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Searched defs:wasEmpty (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp71 bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); in invalidateSpriteLocked() local
83 bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); in disposeSurfaceLocked() local
/frameworks/av/media/libmediatranscoding/transcoder/
DMediaSampleWriter.cpp162 bool wasEmpty; in addSampleToTrack() local
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp907 const bool wasEmpty = !outputState.lastCompositionHadVisibleLayers; in beginFrame() local
/frameworks/base/services/incremental/
DIncrementalService.cpp2366 bool wasEmpty; in addIfsStateCallback() local
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp2822 bool wasEmpty = connection->outboundQueue.empty(); in enqueueDispatchEntriesLocked() local