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1 /// @ref core
2 /// @file glm/mat3x3.hpp
3 
4 #pragma once
5 
6 #include "detail/type_mat3x3.hpp"
7 
8 namespace glm
9 {
10 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
11 	/// There is no guarantee on the actual precision.
12 	///
13 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
14 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
15 	typedef tmat3x3<float, lowp>		lowp_mat3;
16 
17 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
18 	/// There is no guarantee on the actual precision.
19 	///
20 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
21 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
22 	typedef tmat3x3<float, mediump>		mediump_mat3;
23 
24 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
25 	/// There is no guarantee on the actual precision.
26 	///
27 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
28 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
29 	typedef tmat3x3<float, highp>		highp_mat3;
30 
31 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
32 	/// There is no guarantee on the actual precision.
33 	///
34 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
35 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
36 	typedef tmat3x3<float, lowp>		lowp_mat3x3;
37 
38 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
39 	/// There is no guarantee on the actual precision.
40 	///
41 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
42 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
43 	typedef tmat3x3<float, mediump>		mediump_mat3x3;
44 
45 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
46 	/// There is no guarantee on the actual precision.
47 	///
48 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
49 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
50 	typedef tmat3x3<float, highp>		highp_mat3x3;
51 
52 }//namespace glm
53