secondWindow->consumeMotionUp();
1839 }
1840 
1841 // For the cases of single pointer touch and two pointers non-split touch, the api's
1842 // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ
1843 // for the case where there are multiple pointers split across several windows.
1844 INSTANTIATE_TEST_SUITE_P(TransferFunctionTests, TransferTouchFixture,
1845                          ::testing::Values(
1846                                  [&](sp<InputDispatcher> dispatcher, sp<IBinder> /*ignored*/,
__anon3a8c1b2e0102(sp<InputDispatcher> dispatcher, sp<IBinder> , sp<IBinder> destChannelToken) 1847                                      sp<IBinder> destChannelToken) {
1848                                      return dispatcher->transferTouch(destChannelToken);
1849                                  },
1850                                  [&](sp<InputDispatcher> dispatcher, sp<IBinder> from,
__anon3a8c1b2e0202(sp<InputDispatcher> dispatcher, sp<IBinder> from, sp<IBinder> to) 1851                                      sp<IBinder> to) {
1852                                      return dispatcher->transferTouchFocus(from, to,
1853                                                                            false /*isDragAndDrop*/);
1854                                  }));
1855 
TEST_F(InputDispatcherTest,TransferTouchFocus_TwoPointersSplitTouch)1856 TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
1857     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1858 
1859     // Create a non touch modal window that supports split touch
1860     sp<FakeWindowHandle> firstWindow =
1861             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1862     firstWindow->setFrame(Rect(0, 0, 600, 400));
1863     firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
1864                           InputWindowInfo::Flag::SPLIT_TOUCH);
1865 
1866     // Create a non touch modal window that supports split touch
1867     sp<FakeWindowHandle> secondWindow =
1868             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1869     secondWindow->setFrame(Rect(0, 400, 600, 800));
1870     secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
1871                            InputWindowInfo::Flag::SPLIT_TOUCH);
1872 
1873     // Add the windows to the dispatcher
1874     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1875 
1876     PointF pointInFirst = {300, 200};
1877     PointF pointInSecond = {300, 600};
1878 
1879     // Send down to the first window
1880     NotifyMotionArgs firstDownMotionArgs =
1881             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1882                                ADISPLAY_ID_DEFAULT, {pointInFirst});
1883     mDispatcher->notifyMotion(&firstDownMotionArgs);
1884     // Only the first window should get the down event
1885     firstWindow->consumeMotionDown();
1886     secondWindow->assertNoEvents();
1887 
1888     // Send down to the second window
1889     NotifyMotionArgs secondDownMotionArgs =
1890             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1891                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1892                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1893                                {pointInFirst, pointInSecond});
1894     mDispatcher->notifyMotion(&secondDownMotionArgs);
1895     // The first window gets a move and the second a down
1896     firstWindow->consumeMotionMove();
1897     secondWindow->consumeMotionDown();
1898 
1899     // Transfer touch focus to the second window
1900     mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
1901     // The first window gets cancel and the new gets pointer down (it already saw down)
1902     firstWindow->consumeMotionCancel();
1903     secondWindow->consumeMotionPointerDown(1);
1904 
1905     // Send pointer up to the second window
1906     NotifyMotionArgs pointerUpMotionArgs =
1907             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1908                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1909                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1910                                {pointInFirst, pointInSecond});
1911     mDispatcher->notifyMotion(&pointerUpMotionArgs);
1912     // The first window gets nothing and the second gets pointer up
1913     firstWindow->assertNoEvents();
1914     secondWindow->consumeMotionPointerUp(1);
1915 
1916     // Send up event to the second window
1917     NotifyMotionArgs upMotionArgs =
1918             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1919                                ADISPLAY_ID_DEFAULT);
1920     mDispatcher->notifyMotion(&upMotionArgs);
1921     // The first window gets nothing and the second gets up
1922     firstWindow->assertNoEvents();
1923     secondWindow->consumeMotionUp();
1924 }
1925 
1926 // Same as TransferTouchFocus_TwoPointersSplitTouch, but using 'transferTouch' api.
1927 // Unlike 'transferTouchFocus', calling 'transferTouch' when there are two windows receiving
1928 // touch is not supported, so the touch should continue on those windows and the transferred-to
1929 // window should get nothing.
TEST_F(InputDispatcherTest,TransferTouch_TwoPointersSplitTouch)1930 TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) {
1931     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
1932 
1933     // Create a non touch modal window that supports split touch
1934     sp<FakeWindowHandle> firstWindow =
1935             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
1936     firstWindow->setFrame(Rect(0, 0, 600, 400));
1937     firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
1938                           InputWindowInfo::Flag::SPLIT_TOUCH);
1939 
1940     // Create a non touch modal window that supports split touch
1941     sp<FakeWindowHandle> secondWindow =
1942             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
1943     secondWindow->setFrame(Rect(0, 400, 600, 800));
1944     secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
1945                            InputWindowInfo::Flag::SPLIT_TOUCH);
1946 
1947     // Add the windows to the dispatcher
1948     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
1949 
1950     PointF pointInFirst = {300, 200};
1951     PointF pointInSecond = {300, 600};
1952 
1953     // Send down to the first window
1954     NotifyMotionArgs firstDownMotionArgs =
1955             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
1956                                ADISPLAY_ID_DEFAULT, {pointInFirst});
1957     mDispatcher->notifyMotion(&firstDownMotionArgs);
1958     // Only the first window should get the down event
1959     firstWindow->consumeMotionDown();
1960     secondWindow->assertNoEvents();
1961 
1962     // Send down to the second window
1963     NotifyMotionArgs secondDownMotionArgs =
1964             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
1965                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1966                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1967                                {pointInFirst, pointInSecond});
1968     mDispatcher->notifyMotion(&secondDownMotionArgs);
1969     // The first window gets a move and the second a down
1970     firstWindow->consumeMotionMove();
1971     secondWindow->consumeMotionDown();
1972 
1973     // Transfer touch focus to the second window
1974     const bool transferred = mDispatcher->transferTouch(secondWindow->getToken());
1975     // The 'transferTouch' call should not succeed, because there are 2 touched windows
1976     ASSERT_FALSE(transferred);
1977     firstWindow->assertNoEvents();
1978     secondWindow->assertNoEvents();
1979 
1980     // The rest of the dispatch should proceed as normal
1981     // Send pointer up to the second window
1982     NotifyMotionArgs pointerUpMotionArgs =
1983             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
1984                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
1985                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
1986                                {pointInFirst, pointInSecond});
1987     mDispatcher->notifyMotion(&pointerUpMotionArgs);
1988     // The first window gets MOVE and the second gets pointer up
1989     firstWindow->consumeMotionMove();
1990     secondWindow->consumeMotionUp();
1991 
1992     // Send up event to the first window
1993     NotifyMotionArgs upMotionArgs =
1994             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
1995                                ADISPLAY_ID_DEFAULT);
1996     mDispatcher->notifyMotion(&upMotionArgs);
1997     // The first window gets nothing and the second gets up
1998     firstWindow->consumeMotionUp();
1999     secondWindow->assertNoEvents();
2000 }
2001 
TEST_F(InputDispatcherTest,FocusedWindow_ReceivesFocusEventAndKeyEvent)2002 TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) {
2003     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2004     sp<FakeWindowHandle> window =
2005             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2006 
2007     window->setFocusable(true);
2008     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2009     setFocusedWindow(window);
2010 
2011     window->consumeFocusEvent(true);
2012 
2013     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2014     mDispatcher->notifyKey(&keyArgs);
2015 
2016     // Window should receive key down event.
2017     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2018 }
2019 
TEST_F(InputDispatcherTest,UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent)2020 TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
2021     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2022     sp<FakeWindowHandle> window =
2023             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2024 
2025     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2026 
2027     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2028     mDispatcher->notifyKey(&keyArgs);
2029     mDispatcher->waitForIdle();
2030 
2031     window->assertNoEvents();
2032 }
2033 
2034 // If a window is touchable, but does not have focus, it should receive motion events, but not keys
TEST_F(InputDispatcherTest,UnfocusedWindow_ReceivesMotionsButNotKeys)2035 TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) {
2036     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2037     sp<FakeWindowHandle> window =
2038             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2039 
2040     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2041 
2042     // Send key
2043     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2044     mDispatcher->notifyKey(&keyArgs);
2045     // Send motion
2046     NotifyMotionArgs motionArgs =
2047             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2048                                ADISPLAY_ID_DEFAULT);
2049     mDispatcher->notifyMotion(&motionArgs);
2050 
2051     // Window should receive only the motion event
2052     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2053     window->assertNoEvents(); // Key event or focus event will not be received
2054 }
2055 
TEST_F(InputDispatcherTest,PointerCancel_SendCancelWhenSplitTouch)2056 TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) {
2057     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2058 
2059     // Create first non touch modal window that supports split touch
2060     sp<FakeWindowHandle> firstWindow =
2061             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
2062     firstWindow->setFrame(Rect(0, 0, 600, 400));
2063     firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
2064                           InputWindowInfo::Flag::SPLIT_TOUCH);
2065 
2066     // Create second non touch modal window that supports split touch
2067     sp<FakeWindowHandle> secondWindow =
2068             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
2069     secondWindow->setFrame(Rect(0, 400, 600, 800));
2070     secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
2071                            InputWindowInfo::Flag::SPLIT_TOUCH);
2072 
2073     // Add the windows to the dispatcher
2074     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
2075 
2076     PointF pointInFirst = {300, 200};
2077     PointF pointInSecond = {300, 600};
2078 
2079     // Send down to the first window
2080     NotifyMotionArgs firstDownMotionArgs =
2081             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2082                                ADISPLAY_ID_DEFAULT, {pointInFirst});
2083     mDispatcher->notifyMotion(&firstDownMotionArgs);
2084     // Only the first window should get the down event
2085     firstWindow->consumeMotionDown();
2086     secondWindow->assertNoEvents();
2087 
2088     // Send down to the second window
2089     NotifyMotionArgs secondDownMotionArgs =
2090             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
2091                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2092                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2093                                {pointInFirst, pointInSecond});
2094     mDispatcher->notifyMotion(&secondDownMotionArgs);
2095     // The first window gets a move and the second a down
2096     firstWindow->consumeMotionMove();
2097     secondWindow->consumeMotionDown();
2098 
2099     // Send pointer cancel to the second window
2100     NotifyMotionArgs pointerUpMotionArgs =
2101             generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
2102                                        (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
2103                                AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
2104                                {pointInFirst, pointInSecond});
2105     pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED;
2106     mDispatcher->notifyMotion(&pointerUpMotionArgs);
2107     // The first window gets move and the second gets cancel.
2108     firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
2109     secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
2110 
2111     // Send up event.
2112     NotifyMotionArgs upMotionArgs =
2113             generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
2114                                ADISPLAY_ID_DEFAULT);
2115     mDispatcher->notifyMotion(&upMotionArgs);
2116     // The first window gets up and the second gets nothing.
2117     firstWindow->consumeMotionUp();
2118     secondWindow->assertNoEvents();
2119 }
2120 
TEST_F(InputDispatcherTest,SendTimeline_DoesNotCrashDispatcher)2121 TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) {
2122     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2123 
2124     sp<FakeWindowHandle> window =
2125             new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
2126     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2127     std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
2128     graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2;
2129     graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3;
2130 
2131     window->sendTimeline(1 /*inputEventId*/, graphicsTimeline);
2132     window->assertNoEvents();
2133     mDispatcher->waitForIdle();
2134 }
2135 
2136 class FakeMonitorReceiver {
2137 public:
FakeMonitorReceiver(const sp<InputDispatcher> & dispatcher,const std::string name,int32_t displayId,bool isGestureMonitor=false)2138     FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name,
2139                         int32_t displayId, bool isGestureMonitor = false) {
2140         base::Result<std::unique_ptr<InputChannel>> channel =
2141                 dispatcher->createInputMonitor(displayId, isGestureMonitor, name, MONITOR_PID);
2142         mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name);
2143     }
2144 
getToken()2145     sp<IBinder> getToken() { return mInputReceiver->getToken(); }
2146 
consumeKeyDown(int32_t expectedDisplayId,int32_t expectedFlags=0)2147     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2148         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN,
2149                                      expectedDisplayId, expectedFlags);
2150     }
2151 
receiveEvent()2152     std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); }
2153 
finishEvent(uint32_t consumeSeq)2154     void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); }
2155 
consumeMotionDown(int32_t expectedDisplayId,int32_t expectedFlags=0)2156     void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2157         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
2158                                      expectedDisplayId, expectedFlags);
2159     }
2160 
consumeMotionUp(int32_t expectedDisplayId,int32_t expectedFlags=0)2161     void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
2162         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP,
2163                                      expectedDisplayId, expectedFlags);
2164     }
2165 
consumeMotion()2166     MotionEvent* consumeMotion() {
2167         InputEvent* event = mInputReceiver->consume();
2168         if (!event) {
2169             ADD_FAILURE() << "No event was produced";
2170             return nullptr;
2171         }
2172         if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
2173             ADD_FAILURE() << "Received event of type " << event->getType() << " instead of motion";
2174             return nullptr;
2175         }
2176         return static_cast<MotionEvent*>(event);
2177     }
2178 
assertNoEvents()2179     void assertNoEvents() { mInputReceiver->assertNoEvents(); }
2180 
2181 private:
2182     std::unique_ptr<FakeInputReceiver> mInputReceiver;
2183 };
2184 
2185 // Tests for gesture monitors
TEST_F(InputDispatcherTest,GestureMonitor_ReceivesMotionEvents)2186 TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) {
2187     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2188     sp<FakeWindowHandle> window =
2189             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2190     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2191 
2192     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2193                                                       true /*isGestureMonitor*/);
2194 
2195     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2196               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2197             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2198     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2199     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2200 }
2201 
TEST_F(InputDispatcherTest,GestureMonitor_DoesNotReceiveKeyEvents)2202 TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) {
2203     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2204     sp<FakeWindowHandle> window =
2205             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2206 
2207     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2208     window->setFocusable(true);
2209 
2210     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2211     setFocusedWindow(window);
2212 
2213     window->consumeFocusEvent(true);
2214 
2215     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2216                                                       true /*isGestureMonitor*/);
2217 
2218     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
2219             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2220     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2221     monitor.assertNoEvents();
2222 }
2223 
TEST_F(InputDispatcherTest,GestureMonitor_CanPilferAfterWindowIsRemovedMidStream)2224 TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) {
2225     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2226     sp<FakeWindowHandle> window =
2227             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2228     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2229 
2230     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2231                                                       true /*isGestureMonitor*/);
2232 
2233     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2234               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2235             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2236     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2237     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
2238 
2239     window->releaseChannel();
2240 
2241     mDispatcher->pilferPointers(monitor.getToken());
2242 
2243     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2244               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2245             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2246     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
2247 }
2248 
TEST_F(InputDispatcherTest,UnresponsiveGestureMonitor_GetsAnr)2249 TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) {
2250     FakeMonitorReceiver monitor =
2251             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
2252                                 true /*isGestureMonitor*/);
2253 
2254     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2255               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
2256     std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
2257     ASSERT_TRUE(consumeSeq);
2258 
2259     mFakePolicy->assertNotifyMonitorUnresponsiveWasCalled(DISPATCHING_TIMEOUT);
2260     monitor.finishEvent(*consumeSeq);
2261     ASSERT_TRUE(mDispatcher->waitForIdle());
2262     mFakePolicy->assertNotifyMonitorResponsiveWasCalled();
2263 }
2264 
2265 // Tests for gesture monitors
TEST_F(InputDispatcherTest,GestureMonitor_NoWindowTransform)2266 TEST_F(InputDispatcherTest, GestureMonitor_NoWindowTransform) {
2267     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2268     sp<FakeWindowHandle> window =
2269             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2270     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2271     window->setWindowOffset(20, 40);
2272     window->setWindowTransform(0, 1, -1, 0);
2273 
2274     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
2275                                                       true /*isGestureMonitor*/);
2276 
2277     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2278               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2279             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2280     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2281     MotionEvent* event = monitor.consumeMotion();
2282     // Even though window has transform, gesture monitor must not.
2283     ASSERT_EQ(ui::Transform(), event->getTransform());
2284 }
2285 
TEST_F(InputDispatcherTest,TestMoveEvent)2286 TEST_F(InputDispatcherTest, TestMoveEvent) {
2287     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2288     sp<FakeWindowHandle> window =
2289             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2290 
2291     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2292 
2293     NotifyMotionArgs motionArgs =
2294             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2295                                ADISPLAY_ID_DEFAULT);
2296 
2297     mDispatcher->notifyMotion(&motionArgs);
2298     // Window should receive motion down event.
2299     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2300 
2301     motionArgs.action = AMOTION_EVENT_ACTION_MOVE;
2302     motionArgs.id += 1;
2303     motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
2304     motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
2305                                              motionArgs.pointerCoords[0].getX() - 10);
2306 
2307     mDispatcher->notifyMotion(&motionArgs);
2308     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
2309                          0 /*expectedFlags*/);
2310 }
2311 
2312 /**
2313  * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to
2314  * the device default right away. In the test scenario, we check both the default value,
2315  * and the action of enabling / disabling.
2316  */
TEST_F(InputDispatcherTest,TouchModeState_IsSentToApps)2317 TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) {
2318     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2319     sp<FakeWindowHandle> window =
2320             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2321 
2322     // Set focused application.
2323     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2324     window->setFocusable(true);
2325 
2326     SCOPED_TRACE("Check default value of touch mode");
2327     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2328     setFocusedWindow(window);
2329 
2330     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2331 
2332     SCOPED_TRACE("Remove the window to trigger focus loss");
2333     window->setFocusable(false);
2334     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2335     window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/);
2336 
2337     SCOPED_TRACE("Disable touch mode");
2338     mDispatcher->setInTouchMode(false);
2339     window->setFocusable(true);
2340     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2341     setFocusedWindow(window);
2342     window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/);
2343 
2344     SCOPED_TRACE("Remove the window to trigger focus loss");
2345     window->setFocusable(false);
2346     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2347     window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/);
2348 
2349     SCOPED_TRACE("Enable touch mode again");
2350     mDispatcher->setInTouchMode(true);
2351     window->setFocusable(true);
2352     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2353     setFocusedWindow(window);
2354     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2355 
2356     window->assertNoEvents();
2357 }
2358 
TEST_F(InputDispatcherTest,VerifyInputEvent_KeyEvent)2359 TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) {
2360     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2361     sp<FakeWindowHandle> window =
2362             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2363 
2364     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2365     window->setFocusable(true);
2366 
2367     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2368     setFocusedWindow(window);
2369 
2370     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
2371 
2372     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
2373     mDispatcher->notifyKey(&keyArgs);
2374 
2375     InputEvent* event = window->consume();
2376     ASSERT_NE(event, nullptr);
2377 
2378     std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
2379     ASSERT_NE(verified, nullptr);
2380     ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY);
2381 
2382     ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos);
2383     ASSERT_EQ(keyArgs.deviceId, verified->deviceId);
2384     ASSERT_EQ(keyArgs.source, verified->source);
2385     ASSERT_EQ(keyArgs.displayId, verified->displayId);
2386 
2387     const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified);
2388 
2389     ASSERT_EQ(keyArgs.action, verifiedKey.action);
2390     ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos);
2391     ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags);
2392     ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode);
2393     ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode);
2394     ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState);
2395     ASSERT_EQ(0, verifiedKey.repeatCount);
2396 }
2397 
TEST_F(InputDispatcherTest,VerifyInputEvent_MotionEvent)2398 TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) {
2399     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2400     sp<FakeWindowHandle> window =
2401             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2402 
2403     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2404 
2405     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2406 
2407     NotifyMotionArgs motionArgs =
2408             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2409                                ADISPLAY_ID_DEFAULT);
2410     mDispatcher->notifyMotion(&motionArgs);
2411 
2412     InputEvent* event = window->consume();
2413     ASSERT_NE(event, nullptr);
2414 
2415     std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
2416     ASSERT_NE(verified, nullptr);
2417     ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION);
2418 
2419     EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos);
2420     EXPECT_EQ(motionArgs.deviceId, verified->deviceId);
2421     EXPECT_EQ(motionArgs.source, verified->source);
2422     EXPECT_EQ(motionArgs.displayId, verified->displayId);
2423 
2424     const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified);
2425 
2426     EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX);
2427     EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY);
2428     EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked);
2429     EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos);
2430     EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags);
2431     EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState);
2432     EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState);
2433 }
2434 
TEST_F(InputDispatcherTest,NonPointerMotionEvent_NotTransformed)2435 TEST_F(InputDispatcherTest, NonPointerMotionEvent_NotTransformed) {
2436     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2437     sp<FakeWindowHandle> window =
2438             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
2439     const std::string name = window->getName();
2440 
2441     // Window gets transformed by offset values.
2442     window->setWindowOffset(500.0f, 500.0f);
2443 
2444     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2445     window->setFocusable(true);
2446 
2447     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2448 
2449     // First, we set focused window so that focusedWindowHandle is not null.
2450     setFocusedWindow(window);
2451 
2452     // Second, we consume focus event if it is right or wrong according to onFocusChangedLocked.
2453     window->consumeFocusEvent(true);
2454 
2455     constexpr const std::array nonPointerSources = {AINPUT_SOURCE_TRACKBALL,
2456                                                     AINPUT_SOURCE_MOUSE_RELATIVE,
2457                                                     AINPUT_SOURCE_JOYSTICK};
2458     for (const int source : nonPointerSources) {
2459         // Notify motion with a non-pointer source.
2460         NotifyMotionArgs motionArgs =
2461                 generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, source, ADISPLAY_ID_DEFAULT);
2462         mDispatcher->notifyMotion(&motionArgs);
2463 
2464         MotionEvent* event = window->consumeMotion();
2465         ASSERT_NE(event, nullptr);
2466 
2467         const MotionEvent& motionEvent = *event;
2468         EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, motionEvent.getAction());
2469         EXPECT_EQ(motionArgs.pointerCount, motionEvent.getPointerCount());
2470 
2471         float expectedX = motionArgs.pointerCoords[0].getX();
2472         float expectedY = motionArgs.pointerCoords[0].getY();
2473 
2474         // Ensure the axis values from the final motion event are not transformed.
2475         EXPECT_EQ(expectedX, motionEvent.getX(0))
2476                 << "expected " << expectedX << " for x coord of " << name.c_str() << ", got "
2477                 << motionEvent.getX(0);
2478         EXPECT_EQ(expectedY, motionEvent.getY(0))
2479                 << "expected " << expectedY << " for y coord of " << name.c_str() << ", got "
2480                 << motionEvent.getY(0);
2481         // Ensure the raw and transformed axis values for the motion event are the same.
2482         EXPECT_EQ(motionEvent.getRawX(0), motionEvent.getX(0))
2483                 << "expected raw and transformed X-axis values to be equal";
2484         EXPECT_EQ(motionEvent.getRawY(0), motionEvent.getY(0))
2485                 << "expected raw and transformed Y-axis values to be equal";
2486     }
2487 }
2488 
2489 /**
2490  * Ensure that separate calls to sign the same data are generating the same key.
2491  * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance
2492  * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky
2493  * tests.
2494  */
TEST_F(InputDispatcherTest,GeneratedHmac_IsConsistent)2495 TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) {
2496     KeyEvent event = getTestKeyEvent();
2497     VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
2498 
2499     std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent);
2500     std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent);
2501     ASSERT_EQ(hmac1, hmac2);
2502 }
2503 
2504 /**
2505  * Ensure that changes in VerifiedKeyEvent produce a different hmac.
2506  */
TEST_F(InputDispatcherTest,GeneratedHmac_ChangesWhenFieldsChange)2507 TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) {
2508     KeyEvent event = getTestKeyEvent();
2509     VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
2510     std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent);
2511 
2512     verifiedEvent.deviceId += 1;
2513     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2514 
2515     verifiedEvent.source += 1;
2516     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2517 
2518     verifiedEvent.eventTimeNanos += 1;
2519     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2520 
2521     verifiedEvent.displayId += 1;
2522     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2523 
2524     verifiedEvent.action += 1;
2525     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2526 
2527     verifiedEvent.downTimeNanos += 1;
2528     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2529 
2530     verifiedEvent.flags += 1;
2531     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2532 
2533     verifiedEvent.keyCode += 1;
2534     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2535 
2536     verifiedEvent.scanCode += 1;
2537     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2538 
2539     verifiedEvent.metaState += 1;
2540     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2541 
2542     verifiedEvent.repeatCount += 1;
2543     ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent));
2544 }
2545 
TEST_F(InputDispatcherTest,SetFocusedWindow)2546 TEST_F(InputDispatcherTest, SetFocusedWindow) {
2547     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2548     sp<FakeWindowHandle> windowTop =
2549             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2550     sp<FakeWindowHandle> windowSecond =
2551             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2552     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2553 
2554     // Top window is also focusable but is not granted focus.
2555     windowTop->setFocusable(true);
2556     windowSecond->setFocusable(true);
2557     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2558     setFocusedWindow(windowSecond);
2559 
2560     windowSecond->consumeFocusEvent(true);
2561     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
2562             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2563 
2564     // Focused window should receive event.
2565     windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
2566     windowTop->assertNoEvents();
2567 }
2568 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestInvalidChannel)2569 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) {
2570     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2571     sp<FakeWindowHandle> window =
2572             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2573     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2574 
2575     window->setFocusable(true);
2576     // Release channel for window is no longer valid.
2577     window->releaseChannel();
2578     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2579     setFocusedWindow(window);
2580 
2581     // Test inject a key down, should timeout.
2582     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2583             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2584 
2585     // window channel is invalid, so it should not receive any input event.
2586     window->assertNoEvents();
2587 }
2588 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestNoFocusableWindow)2589 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) {
2590     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2591     sp<FakeWindowHandle> window =
2592             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2593     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2594 
2595     // Window is not focusable.
2596     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2597     setFocusedWindow(window);
2598 
2599     // Test inject a key down, should timeout.
2600     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2601             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2602 
2603     // window is invalid, so it should not receive any input event.
2604     window->assertNoEvents();
2605 }
2606 
TEST_F(InputDispatcherTest,SetFocusedWindow_CheckFocusedToken)2607 TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) {
2608     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2609     sp<FakeWindowHandle> windowTop =
2610             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2611     sp<FakeWindowHandle> windowSecond =
2612             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2613     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2614 
2615     windowTop->setFocusable(true);
2616     windowSecond->setFocusable(true);
2617     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2618     setFocusedWindow(windowTop);
2619     windowTop->consumeFocusEvent(true);
2620 
2621     setFocusedWindow(windowSecond, windowTop);
2622     windowSecond->consumeFocusEvent(true);
2623     windowTop->consumeFocusEvent(false);
2624 
2625     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
2626             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2627 
2628     // Focused window should receive event.
2629     windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
2630 }
2631 
TEST_F(InputDispatcherTest,SetFocusedWindow_DropRequestFocusTokenNotFocused)2632 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestFocusTokenNotFocused) {
2633     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2634     sp<FakeWindowHandle> windowTop =
2635             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2636     sp<FakeWindowHandle> windowSecond =
2637             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2638     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2639 
2640     windowTop->setFocusable(true);
2641     windowSecond->setFocusable(true);
2642     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
2643     setFocusedWindow(windowSecond, windowTop);
2644 
2645     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
2646             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
2647 
2648     // Event should be dropped.
2649     windowTop->assertNoEvents();
2650     windowSecond->assertNoEvents();
2651 }
2652 
TEST_F(InputDispatcherTest,SetFocusedWindow_DeferInvisibleWindow)2653 TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) {
2654     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2655     sp<FakeWindowHandle> window =
2656             new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
2657     sp<FakeWindowHandle> previousFocusedWindow =
2658             new FakeWindowHandle(application, mDispatcher, "previousFocusedWindow",
2659                                  ADISPLAY_ID_DEFAULT);
2660     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2661 
2662     window->setFocusable(true);
2663     previousFocusedWindow->setFocusable(true);
2664     window->setVisible(false);
2665     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, previousFocusedWindow}}});
2666     setFocusedWindow(previousFocusedWindow);
2667     previousFocusedWindow->consumeFocusEvent(true);
2668 
2669     // Requesting focus on invisible window takes focus from currently focused window.
2670     setFocusedWindow(window);
2671     previousFocusedWindow->consumeFocusEvent(false);
2672 
2673     // Injected key goes to pending queue.
2674     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2675               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
2676                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
2677 
2678     // Window does not get focus event or key down.
2679     window->assertNoEvents();
2680 
2681     // Window becomes visible.
2682     window->setVisible(true);
2683     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2684 
2685     // Window receives focus event.
2686     window->consumeFocusEvent(true);
2687     // Focused window receives key down.
2688     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2689 }
2690 
TEST_F(InputDispatcherTest,DisplayRemoved)2691 TEST_F(InputDispatcherTest, DisplayRemoved) {
2692     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2693     sp<FakeWindowHandle> window =
2694             new FakeWindowHandle(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT);
2695     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2696 
2697     // window is granted focus.
2698     window->setFocusable(true);
2699     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
2700     setFocusedWindow(window);
2701     window->consumeFocusEvent(true);
2702 
2703     // When a display is removed window loses focus.
2704     mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT);
2705     window->consumeFocusEvent(false);
2706 }
2707 
2708 /**
2709  * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY,
2710  * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top
2711  * of the 'slipperyEnterWindow'.
2712  *
2713  * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such
2714  * a way so that the touched location is no longer covered by the top window.
2715  *
2716  * Next, inject a MOVE event. Because the top window already moved earlier, this event is now
2717  * positioned over the bottom (slipperyEnterWindow) only. And because the top window had
2718  * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive
2719  * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting
2720  * with ACTION_DOWN).
2721  * Thus, the touch has been transferred from the top window into the bottom window, because the top
2722  * window moved itself away from the touched location and had Flag::SLIPPERY.
2723  *
2724  * Even though the top window moved away from the touched location, it is still obscuring the bottom
2725  * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_
2726  * OBSCURED should be set for the MotionEvent that reaches the bottom window.
2727  *
2728  * In this test, we ensure that the event received by the bottom window has
2729  * FLAG_WINDOW_IS_PARTIALLY_OBSCURED.
2730  */
TEST_F(InputDispatcherTest,SlipperyWindow_SetsFlagPartiallyObscured)2731 TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) {
2732     constexpr int32_t SLIPPERY_PID = INJECTOR_PID + 1;
2733     constexpr int32_t SLIPPERY_UID = INJECTOR_UID + 1;
2734 
2735     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
2736     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
2737 
2738     sp<FakeWindowHandle> slipperyExitWindow =
2739             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
2740     slipperyExitWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
2741                                  InputWindowInfo::Flag::SLIPPERY);
2742     // Make sure this one overlaps the bottom window
2743     slipperyExitWindow->setFrame(Rect(25, 25, 75, 75));
2744     // Change the owner uid/pid of the window so that it is considered to be occluding the bottom
2745     // one. Windows with the same owner are not considered to be occluding each other.
2746     slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID);
2747 
2748     sp<FakeWindowHandle> slipperyEnterWindow =
2749             new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
2750     slipperyExitWindow->setFrame(Rect(0, 0, 100, 100));
2751 
2752     mDispatcher->setInputWindows(
2753             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
2754 
2755     // Use notifyMotion instead of injecting to avoid dealing with injection permissions
2756     NotifyMotionArgs args = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
2757                                                ADISPLAY_ID_DEFAULT, {{50, 50}});
2758     mDispatcher->notifyMotion(&args);
2759     slipperyExitWindow->consumeMotionDown();
2760     slipperyExitWindow->setFrame(Rect(70, 70, 100, 100));
2761     mDispatcher->setInputWindows(
2762             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
2763 
2764     args = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
2765                               ADISPLAY_ID_DEFAULT, {{51, 51}});
2766     mDispatcher->notifyMotion(&args);
2767 
2768     slipperyExitWindow->consumeMotionCancel();
2769 
2770     slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT,
2771                                            AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
2772 }
2773 
2774 class InputDispatcherKeyRepeatTest : public InputDispatcherTest {
2775 protected:
2776     static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms
2777     static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000;   // 40 ms
2778 
2779     std::shared_ptr<FakeApplicationHandle> mApp;
2780     sp<FakeWindowHandle> mWindow;
2781 
SetUp()2782     virtual void SetUp() override {
2783         mFakePolicy = new FakeInputDispatcherPolicy();
2784         mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY);
2785         mDispatcher = new InputDispatcher(mFakePolicy);
2786         mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
2787         ASSERT_EQ(OK, mDispatcher->start());
2788 
2789         setUpWindow();
2790     }
2791 
setUpWindow()2792     void setUpWindow() {
2793         mApp = std::make_shared<FakeApplicationHandle>();
2794         mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
2795 
2796         mWindow->setFocusable(true);
2797         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
2798         setFocusedWindow(mWindow);
2799         mWindow->consumeFocusEvent(true);
2800     }
2801 
sendAndConsumeKeyDown(int32_t deviceId)2802     void sendAndConsumeKeyDown(int32_t deviceId) {
2803         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
2804         keyArgs.deviceId = deviceId;
2805         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event
2806         mDispatcher->notifyKey(&keyArgs);
2807 
2808         // Window should receive key down event.
2809         mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2810     }
2811 
expectKeyRepeatOnce(int32_t repeatCount)2812     void expectKeyRepeatOnce(int32_t repeatCount) {
2813         SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount));
2814         InputEvent* repeatEvent = mWindow->consume();
2815         ASSERT_NE(nullptr, repeatEvent);
2816 
2817         uint32_t eventType = repeatEvent->getType();
2818         ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType);
2819 
2820         KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent);
2821         uint32_t eventAction = repeatKeyEvent->getAction();
2822         EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction);
2823         EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount());
2824     }
2825 
sendAndConsumeKeyUp(int32_t deviceId)2826     void sendAndConsumeKeyUp(int32_t deviceId) {
2827         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
2828         keyArgs.deviceId = deviceId;
2829         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event
2830         mDispatcher->notifyKey(&keyArgs);
2831 
2832         // Window should receive key down event.
2833         mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
2834                               0 /*expectedFlags*/);
2835     }
2836 };
2837 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_ReceivesKeyRepeat)2838 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) {
2839     sendAndConsumeKeyDown(1 /* deviceId */);
2840     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
2841         expectKeyRepeatOnce(repeatCount);
2842     }
2843 }
2844 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_ReceivesKeyRepeatFromTwoDevices)2845 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) {
2846     sendAndConsumeKeyDown(1 /* deviceId */);
2847     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
2848         expectKeyRepeatOnce(repeatCount);
2849     }
2850     sendAndConsumeKeyDown(2 /* deviceId */);
2851     /* repeatCount will start from 1 for deviceId 2 */
2852     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
2853         expectKeyRepeatOnce(repeatCount);
2854     }
2855 }
2856 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_StopsKeyRepeatAfterUp)2857 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) {
2858     sendAndConsumeKeyDown(1 /* deviceId */);
2859     expectKeyRepeatOnce(1 /*repeatCount*/);
2860     sendAndConsumeKeyUp(1 /* deviceId */);
2861     mWindow->assertNoEvents();
2862 }
2863 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp)2864 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) {
2865     sendAndConsumeKeyDown(1 /* deviceId */);
2866     expectKeyRepeatOnce(1 /*repeatCount*/);
2867     sendAndConsumeKeyDown(2 /* deviceId */);
2868     expectKeyRepeatOnce(1 /*repeatCount*/);
2869     // Stale key up from device 1.
2870     sendAndConsumeKeyUp(1 /* deviceId */);
2871     // Device 2 is still down, keep repeating
2872     expectKeyRepeatOnce(2 /*repeatCount*/);
2873     expectKeyRepeatOnce(3 /*repeatCount*/);
2874     // Device 2 key up
2875     sendAndConsumeKeyUp(2 /* deviceId */);
2876     mWindow->assertNoEvents();
2877 }
2878 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp)2879 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) {
2880     sendAndConsumeKeyDown(1 /* deviceId */);
2881     expectKeyRepeatOnce(1 /*repeatCount*/);
2882     sendAndConsumeKeyDown(2 /* deviceId */);
2883     expectKeyRepeatOnce(1 /*repeatCount*/);
2884     // Device 2 which holds the key repeating goes up, expect the repeating to stop.
2885     sendAndConsumeKeyUp(2 /* deviceId */);
2886     // Device 1 still holds key down, but the repeating was already stopped
2887     mWindow->assertNoEvents();
2888 }
2889 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher)2890 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) {
2891     sendAndConsumeKeyDown(1 /* deviceId */);
2892     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
2893         InputEvent* repeatEvent = mWindow->consume();
2894         ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
2895         EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER,
2896                   IdGenerator::getSource(repeatEvent->getId()));
2897     }
2898 }
2899 
TEST_F(InputDispatcherKeyRepeatTest,FocusedWindow_RepeatKeyEventsUseUniqueEventId)2900 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) {
2901     sendAndConsumeKeyDown(1 /* deviceId */);
2902 
2903     std::unordered_set<int32_t> idSet;
2904     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
2905         InputEvent* repeatEvent = mWindow->consume();
2906         ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
2907         int32_t id = repeatEvent->getId();
2908         EXPECT_EQ(idSet.end(), idSet.find(id));
2909         idSet.insert(id);
2910     }
2911 }
2912 
2913 /* Test InputDispatcher for MultiDisplay */
2914 class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest {
2915 public:
2916     static constexpr int32_t SECOND_DISPLAY_ID = 1;
SetUp()2917     virtual void SetUp() override {
2918         InputDispatcherTest::SetUp();
2919 
2920         application1 = std::make_shared<FakeApplicationHandle>();
2921         windowInPrimary =
2922                 new FakeWindowHandle(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT);
2923 
2924         // Set focus window for primary display, but focused display would be second one.
2925         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
2926         windowInPrimary->setFocusable(true);
2927         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}});
2928         setFocusedWindow(windowInPrimary);
2929         windowInPrimary->consumeFocusEvent(true);
2930 
2931         application2 = std::make_shared<FakeApplicationHandle>();
2932         windowInSecondary =
2933                 new FakeWindowHandle(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID);
2934         // Set focus to second display window.
2935         // Set focus display to second one.
2936         mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
2937         // Set focus window for second display.
2938         mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2);
2939         windowInSecondary->setFocusable(true);
2940         mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
2941         setFocusedWindow(windowInSecondary);
2942         windowInSecondary->consumeFocusEvent(true);
2943     }
2944 
TearDown()2945     virtual void TearDown() override {
2946         InputDispatcherTest::TearDown();
2947 
2948         application1.reset();
2949         windowInPrimary.clear();
2950         application2.reset();
2951         windowInSecondary.clear();
2952     }
2953 
2954 protected:
2955     std::shared_ptr<FakeApplicationHandle> application1;
2956     sp<FakeWindowHandle> windowInPrimary;
2957     std::shared_ptr<FakeApplicationHandle> application2;
2958     sp<FakeWindowHandle> windowInSecondary;
2959 };
2960 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,SetInputWindow_MultiDisplayTouch)2961 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) {
2962     // Test touch down on primary display.
2963     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2964               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
2965             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2966     windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
2967     windowInSecondary->assertNoEvents();
2968 
2969     // Test touch down on second display.
2970     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2971               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
2972             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
2973     windowInPrimary->assertNoEvents();
2974     windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
2975 }
2976 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,SetInputWindow_MultiDisplayFocus)2977 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) {
2978     // Test inject a key down with display id specified.
2979     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
2980               injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
2981             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2982     windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
2983     windowInSecondary->assertNoEvents();
2984 
2985     // Test inject a key down without display id specified.
2986     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher))
2987             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
2988     windowInPrimary->assertNoEvents();
2989     windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
2990 
2991     // Remove all windows in secondary display.
2992     mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
2993 
2994     // Old focus should receive a cancel event.
2995     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
2996                                     AKEY_EVENT_FLAG_CANCELED);
2997 
2998     // Test inject a key down, should timeout because of no target window.
2999     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDownNoRepeat(mDispatcher))
3000             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
3001     windowInPrimary->assertNoEvents();
3002     windowInSecondary->consumeFocusEvent(false);
3003     windowInSecondary->assertNoEvents();
3004 }
3005 
3006 // Test per-display input monitors for motion event.
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,MonitorMotionEvent_MultiDisplay)3007 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) {
3008     FakeMonitorReceiver monitorInPrimary =
3009             FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
3010     FakeMonitorReceiver monitorInSecondary =
3011             FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
3012 
3013     // Test touch down on primary display.
3014     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3015               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
3016             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3017     windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
3018     monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
3019     windowInSecondary->assertNoEvents();
3020     monitorInSecondary.assertNoEvents();
3021 
3022     // Test touch down on second display.
3023     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3024               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
3025             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3026     windowInPrimary->assertNoEvents();
3027     monitorInPrimary.assertNoEvents();
3028     windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
3029     monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID);
3030 
3031     // Test inject a non-pointer motion event.
3032     // If specific a display, it will dispatch to the focused window of particular display,
3033     // or it will dispatch to the focused window of focused display.
3034     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3035               injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE))
3036             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3037     windowInPrimary->assertNoEvents();
3038     monitorInPrimary.assertNoEvents();
3039     windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE);
3040     monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE);
3041 }
3042 
3043 // Test per-display input monitors for key event.
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,MonitorKeyEvent_MultiDisplay)3044 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) {
3045     // Input monitor per display.
3046     FakeMonitorReceiver monitorInPrimary =
3047             FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
3048     FakeMonitorReceiver monitorInSecondary =
3049             FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
3050 
3051     // Test inject a key down.
3052     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
3053             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3054     windowInPrimary->assertNoEvents();
3055     monitorInPrimary.assertNoEvents();
3056     windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
3057     monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE);
3058 }
3059 
TEST_F(InputDispatcherFocusOnTwoDisplaysTest,CanFocusWindowOnUnfocusedDisplay)3060 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) {
3061     sp<FakeWindowHandle> secondWindowInPrimary =
3062             new FakeWindowHandle(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
3063     secondWindowInPrimary->setFocusable(true);
3064     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary, secondWindowInPrimary}}});
3065     setFocusedWindow(secondWindowInPrimary);
3066     windowInPrimary->consumeFocusEvent(false);
3067     secondWindowInPrimary->consumeFocusEvent(true);
3068 
3069     // Test inject a key down.
3070     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
3071             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3072     windowInPrimary->assertNoEvents();
3073     windowInSecondary->assertNoEvents();
3074     secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3075 }
3076 
3077 class InputFilterTest : public InputDispatcherTest {
3078 protected:
3079     static constexpr int32_t SECOND_DISPLAY_ID = 1;
3080 
testNotifyMotion(int32_t displayId,bool expectToBeFiltered)3081     void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) {
3082         NotifyMotionArgs motionArgs;
3083 
3084         motionArgs =
3085                 generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
3086         mDispatcher->notifyMotion(&motionArgs);
3087         motionArgs =
3088                 generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
3089         mDispatcher->notifyMotion(&motionArgs);
3090         ASSERT_TRUE(mDispatcher->waitForIdle());
3091         if (expectToBeFiltered) {
3092             mFakePolicy->assertFilterInputEventWasCalled(motionArgs);
3093         } else {
3094             mFakePolicy->assertFilterInputEventWasNotCalled();
3095         }
3096     }
3097 
testNotifyKey(bool expectToBeFiltered)3098     void testNotifyKey(bool expectToBeFiltered) {
3099         NotifyKeyArgs keyArgs;
3100 
3101         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
3102         mDispatcher->notifyKey(&keyArgs);
3103         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP);
3104         mDispatcher->notifyKey(&keyArgs);
3105         ASSERT_TRUE(mDispatcher->waitForIdle());
3106 
3107         if (expectToBeFiltered) {
3108             mFakePolicy->assertFilterInputEventWasCalled(keyArgs);
3109         } else {
3110             mFakePolicy->assertFilterInputEventWasNotCalled();
3111         }
3112     }
3113 };
3114 
3115 // Test InputFilter for MotionEvent
TEST_F(InputFilterTest,MotionEvent_InputFilter)3116 TEST_F(InputFilterTest, MotionEvent_InputFilter) {
3117     // Since the InputFilter is disabled by default, check if touch events aren't filtered.
3118     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
3119     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
3120 
3121     // Enable InputFilter
3122     mDispatcher->setInputFilterEnabled(true);
3123     // Test touch on both primary and second display, and check if both events are filtered.
3124     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true);
3125     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true);
3126 
3127     // Disable InputFilter
3128     mDispatcher->setInputFilterEnabled(false);
3129     // Test touch on both primary and second display, and check if both events aren't filtered.
3130     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
3131     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
3132 }
3133 
3134 // Test InputFilter for KeyEvent
TEST_F(InputFilterTest,KeyEvent_InputFilter)3135 TEST_F(InputFilterTest, KeyEvent_InputFilter) {
3136     // Since the InputFilter is disabled by default, check if key event aren't filtered.
3137     testNotifyKey(/*expectToBeFiltered*/ false);
3138 
3139     // Enable InputFilter
3140     mDispatcher->setInputFilterEnabled(true);
3141     // Send a key event, and check if it is filtered.
3142     testNotifyKey(/*expectToBeFiltered*/ true);
3143 
3144     // Disable InputFilter
3145     mDispatcher->setInputFilterEnabled(false);
3146     // Send a key event, and check if it isn't filtered.
3147     testNotifyKey(/*expectToBeFiltered*/ false);
3148 }
3149 
3150 class InputFilterInjectionPolicyTest : public InputDispatcherTest {
3151 protected:
SetUp()3152     virtual void SetUp() override {
3153         InputDispatcherTest::SetUp();
3154 
3155         /**
3156          * We don't need to enable input filter to test the injected event policy, but we enabled it
3157          * here to make the tests more realistic, since this policy only matters when inputfilter is
3158          * on.
3159          */
3160         mDispatcher->setInputFilterEnabled(true);
3161 
3162         std::shared_ptr<InputApplicationHandle> application =
3163                 std::make_shared<FakeApplicationHandle>();
3164         mWindow =
3165                 new FakeWindowHandle(application, mDispatcher, "Test Window", ADISPLAY_ID_DEFAULT);
3166 
3167         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
3168         mWindow->setFocusable(true);
3169         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3170         setFocusedWindow(mWindow);
3171         mWindow->consumeFocusEvent(true);
3172     }
3173 
testInjectedKey(int32_t policyFlags,int32_t injectedDeviceId,int32_t resolvedDeviceId,int32_t flags)3174     void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId,
3175                          int32_t flags) {
3176         KeyEvent event;
3177 
3178         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
3179         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD,
3180                          ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A,
3181                          KEY_A, AMETA_NONE, 0 /*repeatCount*/, eventTime, eventTime);
3182         const int32_t additionalPolicyFlags =
3183                 POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
3184         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3185                   mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
3186                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
3187                                                 policyFlags | additionalPolicyFlags));
3188 
3189         InputEvent* received = mWindow->consume();
3190         ASSERT_NE(nullptr, received);
3191         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
3192         ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_KEY);
3193         KeyEvent& keyEvent = static_cast<KeyEvent&>(*received);
3194         ASSERT_EQ(flags, keyEvent.getFlags());
3195     }
3196 
testInjectedMotion(int32_t policyFlags,int32_t injectedDeviceId,int32_t resolvedDeviceId,int32_t flags)3197     void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId,
3198                             int32_t flags) {
3199         MotionEvent event;
3200         PointerProperties pointerProperties[1];
3201         PointerCoords pointerCoords[1];
3202         pointerProperties[0].clear();
3203         pointerProperties[0].id = 0;
3204         pointerCoords[0].clear();
3205         pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300);
3206         pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400);
3207 
3208         ui::Transform identityTransform;
3209         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
3210         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN,
3211                          DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0,
3212                          AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE,
3213                          identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
3214                          AMOTION_EVENT_INVALID_CURSOR_POSITION,
3215                          0 /*AMOTION_EVENT_INVALID_DISPLAY_SIZE*/,
3216                          0 /*AMOTION_EVENT_INVALID_DISPLAY_SIZE*/, eventTime, eventTime,
3217                          /*pointerCount*/ 1, pointerProperties, pointerCoords);
3218 
3219         const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER;
3220         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3221                   mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
3222                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
3223                                                 policyFlags | additionalPolicyFlags));
3224 
3225         InputEvent* received = mWindow->consume();
3226         ASSERT_NE(nullptr, received);
3227         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
3228         ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_MOTION);
3229         MotionEvent& motionEvent = static_cast<MotionEvent&>(*received);
3230         ASSERT_EQ(flags, motionEvent.getFlags());
3231     }
3232 
3233 private:
3234     sp<FakeWindowHandle> mWindow;
3235 };
3236 
TEST_F(InputFilterInjectionPolicyTest,TrustedFilteredEvents_KeepOriginalDeviceId)3237 TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) {
3238     // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input
3239     // filter. Without it, the event will no different from a regularly injected event, and the
3240     // injected device id will be overwritten.
3241     testInjectedKey(POLICY_FLAG_FILTERED, 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3242                     0 /*flags*/);
3243 }
3244 
TEST_F(InputFilterInjectionPolicyTest,KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag)3245 TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
3246     testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
3247                     3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3248                     AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
3249 }
3250 
TEST_F(InputFilterInjectionPolicyTest,MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag)3251 TEST_F(InputFilterInjectionPolicyTest,
3252        MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
3253     testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
3254                        3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
3255                        AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
3256 }
3257 
TEST_F(InputFilterInjectionPolicyTest,RegularInjectedEvents_ReceiveVirtualDeviceId)3258 TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) {
3259     testInjectedKey(0 /*policyFlags*/, 3 /*injectedDeviceId*/,
3260                     VIRTUAL_KEYBOARD_ID /*resolvedDeviceId*/, 0 /*flags*/);
3261 }
3262 
3263 class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest {
SetUp()3264     virtual void SetUp() override {
3265         InputDispatcherTest::SetUp();
3266 
3267         std::shared_ptr<FakeApplicationHandle> application =
3268                 std::make_shared<FakeApplicationHandle>();
3269         mUnfocusedWindow =
3270                 new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
3271         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
3272         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
3273         // window.
3274         mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
3275 
3276         mFocusedWindow =
3277                 new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
3278         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
3279         mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
3280 
3281         // Set focused application.
3282         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
3283         mFocusedWindow->setFocusable(true);
3284 
3285         // Expect one focus window exist in display.
3286         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
3287         setFocusedWindow(mFocusedWindow);
3288         mFocusedWindow->consumeFocusEvent(true);
3289     }
3290 
TearDown()3291     virtual void TearDown() override {
3292         InputDispatcherTest::TearDown();
3293 
3294         mUnfocusedWindow.clear();
3295         mFocusedWindow.clear();
3296     }
3297 
3298 protected:
3299     sp<FakeWindowHandle> mUnfocusedWindow;
3300     sp<FakeWindowHandle> mFocusedWindow;
3301     static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60};
3302 };
3303 
3304 // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
3305 // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received
3306 // the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_Success)3307 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) {
3308     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3309               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3310                                {20, 20}))
3311             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3312     mUnfocusedWindow->consumeMotionDown();
3313 
3314     ASSERT_TRUE(mDispatcher->waitForIdle());
3315     mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken());
3316 }
3317 
3318 // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action
3319 // DOWN on the window that doesn't have focus. Ensure no window received the
3320 // onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_NonPointerSource)3321 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) {
3322     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3323               injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20}))
3324             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3325     mFocusedWindow->consumeMotionDown();
3326 
3327     ASSERT_TRUE(mDispatcher->waitForIdle());
3328     mFakePolicy->assertOnPointerDownWasNotCalled();
3329 }
3330 
3331 // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't
3332 // have focus. Ensure no window received the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_NonMotionFailure)3333 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) {
3334     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3335               injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
3336             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
3337     mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3338 
3339     ASSERT_TRUE(mDispatcher->waitForIdle());
3340     mFakePolicy->assertOnPointerDownWasNotCalled();
3341 }
3342 
3343 // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
3344 // DOWN on the window that already has focus. Ensure no window received the
3345 // onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,OnPointerDownOutsideFocus_OnAlreadyFocusedWindow)3346 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) {
3347     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3348               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3349                                FOCUSED_WINDOW_TOUCH_POINT))
3350             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3351     mFocusedWindow->consumeMotionDown();
3352 
3353     ASSERT_TRUE(mDispatcher->waitForIdle());
3354     mFakePolicy->assertOnPointerDownWasNotCalled();
3355 }
3356 
3357 // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag
3358 // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus,NoFocusChangeFlag)3359 TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) {
3360     const MotionEvent event =
3361             MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
3362                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
3363                     .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(20).y(20))
3364                     .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)
3365                     .build();
3366     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(mDispatcher, event))
3367             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
3368     mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
3369 
3370     ASSERT_TRUE(mDispatcher->waitForIdle());
3371     mFakePolicy->assertOnPointerDownWasNotCalled();
3372     // Ensure that the unfocused window did not receive any FOCUS events.
3373     mUnfocusedWindow->assertNoEvents();
3374 }
3375 
3376 // These tests ensures we can send touch events to a single client when there are multiple input
3377 // windows that point to the same client token.
3378 class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest {
SetUp()3379     virtual void SetUp() override {
3380         InputDispatcherTest::SetUp();
3381 
3382         std::shared_ptr<FakeApplicationHandle> application =
3383                 std::make_shared<FakeApplicationHandle>();
3384         mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1",
3385                                         ADISPLAY_ID_DEFAULT);
3386         // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window.
3387         // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
3388         mWindow1->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
3389                            InputWindowInfo::Flag::SPLIT_TOUCH);
3390         mWindow1->setFrame(Rect(0, 0, 100, 100));
3391 
3392         mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
3393                                         ADISPLAY_ID_DEFAULT, mWindow1->getToken());
3394         mWindow2->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
3395                            InputWindowInfo::Flag::SPLIT_TOUCH);
3396         mWindow2->setFrame(Rect(100, 100, 200, 200));
3397 
3398         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
3399     }
3400 
3401 protected:
3402     sp<FakeWindowHandle> mWindow1;
3403     sp<FakeWindowHandle> mWindow2;
3404 
3405     // Helper function to convert the point from screen coordinates into the window's space
getPointInWindow(const InputWindowInfo * windowInfo,const PointF & point)3406     static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) {
3407         vec2 vals = windowInfo->transform.transform(point.x, point.y);
3408         return {vals.x, vals.y};
3409     }
3410 
consumeMotionEvent(const sp<FakeWindowHandle> & window,int32_t expectedAction,const std::vector<PointF> & points)3411     void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction,
3412                             const std::vector<PointF>& points) {
3413         const std::string name = window->getName();
3414         InputEvent* event = window->consume();
3415 
3416         ASSERT_NE(nullptr, event) << name.c_str()
3417                                   << ": consumer should have returned non-NULL event.";
3418 
3419         ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
3420                 << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION)
3421                 << " event, got " << inputEventTypeToString(event->getType()) << " event";
3422 
3423         const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
3424         EXPECT_EQ(expectedAction, motionEvent.getAction());
3425 
3426         for (size_t i = 0; i < points.size(); i++) {
3427             float expectedX = points[i].x;
3428             float expectedY = points[i].y;
3429 
3430             EXPECT_EQ(expectedX, motionEvent.getX(i))
3431                     << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str()
3432                     << ", got " << motionEvent.getX(i);
3433             EXPECT_EQ(expectedY, motionEvent.getY(i))
3434                     << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str()
3435                     << ", got " << motionEvent.getY(i);
3436         }
3437     }
3438 
touchAndAssertPositions(int32_t action,std::vector<PointF> touchedPoints,std::vector<PointF> expectedPoints)3439     void touchAndAssertPositions(int32_t action, std::vector<PointF> touchedPoints,
3440                                  std::vector<PointF> expectedPoints) {
3441         NotifyMotionArgs motionArgs = generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN,
3442                                                          ADISPLAY_ID_DEFAULT, touchedPoints);
3443         mDispatcher->notifyMotion(&motionArgs);
3444 
3445         // Always consume from window1 since it's the window that has the InputReceiver
3446         consumeMotionEvent(mWindow1, action, expectedPoints);
3447     }
3448 };
3449 
TEST_F(InputDispatcherMultiWindowSameTokenTests,SingleTouchSameScale)3450 TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) {
3451     // Touch Window 1
3452     PointF touchedPoint = {10, 10};
3453     PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
3454     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3455 
3456     // Release touch on Window 1
3457     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3458 
3459     // Touch Window 2
3460     touchedPoint = {150, 150};
3461     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3462     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3463 }
3464 
TEST_F(InputDispatcherMultiWindowSameTokenTests,SingleTouchDifferentTransform)3465 TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) {
3466     // Set scale value for window2
3467     mWindow2->setWindowScale(0.5f, 0.5f);
3468 
3469     // Touch Window 1
3470     PointF touchedPoint = {10, 10};
3471     PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
3472     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3473     // Release touch on Window 1
3474     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3475 
3476     // Touch Window 2
3477     touchedPoint = {150, 150};
3478     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3479     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3480     touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint});
3481 
3482     // Update the transform so rotation is set
3483     mWindow2->setWindowTransform(0, -1, 1, 0);
3484     expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
3485     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint});
3486 }
3487 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleTouchDifferentTransform)3488 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) {
3489     mWindow2->setWindowScale(0.5f, 0.5f);
3490 
3491     // Touch Window 1
3492     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3493     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3494     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3495 
3496     // Touch Window 2
3497     int32_t actionPointerDown =
3498             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3499     touchedPoints.push_back(PointF{150, 150});
3500     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3501     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3502 
3503     // Release Window 2
3504     int32_t actionPointerUp =
3505             AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3506     touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints);
3507     expectedPoints.pop_back();
3508 
3509     // Update the transform so rotation is set for Window 2
3510     mWindow2->setWindowTransform(0, -1, 1, 0);
3511     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3512     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3513 }
3514 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleTouchMoveDifferentTransform)3515 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) {
3516     mWindow2->setWindowScale(0.5f, 0.5f);
3517 
3518     // Touch Window 1
3519     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3520     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3521     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3522 
3523     // Touch Window 2
3524     int32_t actionPointerDown =
3525             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3526     touchedPoints.push_back(PointF{150, 150});
3527     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3528 
3529     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3530 
3531     // Move both windows
3532     touchedPoints = {{20, 20}, {175, 175}};
3533     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3534                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3535 
3536     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3537 
3538     // Release Window 2
3539     int32_t actionPointerUp =
3540             AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3541     touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints);
3542     expectedPoints.pop_back();
3543 
3544     // Touch Window 2
3545     mWindow2->setWindowTransform(0, -1, 1, 0);
3546     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3547     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3548 
3549     // Move both windows
3550     touchedPoints = {{20, 20}, {175, 175}};
3551     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3552                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3553 
3554     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3555 }
3556 
TEST_F(InputDispatcherMultiWindowSameTokenTests,MultipleWindowsFirstTouchWithScale)3557 TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
3558     mWindow1->setWindowScale(0.5f, 0.5f);
3559 
3560     // Touch Window 1
3561     std::vector<PointF> touchedPoints = {PointF{10, 10}};
3562     std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
3563     touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints);
3564 
3565     // Touch Window 2
3566     int32_t actionPointerDown =
3567             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
3568     touchedPoints.push_back(PointF{150, 150});
3569     expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
3570 
3571     touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints);
3572 
3573     // Move both windows
3574     touchedPoints = {{20, 20}, {175, 175}};
3575     expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
3576                       getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
3577 
3578     touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints);
3579 }
3580 
3581 class InputDispatcherSingleWindowAnr : public InputDispatcherTest {
SetUp()3582     virtual void SetUp() override {
3583         InputDispatcherTest::SetUp();
3584 
3585         mApplication = std::make_shared<FakeApplicationHandle>();
3586         mApplication->setDispatchingTimeout(20ms);
3587         mWindow =
3588                 new FakeWindowHandle(mApplication, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
3589         mWindow->setFrame(Rect(0, 0, 30, 30));
3590         mWindow->setDispatchingTimeout(30ms);
3591         mWindow->setFocusable(true);
3592         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
3593         // window.
3594         mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
3595 
3596         // Set focused application.
3597         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
3598 
3599         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3600         setFocusedWindow(mWindow);
3601         mWindow->consumeFocusEvent(true);
3602     }
3603 
TearDown()3604     virtual void TearDown() override {
3605         InputDispatcherTest::TearDown();
3606         mWindow.clear();
3607     }
3608 
3609 protected:
3610     std::shared_ptr<FakeApplicationHandle> mApplication;
3611     sp<FakeWindowHandle> mWindow;
3612     static constexpr PointF WINDOW_LOCATION = {20, 20};
3613 
tapOnWindow()3614     void tapOnWindow() {
3615         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3616                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3617                                    WINDOW_LOCATION));
3618         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3619                   injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3620                                  WINDOW_LOCATION));
3621     }
3622 };
3623 
3624 // Send a tap and respond, which should not cause an ANR.
TEST_F(InputDispatcherSingleWindowAnr,WhenTouchIsConsumed_NoAnr)3625 TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) {
3626     tapOnWindow();
3627     mWindow->consumeMotionDown();
3628     mWindow->consumeMotionUp();
3629     ASSERT_TRUE(mDispatcher->waitForIdle());
3630     mFakePolicy->assertNotifyAnrWasNotCalled();
3631 }
3632 
3633 // Send a regular key and respond, which should not cause an ANR.
TEST_F(InputDispatcherSingleWindowAnr,WhenKeyIsConsumed_NoAnr)3634 TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) {
3635     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
3636     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
3637     ASSERT_TRUE(mDispatcher->waitForIdle());
3638     mFakePolicy->assertNotifyAnrWasNotCalled();
3639 }
3640 
TEST_F(InputDispatcherSingleWindowAnr,WhenFocusedApplicationChanges_NoAnr)3641 TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) {
3642     mWindow->setFocusable(false);
3643     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3644     mWindow->consumeFocusEvent(false);
3645 
3646     InputEventInjectionResult result =
3647             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
3648                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
3649                       false /* allowKeyRepeat */);
3650     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
3651     // Key will not go to window because we have no focused window.
3652     // The 'no focused window' ANR timer should start instead.
3653 
3654     // Now, the focused application goes away.
3655     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr);
3656     // The key should get dropped and there should be no ANR.
3657 
3658     ASSERT_TRUE(mDispatcher->waitForIdle());
3659     mFakePolicy->assertNotifyAnrWasNotCalled();
3660 }
3661 
3662 // Send an event to the app and have the app not respond right away.
3663 // When ANR is raised, policy will tell the dispatcher to cancel the events for that window.
3664 // So InputDispatcher will enqueue ACTION_CANCEL event as well.
TEST_F(InputDispatcherSingleWindowAnr,OnPointerDown_BasicAnr)3665 TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) {
3666     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3667               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3668                                WINDOW_LOCATION));
3669 
3670     std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN
3671     ASSERT_TRUE(sequenceNum);
3672     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3673     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3674 
3675     mWindow->finishEvent(*sequenceNum);
3676     mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
3677                           ADISPLAY_ID_DEFAULT, 0 /*flags*/);
3678     ASSERT_TRUE(mDispatcher->waitForIdle());
3679     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3680 }
3681 
3682 // Send a key to the app and have the app not respond right away.
TEST_F(InputDispatcherSingleWindowAnr,OnKeyDown_BasicAnr)3683 TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) {
3684     // Inject a key, and don't respond - expect that ANR is called.
3685     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
3686     std::optional<uint32_t> sequenceNum = mWindow->receiveEvent();
3687     ASSERT_TRUE(sequenceNum);
3688     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3689     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3690     ASSERT_TRUE(mDispatcher->waitForIdle());
3691 }
3692 
3693 // We have a focused application, but no focused window
TEST_F(InputDispatcherSingleWindowAnr,FocusedApplication_NoFocusedWindow)3694 TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) {
3695     mWindow->setFocusable(false);
3696     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3697     mWindow->consumeFocusEvent(false);
3698 
3699     // taps on the window work as normal
3700     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3701               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3702                                WINDOW_LOCATION));
3703     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
3704     mDispatcher->waitForIdle();
3705     mFakePolicy->assertNotifyAnrWasNotCalled();
3706 
3707     // Once a focused event arrives, we get an ANR for this application
3708     // We specify the injection timeout to be smaller than the application timeout, to ensure that
3709     // injection times out (instead of failing).
3710     const InputEventInjectionResult result =
3711             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3712                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
3713     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3714     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3715     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
3716     ASSERT_TRUE(mDispatcher->waitForIdle());
3717 }
3718 
3719 // We have a focused application, but no focused window
3720 // Make sure that we don't notify policy twice about the same ANR.
TEST_F(InputDispatcherSingleWindowAnr,NoFocusedWindow_DoesNotSendDuplicateAnr)3721 TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) {
3722     mWindow->setFocusable(false);
3723     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3724     mWindow->consumeFocusEvent(false);
3725 
3726     // Once a focused event arrives, we get an ANR for this application
3727     // We specify the injection timeout to be smaller than the application timeout, to ensure that
3728     // injection times out (instead of failing).
3729     const InputEventInjectionResult result =
3730             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3731                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
3732     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3733     const std::chrono::duration appTimeout =
3734             mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3735     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(appTimeout, mApplication);
3736 
3737     std::this_thread::sleep_for(appTimeout);
3738     // ANR should not be raised again. It is up to policy to do that if it desires.
3739     mFakePolicy->assertNotifyAnrWasNotCalled();
3740 
3741     // If we now get a focused window, the ANR should stop, but the policy handles that via
3742     // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here.
3743     ASSERT_TRUE(mDispatcher->waitForIdle());
3744 }
3745 
3746 // We have a focused application, but no focused window
TEST_F(InputDispatcherSingleWindowAnr,NoFocusedWindow_DropsFocusedEvents)3747 TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) {
3748     mWindow->setFocusable(false);
3749     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3750     mWindow->consumeFocusEvent(false);
3751 
3752     // Once a focused event arrives, we get an ANR for this application
3753     const InputEventInjectionResult result =
3754             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3755                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
3756     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3757 
3758     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3759     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
3760 
3761     // Future focused events get dropped right away
3762     ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(mDispatcher));
3763     ASSERT_TRUE(mDispatcher->waitForIdle());
3764     mWindow->assertNoEvents();
3765 }
3766 
3767 /**
3768  * Ensure that the implementation is valid. Since we are using multiset to keep track of the
3769  * ANR timeouts, we are allowing entries with identical timestamps in the same connection.
3770  * If we process 1 of the events, but ANR on the second event with the same timestamp,
3771  * the ANR mechanism should still work.
3772  *
3773  * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the
3774  * DOWN event, while not responding on the second one.
3775  */
TEST_F(InputDispatcherSingleWindowAnr,Anr_HandlesEventsWithIdenticalTimestamps)3776 TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) {
3777     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
3778     injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
3779                       ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
3780                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
3781                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
3782                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
3783 
3784     // Now send ACTION_UP, with identical timestamp
3785     injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
3786                       ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
3787                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
3788                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
3789                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
3790 
3791     // We have now sent down and up. Let's consume first event and then ANR on the second.
3792     mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
3793     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3794     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3795 }
3796 
3797 // If an app is not responding to a key event, gesture monitors should continue to receive
3798 // new motion events
TEST_F(InputDispatcherSingleWindowAnr,GestureMonitors_ReceiveEventsDuringAppAnrOnKey)3799 TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) {
3800     FakeMonitorReceiver monitor =
3801             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
3802                                 true /*isGestureMonitor*/);
3803 
3804     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3805               injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT));
3806     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3807     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT));
3808 
3809     // Stuck on the ACTION_UP
3810     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3811     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3812 
3813     // New tap will go to the gesture monitor, but not to the window
3814     tapOnWindow();
3815     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
3816     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
3817 
3818     mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion
3819     mDispatcher->waitForIdle();
3820     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3821     mWindow->assertNoEvents();
3822     monitor.assertNoEvents();
3823 }
3824 
3825 // If an app is not responding to a motion event, gesture monitors should continue to receive
3826 // new motion events
TEST_F(InputDispatcherSingleWindowAnr,GestureMonitors_ReceiveEventsDuringAppAnrOnMotion)3827 TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) {
3828     FakeMonitorReceiver monitor =
3829             FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
3830                                 true /*isGestureMonitor*/);
3831 
3832     tapOnWindow();
3833     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
3834     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
3835 
3836     mWindow->consumeMotionDown();
3837     // Stuck on the ACTION_UP
3838     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3839     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3840 
3841     // New tap will go to the gesture monitor, but not to the window
3842     tapOnWindow();
3843     monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
3844     monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
3845 
3846     mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion
3847     mDispatcher->waitForIdle();
3848     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3849     mWindow->assertNoEvents();
3850     monitor.assertNoEvents();
3851 }
3852 
3853 // If a window is unresponsive, then you get anr. if the window later catches up and starts to
3854 // process events, you don't get an anr. When the window later becomes unresponsive again, you
3855 // get an ANR again.
3856 // 1. tap -> block on ACTION_UP -> receive ANR
3857 // 2. consume all pending events (= queue becomes healthy again)
3858 // 3. tap again -> block on ACTION_UP again -> receive ANR second time
TEST_F(InputDispatcherSingleWindowAnr,SameWindow_CanReceiveAnrTwice)3859 TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) {
3860     tapOnWindow();
3861 
3862     mWindow->consumeMotionDown();
3863     // Block on ACTION_UP
3864     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3865     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3866     mWindow->consumeMotionUp(); // Now the connection should be healthy again
3867     mDispatcher->waitForIdle();
3868     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3869     mWindow->assertNoEvents();
3870 
3871     tapOnWindow();
3872     mWindow->consumeMotionDown();
3873     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
3874     mWindow->consumeMotionUp();
3875 
3876     mDispatcher->waitForIdle();
3877     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3878     mFakePolicy->assertNotifyAnrWasNotCalled();
3879     mWindow->assertNoEvents();
3880 }
3881 
3882 // If a connection remains unresponsive for a while, make sure policy is only notified once about
3883 // it.
TEST_F(InputDispatcherSingleWindowAnr,Policy_DoesNotGetDuplicateAnr)3884 TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) {
3885     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3886               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
3887                                WINDOW_LOCATION));
3888 
3889     const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
3890     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow->getToken());
3891     std::this_thread::sleep_for(windowTimeout);
3892     // 'notifyConnectionUnresponsive' should only be called once per connection
3893     mFakePolicy->assertNotifyAnrWasNotCalled();
3894     // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL
3895     mWindow->consumeMotionDown();
3896     mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
3897                           ADISPLAY_ID_DEFAULT, 0 /*flags*/);
3898     mWindow->assertNoEvents();
3899     mDispatcher->waitForIdle();
3900     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
3901     mFakePolicy->assertNotifyAnrWasNotCalled();
3902 }
3903 
3904 /**
3905  * If a window is processing a motion event, and then a key event comes in, the key event should
3906  * not to to the focused window until the motion is processed.
3907  *
3908  * Warning!!!
3909  * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
3910  * and the injection timeout that we specify when injecting the key.
3911  * We must have the injection timeout (10ms) be smaller than
3912  *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
3913  *
3914  * If that value changes, this test should also change.
3915  */
TEST_F(InputDispatcherSingleWindowAnr,Key_StaysPendingWhileMotionIsProcessed)3916 TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) {
3917     mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
3918     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3919 
3920     tapOnWindow();
3921     std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
3922     ASSERT_TRUE(downSequenceNum);
3923     std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
3924     ASSERT_TRUE(upSequenceNum);
3925     // Don't finish the events yet, and send a key
3926     // Injection will "succeed" because we will eventually give up and send the key to the focused
3927     // window even if motions are still being processed. But because the injection timeout is short,
3928     // we will receive INJECTION_TIMED_OUT as the result.
3929 
3930     InputEventInjectionResult result =
3931             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
3932                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
3933     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
3934     // Key will not be sent to the window, yet, because the window is still processing events
3935     // and the key remains pending, waiting for the touch events to be processed
3936     std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
3937     ASSERT_FALSE(keySequenceNum);
3938 
3939     std::this_thread::sleep_for(500ms);
3940     // if we wait long enough though, dispatcher will give up, and still send the key
3941     // to the focused window, even though we have not yet finished the motion event
3942     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
3943     mWindow->finishEvent(*downSequenceNum);
3944     mWindow->finishEvent(*upSequenceNum);
3945 }
3946 
3947 /**
3948  * If a window is processing a motion event, and then a key event comes in, the key event should
3949  * not go to the focused window until the motion is processed.
3950  * If then a new motion comes in, then the pending key event should be going to the currently
3951  * focused window right away.
3952  */
TEST_F(InputDispatcherSingleWindowAnr,PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn)3953 TEST_F(InputDispatcherSingleWindowAnr,
3954        PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) {
3955     mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
3956     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
3957 
3958     tapOnWindow();
3959     std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
3960     ASSERT_TRUE(downSequenceNum);
3961     std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
3962     ASSERT_TRUE(upSequenceNum);
3963     // Don't finish the events yet, and send a key
3964     // Injection is async, so it will succeed
3965     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
3966               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
3967                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
3968     // At this point, key is still pending, and should not be sent to the application yet.
3969     std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
3970     ASSERT_FALSE(keySequenceNum);
3971 
3972     // Now tap down again. It should cause the pending key to go to the focused window right away.
3973     tapOnWindow();
3974     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd
3975     // the other events yet. We can finish events in any order.
3976     mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN
3977     mWindow->finishEvent(*upSequenceNum);   // first tap's ACTION_UP
3978     mWindow->consumeMotionDown();
3979     mWindow->consumeMotionUp();
3980     mWindow->assertNoEvents();
3981 }
3982 
3983 class InputDispatcherMultiWindowAnr : public InputDispatcherTest {
SetUp()3984     virtual void SetUp() override {
3985         InputDispatcherTest::SetUp();
3986 
3987         mApplication = std::make_shared<FakeApplicationHandle>();
3988         mApplication->setDispatchingTimeout(10ms);
3989         mUnfocusedWindow =
3990                 new FakeWindowHandle(mApplication, mDispatcher, "Unfocused", ADISPLAY_ID_DEFAULT);
3991         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
3992         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
3993         // window.
3994         // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
3995         mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
3996                                    InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH |
3997                                    InputWindowInfo::Flag::SPLIT_TOUCH);
3998 
3999         mFocusedWindow =
4000                 new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT);
4001         mFocusedWindow->setDispatchingTimeout(30ms);
4002         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
4003         mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
4004                                  InputWindowInfo::Flag::SPLIT_TOUCH);
4005 
4006         // Set focused application.
4007         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
4008         mFocusedWindow->setFocusable(true);
4009 
4010         // Expect one focus window exist in display.
4011         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4012         setFocusedWindow(mFocusedWindow);
4013         mFocusedWindow->consumeFocusEvent(true);
4014     }
4015 
TearDown()4016     virtual void TearDown() override {
4017         InputDispatcherTest::TearDown();
4018 
4019         mUnfocusedWindow.clear();
4020         mFocusedWindow.clear();
4021     }
4022 
4023 protected:
4024     std::shared_ptr<FakeApplicationHandle> mApplication;
4025     sp<FakeWindowHandle> mUnfocusedWindow;
4026     sp<FakeWindowHandle> mFocusedWindow;
4027     static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20};
4028     static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75};
4029     static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40};
4030 
tapOnFocusedWindow()4031     void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); }
4032 
tapOnUnfocusedWindow()4033     void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); }
4034 
4035 private:
tap(const PointF & location)4036     void tap(const PointF& location) {
4037         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4038                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4039                                    location));
4040         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4041                   injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4042                                  location));
4043     }
4044 };
4045 
4046 // If we have 2 windows that are both unresponsive, the one with the shortest timeout
4047 // should be ANR'd first.
TEST_F(InputDispatcherMultiWindowAnr,TwoWindows_BothUnresponsive)4048 TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) {
4049     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4050               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4051                                FOCUSED_WINDOW_LOCATION))
4052             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
4053     mFocusedWindow->consumeMotionDown();
4054     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4055                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4056     // We consumed all events, so no ANR
4057     ASSERT_TRUE(mDispatcher->waitForIdle());
4058     mFakePolicy->assertNotifyAnrWasNotCalled();
4059 
4060     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4061               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4062                                FOCUSED_WINDOW_LOCATION));
4063     std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent();
4064     ASSERT_TRUE(unfocusedSequenceNum);
4065 
4066     const std::chrono::duration timeout =
4067             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4068     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4069     // Because we injected two DOWN events in a row, CANCEL is enqueued for the first event
4070     // sequence to make it consistent
4071     mFocusedWindow->consumeMotionCancel();
4072     mUnfocusedWindow->finishEvent(*unfocusedSequenceNum);
4073     mFocusedWindow->consumeMotionDown();
4074     // This cancel is generated because the connection was unresponsive
4075     mFocusedWindow->consumeMotionCancel();
4076     mFocusedWindow->assertNoEvents();
4077     mUnfocusedWindow->assertNoEvents();
4078     ASSERT_TRUE(mDispatcher->waitForIdle());
4079     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4080     mFakePolicy->assertNotifyAnrWasNotCalled();
4081 }
4082 
4083 // If we have 2 windows with identical timeouts that are both unresponsive,
4084 // it doesn't matter which order they should have ANR.
4085 // But we should receive ANR for both.
TEST_F(InputDispatcherMultiWindowAnr,TwoWindows_BothUnresponsiveWithSameTimeout)4086 TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) {
4087     // Set the timeout for unfocused window to match the focused window
4088     mUnfocusedWindow->setDispatchingTimeout(10ms);
4089     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4090 
4091     tapOnFocusedWindow();
4092     // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window
4093     sp<IBinder> anrConnectionToken1 = mFakePolicy->getUnresponsiveWindowToken(10ms);
4094     sp<IBinder> anrConnectionToken2 = mFakePolicy->getUnresponsiveWindowToken(0ms);
4095 
4096     // We don't know which window will ANR first. But both of them should happen eventually.
4097     ASSERT_TRUE(mFocusedWindow->getToken() == anrConnectionToken1 ||
4098                 mFocusedWindow->getToken() == anrConnectionToken2);
4099     ASSERT_TRUE(mUnfocusedWindow->getToken() == anrConnectionToken1 ||
4100                 mUnfocusedWindow->getToken() == anrConnectionToken2);
4101 
4102     ASSERT_TRUE(mDispatcher->waitForIdle());
4103     mFakePolicy->assertNotifyAnrWasNotCalled();
4104 
4105     mFocusedWindow->consumeMotionDown();
4106     mFocusedWindow->consumeMotionUp();
4107     mUnfocusedWindow->consumeMotionOutside();
4108 
4109     sp<IBinder> responsiveToken1 = mFakePolicy->getResponsiveWindowToken();
4110     sp<IBinder> responsiveToken2 = mFakePolicy->getResponsiveWindowToken();
4111 
4112     // Both applications should be marked as responsive, in any order
4113     ASSERT_TRUE(mFocusedWindow->getToken() == responsiveToken1 ||
4114                 mFocusedWindow->getToken() == responsiveToken2);
4115     ASSERT_TRUE(mUnfocusedWindow->getToken() == responsiveToken1 ||
4116                 mUnfocusedWindow->getToken() == responsiveToken2);
4117     mFakePolicy->assertNotifyAnrWasNotCalled();
4118 }
4119 
4120 // If a window is already not responding, the second tap on the same window should be ignored.
4121 // We should also log an error to account for the dropped event (not tested here).
4122 // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events.
TEST_F(InputDispatcherMultiWindowAnr,DuringAnr_SecondTapIsIgnored)4123 TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
4124     tapOnFocusedWindow();
4125     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4126                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4127     // Receive the events, but don't respond
4128     std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN
4129     ASSERT_TRUE(downEventSequenceNum);
4130     std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP
4131     ASSERT_TRUE(upEventSequenceNum);
4132     const std::chrono::duration timeout =
4133             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4134     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4135 
4136     // Tap once again
4137     // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success
4138     ASSERT_EQ(InputEventInjectionResult::FAILED,
4139               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4140                                FOCUSED_WINDOW_LOCATION));
4141     ASSERT_EQ(InputEventInjectionResult::FAILED,
4142               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4143                              FOCUSED_WINDOW_LOCATION));
4144     // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a
4145     // valid touch target
4146     mUnfocusedWindow->assertNoEvents();
4147 
4148     // Consume the first tap
4149     mFocusedWindow->finishEvent(*downEventSequenceNum);
4150     mFocusedWindow->finishEvent(*upEventSequenceNum);
4151     ASSERT_TRUE(mDispatcher->waitForIdle());
4152     // The second tap did not go to the focused window
4153     mFocusedWindow->assertNoEvents();
4154     // Since all events are finished, connection should be deemed healthy again
4155     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4156     mFakePolicy->assertNotifyAnrWasNotCalled();
4157 }
4158 
4159 // If you tap outside of all windows, there will not be ANR
TEST_F(InputDispatcherMultiWindowAnr,TapOutsideAllWindows_DoesNotAnr)4160 TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) {
4161     ASSERT_EQ(InputEventInjectionResult::FAILED,
4162               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4163                                LOCATION_OUTSIDE_ALL_WINDOWS));
4164     ASSERT_TRUE(mDispatcher->waitForIdle());
4165     mFakePolicy->assertNotifyAnrWasNotCalled();
4166 }
4167 
4168 // Since the focused window is paused, tapping on it should not produce any events
TEST_F(InputDispatcherMultiWindowAnr,Window_CanBePaused)4169 TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) {
4170     mFocusedWindow->setPaused(true);
4171     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
4172 
4173     ASSERT_EQ(InputEventInjectionResult::FAILED,
4174               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4175                                FOCUSED_WINDOW_LOCATION));
4176 
4177     std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT));
4178     ASSERT_TRUE(mDispatcher->waitForIdle());
4179     // Should not ANR because the window is paused, and touches shouldn't go to it
4180     mFakePolicy->assertNotifyAnrWasNotCalled();
4181 
4182     mFocusedWindow->assertNoEvents();
4183     mUnfocusedWindow->assertNoEvents();
4184 }
4185 
4186 /**
4187  * If a window is processing a motion event, and then a key event comes in, the key event should
4188  * not to to the focused window until the motion is processed.
4189  * If a different window becomes focused at this time, the key should go to that window instead.
4190  *
4191  * Warning!!!
4192  * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
4193  * and the injection timeout that we specify when injecting the key.
4194  * We must have the injection timeout (10ms) be smaller than
4195  *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
4196  *
4197  * If that value changes, this test should also change.
4198  */
TEST_F(InputDispatcherMultiWindowAnr,PendingKey_GoesToNewlyFocusedWindow)4199 TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) {
4200     // Set a long ANR timeout to prevent it from triggering
4201     mFocusedWindow->setDispatchingTimeout(2s);
4202     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4203 
4204     tapOnUnfocusedWindow();
4205     std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent();
4206     ASSERT_TRUE(downSequenceNum);
4207     std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent();
4208     ASSERT_TRUE(upSequenceNum);
4209     // Don't finish the events yet, and send a key
4210     // Injection will succeed because we will eventually give up and send the key to the focused
4211     // window even if motions are still being processed.
4212 
4213     InputEventInjectionResult result =
4214             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
4215                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/);
4216     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
4217     // Key will not be sent to the window, yet, because the window is still processing events
4218     // and the key remains pending, waiting for the touch events to be processed
4219     std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent();
4220     ASSERT_FALSE(keySequenceNum);
4221 
4222     // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there
4223     mFocusedWindow->setFocusable(false);
4224     mUnfocusedWindow->setFocusable(true);
4225     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4226     setFocusedWindow(mUnfocusedWindow);
4227 
4228     // Focus events should precede the key events
4229     mUnfocusedWindow->consumeFocusEvent(true);
4230     mFocusedWindow->consumeFocusEvent(false);
4231 
4232     // Finish the tap events, which should unblock dispatcher
4233     mUnfocusedWindow->finishEvent(*downSequenceNum);
4234     mUnfocusedWindow->finishEvent(*upSequenceNum);
4235 
4236     // Now that all queues are cleared and no backlog in the connections, the key event
4237     // can finally go to the newly focused "mUnfocusedWindow".
4238     mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4239     mFocusedWindow->assertNoEvents();
4240     mUnfocusedWindow->assertNoEvents();
4241     mFakePolicy->assertNotifyAnrWasNotCalled();
4242 }
4243 
4244 // When the touch stream is split across 2 windows, and one of them does not respond,
4245 // then ANR should be raised and the touch should be canceled for the unresponsive window.
4246 // The other window should not be affected by that.
TEST_F(InputDispatcherMultiWindowAnr,SplitTouch_SingleWindowAnr)4247 TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) {
4248     // Touch Window 1
4249     NotifyMotionArgs motionArgs =
4250             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4251                                ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
4252     mDispatcher->notifyMotion(&motionArgs);
4253     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
4254                                    ADISPLAY_ID_DEFAULT, 0 /*flags*/);
4255 
4256     // Touch Window 2
4257     int32_t actionPointerDown =
4258             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
4259 
4260     motionArgs =
4261             generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
4262                                {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION});
4263     mDispatcher->notifyMotion(&motionArgs);
4264 
4265     const std::chrono::duration timeout =
4266             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
4267     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken());
4268 
4269     mUnfocusedWindow->consumeMotionDown();
4270     mFocusedWindow->consumeMotionDown();
4271     // Focused window may or may not receive ACTION_MOVE
4272     // But it should definitely receive ACTION_CANCEL due to the ANR
4273     InputEvent* event;
4274     std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event);
4275     ASSERT_TRUE(moveOrCancelSequenceNum);
4276     mFocusedWindow->finishEvent(*moveOrCancelSequenceNum);
4277     ASSERT_NE(nullptr, event);
4278     ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION);
4279     MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
4280     if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) {
4281         mFocusedWindow->consumeMotionCancel();
4282     } else {
4283         ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction());
4284     }
4285     ASSERT_TRUE(mDispatcher->waitForIdle());
4286     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken());
4287 
4288     mUnfocusedWindow->assertNoEvents();
4289     mFocusedWindow->assertNoEvents();
4290     mFakePolicy->assertNotifyAnrWasNotCalled();
4291 }
4292 
4293 /**
4294  * If we have no focused window, and a key comes in, we start the ANR timer.
4295  * The focused application should add a focused window before the timer runs out to prevent ANR.
4296  *
4297  * If the user touches another application during this time, the key should be dropped.
4298  * Next, if a new focused window comes in, without toggling the focused application,
4299  * then no ANR should occur.
4300  *
4301  * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication',
4302  * but in some cases the policy may not update the focused application.
4303  */
TEST_F(InputDispatcherMultiWindowAnr,FocusedWindowWithoutSetFocusedApplication_NoAnr)4304 TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) {
4305     std::shared_ptr<FakeApplicationHandle> focusedApplication =
4306             std::make_shared<FakeApplicationHandle>();
4307     focusedApplication->setDispatchingTimeout(60ms);
4308     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication);
4309     // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused.
4310     mFocusedWindow->setFocusable(false);
4311 
4312     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4313     mFocusedWindow->consumeFocusEvent(false);
4314 
4315     // Send a key. The ANR timer should start because there is no focused window.
4316     // 'focusedApplication' will get blamed if this timer completes.
4317     // Key will not be sent anywhere because we have no focused window. It will remain pending.
4318     InputEventInjectionResult result =
4319             injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
4320                       InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
4321                       false /* allowKeyRepeat */);
4322     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
4323 
4324     // Wait until dispatcher starts the "no focused window" timer. If we don't wait here,
4325     // then the injected touches won't cause the focused event to get dropped.
4326     // The dispatcher only checks for whether the queue should be pruned upon queueing.
4327     // If we inject the touch right away and the ANR timer hasn't started, the touch event would
4328     // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'.
4329     // For this test, it means that the key would get delivered to the window once it becomes
4330     // focused.
4331     std::this_thread::sleep_for(10ms);
4332 
4333     // Touch unfocused window. This should force the pending key to get dropped.
4334     NotifyMotionArgs motionArgs =
4335             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4336                                ADISPLAY_ID_DEFAULT, {UNFOCUSED_WINDOW_LOCATION});
4337     mDispatcher->notifyMotion(&motionArgs);
4338 
4339     // We do not consume the motion right away, because that would require dispatcher to first
4340     // process (== drop) the key event, and by that time, ANR will be raised.
4341     // Set the focused window first.
4342     mFocusedWindow->setFocusable(true);
4343     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
4344     setFocusedWindow(mFocusedWindow);
4345     mFocusedWindow->consumeFocusEvent(true);
4346     // We do not call "setFocusedApplication" here, even though the newly focused window belongs
4347     // to another application. This could be a bug / behaviour in the policy.
4348 
4349     mUnfocusedWindow->consumeMotionDown();
4350 
4351     ASSERT_TRUE(mDispatcher->waitForIdle());
4352     // Should not ANR because we actually have a focused window. It was just added too slowly.
4353     ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled());
4354 }
4355 
4356 // These tests ensure we cannot send touch events to a window that's positioned behind a window
4357 // that has feature NO_INPUT_CHANNEL.
4358 // Layout:
4359 //   Top (closest to user)
4360 //       mNoInputWindow (above all windows)
4361 //       mBottomWindow
4362 //   Bottom (furthest from user)
4363 class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest {
SetUp()4364     virtual void SetUp() override {
4365         InputDispatcherTest::SetUp();
4366 
4367         mApplication = std::make_shared<FakeApplicationHandle>();
4368         mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
4369                                               "Window without input channel", ADISPLAY_ID_DEFAULT,
4370                                               std::make_optional<sp<IBinder>>(nullptr) /*token*/);
4371 
4372         mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
4373         mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
4374         // It's perfectly valid for this window to not have an associated input channel
4375 
4376         mBottomWindow = new FakeWindowHandle(mApplication, mDispatcher, "Bottom window",
4377                                              ADISPLAY_ID_DEFAULT);
4378         mBottomWindow->setFrame(Rect(0, 0, 100, 100));
4379 
4380         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
4381     }
4382 
4383 protected:
4384     std::shared_ptr<FakeApplicationHandle> mApplication;
4385     sp<FakeWindowHandle> mNoInputWindow;
4386     sp<FakeWindowHandle> mBottomWindow;
4387 };
4388 
TEST_F(InputDispatcherMultiWindowOcclusionTests,NoInputChannelFeature_DropsTouches)4389 TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) {
4390     PointF touchedPoint = {10, 10};
4391 
4392     NotifyMotionArgs motionArgs =
4393             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4394                                ADISPLAY_ID_DEFAULT, {touchedPoint});
4395     mDispatcher->notifyMotion(&motionArgs);
4396 
4397     mNoInputWindow->assertNoEvents();
4398     // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have
4399     // an input channel, it is not marked as FLAG_NOT_TOUCHABLE,
4400     // and therefore should prevent mBottomWindow from receiving touches
4401     mBottomWindow->assertNoEvents();
4402 }
4403 
4404 /**
4405  * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel,
4406  * ensure that this window does not receive any touches, and blocks touches to windows underneath.
4407  */
TEST_F(InputDispatcherMultiWindowOcclusionTests,NoInputChannelFeature_DropsTouchesWithValidChannel)4408 TEST_F(InputDispatcherMultiWindowOcclusionTests,
4409        NoInputChannelFeature_DropsTouchesWithValidChannel) {
4410     mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher,
4411                                           "Window with input channel and NO_INPUT_CHANNEL",
4412                                           ADISPLAY_ID_DEFAULT);
4413 
4414     mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
4415     mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
4416     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
4417 
4418     PointF touchedPoint = {10, 10};
4419 
4420     NotifyMotionArgs motionArgs =
4421             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4422                                ADISPLAY_ID_DEFAULT, {touchedPoint});
4423     mDispatcher->notifyMotion(&motionArgs);
4424 
4425     mNoInputWindow->assertNoEvents();
4426     mBottomWindow->assertNoEvents();
4427 }
4428 
4429 class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest {
4430 protected:
4431     std::shared_ptr<FakeApplicationHandle> mApp;
4432     sp<FakeWindowHandle> mWindow;
4433     sp<FakeWindowHandle> mMirror;
4434 
SetUp()4435     virtual void SetUp() override {
4436         InputDispatcherTest::SetUp();
4437         mApp = std::make_shared<FakeApplicationHandle>();
4438         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
4439         mMirror = new FakeWindowHandle(mApp, mDispatcher, "TestWindowMirror", ADISPLAY_ID_DEFAULT,
4440                                        mWindow->getToken());
4441         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
4442         mWindow->setFocusable(true);
4443         mMirror->setFocusable(true);
4444         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4445     }
4446 };
4447 
TEST_F(InputDispatcherMirrorWindowFocusTests,CanGetFocus)4448 TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) {
4449     // Request focus on a mirrored window
4450     setFocusedWindow(mMirror);
4451 
4452     // window gets focused
4453     mWindow->consumeFocusEvent(true);
4454     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4455             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4456     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4457 }
4458 
4459 // A focused & mirrored window remains focused only if the window and its mirror are both
4460 // focusable.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedIfAllWindowsFocusable)4461 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) {
4462     setFocusedWindow(mMirror);
4463 
4464     // window gets focused
4465     mWindow->consumeFocusEvent(true);
4466     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4467             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4468     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4469     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4470             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4471     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4472 
4473     mMirror->setFocusable(false);
4474     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4475 
4476     // window loses focus since one of the windows associated with the token in not focusable
4477     mWindow->consumeFocusEvent(false);
4478 
4479     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4480             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4481     mWindow->assertNoEvents();
4482 }
4483 
4484 // A focused & mirrored window remains focused until the window and its mirror both become
4485 // invisible.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedIfAnyWindowVisible)4486 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) {
4487     setFocusedWindow(mMirror);
4488 
4489     // window gets focused
4490     mWindow->consumeFocusEvent(true);
4491     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4492             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4493     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4494     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4495             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4496     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4497 
4498     mMirror->setVisible(false);
4499     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4500 
4501     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4502             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4503     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4504     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4505             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4506     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4507 
4508     mWindow->setVisible(false);
4509     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4510 
4511     // window loses focus only after all windows associated with the token become invisible.
4512     mWindow->consumeFocusEvent(false);
4513 
4514     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4515             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4516     mWindow->assertNoEvents();
4517 }
4518 
4519 // A focused & mirrored window remains focused until both windows are removed.
TEST_F(InputDispatcherMirrorWindowFocusTests,FocusedWhileWindowsAlive)4520 TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) {
4521     setFocusedWindow(mMirror);
4522 
4523     // window gets focused
4524     mWindow->consumeFocusEvent(true);
4525     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4526             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4527     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4528     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4529             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4530     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4531 
4532     // single window is removed but the window token remains focused
4533     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mMirror}}});
4534 
4535     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
4536             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4537     mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
4538     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
4539             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
4540     mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
4541 
4542     // Both windows are removed
4543     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}});
4544     mWindow->consumeFocusEvent(false);
4545 
4546     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
4547             << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
4548     mWindow->assertNoEvents();
4549 }
4550 
4551 // Focus request can be pending until one window becomes visible.
TEST_F(InputDispatcherMirrorWindowFocusTests,DeferFocusWhenInvisible)4552 TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) {
4553     // Request focus on an invisible mirror.
4554     mWindow->setVisible(false);
4555     mMirror->setVisible(false);
4556     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4557     setFocusedWindow(mMirror);
4558 
4559     // Injected key goes to pending queue.
4560     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
4561               injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
4562                         ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
4563 
4564     mMirror->setVisible(true);
4565     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
4566 
4567     // window gets focused
4568     mWindow->consumeFocusEvent(true);
4569     // window gets the pending key event
4570     mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
4571 }
4572 
4573 class InputDispatcherPointerCaptureTests : public InputDispatcherTest {
4574 protected:
4575     std::shared_ptr<FakeApplicationHandle> mApp;
4576     sp<FakeWindowHandle> mWindow;
4577     sp<FakeWindowHandle> mSecondWindow;
4578 
SetUp()4579     void SetUp() override {
4580         InputDispatcherTest::SetUp();
4581         mApp = std::make_shared<FakeApplicationHandle>();
4582         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
4583         mWindow->setFocusable(true);
4584         mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
4585         mSecondWindow->setFocusable(true);
4586 
4587         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
4588         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
4589 
4590         setFocusedWindow(mWindow);
4591         mWindow->consumeFocusEvent(true);
4592     }
4593 
notifyPointerCaptureChanged(bool enabled)4594     void notifyPointerCaptureChanged(bool enabled) {
4595         const NotifyPointerCaptureChangedArgs args = generatePointerCaptureChangedArgs(enabled);
4596         mDispatcher->notifyPointerCaptureChanged(&args);
4597     }
4598 
requestAndVerifyPointerCapture(const sp<FakeWindowHandle> & window,bool enabled)4599     void requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window, bool enabled) {
4600         mDispatcher->requestPointerCapture(window->getToken(), enabled);
4601         mFakePolicy->waitForSetPointerCapture(enabled);
4602         notifyPointerCaptureChanged(enabled);
4603         window->consumeCaptureEvent(enabled);
4604     }
4605 };
4606 
TEST_F(InputDispatcherPointerCaptureTests,EnablePointerCaptureWhenFocused)4607 TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) {
4608     // Ensure that capture cannot be obtained for unfocused windows.
4609     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true);
4610     mFakePolicy->assertSetPointerCaptureNotCalled();
4611     mSecondWindow->assertNoEvents();
4612 
4613     // Ensure that capture can be enabled from the focus window.
4614     requestAndVerifyPointerCapture(mWindow, true);
4615 
4616     // Ensure that capture cannot be disabled from a window that does not have capture.
4617     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false);
4618     mFakePolicy->assertSetPointerCaptureNotCalled();
4619 
4620     // Ensure that capture can be disabled from the window with capture.
4621     requestAndVerifyPointerCapture(mWindow, false);
4622 }
4623 
TEST_F(InputDispatcherPointerCaptureTests,DisablesPointerCaptureAfterWindowLosesFocus)4624 TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) {
4625     requestAndVerifyPointerCapture(mWindow, true);
4626 
4627     setFocusedWindow(mSecondWindow);
4628 
4629     // Ensure that the capture disabled event was sent first.
4630     mWindow->consumeCaptureEvent(false);
4631     mWindow->consumeFocusEvent(false);
4632     mSecondWindow->consumeFocusEvent(true);
4633     mFakePolicy->waitForSetPointerCapture(false);
4634 
4635     // Ensure that additional state changes from InputReader are not sent to the window.
4636     notifyPointerCaptureChanged(false);
4637     notifyPointerCaptureChanged(true);
4638     notifyPointerCaptureChanged(false);
4639     mWindow->assertNoEvents();
4640     mSecondWindow->assertNoEvents();
4641     mFakePolicy->assertSetPointerCaptureNotCalled();
4642 }
4643 
TEST_F(InputDispatcherPointerCaptureTests,UnexpectedStateChangeDisablesPointerCapture)4644 TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) {
4645     requestAndVerifyPointerCapture(mWindow, true);
4646 
4647     // InputReader unexpectedly disables and enables pointer capture.
4648     notifyPointerCaptureChanged(false);
4649     notifyPointerCaptureChanged(true);
4650 
4651     // Ensure that Pointer Capture is disabled.
4652     mFakePolicy->waitForSetPointerCapture(false);
4653     mWindow->consumeCaptureEvent(false);
4654     mWindow->assertNoEvents();
4655 }
4656 
TEST_F(InputDispatcherPointerCaptureTests,OutOfOrderRequests)4657 TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) {
4658     requestAndVerifyPointerCapture(mWindow, true);
4659 
4660     // The first window loses focus.
4661     setFocusedWindow(mSecondWindow);
4662     mFakePolicy->waitForSetPointerCapture(false);
4663     mWindow->consumeCaptureEvent(false);
4664 
4665     // Request Pointer Capture from the second window before the notification from InputReader
4666     // arrives.
4667     mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true);
4668     mFakePolicy->waitForSetPointerCapture(true);
4669 
4670     // InputReader notifies Pointer Capture was disabled (because of the focus change).
4671     notifyPointerCaptureChanged(false);
4672 
4673     // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request).
4674     notifyPointerCaptureChanged(true);
4675 
4676     mSecondWindow->consumeFocusEvent(true);
4677     mSecondWindow->consumeCaptureEvent(true);
4678 }
4679 
4680 class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest {
4681 protected:
4682     constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8;
4683 
4684     constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9;
4685     static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY);
4686 
4687     constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7;
4688     static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY);
4689 
4690     // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold
4691     constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5;
4692     static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY);
4693     static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) <
4694                   MAXIMUM_OBSCURING_OPACITY);
4695 
4696     static const int32_t TOUCHED_APP_UID = 10001;
4697     static const int32_t APP_B_UID = 10002;
4698     static const int32_t APP_C_UID = 10003;
4699 
4700     sp<FakeWindowHandle> mTouchWindow;
4701 
SetUp()4702     virtual void SetUp() override {
4703         InputDispatcherTest::SetUp();
4704         mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched");
4705         mDispatcher->setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode::BLOCK);
4706         mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY);
4707     }
4708 
TearDown()4709     virtual void TearDown() override {
4710         InputDispatcherTest::TearDown();
4711         mTouchWindow.clear();
4712     }
4713 
getOccludingWindow(int32_t uid,std::string name,os::TouchOcclusionMode mode,float alpha=1.0f)4714     sp<FakeWindowHandle> getOccludingWindow(int32_t uid, std::string name,
4715                                             os::TouchOcclusionMode mode, float alpha = 1.0f) {
4716         sp<FakeWindowHandle> window = getWindow(uid, name);
4717         window->setFlags(InputWindowInfo::Flag::NOT_TOUCHABLE);
4718         window->setTouchOcclusionMode(mode);
4719         window->setAlpha(alpha);
4720         return window;
4721     }
4722 
getWindow(int32_t uid,std::string name)4723     sp<FakeWindowHandle> getWindow(int32_t uid, std::string name) {
4724         std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>();
4725         sp<FakeWindowHandle> window =
4726                 new FakeWindowHandle(app, mDispatcher, name, ADISPLAY_ID_DEFAULT);
4727         // Generate an arbitrary PID based on the UID
4728         window->setOwnerInfo(1777 + (uid % 10000), uid);
4729         return window;
4730     }
4731 
touch(const std::vector<PointF> & points={PointF{100, 200}})4732     void touch(const std::vector<PointF>& points = {PointF{100, 200}}) {
4733         NotifyMotionArgs args =
4734                 generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
4735                                    ADISPLAY_ID_DEFAULT, points);
4736         mDispatcher->notifyMotion(&args);
4737     }
4738 };
4739 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionMode_BlocksTouch)4740 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) {
4741     const sp<FakeWindowHandle>& w =
4742             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
4743     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4744 
4745     touch();
4746 
4747     mTouchWindow->assertNoEvents();
4748 }
4749 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch)4750 TEST_F(InputDispatcherUntrustedTouchesTest,
4751        WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) {
4752     const sp<FakeWindowHandle>& w =
4753             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f);
4754     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4755 
4756     touch();
4757 
4758     mTouchWindow->assertNoEvents();
4759 }
4760 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch)4761 TEST_F(InputDispatcherUntrustedTouchesTest,
4762        WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) {
4763     const sp<FakeWindowHandle>& w =
4764             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
4765     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4766 
4767     touch();
4768 
4769     w->assertNoEvents();
4770 }
4771 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithAllowOcclusionMode_AllowsTouch)4772 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) {
4773     const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW);
4774     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4775 
4776     touch();
4777 
4778     mTouchWindow->consumeAnyMotionDown();
4779 }
4780 
TEST_F(InputDispatcherUntrustedTouchesTest,TouchOutsideOccludingWindow_AllowsTouch)4781 TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) {
4782     const sp<FakeWindowHandle>& w =
4783             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
4784     w->setFrame(Rect(0, 0, 50, 50));
4785     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4786 
4787     touch({PointF{100, 100}});
4788 
4789     mTouchWindow->consumeAnyMotionDown();
4790 }
4791 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowFromSameUid_AllowsTouch)4792 TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) {
4793     const sp<FakeWindowHandle>& w =
4794             getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED);
4795     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4796 
4797     touch();
4798 
4799     mTouchWindow->consumeAnyMotionDown();
4800 }
4801 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacity_AllowsTouch)4802 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) {
4803     const sp<FakeWindowHandle>& w =
4804             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
4805     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4806 
4807     touch();
4808 
4809     mTouchWindow->consumeAnyMotionDown();
4810 }
4811 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacity_DoesNotReceiveTouch)4812 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) {
4813     const sp<FakeWindowHandle>& w =
4814             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
4815     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4816 
4817     touch();
4818 
4819     w->assertNoEvents();
4820 }
4821 
4822 /**
4823  * This is important to make sure apps can't indirectly learn the position of touches (outside vs
4824  * inside) while letting them pass-through. Note that even though touch passes through the occluding
4825  * window, the occluding window will still receive ACTION_OUTSIDE event.
4826  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent)4827 TEST_F(InputDispatcherUntrustedTouchesTest,
4828        WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) {
4829     const sp<FakeWindowHandle>& w =
4830             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
4831     w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
4832     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4833 
4834     touch();
4835 
4836     w->consumeMotionOutside();
4837 }
4838 
TEST_F(InputDispatcherUntrustedTouchesTest,OutsideEvent_HasZeroCoordinates)4839 TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) {
4840     const sp<FakeWindowHandle>& w =
4841             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
4842     w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
4843     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4844 
4845     touch();
4846 
4847     InputEvent* event = w->consume();
4848     ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType());
4849     MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
4850     EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getX());
4851     EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getY());
4852 }
4853 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityBelowThreshold_AllowsTouch)4854 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) {
4855     const sp<FakeWindowHandle>& w =
4856             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4857                                OPACITY_BELOW_THRESHOLD);
4858     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4859 
4860     touch();
4861 
4862     mTouchWindow->consumeAnyMotionDown();
4863 }
4864 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAtThreshold_AllowsTouch)4865 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) {
4866     const sp<FakeWindowHandle>& w =
4867             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4868                                MAXIMUM_OBSCURING_OPACITY);
4869     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4870 
4871     touch();
4872 
4873     mTouchWindow->consumeAnyMotionDown();
4874 }
4875 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAboveThreshold_BlocksTouch)4876 TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) {
4877     const sp<FakeWindowHandle>& w =
4878             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4879                                OPACITY_ABOVE_THRESHOLD);
4880     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4881 
4882     touch();
4883 
4884     mTouchWindow->assertNoEvents();
4885 }
4886 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsWithCombinedOpacityAboveThreshold_BlocksTouch)4887 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) {
4888     // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91
4889     const sp<FakeWindowHandle>& w1 =
4890             getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY,
4891                                OPACITY_BELOW_THRESHOLD);
4892     const sp<FakeWindowHandle>& w2 =
4893             getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY,
4894                                OPACITY_BELOW_THRESHOLD);
4895     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
4896 
4897     touch();
4898 
4899     mTouchWindow->assertNoEvents();
4900 }
4901 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsWithCombinedOpacityBelowThreshold_AllowsTouch)4902 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) {
4903     // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75
4904     const sp<FakeWindowHandle>& w1 =
4905             getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY,
4906                                OPACITY_FAR_BELOW_THRESHOLD);
4907     const sp<FakeWindowHandle>& w2 =
4908             getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY,
4909                                OPACITY_FAR_BELOW_THRESHOLD);
4910     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
4911 
4912     touch();
4913 
4914     mTouchWindow->consumeAnyMotionDown();
4915 }
4916 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch)4917 TEST_F(InputDispatcherUntrustedTouchesTest,
4918        WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) {
4919     const sp<FakeWindowHandle>& wB =
4920             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4921                                OPACITY_BELOW_THRESHOLD);
4922     const sp<FakeWindowHandle>& wC =
4923             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
4924                                OPACITY_BELOW_THRESHOLD);
4925     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
4926 
4927     touch();
4928 
4929     mTouchWindow->consumeAnyMotionDown();
4930 }
4931 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch)4932 TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) {
4933     const sp<FakeWindowHandle>& wB =
4934             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4935                                OPACITY_BELOW_THRESHOLD);
4936     const sp<FakeWindowHandle>& wC =
4937             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
4938                                OPACITY_ABOVE_THRESHOLD);
4939     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
4940 
4941     touch();
4942 
4943     mTouchWindow->assertNoEvents();
4944 }
4945 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch)4946 TEST_F(InputDispatcherUntrustedTouchesTest,
4947        WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) {
4948     const sp<FakeWindowHandle>& wA =
4949             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
4950                                OPACITY_BELOW_THRESHOLD);
4951     const sp<FakeWindowHandle>& wB =
4952             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4953                                OPACITY_ABOVE_THRESHOLD);
4954     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}});
4955 
4956     touch();
4957 
4958     mTouchWindow->assertNoEvents();
4959 }
4960 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch)4961 TEST_F(InputDispatcherUntrustedTouchesTest,
4962        WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) {
4963     const sp<FakeWindowHandle>& wA =
4964             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
4965                                OPACITY_ABOVE_THRESHOLD);
4966     const sp<FakeWindowHandle>& wB =
4967             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
4968                                OPACITY_BELOW_THRESHOLD);
4969     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}});
4970 
4971     touch();
4972 
4973     mTouchWindow->consumeAnyMotionDown();
4974 }
4975 
TEST_F(InputDispatcherUntrustedTouchesTest,SelfWindowWithOpacityAboveThreshold_AllowsTouch)4976 TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) {
4977     const sp<FakeWindowHandle>& w =
4978             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY,
4979                                OPACITY_ABOVE_THRESHOLD);
4980     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4981 
4982     touch();
4983 
4984     mTouchWindow->consumeAnyMotionDown();
4985 }
4986 
TEST_F(InputDispatcherUntrustedTouchesTest,SelfWindowWithBlockUntrustedMode_AllowsTouch)4987 TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) {
4988     const sp<FakeWindowHandle>& w =
4989             getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED);
4990     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
4991 
4992     touch();
4993 
4994     mTouchWindow->consumeAnyMotionDown();
4995 }
4996 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch)4997 TEST_F(InputDispatcherUntrustedTouchesTest,
4998        OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) {
4999     mDispatcher->setMaximumObscuringOpacityForTouch(0.0f);
5000     const sp<FakeWindowHandle>& w =
5001             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f);
5002     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5003 
5004     touch();
5005 
5006     mTouchWindow->assertNoEvents();
5007 }
5008 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch)5009 TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) {
5010     mDispatcher->setMaximumObscuringOpacityForTouch(0.0f);
5011     const sp<FakeWindowHandle>& w =
5012             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f);
5013     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5014 
5015     touch();
5016 
5017     mTouchWindow->consumeAnyMotionDown();
5018 }
5019 
TEST_F(InputDispatcherUntrustedTouchesTest,OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch)5020 TEST_F(InputDispatcherUntrustedTouchesTest,
5021        OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) {
5022     mDispatcher->setMaximumObscuringOpacityForTouch(1.0f);
5023     const sp<FakeWindowHandle>& w =
5024             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5025                                OPACITY_ABOVE_THRESHOLD);
5026     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5027 
5028     touch();
5029 
5030     mTouchWindow->consumeAnyMotionDown();
5031 }
5032 
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch)5033 TEST_F(InputDispatcherUntrustedTouchesTest,
5034        WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) {
5035     const sp<FakeWindowHandle>& w1 =
5036             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED,
5037                                OPACITY_BELOW_THRESHOLD);
5038     const sp<FakeWindowHandle>& w2 =
5039             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY,
5040                                OPACITY_BELOW_THRESHOLD);
5041     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}});
5042 
5043     touch();
5044 
5045     mTouchWindow->assertNoEvents();
5046 }
5047 
5048 /**
5049  * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the
5050  * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold
5051  * (which alone would result in allowing touches) does not affect the blocking behavior.
5052  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch)5053 TEST_F(InputDispatcherUntrustedTouchesTest,
5054        WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) {
5055     const sp<FakeWindowHandle>& wB =
5056             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED,
5057                                OPACITY_BELOW_THRESHOLD);
5058     const sp<FakeWindowHandle>& wC =
5059             getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY,
5060                                OPACITY_BELOW_THRESHOLD);
5061     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}});
5062 
5063     touch();
5064 
5065     mTouchWindow->assertNoEvents();
5066 }
5067 
5068 /**
5069  * This test is testing that a window from a different UID but with same application token doesn't
5070  * block the touch. Apps can share the application token for close UI collaboration for example.
5071  */
TEST_F(InputDispatcherUntrustedTouchesTest,WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch)5072 TEST_F(InputDispatcherUntrustedTouchesTest,
5073        WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) {
5074     const sp<FakeWindowHandle>& w =
5075             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED);
5076     w->setApplicationToken(mTouchWindow->getApplicationToken());
5077     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
5078 
5079     touch();
5080 
5081     mTouchWindow->consumeAnyMotionDown();
5082 }
5083 
5084 class InputDispatcherDragTests : public InputDispatcherTest {
5085 protected:
5086     std::shared_ptr<FakeApplicationHandle> mApp;
5087     sp<FakeWindowHandle> mWindow;
5088     sp<FakeWindowHandle> mSecondWindow;
5089     sp<FakeWindowHandle> mDragWindow;
5090 
SetUp()5091     void SetUp() override {
5092         InputDispatcherTest::SetUp();
5093         mApp = std::make_shared<FakeApplicationHandle>();
5094         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
5095         mWindow->setFrame(Rect(0, 0, 100, 100));
5096         mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
5097 
5098         mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
5099         mSecondWindow->setFrame(Rect(100, 0, 200, 100));
5100         mSecondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
5101 
5102         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
5103         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
5104     }
5105 
5106     // Start performing drag, we will create a drag window and transfer touch to it.
performDrag()5107     void performDrag() {
5108         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5109                   injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5110                                    {50, 50}))
5111                 << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5112 
5113         // Window should receive motion event.
5114         mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5115 
5116         // The drag window covers the entire display
5117         mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
5118         mDispatcher->setInputWindows(
5119                 {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5120 
5121         // Transfer touch focus to the drag window
5122         mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
5123                                         true /* isDragDrop */);
5124         mWindow->consumeMotionCancel();
5125         mDragWindow->consumeMotionDown();
5126     }
5127 
5128     // Start performing drag, we will create a drag window and transfer touch to it.
performStylusDrag()5129     void performStylusDrag() {
5130         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5131                   injectMotionEvent(mDispatcher,
5132                                     MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
5133                                                        AINPUT_SOURCE_STYLUS)
5134                                             .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
5135                                             .pointer(PointerBuilder(0,
5136                                                                     AMOTION_EVENT_TOOL_TYPE_STYLUS)
5137                                                              .x(50)
5138                                                              .y(50))
5139                                             .build()));
5140         mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
5141 
5142         // The drag window covers the entire display
5143         mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
5144         mDispatcher->setInputWindows(
5145                 {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5146 
5147         // Transfer touch focus to the drag window
5148         mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
5149                                         true /* isDragDrop */);
5150         mWindow->consumeMotionCancel();
5151         mDragWindow->consumeMotionDown();
5152     }
5153 };
5154 
TEST_F(InputDispatcherDragTests,DragEnterAndDragExit)5155 TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) {
5156     performDrag();
5157 
5158     // Move on window.
5159     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5160               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5161                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5162             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5163     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5164     mWindow->consumeDragEvent(false, 50, 50);
5165     mSecondWindow->assertNoEvents();
5166 
5167     // Move to another window.
5168     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5169               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5170                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5171             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5172     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5173     mWindow->consumeDragEvent(true, 150, 50);
5174     mSecondWindow->consumeDragEvent(false, 50, 50);
5175 
5176     // Move back to original window.
5177     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5178               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5179                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5180             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5181     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5182     mWindow->consumeDragEvent(false, 50, 50);
5183     mSecondWindow->consumeDragEvent(true, -50, 50);
5184 
5185     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5186               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
5187             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5188     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5189     mWindow->assertNoEvents();
5190     mSecondWindow->assertNoEvents();
5191 }
5192 
TEST_F(InputDispatcherDragTests,DragAndDrop)5193 TEST_F(InputDispatcherDragTests, DragAndDrop) {
5194     performDrag();
5195 
5196     // Move on window.
5197     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5198               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5199                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5200             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5201     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5202     mWindow->consumeDragEvent(false, 50, 50);
5203     mSecondWindow->assertNoEvents();
5204 
5205     // Move to another window.
5206     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5207               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5208                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5209             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5210     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5211     mWindow->consumeDragEvent(true, 150, 50);
5212     mSecondWindow->consumeDragEvent(false, 50, 50);
5213 
5214     // drop to another window.
5215     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5216               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5217                              {150, 50}))
5218             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5219     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5220     mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
5221     mWindow->assertNoEvents();
5222     mSecondWindow->assertNoEvents();
5223 }
5224 
TEST_F(InputDispatcherDragTests,StylusDragAndDrop)5225 TEST_F(InputDispatcherDragTests, StylusDragAndDrop) {
5226     performStylusDrag();
5227 
5228     // Move on window and keep button pressed.
5229     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5230               injectMotionEvent(mDispatcher,
5231                                 MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
5232                                         .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
5233                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5234                                                          .x(50)
5235                                                          .y(50))
5236                                         .build()))
5237             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5238     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5239     mWindow->consumeDragEvent(false, 50, 50);
5240     mSecondWindow->assertNoEvents();
5241 
5242     // Move to another window and release button, expect to drop item.
5243     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5244               injectMotionEvent(mDispatcher,
5245                                 MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
5246                                         .buttonState(0)
5247                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5248                                                          .x(150)
5249                                                          .y(50))
5250                                         .build()))
5251             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5252     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5253     mWindow->assertNoEvents();
5254     mSecondWindow->assertNoEvents();
5255     mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
5256 
5257     // nothing to the window.
5258     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5259               injectMotionEvent(mDispatcher,
5260                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS)
5261                                         .buttonState(0)
5262                                         .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
5263                                                          .x(150)
5264                                                          .y(50))
5265                                         .build()))
5266             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5267     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5268     mWindow->assertNoEvents();
5269     mSecondWindow->assertNoEvents();
5270 }
5271 
TEST_F(InputDispatcherDragTests,DragAndDrop_InvalidWindow)5272 TEST_F(InputDispatcherDragTests, DragAndDrop_InvalidWindow) {
5273     performDrag();
5274 
5275     // Set second window invisible.
5276     mSecondWindow->setVisible(false);
5277     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
5278 
5279     // Move on window.
5280     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5281               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5282                                 ADISPLAY_ID_DEFAULT, {50, 50}))
5283             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5284     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5285     mWindow->consumeDragEvent(false, 50, 50);
5286     mSecondWindow->assertNoEvents();
5287 
5288     // Move to another window.
5289     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5290               injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
5291                                 ADISPLAY_ID_DEFAULT, {150, 50}))
5292             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5293     mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
5294     mWindow->consumeDragEvent(true, 150, 50);
5295     mSecondWindow->assertNoEvents();
5296 
5297     // drop to another window.
5298     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
5299               injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
5300                              {150, 50}))
5301             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
5302     mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
5303     mFakePolicy->assertDropTargetEquals(nullptr);
5304     mWindow->assertNoEvents();
5305     mSecondWindow->assertNoEvents();
5306 }
5307 
5308 } // namespace android::inputdispatcher
5309