Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance
| /external/swiftshader/src/Device/ |
| D | QuadRasterizer.cpp | 73 Pointer<Byte> zBuffer; in rasterize() local
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| /external/swiftshader/src/Renderer/ |
| D | QuadRasterizer.cpp | 96 Pointer<Byte> zBuffer; in rasterize() local
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| /external/swiftshader/src/Pipeline/ |
| D | PixelRoutine.cpp | 58 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte>… in quad() 431 Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z,… in depthTest32F() 508 Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, … in depthTest16() 590 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest() 627 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons… in writeDepth32F() 659 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const… in writeDepth16() 692 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const I… in writeDepth()
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| /external/swiftshader/src/Shader/ |
| D | PixelRoutine.cpp | 51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()
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