1<?xml version="1.0" standalone="yes"?> 2<!-- 3 4============================================ 5Application bugs worked around in this file: 6============================================ 7 8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 9 by drivers that want to be compliant. 10 11* Various Unigine products don't use the #version and #extension GLSL 12 directives, meaning they only get GLSL 1.10 and no extensions for their 13 shaders. 14 Enabling all extensions for Unigine fixes most issues, but the GLSL version 15 is still 1.10. 16 17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 18 an #extension directive in the middle of its shaders, which is illegal 19 in GLSL. 20 21* Dying Light and Dead Island Definitive Edition redeclare vertex shader 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail 23 to compile. 24 25* Applications that are not suitable for adapative sync are blacklisted here. 26 27TODO: document the other workarounds. 28 29--> 30 31<!DOCTYPE driconf [ 32 <!ELEMENT driconf (device+)> 33 <!ELEMENT device (application | engine)+> 34 <!ATTLIST device driver CDATA #IMPLIED> 35 <!ELEMENT application (option+)> 36 <!ATTLIST application name CDATA #REQUIRED 37 executable CDATA #IMPLIED 38 sha1 CDATA #IMPLIED 39 application_name_match CDATA #IMPLIED 40 application_versions CDATA #IMPLIED> 41 <!ELEMENT engine (option+)> 42 43 <!-- engine_name_match: A regexp matching the engine name --> 44 <!-- engine_versions: A version in range format 45 (version 1 to 4 : "1:4") --> 46 47 <!ATTLIST engine engine_name_match CDATA #REQUIRED 48 engine_versions CDATA #REQUIRED> 49 50 <!ELEMENT option EMPTY> 51 <!ATTLIST option name CDATA #REQUIRED 52 value CDATA #REQUIRED> 53]> 54 55<driconf> 56 <!-- Please always enable app-specific workarounds for all drivers and 57 screens. --> 58 <device> 59 <application name="Unigine Sanctuary" executable="Sanctuary"> 60 <option name="force_glsl_extensions_warn" value="true" /> 61 <option name="disable_blend_func_extended" value="true" /> 62 <option name="disable_arb_gpu_shader5" value="true" /> 63 </application> 64 65 <application name="Unigine Tropics" executable="Tropics"> 66 <option name="force_glsl_extensions_warn" value="true" /> 67 <option name="disable_blend_func_extended" value="true" /> 68 <option name="disable_arb_gpu_shader5" value="true" /> 69 </application> 70 71 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 72 <option name="allow_glsl_extension_directive_midshader" value="true" /> 73 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 74 <option name="dual_color_blend_by_location" value="true" /> 75 </application> 76 77 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 78 <option name="allow_glsl_extension_directive_midshader" value="true" /> 79 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 80 <option name="dual_color_blend_by_location" value="true" /> 81 </application> 82 83 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 84 <option name="allow_glsl_extension_directive_midshader" value="true" /> 85 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 86 <option name="dual_color_blend_by_location" value="true" /> 87 </application> 88 89 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 90 <option name="allow_glsl_extension_directive_midshader" value="true" /> 91 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 92 <option name="dual_color_blend_by_location" value="true" /> 93 </application> 94 95 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 96 <option name="disable_blend_func_extended" value="true" /> 97 <option name="allow_glsl_extension_directive_midshader" value="true" /> 98 </application> 99 100 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 101 <option name="disable_blend_func_extended" value="true" /> 102 <option name="allow_glsl_extension_directive_midshader" value="true" /> 103 </application> 104 105 <application name="Savage 2" executable="savage2.bin"> 106 <option name="disable_glsl_line_continuations" value="true" /> 107 </application> 108 109 <application name="Topogun (32-bit)" executable="topogun32"> 110 <option name="always_have_depth_buffer" value="true" /> 111 </application> 112 113 <application name="Topogun (64-bit)" executable="topogun64"> 114 <option name="always_have_depth_buffer" value="true" /> 115 </application> 116 117 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> 118 <option name="allow_glsl_extension_directive_midshader" value="true" /> 119 120 <!-- For the Definitive Edition which shares the same executable name --> 121 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 122 </application> 123 124 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> 125 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 126 </application> 127 128 <application name="Doom 3: BFG" executable="Doom3BFG.exe"> 129 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 130 <option name="force_glsl_extensions_warn" value="true" /> 131 </application> 132 133 <application name="Dying Light" executable="DyingLightGame"> 134 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 135 </application> 136 137 <application name="RAGE (64-bit)" executable="Rage64.exe"> 138 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 139 </application> 140 141 <application name="RAGE (32-bit)" executable="Rage.exe"> 142 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 143 </application> 144 145 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 146 <option name="allow_glsl_extension_directive_midshader" value="true" /> 147 </application> 148 149 <application name="Warsow (32-bit)" executable="warsow.i386"> 150 <option name="allow_glsl_extension_directive_midshader" value="true" /> 151 </application> 152 153 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 154 <option name="allow_glsl_extension_directive_midshader" value="true" /> 155 </application> 156 157 <application name="Rust" executable="rust"> 158 <option name="glsl_zero_init" value="true"/> 159 </application> 160 161 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 162 <option name="allow_glsl_extension_directive_midshader" value="true" /> 163 <option name="glsl_correct_derivatives_after_discard" value="true" /> 164 <option name="force_gl_vendor" value="ATI Technologies, Inc."/> 165 </application> 166 167 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> 168 <option name="allow_glsl_extension_directive_midshader" value="true" /> 169 </application> 170 171 <application name="Worms W.M.D" executable="Worms W.M.Dx64"> 172 <option name="allow_higher_compat_version" value="true" /> 173 </application> 174 175 <application name="Crookz - The Big Heist" executable="Crookz"> 176 <option name="allow_higher_compat_version" value="true" /> 177 </application> 178 179 <application name="Tropico 5" executable="Tropico5"> 180 <option name="allow_higher_compat_version" value="true" /> 181 </application> 182 183 <application name="Faster than Light (32-bit)" executable="FTL.x86"> 184 <option name="allow_higher_compat_version" value="true" /> 185 </application> 186 187 <application name="Faster than Light (64-bit)" executable="FTL.amd64"> 188 <option name="allow_higher_compat_version" value="true" /> 189 </application> 190 191 <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe"> 192 <option name="allow_higher_compat_version" value="true" /> 193 </application> 194 195 <application name="The Culling" executable="Victory"> 196 <option name="force_glsl_version" value="440" /> 197 </application> 198 199 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 200 <option name="force_glsl_abs_sqrt" value="true" /> 201 </application> 202 203 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 204 <option name="force_glsl_abs_sqrt" value="true" /> 205 </application> 206 207 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> 208 <option name="glsl_zero_init" value="true"/> 209 </application> 210 211 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> 212 <option name="glsl_zero_init" value="true"/> 213 </application> 214 215 <application name="Rocket League" executable="RocketLeague"> 216 <option name="glsl_correct_derivatives_after_discard" value="true"/> 217 </application> 218 219 <application name="The Witcher 2" executable="witcher2"> 220 <option name="glsl_correct_derivatives_after_discard" value="true"/> 221 </application> 222 223 <application name="Unreal 4 Editor" executable="UE4Editor"> 224 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 225 </application> 226 227 <application name="Observer" executable="TheObserver-Linux-Shipping"> 228 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 229 </application> 230 231 <application name="Steamroll" executable="Steamroll-Linux-Shipping"> 232 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 233 </application> 234 235 <application name="Refunct" executable="Refunct-Linux-Shipping"> 236 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 237 </application> 238 239 <application name="Google Earth VR" executable="Earth.exe"> 240 <option name="allow_glsl_builtin_const_expression" value="true"/> 241 <option name="allow_glsl_relaxed_es" value="true"/> 242 </application> 243 244 <application name="Champions of Regnum" executable="game"> 245 <option name="allow_extra_pp_tokens" value="true" /> 246 </application> 247 248 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> 249 <option name="force_compat_profile" value="true" /> 250 </application> 251 252 <application name="ARMA 3" executable="arma3.x86_64"> 253 <option name="glsl_correct_derivatives_after_discard" value="true"/> 254 </application> 255 256 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe"> 257 <option name="force_compat_profile" value="true" /> 258 </application> 259 260 <application name="GpuTest" executable="GpuTest"> 261 <!-- GiMark benchmark from GpuTest does not initialize .w channel of 262 lightDir0 and lightDir1 varyings in the vertex shader while 263 uses it in the fragment shader. --> 264 <option name="glsl_zero_init" value="true"/> 265 </application> 266 267 <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe"> 268 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 --> 269 <option name="glsl_zero_init" value="true" /> 270 </application> 271 272 <application name="GRID Autosport" executable="GridAutosport"> 273 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 274 <option name="force_integer_tex_nearest" value="true" /> 275 </application> 276 277 <application name="DIRT: Showdown" executable="dirt.i386"> 278 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 --> 279 <option name="force_integer_tex_nearest" value="true" /> 280 </application> 281 282 <!-- Workarounds for SPECviewperf relying on invalid / non-conformant 283 OpenGL behavior. Older SPECviewperf versions might also need this. 284 --> 285 <application name="SPECviewperf13" executable="viewperf"> 286 <option name="allow_glsl_extension_directive_midshader" value="true" /> 287 <option name="allow_glsl_120_subset_in_110" value="true" /> 288 <option name="force_gl_names_reuse" value="true" /> 289 <!-- This makes it use GL_NVX_gpu_memory_info to query memory info 290 instead of non-existent GLX_AMD_gpu_association. Yes, it checks 291 the vendor string, not the extension list. --> 292 <option name="force_gl_vendor" value="NVIDIA Corporation" /> 293 <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL --> 294 <option name="force_glsl_extensions_warn" value="true" /> 295 </application> 296 297 <!-- The GL thread allowlist is below, workarounds are above. 298 Keep it that way. --> 299 300 <application name="Alien Isolation" executable="AlienIsolation"> 301 <option name="mesa_glthread" value="true"/> 302 </application> 303 304 <application name="BioShock Infinite" executable="bioshock.i386"> 305 <option name="mesa_glthread" value="true"/> 306 </application> 307 308 <application name="Borderlands 2" executable="Borderlands2"> 309 <option name="mesa_glthread" value="true"/> 310 </application> 311 312 <application name="Civilization 5" executable="Civ5XP"> 313 <option name="mesa_glthread" value="true"/> 314 </application> 315 <application name="Civilization 6" executable="Civ6"> 316 <option name="mesa_glthread" value="true"/> 317 </application> 318 <application name="Civilization 6" executable="Civ6Sub"> 319 <option name="mesa_glthread" value="true"/> 320 </application> 321 322 <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> 323 <option name="mesa_glthread" value="true"/> 324 </application> 325 326 <application name="Hitman" executable="HitmanPro"> 327 <option name="mesa_glthread" value="true"/> 328 </application> 329 330 <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> 331 <option name="mesa_glthread" value="true"/> 332 </application> 333 334 <application name="Saints Row 2" executable="saintsrow2.i386"> 335 <option name="mesa_glthread" value="true"/> 336 </application> 337 <application name="Saints Row: The Third" executable="SaintsRow3.i386"> 338 <option name="mesa_glthread" value="true"/> 339 </application> 340 <application name="Saints Row IV" executable="SaintsRow4.i386"> 341 <option name="mesa_glthread" value="true"/> 342 </application> 343 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> 344 <option name="mesa_glthread" value="true"/> 345 </application> 346 347 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> 348 <option name="mesa_glthread" value="true"/> 349 </application> 350 351 <application name="The Witcher 2" executable="witcher2"> 352 <option name="mesa_glthread" value="true"/> 353 </application> 354 355 <application name="American Truck Simulator" executable="amtrucks"> 356 <option name="mesa_glthread" value="true"/> 357 </application> 358 <application name="Euro Truck Simulator 2" executable="eurotrucks2"> 359 <option name="mesa_glthread" value="true"/> 360 </application> 361 362 <application name="Overlord" executable="overlord.i386"> 363 <option name="mesa_glthread" value="true"/> 364 </application> 365 <application name="Overlord 2" executable="overlord2.i386"> 366 <option name="mesa_glthread" value="true"/> 367 </application> 368 369 <application name="Oil Rush" executable="OilRush_x86"> 370 <option name="mesa_glthread" value="true"/> 371 </application> 372 373 <application name="War Thunder" executable="aces"> 374 <option name="mesa_glthread" value="true"/> 375 </application> 376 <application name="War Thunder (Wine)" executable="aces.exe"> 377 <option name="mesa_glthread" value="true"/> 378 </application> 379 380 <application name="Outlast" executable="OLGame.x86_64"> 381 <option name="mesa_glthread" value="true"/> 382 </application> 383 384 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 385 <option name="mesa_glthread" value="true"/> 386 </application> 387 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 388 <option name="mesa_glthread" value="true"/> 389 </application> 390 <application name="Mount and Blade Warband" executable="mb_warband_linux"> 391 <option name="mesa_glthread" value="true"/> 392 </application> 393 394 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> 395 <application name="Medieval II: Total War" executable="Medieval2"> 396 <option name="mesa_glthread" value="true"/> 397 </application> 398 399 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> 400 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> 401 <option name="mesa_glthread" value="true"/> 402 </application> 403 404 <!-- around 30% increase in avg fps --> 405 <application name="Far Cry 2 (wine)" executable="farcry2.exe"> 406 <option name="mesa_glthread" value="true"/> 407 </application> 408 409 <application name="Talos Principle" executable="Talos"> 410 <option name="mesa_glthread" value="true"/> 411 </application> 412 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted"> 413 <option name="mesa_glthread" value="true"/> 414 </application> 415 416 <!-- roughly 30% increase in fps --> 417 <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64"> 418 <option name="mesa_glthread" value="true"/> 419 </application> 420 <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86"> 421 <option name="mesa_glthread" value="true"/> 422 </application> 423 424 <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. --> 425 <application name="Dolphin Emulator" executable="dolphin-emu"> 426 <option name="mesa_glthread" value="true"/> 427 </application> 428 <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt"> 429 <option name="mesa_glthread" value="true"/> 430 </application> 431 <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu"> 432 <option name="mesa_glthread" value="true"/> 433 </application> 434 <application name="RPCS3" executable="rpcs3"> 435 <option name="mesa_glthread" value="true"/> 436 </application> 437 <application name="PCSX2" executable="PCSX2"> 438 <option name="mesa_glthread" value="true"/> 439 </application> 440 441 <application name="From The Depths" executable="From_The_Depths.x86_64"> 442 <option name="mesa_glthread" value="true"/> 443 </application> 444 445 <!-- #Minimum fps 136 ==> 144 --> 446 <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86"> 447 <option name="mesa_glthread" value="true" /> 448 </application> 449 <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64"> 450 <option name="mesa_glthread" value="true" /> 451 </application> 452 453 <!-- 10% fps increase --> 454 <application name="Beholder (32-bit)" executable="Beholder.x86"> 455 <option name="mesa_glthread" value="true" /> 456 </application> 457 <application name="Beholder (64-bit)" executable="Beholder.x86_64"> 458 <option name="mesa_glthread" value="true" /> 459 </application> 460 461 <!-- X3 games: 15% avg fps increase while flying in space --> 462 <application name="X3 Reunion" executable="X3R_main"> 463 <option name="mesa_glthread" value="true" /> 464 </application> 465 <application name="X3 Terran Conflict" executable="X3TR_main"> 466 <option name="mesa_glthread" value="true" /> 467 </application> 468 <application name="X3 Albion Prelude" executable="X3AP_main"> 469 <option name="mesa_glthread" value="true" /> 470 </application> 471 472 <!-- +30% avg fps --> 473 <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel"> 474 <option name="mesa_glthread" value="true" /> 475 </application> 476 <application name="Transport Fever" executable="TransportFever"> 477 <option name="mesa_glthread" value="true" /> 478 </application> 479 480 <!-- Adaptive sync denylist follows below: --> 481 <application name="gnome-shell" executable="gnome-shell"> 482 <option name="adaptive_sync" value="false" /> 483 </application> 484 <application name="Desktop — Plasma" executable="plasmashell"> 485 <option name="adaptive_sync" value="false" /> 486 </application> 487 <application name="budgie-wm" executable="budgie-wm"> 488 <option name="adaptive_sync" value="false" /> 489 </application> 490 <application name="kwin_x11" executable="kwin_x11"> 491 <option name="adaptive_sync" value="false" /> 492 </application> 493 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter"> 494 <option name="adaptive_sync" value="false" /> 495 </application> 496 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter"> 497 <option name="adaptive_sync" value="false" /> 498 </application> 499 <application name="kscreenlocker_greet" executable="kscreenlocker_greet"> 500 <option name="adaptive_sync" value="false" /> 501 </application> 502 <application name="startplasma" executable="startplasma"> 503 <option name="adaptive_sync" value="false" /> 504 </application> 505 <application name="sddm-greeter" executable="sddm-greeter"> 506 <option name="adaptive_sync" value="false" /> 507 </application> 508 <application name="krunner" executable="krunner"> 509 <option name="adaptive_sync" value="false" /> 510 </application> 511 <application name="spectacle" executable="spectacle"> 512 <option name="adaptive_sync" value="false" /> 513 </application> 514 <application name="marco" executable="marco"> 515 <option name="adaptive_sync" value="false" /> 516 </application> 517 <application name="compton" executable="compton"> 518 <option name="adaptive_sync" value="false" /> 519 </application> 520 <application name="picom" executable="picom"> 521 <option name="adaptive_sync" value="false" /> 522 </application> 523 <application name="xfwm4" executable="xfwm4"> 524 <option name="adaptive_sync" value="false" /> 525 </application> 526 <application name="Enlightenment" executable="enlightenment"> 527 <option name="adaptive_sync" value="false" /> 528 </application> 529 <application name="mutter" executable="mutter"> 530 <option name="adaptive_sync" value="false" /> 531 </application> 532 <application name="muffin" executable="muffin"> 533 <option name="adaptive_sync" value="false" /> 534 </application> 535 <application name="compiz" executable="compiz"> 536 <option name="adaptive_sync" value="false" /> 537 </application> 538 <application name="Firefox" executable="firefox"> 539 <option name="adaptive_sync" value="false" /> 540 </application> 541 <application name="Firefox ESR" executable="firefox-esr"> 542 <option name="adaptive_sync" value="false" /> 543 </application> 544 <application name="Chromium" executable="chromium"> 545 <option name="adaptive_sync" value="false" /> 546 </application> 547 <application name="Google Chrome" executable="chrome"> 548 <option name="adaptive_sync" value="false" /> 549 </application> 550 <application name="Iceweasel" executable="iceweasel"> 551 <option name="adaptive_sync" value="false" /> 552 </application> 553 <application name="Epiphany" executable="epiphany"> 554 <option name="adaptive_sync" value="false" /> 555 </application> 556 <application name="Konqueror" executable="konqueror"> 557 <option name="adaptive_sync" value="false" /> 558 </application> 559 <application name="Falkon" executable="falkon"> 560 <option name="adaptive_sync" value="false" /> 561 </application> 562 <application name="Seamonkey" executable="seamonkey"> 563 <option name="adaptive_sync" value="false" /> 564 </application> 565 <application name="Waterfox" executable="waterfox"> 566 <option name="adaptive_sync" value="false" /> 567 </application> 568 <application name="VLC Media Player" executable="vlc"> 569 <option name="adaptive_sync" value="false" /> 570 </application> 571 <application name="Totem" executable="totem"> 572 <option name="adaptive_sync" value="false" /> 573 </application> 574 <application name="Dragon Player" executable="dragon"> 575 <option name="adaptive_sync" value="false" /> 576 </application> 577 <application name="mpv" executable="mpv"> 578 <option name="adaptive_sync" value="false" /> 579 </application> 580 <application name="Xorg" executable="Xorg"> 581 <option name="v3d_nonmsaa_texture_size_limit" value="true" /> 582 </application> 583 584 <application name="gfxbench" executable="testfw_app"> 585 <option name="vk_x11_override_min_image_count" value="2" /> 586 <option name="vk_wsi_force_bgra8_unorm_first" value="true" /> 587 </application> 588 589 <application name="Brink" executable="brink.exe"> 590 <option name="glx_extension_override" value="-GLX_OML_swap_method" /> 591 <option name="allow_higher_compat_version" value="true" /> 592 </application> 593 594 <!-- Gallium Nine workarounds: --> 595 <application name="Rayman Legends" executable="Rayman Legends.exe"> 596 <option name="dynamic_texture_workaround" value="true" /> 597 </application> 598 599 <!-- Vulkan workarounds: --> 600 601 <!-- Works around the game not starting (does not deal with 602 the implementation returning more images than the minimum 603 specified by the application. --> 604 <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23"> 605 <option name="vk_x11_strict_image_count" value="true" /> 606 </engine> 607 608 <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. --> 609 <application name="DOOM" executable="DOOMx64vk.exe"> 610 <option name="vk_x11_strict_image_count" value="true" /> 611 </application> 612 613 <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for 614 IMMEDIATE. This fixes a 10% performance issue with RADV. --> 615 <application name="DOOMEternal" executable="DOOMEternalx64vk.exe"> 616 <option name="vk_x11_ensure_min_image_count" value="true" /> 617 </application> 618 </device> 619 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> 620 <device driver="vmwgfx"> 621 <application name="gnome-shell" executable="gnome-shell"> 622 <option name="glx_disable_ext_buffer_age" value="true" /> 623 <option name="glx_disable_oml_sync_control" value="true" /> 624 <option name="glx_disable_sgi_video_sync" value="true" /> 625 </application> 626 <application name="Compiz" executable="Compiz"> 627 <option name="glx_disable_ext_buffer_age" value="true" /> 628 <option name="glx_disable_oml_sync_control" value="true" /> 629 </application> 630 </device> 631 <device driver="radeonsi"> 632 <application name="Alien Isolation" executable="AlienIsolation"> 633 <option name="force_gl_vendor" value="X.Org" /> 634 </application> 635 <application name="American Truck Simulator" executable="amtrucks"> 636 <option name="radeonsi_zerovram" value="true" /> 637 </application> 638 <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> 639 <option name="radeonsi_zerovram" value="true" /> 640 <option name="radeonsi_clamp_div_by_zero" value="true" /> 641 </application> 642 <application name="Rocket League" executable="RocketLeague"> 643 <option name="radeonsi_zerovram" value="true" /> 644 </application> 645 <application name="DiRT Rally" executable="DirtRally"> 646 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/> 647 </application> 648 <application name="Gfx Bench" executable="gfxbench_gl"> 649 <!-- Helps offscreen tests --> 650 <option name="mesa_glthread" value="true"/> 651 </application> 652 <!-- YoYo game engine workarounds --> 653 <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> 654 <option name="radeonsi_sync_compile" value="true" /> 655 <option name="radeonsi_zerovram" value="true" /> 656 </application> 657 <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56"> 658 <option name="radeonsi_sync_compile" value="true" /> 659 </application> 660 <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff"> 661 <option name="radeonsi_sync_compile" value="true" /> 662 </application> 663 <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9"> 664 <option name="radeonsi_sync_compile" value="true" /> 665 </application> 666 <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e"> 667 <option name="radeonsi_sync_compile" value="true" /> 668 </application> 669 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 --> 670 <application name="Kerbal Space Program" executable="KSP.x86_64"> 671 <option name="radeonsi_no_infinite_interp" value="true" /> 672 </application> 673 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> 674 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 675 <option name="radeonsi_zerovram" value="true" /> 676 </application> 677 <application name="7 Days to Die" executable="7DaysToDie.x86"> 678 <option name="radeonsi_zerovram" value="true" /> 679 </application> 680 <application name="SPECviewperf13" executable="viewperf"> 681 <option name="radeonsi_sync_compile" value="true" /> 682 <option name="radeonsi_clamp_div_by_zero" value="true" /> 683 </application> 684 <application name="Road Redemption" executable="RoadRedemption.x86_64"> 685 <option name="radeonsi_clamp_div_by_zero" value="true" /> 686 </application> 687 <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3233 --> 688 <application name="Total War: WARHAMMER" executable="TotalWarhammer"> 689 <option name="radeonsi_no_trunc_coord" value="true" /> 690 </application> 691 <application name="Wasteland 2" executable="WL2"> 692 <option name="radeonsi_clamp_div_by_zero" value="true" /> 693 </application> 694 </device> 695 <device driver="i965"> 696 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> 697 <option name="vs_position_always_invariant" value="true" /> 698 </application> 699 </device> 700 <device driver="iris"> 701 <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor"> 702 <option name="vs_position_always_invariant" value="true" /> 703 </application> 704 </device> 705 <device driver="radv"> 706 <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider"> 707 <option name="radv_report_llvm9_version_string" value="true" /> 708 </application> 709 710 <application name="RAGE 2" executable="RAGE2.exe"> 711 <option name="radv_enable_mrt_output_nan_fixup" value="true" /> 712 </application> 713 714 <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe"> 715 <option name="radv_no_dynamic_bounds" value="true" /> 716 </application> 717 <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe"> 718 <option name="radv_no_dynamic_bounds" value="true" /> 719 </application> 720 <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe"> 721 <option name="radv_no_dynamic_bounds" value="true" /> 722 </application> 723 <application name="Path of Exile (32-bit)" executable="PathOfExile.exe"> 724 <option name="radv_no_dynamic_bounds" value="true" /> 725 </application> 726 727 <application name="World War Z" application_name_match="WWZ"> 728 <option name="radv_override_uniform_offset_alignment" value="16" /> 729 </application> 730 </device> 731</driconf> 732