/external/skia/src/gpu/ |
D | GrColor.h | 97 explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) { in GrVertexColor() 101 void set(const SkPMColor4f& color, bool wideColor) { in set()
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D | GrGeometryProcessor.h | 224 static Attribute MakeColorAttribute(const char* name, bool wideColor) { in MakeColorAttribute()
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/external/skqp/src/gpu/ |
D | GrGeometryProcessor.h | 33 static Attribute MakeColorAttribute(const char* name, bool wideColor) { in MakeColorAttribute()
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/external/skia/src/gpu/effects/ |
D | GrBitmapTextGeoProc.cpp | 131 bool wideColor, in GrBitmapTextGeoProc() 235 bool wideColor = d->fRandom->nextBool(); in TestCreate() local
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D | GrBitmapTextGeoProc.h | 31 bool wideColor, in Make()
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D | GrDistanceFieldGeoProc.cpp | 497 bool wideColor, in GrDistanceFieldPathGeoProc() 579 bool wideColor = d->fRandom->nextBool(); in TestCreate() local
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D | GrDistanceFieldGeoProc.h | 150 const SkMatrix& matrix, bool wideColor, in Make()
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/external/skia/tools/gpu/ |
D | TestOps.cpp | 27 GP(const SkMatrix& localMatrix, bool wideColor) in GP() 44 bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; } in wideColor() function in __anona0bc612d0111::GP
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/external/skia/src/gpu/ops/ |
D | GrSimpleMeshDrawOpHelperWithStencil.cpp | 28 GrProcessorAnalysisCoverage geometryCoverage, SkPMColor4f* geometryColor, bool* wideColor) { in finalizeProcessors()
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D | GrOvalOpFactory.cpp | 69 bool wideColor, const SkMatrix& localMatrix) { in Make() 88 bool roundCaps, bool wideColor, const SkMatrix& localMatrix) in CircleGeometryProcessor() 264 bool wideColor = d->fRandom->nextBool(); in TestCreate() local 276 static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool wideColor, in Make() 296 ButtCapDashedCircleGeometryProcessor(bool wideColor, const SkMatrix& localMatrix) in ButtCapDashedCircleGeometryProcessor() 523 bool wideColor = d->fRandom->nextBool(); in TestCreate() local 541 static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool stroke, bool wideColor, in Make() 561 EllipseGeometryProcessor(bool stroke, bool wideColor, bool useScale, in EllipseGeometryProcessor() 725 bool wideColor = d->fRandom->nextBool(); in TestCreate() local 747 static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool wideColor, bool useScale, in Make() [all …]
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D | GrLatticeOp.cpp | 36 bool wideColor) { in Make() 96 GrSamplerState::Filter filter, bool wideColor) in LatticeGP()
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D | GrAAConvexPathRenderer.cpp | 554 bool wideColor) { in Make() 654 QuadEdgeEffect(const SkMatrix& localMatrix, bool usesLocalCoords, bool wideColor) in QuadEdgeEffect() 683 bool wideColor = d->fRandom->nextBool(); in TestCreate() local
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D | GrSimpleMeshDrawOpHelper.cpp | 72 GrProcessorAnalysisCoverage geometryCoverage, SkPMColor4f* geometryColor, bool* wideColor) { in finalizeProcessors()
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D | GrRegionOp.cpp | 24 bool wideColor) { in make_gp()
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D | GrStrokeRectOp.cpp | 338 bool wideColor) { in create_aa_stroke_rect_gp() 734 bool wideColor, in generateAAStrokeRectGeometry()
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/external/skqp/src/gpu/effects/ |
D | GrBitmapTextGeoProc.h | 27 const SkPMColor4f& color, bool wideColor, in Make()
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D | GrBitmapTextGeoProc.cpp | 124 bool wideColor, in GrBitmapTextGeoProc()
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D | GrDistanceFieldGeoProc.h | 140 bool wideColor, in Make()
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/external/skqp/include/private/ |
D | GrColor.h | 96 explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) in GrVertexColor()
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/external/skqp/src/gpu/ops/ |
D | GrLatticeOp.cpp | 34 bool wideColor) { in Make() 95 GrSamplerState::Filter filter, bool wideColor) in LatticeGP()
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D | GrRegionOp.cpp | 24 bool wideColor) { in make_gp()
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D | GrStrokeRectOp.cpp | 300 bool wideColor) { in create_aa_stroke_rect_gp() 634 bool wideColor, in generateAAStrokeRectGeometry()
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D | GrQuadPerEdgeAA.cpp | 336 SkPMColor4f color4f, bool wideColor, in write_quad() 405 bool wideColor = GrQuadPerEdgeAA::ColorType::kHalf == spec.colorType(); in Tessellate() local
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D | GrAAConvexPathRenderer.cpp | 529 bool wideColor) { in Make() 619 QuadEdgeEffect(const SkMatrix& localMatrix, bool usesLocalCoords, bool wideColor) in QuadEdgeEffect()
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/external/skia/src/gpu/tessellate/ |
D | GrStrokeFixedCountTessellator.cpp | 50 bool wideColor = fShaderFlags & ShaderFlags::kWideColor; in updateDynamicColor() local
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