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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 public struct Ability : IFlatbufferObject
13 {
14   private Struct __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.Ability16   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.Ability17   public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18 
19   public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
MutateIdMyGame.Example.Ability20   public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
21   public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
MutateDistanceMyGame.Example.Ability22   public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
23 
CreateAbilityMyGame.Example.Ability24   public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
25     builder.Prep(4, 8);
26     builder.PutUint(Distance);
27     builder.PutUint(Id);
28     return new Offset<MyGame.Example.Ability>(builder.Offset);
29   }
UnPackMyGame.Example.Ability30   public AbilityT UnPack() {
31     var _o = new AbilityT();
32     this.UnPackTo(_o);
33     return _o;
34   }
UnPackToMyGame.Example.Ability35   public void UnPackTo(AbilityT _o) {
36     _o.Id = this.Id;
37     _o.Distance = this.Distance;
38   }
PackMyGame.Example.Ability39   public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
40     if (_o == null) return default(Offset<MyGame.Example.Ability>);
41     return CreateAbility(
42       builder,
43       _o.Id,
44       _o.Distance);
45   }
46 };
47 
48 public class AbilityT
49 {
50   [Newtonsoft.Json.JsonProperty("id")]
51   public uint Id { get; set; }
52   [Newtonsoft.Json.JsonProperty("distance")]
53   public uint Distance { get; set; }
54 
AbilityT()55   public AbilityT() {
56     this.Id = 0;
57     this.Distance = 0;
58   }
59 }
60 
61 
62 }
63