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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_READER_BASE_H
18 #define _UI_INPUT_READER_BASE_H
19 
20 #include <input/DisplayViewport.h>
21 #include <input/Input.h>
22 #include <input/InputDevice.h>
23 #include <input/VelocityControl.h>
24 #include <input/VelocityTracker.h>
25 #include <stddef.h>
26 #include <unistd.h>
27 #include <utils/Errors.h>
28 #include <utils/RefBase.h>
29 
30 #include <optional>
31 #include <set>
32 #include <unordered_map>
33 #include <vector>
34 
35 #include "PointerControllerInterface.h"
36 #include "VibrationElement.h"
37 
38 // Maximum supported size of a vibration pattern.
39 // Must be at least 2.
40 #define MAX_VIBRATE_PATTERN_SIZE 100
41 
42 namespace android {
43 
44 // --- InputReaderInterface ---
45 
46 /* The interface for the InputReader shared library.
47  *
48  * Manages one or more threads that process raw input events and sends cooked event data to an
49  * input listener.
50  *
51  * The implementation must guarantee thread safety for this interface. However, since the input
52  * listener is NOT thread safe, all calls to the listener must happen from the same thread.
53  */
54 class InputReaderInterface : public virtual RefBase {
55 protected:
InputReaderInterface()56     InputReaderInterface() { }
~InputReaderInterface()57     virtual ~InputReaderInterface() { }
58 
59 public:
60     /* Dumps the state of the input reader.
61      *
62      * This method may be called on any thread (usually by the input manager). */
63     virtual void dump(std::string& dump) = 0;
64 
65     /* Called by the heartbeat to ensures that the reader has not deadlocked. */
66     virtual void monitor() = 0;
67 
68     /* Returns true if the input device is enabled. */
69     virtual bool isInputDeviceEnabled(int32_t deviceId) = 0;
70 
71     /* Makes the reader start processing events from the kernel. */
72     virtual status_t start() = 0;
73 
74     /* Makes the reader stop processing any more events. */
75     virtual status_t stop() = 0;
76 
77     /* Gets information about all input devices.
78      *
79      * This method may be called on any thread (usually by the input manager).
80      */
81     virtual std::vector<InputDeviceInfo> getInputDevices() const = 0;
82 
83     /* Query current input state. */
84     virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
85             int32_t scanCode) = 0;
86     virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
87             int32_t keyCode) = 0;
88     virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
89             int32_t sw) = 0;
90 
91     /* Toggle Caps Lock */
92     virtual void toggleCapsLockState(int32_t deviceId) = 0;
93 
94     /* Determine whether physical keys exist for the given framework-domain key codes. */
95     virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
96             size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
97 
98     /* Requests that a reconfiguration of all input devices.
99      * The changes flag is a bitfield that indicates what has changed and whether
100      * the input devices must all be reopened. */
101     virtual void requestRefreshConfiguration(uint32_t changes) = 0;
102 
103     /* Controls the vibrator of a particular input device. */
104     virtual void vibrate(int32_t deviceId, const VibrationSequence& sequence, ssize_t repeat,
105                          int32_t token) = 0;
106     virtual void cancelVibrate(int32_t deviceId, int32_t token) = 0;
107 
108     virtual bool isVibrating(int32_t deviceId) = 0;
109 
110     virtual std::vector<int32_t> getVibratorIds(int32_t deviceId) = 0;
111     /* Get battery level of a particular input device. */
112     virtual std::optional<int32_t> getBatteryCapacity(int32_t deviceId) = 0;
113     /* Get battery status of a particular input device. */
114     virtual std::optional<int32_t> getBatteryStatus(int32_t deviceId) = 0;
115 
116     virtual std::vector<InputDeviceLightInfo> getLights(int32_t deviceId) = 0;
117 
118     virtual std::vector<InputDeviceSensorInfo> getSensors(int32_t deviceId) = 0;
119 
120     /* Return true if the device can send input events to the specified display. */
121     virtual bool canDispatchToDisplay(int32_t deviceId, int32_t displayId) = 0;
122 
123     /* Enable sensor in input reader mapper. */
124     virtual bool enableSensor(int32_t deviceId, InputDeviceSensorType sensorType,
125                               std::chrono::microseconds samplingPeriod,
126                               std::chrono::microseconds maxBatchReportLatency) = 0;
127 
128     /* Disable sensor in input reader mapper. */
129     virtual void disableSensor(int32_t deviceId, InputDeviceSensorType sensorType) = 0;
130 
131     /* Flush sensor data in input reader mapper. */
132     virtual void flushSensor(int32_t deviceId, InputDeviceSensorType sensorType) = 0;
133 
134     /* Set color for the light */
135     virtual bool setLightColor(int32_t deviceId, int32_t lightId, int32_t color) = 0;
136     /* Set player ID for the light */
137     virtual bool setLightPlayerId(int32_t deviceId, int32_t lightId, int32_t playerId) = 0;
138     /* Get light color */
139     virtual std::optional<int32_t> getLightColor(int32_t deviceId, int32_t lightId) = 0;
140     /* Get light player ID */
141     virtual std::optional<int32_t> getLightPlayerId(int32_t deviceId, int32_t lightId) = 0;
142 };
143 
144 // --- InputReaderConfiguration ---
145 
146 /*
147  * Input reader configuration.
148  *
149  * Specifies various options that modify the behavior of the input reader.
150  */
151 struct InputReaderConfiguration {
152     // Describes changes that have occurred.
153     enum {
154         // The pointer speed changed.
155         CHANGE_POINTER_SPEED = 1 << 0,
156 
157         // The pointer gesture control changed.
158         CHANGE_POINTER_GESTURE_ENABLEMENT = 1 << 1,
159 
160         // The display size or orientation changed.
161         CHANGE_DISPLAY_INFO = 1 << 2,
162 
163         // The visible touches option changed.
164         CHANGE_SHOW_TOUCHES = 1 << 3,
165 
166         // The keyboard layouts must be reloaded.
167         CHANGE_KEYBOARD_LAYOUTS = 1 << 4,
168 
169         // The device name alias supplied by the may have changed for some devices.
170         CHANGE_DEVICE_ALIAS = 1 << 5,
171 
172         // The location calibration matrix changed.
173         CHANGE_TOUCH_AFFINE_TRANSFORMATION = 1 << 6,
174 
175         // The presence of an external stylus has changed.
176         CHANGE_EXTERNAL_STYLUS_PRESENCE = 1 << 7,
177 
178         // The pointer capture mode has changed.
179         CHANGE_POINTER_CAPTURE = 1 << 8,
180 
181         // The set of disabled input devices (disabledDevices) has changed.
182         CHANGE_ENABLED_STATE = 1 << 9,
183 
184         // All devices must be reopened.
185         CHANGE_MUST_REOPEN = 1 << 31,
186     };
187 
188     // Gets the amount of time to disable virtual keys after the screen is touched
189     // in order to filter out accidental virtual key presses due to swiping gestures
190     // or taps near the edge of the display.  May be 0 to disable the feature.
191     nsecs_t virtualKeyQuietTime;
192 
193     // The excluded device names for the platform.
194     // Devices with these names will be ignored.
195     std::vector<std::string> excludedDeviceNames;
196 
197     // The associations between input ports and display ports.
198     // Used to determine which DisplayViewport should be tied to which InputDevice.
199     std::unordered_map<std::string, uint8_t> portAssociations;
200 
201     // The associations between input device names and display unique ids.
202     // Used to determine which DisplayViewport should be tied to which InputDevice.
203     std::unordered_map<std::string, std::string> uniqueIdAssociations;
204 
205     // The suggested display ID to show the cursor.
206     int32_t defaultPointerDisplayId;
207 
208     // Velocity control parameters for mouse pointer movements.
209     VelocityControlParameters pointerVelocityControlParameters;
210 
211     // Velocity control parameters for mouse wheel movements.
212     VelocityControlParameters wheelVelocityControlParameters;
213 
214     // True if pointer gestures are enabled.
215     bool pointerGesturesEnabled;
216 
217     // Quiet time between certain pointer gesture transitions.
218     // Time to allow for all fingers or buttons to settle into a stable state before
219     // starting a new gesture.
220     nsecs_t pointerGestureQuietInterval;
221 
222     // The minimum speed that a pointer must travel for us to consider switching the active
223     // touch pointer to it during a drag.  This threshold is set to avoid switching due
224     // to noise from a finger resting on the touch pad (perhaps just pressing it down).
225     float pointerGestureDragMinSwitchSpeed; // in pixels per second
226 
227     // Tap gesture delay time.
228     // The time between down and up must be less than this to be considered a tap.
229     nsecs_t pointerGestureTapInterval;
230 
231     // Tap drag gesture delay time.
232     // The time between the previous tap's up and the next down must be less than
233     // this to be considered a drag.  Otherwise, the previous tap is finished and a
234     // new tap begins.
235     //
236     // Note that the previous tap will be held down for this entire duration so this
237     // interval must be shorter than the long press timeout.
238     nsecs_t pointerGestureTapDragInterval;
239 
240     // The distance in pixels that the pointer is allowed to move from initial down
241     // to up and still be called a tap.
242     float pointerGestureTapSlop; // in pixels
243 
244     // Time after the first touch points go down to settle on an initial centroid.
245     // This is intended to be enough time to handle cases where the user puts down two
246     // fingers at almost but not quite exactly the same time.
247     nsecs_t pointerGestureMultitouchSettleInterval;
248 
249     // The transition from PRESS to SWIPE or FREEFORM gesture mode is made when
250     // at least two pointers have moved at least this far from their starting place.
251     float pointerGestureMultitouchMinDistance; // in pixels
252 
253     // The transition from PRESS to SWIPE gesture mode can only occur when the
254     // cosine of the angle between the two vectors is greater than or equal to than this value
255     // which indicates that the vectors are oriented in the same direction.
256     // When the vectors are oriented in the exactly same direction, the cosine is 1.0.
257     // (In exactly opposite directions, the cosine is -1.0.)
258     float pointerGestureSwipeTransitionAngleCosine;
259 
260     // The transition from PRESS to SWIPE gesture mode can only occur when the
261     // fingers are no more than this far apart relative to the diagonal size of
262     // the touch pad.  For example, a ratio of 0.5 means that the fingers must be
263     // no more than half the diagonal size of the touch pad apart.
264     float pointerGestureSwipeMaxWidthRatio;
265 
266     // The gesture movement speed factor relative to the size of the display.
267     // Movement speed applies when the fingers are moving in the same direction.
268     // Without acceleration, a full swipe of the touch pad diagonal in movement mode
269     // will cover this portion of the display diagonal.
270     float pointerGestureMovementSpeedRatio;
271 
272     // The gesture zoom speed factor relative to the size of the display.
273     // Zoom speed applies when the fingers are mostly moving relative to each other
274     // to execute a scale gesture or similar.
275     // Without acceleration, a full swipe of the touch pad diagonal in zoom mode
276     // will cover this portion of the display diagonal.
277     float pointerGestureZoomSpeedRatio;
278 
279     // True to show the location of touches on the touch screen as spots.
280     bool showTouches;
281 
282     // True if pointer capture is enabled.
283     bool pointerCapture;
284 
285     // The set of currently disabled input devices.
286     std::set<int32_t> disabledDevices;
287 
InputReaderConfigurationInputReaderConfiguration288     InputReaderConfiguration() :
289             virtualKeyQuietTime(0),
290             pointerVelocityControlParameters(1.0f, 500.0f, 3000.0f, 3.0f),
291             wheelVelocityControlParameters(1.0f, 15.0f, 50.0f, 4.0f),
292             pointerGesturesEnabled(true),
293             pointerGestureQuietInterval(100 * 1000000LL), // 100 ms
294             pointerGestureDragMinSwitchSpeed(50), // 50 pixels per second
295             pointerGestureTapInterval(150 * 1000000LL), // 150 ms
296             pointerGestureTapDragInterval(150 * 1000000LL), // 150 ms
297             pointerGestureTapSlop(10.0f), // 10 pixels
298             pointerGestureMultitouchSettleInterval(100 * 1000000LL), // 100 ms
299             pointerGestureMultitouchMinDistance(15), // 15 pixels
300             pointerGestureSwipeTransitionAngleCosine(0.2588f), // cosine of 75 degrees
301             pointerGestureSwipeMaxWidthRatio(0.25f),
302             pointerGestureMovementSpeedRatio(0.8f),
303             pointerGestureZoomSpeedRatio(0.3f),
304             showTouches(false), pointerCapture(false) { }
305 
306     static std::string changesToString(uint32_t changes);
307 
308     std::optional<DisplayViewport> getDisplayViewportByType(ViewportType type) const;
309     std::optional<DisplayViewport> getDisplayViewportByUniqueId(const std::string& uniqueDisplayId)
310             const;
311     std::optional<DisplayViewport> getDisplayViewportByPort(uint8_t physicalPort) const;
312     std::optional<DisplayViewport> getDisplayViewportById(int32_t displayId) const;
313     void setDisplayViewports(const std::vector<DisplayViewport>& viewports);
314 
315 
316     void dump(std::string& dump) const;
317     void dumpViewport(std::string& dump, const DisplayViewport& viewport) const;
318 
319 private:
320     std::vector<DisplayViewport> mDisplays;
321 };
322 
323 // --- TouchAffineTransformation ---
324 
325 struct TouchAffineTransformation {
326     float x_scale;
327     float x_ymix;
328     float x_offset;
329     float y_xmix;
330     float y_scale;
331     float y_offset;
332 
TouchAffineTransformationTouchAffineTransformation333     TouchAffineTransformation() :
334         x_scale(1.0f), x_ymix(0.0f), x_offset(0.0f),
335         y_xmix(0.0f), y_scale(1.0f), y_offset(0.0f) {
336     }
337 
TouchAffineTransformationTouchAffineTransformation338     TouchAffineTransformation(float xscale, float xymix, float xoffset,
339             float yxmix, float yscale, float yoffset) :
340         x_scale(xscale), x_ymix(xymix), x_offset(xoffset),
341         y_xmix(yxmix), y_scale(yscale), y_offset(yoffset) {
342     }
343 
344     void applyTo(float& x, float& y) const;
345 };
346 
347 // --- InputReaderPolicyInterface ---
348 
349 /*
350  * Input reader policy interface.
351  *
352  * The input reader policy is used by the input reader to interact with the Window Manager
353  * and other system components.
354  *
355  * The actual implementation is partially supported by callbacks into the DVM
356  * via JNI.  This interface is also mocked in the unit tests.
357  *
358  * These methods will NOT re-enter the input reader interface, so they may be called from
359  * any method in the input reader interface.
360  */
361 class InputReaderPolicyInterface : public virtual RefBase {
362 protected:
InputReaderPolicyInterface()363     InputReaderPolicyInterface() { }
~InputReaderPolicyInterface()364     virtual ~InputReaderPolicyInterface() { }
365 
366 public:
367     /* Gets the input reader configuration. */
368     virtual void getReaderConfiguration(InputReaderConfiguration* outConfig) = 0;
369 
370     /* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */
371     virtual std::shared_ptr<PointerControllerInterface> obtainPointerController(
372             int32_t deviceId) = 0;
373 
374     /* Notifies the input reader policy that some input devices have changed
375      * and provides information about all current input devices.
376      */
377     virtual void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) = 0;
378 
379     /* Gets the keyboard layout for a particular input device. */
380     virtual std::shared_ptr<KeyCharacterMap> getKeyboardLayoutOverlay(
381             const InputDeviceIdentifier& identifier) = 0;
382 
383     /* Gets a user-supplied alias for a particular input device, or an empty string if none. */
384     virtual std::string getDeviceAlias(const InputDeviceIdentifier& identifier) = 0;
385 
386     /* Gets the affine calibration associated with the specified device. */
387     virtual TouchAffineTransformation getTouchAffineTransformation(
388             const std::string& inputDeviceDescriptor, int32_t surfaceRotation) = 0;
389 };
390 
391 } // namespace android
392 
393 #endif // _UI_INPUT_READER_COMMON_H
394