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Searched defs:zBuffer (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DQuadRasterizer.cpp73 Pointer<Byte> zBuffer; in rasterize() local
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp96 Pointer<Byte> zBuffer; in rasterize() local
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp58 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte>… in quad()
431 Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z,… in depthTest32F()
508 Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, … in depthTest16()
590 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest()
627 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons… in writeDepth32F()
659 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const… in writeDepth16()
692 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const I… in writeDepth()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth()