1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "zink_pipeline.h"
25
26 #include "zink_compiler.h"
27 #include "zink_context.h"
28 #include "zink_program.h"
29 #include "zink_render_pass.h"
30 #include "zink_screen.h"
31 #include "zink_state.h"
32
33 #include "util/u_debug.h"
34 #include "util/u_prim.h"
35
36 VkPipeline
zink_create_gfx_pipeline(struct zink_screen * screen,struct zink_gfx_program * prog,struct zink_gfx_pipeline_state * state,VkPrimitiveTopology primitive_topology)37 zink_create_gfx_pipeline(struct zink_screen *screen,
38 struct zink_gfx_program *prog,
39 struct zink_gfx_pipeline_state *state,
40 VkPrimitiveTopology primitive_topology)
41 {
42 VkPipelineVertexInputStateCreateInfo vertex_input_state = {};
43 vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
44 vertex_input_state.pVertexBindingDescriptions = state->bindings;
45 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings;
46 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs;
47 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs;
48
49 VkPipelineVertexInputDivisorStateCreateInfoEXT vdiv_state = {};
50 if (state->divisors_present) {
51 vertex_input_state.pNext = &vdiv_state;
52 vdiv_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
53 vdiv_state.vertexBindingDivisorCount = state->divisors_present;
54 vdiv_state.pVertexBindingDivisors = state->divisors;
55 }
56
57 VkPipelineInputAssemblyStateCreateInfo primitive_state = {};
58 primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
59 primitive_state.topology = primitive_topology;
60 switch (primitive_topology) {
61 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
62 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
63 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
64 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
65 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
66 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
67 if (state->primitive_restart)
68 debug_printf("restart_index set with unsupported primitive topology %u\n", primitive_topology);
69 primitive_state.primitiveRestartEnable = VK_FALSE;
70 break;
71 default:
72 primitive_state.primitiveRestartEnable = state->primitive_restart ? VK_TRUE : VK_FALSE;
73 }
74
75 VkPipelineColorBlendStateCreateInfo blend_state = {};
76 blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
77 blend_state.pAttachments = state->blend_state->attachments;
78 blend_state.attachmentCount = state->num_attachments;
79 blend_state.logicOpEnable = state->blend_state->logicop_enable;
80 blend_state.logicOp = state->blend_state->logicop_func;
81
82 VkPipelineMultisampleStateCreateInfo ms_state = {};
83 ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
84 ms_state.rasterizationSamples = state->rast_samples;
85 ms_state.alphaToCoverageEnable = state->blend_state->alpha_to_coverage;
86 ms_state.alphaToOneEnable = state->blend_state->alpha_to_one;
87 ms_state.pSampleMask = state->sample_mask ? &state->sample_mask : NULL;
88
89 VkPipelineViewportStateCreateInfo viewport_state = {};
90 viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
91 viewport_state.viewportCount = state->num_viewports;
92 viewport_state.pViewports = NULL;
93 viewport_state.scissorCount = state->num_viewports;
94 viewport_state.pScissors = NULL;
95
96 VkPipelineRasterizationStateCreateInfo rast_state = {};
97 rast_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
98
99 rast_state.depthClampEnable = state->rast_state->depth_clamp;
100 rast_state.rasterizerDiscardEnable = state->rast_state->rasterizer_discard;
101 rast_state.polygonMode = state->rast_state->polygon_mode;
102 rast_state.cullMode = state->rast_state->cull_mode;
103 rast_state.frontFace = state->rast_state->front_face;
104
105 rast_state.depthBiasEnable = VK_TRUE;
106 rast_state.depthBiasConstantFactor = 0.0;
107 rast_state.depthBiasClamp = 0.0;
108 rast_state.depthBiasSlopeFactor = 0.0;
109 rast_state.lineWidth = 1.0f;
110
111 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {};
112 depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
113 depth_stencil_state.depthTestEnable = state->depth_stencil_alpha_state->depth_test;
114 depth_stencil_state.depthCompareOp = state->depth_stencil_alpha_state->depth_compare_op;
115 depth_stencil_state.depthBoundsTestEnable = state->depth_stencil_alpha_state->depth_bounds_test;
116 depth_stencil_state.minDepthBounds = state->depth_stencil_alpha_state->min_depth_bounds;
117 depth_stencil_state.maxDepthBounds = state->depth_stencil_alpha_state->max_depth_bounds;
118 depth_stencil_state.stencilTestEnable = state->depth_stencil_alpha_state->stencil_test;
119 depth_stencil_state.front = state->depth_stencil_alpha_state->stencil_front;
120 depth_stencil_state.back = state->depth_stencil_alpha_state->stencil_back;
121 depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write;
122
123 VkDynamicState dynamicStateEnables[] = {
124 VK_DYNAMIC_STATE_VIEWPORT,
125 VK_DYNAMIC_STATE_SCISSOR,
126 VK_DYNAMIC_STATE_LINE_WIDTH,
127 VK_DYNAMIC_STATE_DEPTH_BIAS,
128 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
129 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
130 };
131
132 VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {};
133 pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
134 pipelineDynamicStateCreateInfo.pDynamicStates = dynamicStateEnables;
135 pipelineDynamicStateCreateInfo.dynamicStateCount = ARRAY_SIZE(dynamicStateEnables);
136
137 VkGraphicsPipelineCreateInfo pci = {};
138 pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
139 pci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
140 pci.layout = prog->layout;
141 pci.renderPass = state->render_pass->render_pass;
142 pci.pVertexInputState = &vertex_input_state;
143 pci.pInputAssemblyState = &primitive_state;
144 pci.pRasterizationState = &rast_state;
145 pci.pColorBlendState = &blend_state;
146 pci.pMultisampleState = &ms_state;
147 pci.pViewportState = &viewport_state;
148 pci.pDepthStencilState = &depth_stencil_state;
149 pci.pDynamicState = &pipelineDynamicStateCreateInfo;
150
151 VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT];
152 uint32_t num_stages = 0;
153 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
154 if (!prog->modules[i])
155 continue;
156
157 VkPipelineShaderStageCreateInfo stage = {};
158 stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
159 stage.stage = zink_shader_stage(i);
160 stage.module = prog->modules[i]->shader;
161 stage.pName = "main";
162 shader_stages[num_stages++] = stage;
163 }
164 assert(num_stages > 0);
165
166 pci.pStages = shader_stages;
167 pci.stageCount = num_stages;
168
169 VkPipeline pipeline;
170 if (vkCreateGraphicsPipelines(screen->dev, VK_NULL_HANDLE, 1, &pci,
171 NULL, &pipeline) != VK_SUCCESS) {
172 debug_printf("vkCreateGraphicsPipelines failed\n");
173 return VK_NULL_HANDLE;
174 }
175
176 return pipeline;
177 }
178