1 /*
2 * Copyright 2018 Collabora Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef ZINK_PROGRAM_H
25 #define ZINK_PROGRAM_H
26
27 #include <vulkan/vulkan.h>
28
29 #include "compiler/shader_enums.h"
30 #include "pipe/p_state.h"
31 #include "util/u_inlines.h"
32
33 #include "zink_context.h"
34
35 struct zink_screen;
36 struct zink_shader;
37 struct zink_gfx_pipeline_state;
38
39 struct hash_table;
40 struct set;
41
42 struct zink_shader_module {
43 struct pipe_reference reference;
44 VkShaderModule shader;
45 };
46
47 struct zink_gfx_program {
48 struct pipe_reference reference;
49
50 struct zink_shader_module *modules[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
51 struct zink_shader *shaders[ZINK_SHADER_COUNT];
52 unsigned char shader_slot_map[VARYING_SLOT_MAX];
53 unsigned char shader_slots_reserved;
54 VkDescriptorSetLayout dsl;
55 VkPipelineLayout layout;
56 unsigned num_descriptors;
57 struct hash_table *pipelines[10]; // number of draw modes we support
58 struct set *render_passes;
59 };
60
61 struct zink_gfx_program *
62 zink_create_gfx_program(struct zink_context *ctx,
63 struct zink_shader *stages[ZINK_SHADER_COUNT]);
64
65 void
66 zink_destroy_gfx_program(struct zink_screen *screen,
67 struct zink_gfx_program *prog);
68
69 VkPipeline
70 zink_get_gfx_pipeline(struct zink_screen *screen,
71 struct zink_gfx_program *prog,
72 struct zink_gfx_pipeline_state *state,
73 enum pipe_prim_type mode);
74
75 void
76 zink_program_init(struct zink_context *ctx);
77
78 void
79 debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr);
80
81 static inline void
zink_gfx_program_reference(struct zink_screen * screen,struct zink_gfx_program ** dst,struct zink_gfx_program * src)82 zink_gfx_program_reference(struct zink_screen *screen,
83 struct zink_gfx_program **dst,
84 struct zink_gfx_program *src)
85 {
86 struct zink_gfx_program *old_dst = dst ? *dst : NULL;
87
88 if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
89 (debug_reference_descriptor)debug_describe_zink_gfx_program))
90 zink_destroy_gfx_program(screen, old_dst);
91 if (dst) *dst = src;
92 }
93 #endif
94