1 // Copyright 2020 Google LLC
2 //
3 // This source code is licensed under the BSD-style license found in the
4 // LICENSE file in the root directory of this source tree.
5
6 #include <assert.h>
7 #include <stddef.h>
8 #include <stdint.h>
9
10 #include <wasm_simd128.h>
11
12 #include <xnnpack/math-stubs.h>
13
14
xnn_math_f32_roundd__wasmsimd_cvt(size_t n,const float * input,float * output)15 void xnn_math_f32_roundd__wasmsimd_cvt(
16 size_t n,
17 const float* input,
18 float* output)
19 {
20 assert(n % (4 * sizeof(float)) == 0);
21
22 // Threshold of non-integral values in single-precision floating-point representation.
23 // All inputs above this threshold (by absolute value) are integer numbers.
24 const v128_t vintegral_threshold = wasm_f32x4_splat(0x1.000000p+23f);
25 // Mask for the sign of a single-precision floating-point number.
26 const v128_t vsign_mask = wasm_f32x4_splat(-0.0f);
27 // Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation.
28 const v128_t vone = wasm_f32x4_splat(1.0f);
29
30 for (; n != 0; n -= 4 * sizeof(float)) {
31 const v128_t vx = wasm_v128_load(input);
32 input += 4;
33
34 // Convert floating-point value x to integer, with rounding towards zero, and then back to floating-point.
35 // Note: the result is valid only for abs(x) < 2**31, but we further restrict its use to 2**23.
36 const v128_t vprerndx = wasm_f32x4_convert_i32x4(wasm_i32x4_trunc_saturate_f32x4(vx));
37
38 // Compute bitmask for the bits we want to copy from the rounded x. Other bits will be copied from x.
39 // If abs(x) is below the integral threshold, use all but the sign bit from the rounded x and the sign bit from x.
40 // If x is guaranteed integral or NaN, use all bits from x.
41 const v128_t vrndmask = wasm_v128_andnot(wasm_f32x4_lt(wasm_f32x4_abs(vx), vintegral_threshold), vsign_mask);
42
43 // Combine x rounded towardz zero via FP->INT->FP conversion and the input x value.
44 // For 0.0 <= x < 2**23, the result is x rounded via FP->INT->FP conversion.
45 // For -2**23 < x <= -0.0, the result is abs(x) rounded via FP->INT->FP conversion with the sign of x.
46 // For abs(x) >= 2**23 or NaN inputs, the result is x itself.
47 const v128_t vrndx = wasm_v128_bitselect(vprerndx, vx, vrndmask);
48
49 // Adjust x rounded towards nearest-even to get x rounded down.
50 // Note: subtraction implicitly converts SNaN inputs to QNaNs.
51 const v128_t vy = wasm_f32x4_sub(vrndx, wasm_v128_and(wasm_f32x4_gt(vrndx, vx), vone));
52
53 wasm_v128_store(output, vy);
54 output += 4;
55 }
56 }
57