Searched defs:xRatio (Results 1 – 2 of 2) sorted by relevance
249 float xRatio = (0.5f + (float)(x - xFirst)) / width; in render() local
2592 …const float xRatio = static_cast<float>(occlusionObjectMultiplierX[objectNdx]) / occlusionObje… in createVertexData() local