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1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-velu/scalar-rr2-p6.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 #include <math.h>
12 
13 #include <xnnpack/common.h>
14 #include <xnnpack/vunary.h>
15 
16 #include <fp16/bitcasts.h>
17 
18 
xnn_f32_velu_ukernel__wasm_rr2_p6_x5(size_t n,const float * x,float * y,const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS (1)])19 void xnn_f32_velu_ukernel__wasm_rr2_p6_x5(
20     size_t n,
21     const float* x,
22     float* y,
23     const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS(1)])
24 {
25   assert(n % sizeof(float) == 0);
26 
27   const float vprescale = params->scalar.prescale;
28   const float valpha = params->scalar.alpha;
29   const float vbeta = params->scalar.beta;
30 
31   const float vmagic_bias = 0x1.8000FEp23f;
32   const float vlog2e = 0x1.715476p+0f;
33   const float vsat_cutoff = -0x1.154246p+4f;
34   const float vminus_ln2_hi = -0x1.62E440p-1f;
35   const float vminus_ln2_lo = 0x1.0105C6p-21f;
36   const float vc6 = 0x1.6b7338p-10f;
37   const float vc5 = 0x1.12278Ep-7f;
38   const float vc4 = 0x1.555716p-5f;
39   const float vc3 = 0x1.5554B0p-3f;
40   const float vc2 = 0x1.FFFFFEp-2f;
41   const float vone = 1.0f;
42 
43   for (; n >= 5 * sizeof(float); n -= 5 * sizeof(float)) {
44     float vx0 = x[0];
45     float vx1 = x[1];
46     float vx2 = x[2];
47     float vx3 = x[3];
48     float vx4 = x[4];
49     x += 5;
50 
51     const float vz0 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx0 * vprescale, vsat_cutoff), 0.0f);
52     const float vz1 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx1 * vprescale, vsat_cutoff), 0.0f);
53     const float vz2 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx2 * vprescale, vsat_cutoff), 0.0f);
54     const float vz3 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx3 * vprescale, vsat_cutoff), 0.0f);
55     const float vz4 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx4 * vprescale, vsat_cutoff), 0.0f);
56 
57     float vn0 = vz0 * vlog2e + vmagic_bias;
58     float vn1 = vz1 * vlog2e + vmagic_bias;
59     float vn2 = vz2 * vlog2e + vmagic_bias;
60     float vn3 = vz3 * vlog2e + vmagic_bias;
61     float vn4 = vz4 * vlog2e + vmagic_bias;
62 
63     float vs0 = fp32_from_bits(fp32_to_bits(vn0) << 23);
64     vn0 -= vmagic_bias;
65     float vs1 = fp32_from_bits(fp32_to_bits(vn1) << 23);
66     vn1 -= vmagic_bias;
67     float vs2 = fp32_from_bits(fp32_to_bits(vn2) << 23);
68     vn2 -= vmagic_bias;
69     float vs3 = fp32_from_bits(fp32_to_bits(vn3) << 23);
70     vn3 -= vmagic_bias;
71     float vs4 = fp32_from_bits(fp32_to_bits(vn4) << 23);
72     vn4 -= vmagic_bias;
73 
74     float vt0 = vn0 * vminus_ln2_hi + vz0;
75     float vt1 = vn1 * vminus_ln2_hi + vz1;
76     float vt2 = vn2 * vminus_ln2_hi + vz2;
77     float vt3 = vn3 * vminus_ln2_hi + vz3;
78     float vt4 = vn4 * vminus_ln2_hi + vz4;
79 
80     vt0 = vn0 * vminus_ln2_lo + vt0;
81     vt1 = vn1 * vminus_ln2_lo + vt1;
82     vt2 = vn2 * vminus_ln2_lo + vt2;
83     vt3 = vn3 * vminus_ln2_lo + vt3;
84     vt4 = vn4 * vminus_ln2_lo + vt4;
85 
86 
87     float vp0 = vc6 * vt0 + vc5;
88     float vp1 = vc6 * vt1 + vc5;
89     float vp2 = vc6 * vt2 + vc5;
90     float vp3 = vc6 * vt3 + vc5;
91     float vp4 = vc6 * vt4 + vc5;
92 
93     vp0 = vp0 * vt0 + vc4;
94     vp1 = vp1 * vt1 + vc4;
95     vp2 = vp2 * vt2 + vc4;
96     vp3 = vp3 * vt3 + vc4;
97     vp4 = vp4 * vt4 + vc4;
98 
99     vp0 = vp0 * vt0 + vc3;
100     vp1 = vp1 * vt1 + vc3;
101     vp2 = vp2 * vt2 + vc3;
102     vp3 = vp3 * vt3 + vc3;
103     vp4 = vp4 * vt4 + vc3;
104 
105     vp0 = vp0 * vt0 + vc2;
106     vp1 = vp1 * vt1 + vc2;
107     vp2 = vp2 * vt2 + vc2;
108     vp3 = vp3 * vt3 + vc2;
109     vp4 = vp4 * vt4 + vc2;
110 
111     vp0 *= vt0;
112     vp1 *= vt1;
113     vp2 *= vt2;
114     vp3 *= vt3;
115     vp4 *= vt4;
116 
117     vt0 *= vs0;
118     vs0 -= vone;
119     vt1 *= vs1;
120     vs1 -= vone;
121     vt2 *= vs2;
122     vs2 -= vone;
123     vt3 *= vs3;
124     vs3 -= vone;
125     vt4 *= vs4;
126     vs4 -= vone;
127 
128     vp0 = vp0 * vt0 + vt0;
129     vp1 = vp1 * vt1 + vt1;
130     vp2 = vp2 * vt2 + vt2;
131     vp3 = vp3 * vt3 + vt3;
132     vp4 = vp4 * vt4 + vt4;
133 
134     const float ve0 = (vp0 + vs0) * valpha;
135     float vy0 = __builtin_wasm_max_f32(vx0 * vbeta, 0.0f);
136     const float ve1 = (vp1 + vs1) * valpha;
137     float vy1 = __builtin_wasm_max_f32(vx1 * vbeta, 0.0f);
138     const float ve2 = (vp2 + vs2) * valpha;
139     float vy2 = __builtin_wasm_max_f32(vx2 * vbeta, 0.0f);
140     const float ve3 = (vp3 + vs3) * valpha;
141     float vy3 = __builtin_wasm_max_f32(vx3 * vbeta, 0.0f);
142     const float ve4 = (vp4 + vs4) * valpha;
143     float vy4 = __builtin_wasm_max_f32(vx4 * vbeta, 0.0f);
144 
145     vy0 += __builtin_wasm_min_f32(ve0, 0.0f);
146     vy1 += __builtin_wasm_min_f32(ve1, 0.0f);
147     vy2 += __builtin_wasm_min_f32(ve2, 0.0f);
148     vy3 += __builtin_wasm_min_f32(ve3, 0.0f);
149     vy4 += __builtin_wasm_min_f32(ve4, 0.0f);
150 
151     y[0] = vy0;
152     y[1] = vy1;
153     y[2] = vy2;
154     y[3] = vy3;
155     y[4] = vy4;
156     y += 5;
157   }
158   if XNN_UNLIKELY(n != 0) {
159     do {
160       float vx = *x++;
161 
162       const float vz = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx * vprescale, vsat_cutoff), 0.0f);
163 
164       float vn = vz * vlog2e + vmagic_bias;
165       float vs = fp32_from_bits(fp32_to_bits(vn) << 23);
166       vn -= vmagic_bias;
167 
168       float vt = vn * vminus_ln2_hi + vz;
169       vt = vn * vminus_ln2_lo + vt;
170 
171 
172       float vp = vc6 * vt + vc5;
173       vp = vp * vt + vc4;
174       vp = vp * vt + vc3;
175       vp = vp * vt + vc2;
176       vp *= vt;
177 
178       vt *= vs;
179       vs -= vone;
180       vp = vp * vt + vt;
181       const float ve = (vp + vs) * valpha;
182 
183       float vy = __builtin_wasm_max_f32(vx * vbeta, 0.0f);
184       vy += __builtin_wasm_min_f32(ve, 0.0f);
185 
186       *y++ = vy;
187 
188       n -= sizeof(float);
189     } while (n != 0);
190   }
191 }
192