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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gles_3_0_autogen.h:
9 //   Defines the GLES 3.0 entry points.
10 
11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_
12 #define LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_
13 
14 #include <GLES3/gl3.h>
15 #include <export.h>
16 
17 namespace gl
18 {
19 ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
20 ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
22 ANGLE_EXPORT void GL_APIENTRY
23 BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
24 ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
25 ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
26 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
27 ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
28                                               GLint srcY0,
29                                               GLint srcX1,
30                                               GLint srcY1,
31                                               GLint dstX0,
32                                               GLint dstY0,
33                                               GLint dstX1,
34                                               GLint dstY1,
35                                               GLbitfield mask,
36                                               GLenum filter);
37 ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer,
38                                             GLint drawbuffer,
39                                             GLfloat depth,
40                                             GLint stencil);
41 ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
42 ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
43 ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
44 ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
45 ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
46                                                    GLint level,
47                                                    GLenum internalformat,
48                                                    GLsizei width,
49                                                    GLsizei height,
50                                                    GLsizei depth,
51                                                    GLint border,
52                                                    GLsizei imageSize,
53                                                    const void *data);
54 ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
55                                                       GLint level,
56                                                       GLint xoffset,
57                                                       GLint yoffset,
58                                                       GLint zoffset,
59                                                       GLsizei width,
60                                                       GLsizei height,
61                                                       GLsizei depth,
62                                                       GLenum format,
63                                                       GLsizei imageSize,
64                                                       const void *data);
65 ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
66                                                 GLenum writeTarget,
67                                                 GLintptr readOffset,
68                                                 GLintptr writeOffset,
69                                                 GLsizeiptr size);
70 ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target,
71                                                 GLint level,
72                                                 GLint xoffset,
73                                                 GLint yoffset,
74                                                 GLint zoffset,
75                                                 GLint x,
76                                                 GLint y,
77                                                 GLsizei width,
78                                                 GLsizei height);
79 ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids);
80 ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers);
81 ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
82 ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
83 ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays);
84 ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode,
85                                                   GLint first,
86                                                   GLsizei count,
87                                                   GLsizei instancecount);
88 ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs);
89 ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode,
90                                                     GLsizei count,
91                                                     GLenum type,
92                                                     const void *indices,
93                                                     GLsizei instancecount);
94 ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode,
95                                                 GLuint start,
96                                                 GLuint end,
97                                                 GLsizei count,
98                                                 GLenum type,
99                                                 const void *indices);
100 ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
101 ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback();
102 ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags);
103 ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target,
104                                                      GLintptr offset,
105                                                      GLsizeiptr length);
106 ANGLE_EXPORT void GL_APIENTRY
107 FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
108 ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids);
109 ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers);
110 ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids);
111 ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays);
112 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
113                                                         GLuint uniformBlockIndex,
114                                                         GLsizei bufSize,
115                                                         GLsizei *length,
116                                                         GLchar *uniformBlockName);
117 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
118                                                       GLuint uniformBlockIndex,
119                                                       GLenum pname,
120                                                       GLint *params);
121 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program,
122                                                   GLsizei uniformCount,
123                                                   const GLuint *uniformIndices,
124                                                   GLenum pname,
125                                                   GLint *params);
126 ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
127 ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params);
128 ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
129 ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
130 ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data);
131 ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data);
132 ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target,
133                                                   GLenum internalformat,
134                                                   GLenum pname,
135                                                   GLsizei bufSize,
136                                                   GLint *params);
137 ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program,
138                                                GLsizei bufSize,
139                                                GLsizei *length,
140                                                GLenum *binaryFormat,
141                                                void *binary);
142 ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
143 ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params);
144 ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
145 ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
146 ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
147 ANGLE_EXPORT void GL_APIENTRY
148 GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
149 ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
150                                                           GLuint index,
151                                                           GLsizei bufSize,
152                                                           GLsizei *length,
153                                                           GLsizei *size,
154                                                           GLenum *type,
155                                                           GLchar *name);
156 ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program,
157                                                      const GLchar *uniformBlockName);
158 ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program,
159                                                 GLsizei uniformCount,
160                                                 const GLchar *const *uniformNames,
161                                                 GLuint *uniformIndices);
162 ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params);
163 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
164 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
165 ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target,
166                                                     GLsizei numAttachments,
167                                                     const GLenum *attachments);
168 ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
169                                                        GLsizei numAttachments,
170                                                        const GLenum *attachments,
171                                                        GLint x,
172                                                        GLint y,
173                                                        GLsizei width,
174                                                        GLsizei height);
175 ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
176 ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
177 ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
178 ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id);
179 ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
180 ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target,
181                                               GLintptr offset,
182                                               GLsizeiptr length,
183                                               GLbitfield access);
184 ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback();
185 ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program,
186                                             GLenum binaryFormat,
187                                             const void *binary,
188                                             GLsizei length);
189 ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
190 ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src);
191 ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
192                                                              GLsizei samples,
193                                                              GLenum internalformat,
194                                                              GLsizei width,
195                                                              GLsizei height);
196 ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback();
197 ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
198 ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler,
199                                                  GLenum pname,
200                                                  const GLfloat *param);
201 ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
202 ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
203 ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target,
204                                          GLint level,
205                                          GLint internalformat,
206                                          GLsizei width,
207                                          GLsizei height,
208                                          GLsizei depth,
209                                          GLint border,
210                                          GLenum format,
211                                          GLenum type,
212                                          const void *pixels);
213 ANGLE_EXPORT void GL_APIENTRY
214 TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
215 ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target,
216                                            GLsizei levels,
217                                            GLenum internalformat,
218                                            GLsizei width,
219                                            GLsizei height,
220                                            GLsizei depth);
221 ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
222                                             GLint level,
223                                             GLint xoffset,
224                                             GLint yoffset,
225                                             GLint zoffset,
226                                             GLsizei width,
227                                             GLsizei height,
228                                             GLsizei depth,
229                                             GLenum format,
230                                             GLenum type,
231                                             const void *pixels);
232 ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
233                                                         GLsizei count,
234                                                         const GLchar *const *varyings,
235                                                         GLenum bufferMode);
236 ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
237 ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
238 ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
239 ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
240 ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
241 ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
242 ANGLE_EXPORT void GL_APIENTRY
243 Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
244 ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
245 ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
246                                                   GLuint uniformBlockIndex,
247                                                   GLuint uniformBlockBinding);
248 ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location,
249                                                  GLsizei count,
250                                                  GLboolean transpose,
251                                                  const GLfloat *value);
252 ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location,
253                                                  GLsizei count,
254                                                  GLboolean transpose,
255                                                  const GLfloat *value);
256 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location,
257                                                  GLsizei count,
258                                                  GLboolean transpose,
259                                                  const GLfloat *value);
260 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
261                                                  GLsizei count,
262                                                  GLboolean transpose,
263                                                  const GLfloat *value);
264 ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location,
265                                                  GLsizei count,
266                                                  GLboolean transpose,
267                                                  const GLfloat *value);
268 ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
269                                                  GLsizei count,
270                                                  GLboolean transpose,
271                                                  const GLfloat *value);
272 ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
273 ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
274 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
275 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v);
276 ANGLE_EXPORT void GL_APIENTRY
277 VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
278 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v);
279 ANGLE_EXPORT void GL_APIENTRY
280 VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
281 ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
282 }  // namespace gl
283 
284 #endif  // LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_
285