Searched defs:zMax (Results 1 – 4 of 4) sorted by relevance
417 GLuint zMax = (GLuint)((double)ctx->Depth.BoundsMax * 0xffffffff); in _swrast_depth_bounds_test() local
1260 float zMax) // IN in SVGA3D_SetZRange()
8377 const char *zMax = in idxLargestIndex() local
8372 const char *zMax = in idxLargestIndex() local