1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gles_3_0_autogen.h: 9 // Defines the GLES 3.0 entry points. 10 11 #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ 12 #define LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ 13 14 #include <GLES3/gl3.h> 15 #include <export.h> 16 17 namespace gl 18 { 19 ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id); 20 ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); 21 ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); 22 ANGLE_EXPORT void GL_APIENTRY 23 BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 24 ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); 25 ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id); 26 ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); 27 ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, 28 GLint srcY0, 29 GLint srcX1, 30 GLint srcY1, 31 GLint dstX0, 32 GLint dstY0, 33 GLint dstX1, 34 GLint dstY1, 35 GLbitfield mask, 36 GLenum filter); 37 ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, 38 GLint drawbuffer, 39 GLfloat depth, 40 GLint stencil); 41 ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); 42 ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); 43 ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); 44 ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 45 ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, 46 GLint level, 47 GLenum internalformat, 48 GLsizei width, 49 GLsizei height, 50 GLsizei depth, 51 GLint border, 52 GLsizei imageSize, 53 const void *data); 54 ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, 55 GLint level, 56 GLint xoffset, 57 GLint yoffset, 58 GLint zoffset, 59 GLsizei width, 60 GLsizei height, 61 GLsizei depth, 62 GLenum format, 63 GLsizei imageSize, 64 const void *data); 65 ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, 66 GLenum writeTarget, 67 GLintptr readOffset, 68 GLintptr writeOffset, 69 GLsizeiptr size); 70 ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, 71 GLint level, 72 GLint xoffset, 73 GLint yoffset, 74 GLint zoffset, 75 GLint x, 76 GLint y, 77 GLsizei width, 78 GLsizei height); 79 ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids); 80 ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); 81 ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync); 82 ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 83 ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); 84 ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, 85 GLint first, 86 GLsizei count, 87 GLsizei instancecount); 88 ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); 89 ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, 90 GLsizei count, 91 GLenum type, 92 const void *indices, 93 GLsizei instancecount); 94 ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, 95 GLuint start, 96 GLuint end, 97 GLsizei count, 98 GLenum type, 99 const void *indices); 100 ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target); 101 ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(); 102 ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags); 103 ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, 104 GLintptr offset, 105 GLsizeiptr length); 106 ANGLE_EXPORT void GL_APIENTRY 107 FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 108 ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids); 109 ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); 110 ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids); 111 ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); 112 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, 113 GLuint uniformBlockIndex, 114 GLsizei bufSize, 115 GLsizei *length, 116 GLchar *uniformBlockName); 117 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, 118 GLuint uniformBlockIndex, 119 GLenum pname, 120 GLint *params); 121 ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, 122 GLsizei uniformCount, 123 const GLuint *uniformIndices, 124 GLenum pname, 125 GLint *params); 126 ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); 127 ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params); 128 ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); 129 ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); 130 ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data); 131 ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); 132 ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, 133 GLenum internalformat, 134 GLenum pname, 135 GLsizei bufSize, 136 GLint *params); 137 ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, 138 GLsizei bufSize, 139 GLsizei *length, 140 GLenum *binaryFormat, 141 void *binary); 142 ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); 143 ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params); 144 ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); 145 ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); 146 ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); 147 ANGLE_EXPORT void GL_APIENTRY 148 GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 149 ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, 150 GLuint index, 151 GLsizei bufSize, 152 GLsizei *length, 153 GLsizei *size, 154 GLenum *type, 155 GLchar *name); 156 ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, 157 const GLchar *uniformBlockName); 158 ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, 159 GLsizei uniformCount, 160 const GLchar *const *uniformNames, 161 GLuint *uniformIndices); 162 ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); 163 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); 164 ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); 165 ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, 166 GLsizei numAttachments, 167 const GLenum *attachments); 168 ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, 169 GLsizei numAttachments, 170 const GLenum *attachments, 171 GLint x, 172 GLint y, 173 GLsizei width, 174 GLsizei height); 175 ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id); 176 ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler); 177 ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync); 178 ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id); 179 ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array); 180 ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target, 181 GLintptr offset, 182 GLsizeiptr length, 183 GLbitfield access); 184 ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(); 185 ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, 186 GLenum binaryFormat, 187 const void *binary, 188 GLsizei length); 189 ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); 190 ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); 191 ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, 192 GLsizei samples, 193 GLenum internalformat, 194 GLsizei width, 195 GLsizei height); 196 ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(); 197 ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 198 ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, 199 GLenum pname, 200 const GLfloat *param); 201 ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); 202 ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); 203 ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, 204 GLint level, 205 GLint internalformat, 206 GLsizei width, 207 GLsizei height, 208 GLsizei depth, 209 GLint border, 210 GLenum format, 211 GLenum type, 212 const void *pixels); 213 ANGLE_EXPORT void GL_APIENTRY 214 TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 215 ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, 216 GLsizei levels, 217 GLenum internalformat, 218 GLsizei width, 219 GLsizei height, 220 GLsizei depth); 221 ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, 222 GLint level, 223 GLint xoffset, 224 GLint yoffset, 225 GLint zoffset, 226 GLsizei width, 227 GLsizei height, 228 GLsizei depth, 229 GLenum format, 230 GLenum type, 231 const void *pixels); 232 ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, 233 GLsizei count, 234 const GLchar *const *varyings, 235 GLenum bufferMode); 236 ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); 237 ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); 238 ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); 239 ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); 240 ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); 241 ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); 242 ANGLE_EXPORT void GL_APIENTRY 243 Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 244 ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); 245 ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, 246 GLuint uniformBlockIndex, 247 GLuint uniformBlockBinding); 248 ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, 249 GLsizei count, 250 GLboolean transpose, 251 const GLfloat *value); 252 ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, 253 GLsizei count, 254 GLboolean transpose, 255 const GLfloat *value); 256 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, 257 GLsizei count, 258 GLboolean transpose, 259 const GLfloat *value); 260 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, 261 GLsizei count, 262 GLboolean transpose, 263 const GLfloat *value); 264 ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, 265 GLsizei count, 266 GLboolean transpose, 267 const GLfloat *value); 268 ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, 269 GLsizei count, 270 GLboolean transpose, 271 const GLfloat *value); 272 ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target); 273 ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); 274 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 275 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); 276 ANGLE_EXPORT void GL_APIENTRY 277 VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 278 ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); 279 ANGLE_EXPORT void GL_APIENTRY 280 VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 281 ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 282 } // namespace gl 283 284 #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_0_AUTOGEN_H_ 285