Home
last modified time | relevance | path

Searched defs:zNear (Results 1 – 25 of 39) sorted by relevance

12

/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.inl104 T zNear, T zFar
119 T zNear, T zFar
144 T zNear, T zFar
248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
304 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
314 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
341 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
[all …]
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase()
277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase()
412 const float zNear; in init() member
Des2fShaderBuiltinVarTests.cpp168 float zNear; member
182 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c97 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex()
180 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf()
192 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx()
664 GLfloat zNear, GLfloat zFar) in _mesa_Orthof()
676 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum()
146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho()
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float zNear, float zFar) in set_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport()
Dgraw_util.h188 float zNear, float zFar) in graw_util_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport()
Dvs-test.c115 float zNear, float zFar) in set_viewport()
Dgs-test.c193 float zNear, float zFar) in set_viewport()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf()
833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx()
1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof()
1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
DlibGLES_CM.cpp1152 void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
1164 void GL_APIENTRY DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex()
1695 void GL_APIENTRY Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, … in Frustumf()
1712 void GL_APIENTRY Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, … in Frustumx()
3078 void GL_APIENTRY Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GL… in Orthof()
3095 void GL_APIENTRY Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GL… in Orthox()
DContext.cpp417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1752 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
3292 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum()
3297 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa… in ortho()
DContext.h264 float zNear; member
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp419 float zNear, in setViewportState()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h362 float zNear; member
DContext.cpp408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
2809 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
/external/angle/src/libANGLE/
DContext_gles_1_0.cpp430 GLfloat zNear, in orthof()

12