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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef OBOE_STREAM_CALLBACK_H
18 #define OBOE_STREAM_CALLBACK_H
19 
20 #include "oboe/Definitions.h"
21 
22 namespace oboe {
23 
24 class AudioStream;
25 
26 /**
27  * AudioStreamDataCallback defines a callback interface for
28  * moving data to/from an audio stream using `onAudioReady`
29  * 2) being alerted when a stream has an error using `onError*` methods
30  *
31  * It is used with AudioStreamBuilder::setDataCallback().
32  */
33 
34 class AudioStreamDataCallback {
35 public:
36     virtual ~AudioStreamDataCallback() = default;
37 
38     /**
39      * A buffer is ready for processing.
40      *
41      * For an output stream, this function should render and write numFrames of data
42      * in the stream's current data format to the audioData buffer.
43      *
44      * For an input stream, this function should read and process numFrames of data
45      * from the audioData buffer.
46      *
47      * The audio data is passed through the buffer. So do NOT call read() or
48      * write() on the stream that is making the callback.
49      *
50      * Note that numFrames can vary unless AudioStreamBuilder::setFramesPerCallback()
51      * is called.
52      *
53      * Also note that this callback function should be considered a "real-time" function.
54      * It must not do anything that could cause an unbounded delay because that can cause the
55      * audio to glitch or pop.
56      *
57      * These are things the function should NOT do:
58      * <ul>
59      * <li>allocate memory using, for example, malloc() or new</li>
60      * <li>any file operations such as opening, closing, reading or writing</li>
61      * <li>any network operations such as streaming</li>
62      * <li>use any mutexes or other synchronization primitives</li>
63      * <li>sleep</li>
64      * <li>oboeStream->stop(), pause(), flush() or close()</li>
65      * <li>oboeStream->read()</li>
66      * <li>oboeStream->write()</li>
67      * </ul>
68      *
69      * The following are OK to call from the data callback:
70      * <ul>
71      * <li>oboeStream->get*()</li>
72      * <li>oboe::convertToText()</li>
73      * <li>oboeStream->setBufferSizeInFrames()</li>
74      * </ul>
75      *
76      * If you need to move data, eg. MIDI commands, in or out of the callback function then
77      * we recommend the use of non-blocking techniques such as an atomic FIFO.
78      *
79      * @param audioStream pointer to the associated stream
80      * @param audioData buffer containing input data or a place to put output data
81      * @param numFrames number of frames to be processed
82      * @return DataCallbackResult::Continue or DataCallbackResult::Stop
83      */
84     virtual DataCallbackResult onAudioReady(
85             AudioStream *audioStream,
86             void *audioData,
87             int32_t numFrames) = 0;
88 };
89 
90 /**
91  * AudioStreamErrorCallback defines a callback interface for
92  * being alerted when a stream has an error or is disconnected
93  * using `onError*` methods.
94  *
95  * It is used with AudioStreamBuilder::setErrorCallback().
96  */
97 class AudioStreamErrorCallback {
98 public:
99     virtual ~AudioStreamErrorCallback() = default;
100 
101     /**
102      * This will be called before other `onError` methods when an error occurs on a stream,
103      * such as when the stream is disconnected.
104      *
105      * It can be used to override and customize the normal error processing.
106      * Use of this method is considered an advanced technique.
107      * It might, for example, be used if an app want to use a high level lock when
108      * closing and reopening a stream.
109      * Or it might be used when an app want to signal a management thread that handles
110      * all of the stream state.
111      *
112      * If this method returns false it indicates that the stream has *not been stopped and closed
113      * by the application. In this case it will be stopped by Oboe in the following way:
114      * onErrorBeforeClose() will be called, then the stream will be closed and onErrorAfterClose()
115      * will be closed.
116      *
117      * If this method returns true it indicates that the stream *has* been stopped and closed
118      * by the application and Oboe will not do this.
119      * In that case, the app MUST stop() and close() the stream.
120      *
121      * This method will be called on a thread created by Oboe.
122      *
123      * @param audioStream pointer to the associated stream
124      * @param error
125      * @return true if the stream has been stopped and closed, false if not
126      */
onError(AudioStream *,Result)127     virtual bool onError(AudioStream* /* audioStream */, Result /* error */) {
128         return false;
129     }
130 
131     /**
132      * This will be called when an error occurs on a stream,
133      * such as when the stream is disconnected,
134      * and if onError() returns false (indicating that the error has not already been handled).
135      *
136      * Note that this will be called on a thread created by Oboe.
137      *
138      * The underlying stream will already be stopped by Oboe but not yet closed.
139      * So the stream can be queried.
140      *
141      * Do not close or delete the stream in this method because it will be
142      * closed after this method returns.
143      *
144      * @param audioStream pointer to the associated stream
145      * @param error
146      */
onErrorBeforeClose(AudioStream *,Result)147     virtual void onErrorBeforeClose(AudioStream* /* audioStream */, Result /* error */) {}
148 
149     /**
150      * This will be called when an error occurs on a stream,
151      * such as when the stream is disconnected,
152      * and if onError() returns false (indicating that the error has not already been handled).
153      *
154      * The underlying AAudio or OpenSL ES stream will already be stopped AND closed by Oboe.
155      * So the underlying stream cannot be referenced.
156      * But you can still query most parameters.
157      *
158      * This callback could be used to reopen a new stream on another device.
159      *
160      * @param audioStream pointer to the associated stream
161      * @param error
162      */
onErrorAfterClose(AudioStream *,Result)163     virtual void onErrorAfterClose(AudioStream* /* audioStream */, Result /* error */) {}
164 
165 };
166 
167 /**
168  * AudioStreamCallback defines a callback interface for:
169  *
170  * 1) moving data to/from an audio stream using `onAudioReady`
171  * 2) being alerted when a stream has an error using `onError*` methods
172  *
173  * It is used with AudioStreamBuilder::setCallback().
174  *
175  * It combines the interfaces defined by AudioStreamDataCallback and AudioStreamErrorCallback.
176  * This was the original callback object. We now recommend using the individual interfaces
177  * and using setDataCallback() and setErrorCallback().
178  *
179  * @deprecated Use `AudioStreamDataCallback` and `AudioStreamErrorCallback` instead
180  */
181 class AudioStreamCallback : public AudioStreamDataCallback,
182                             public AudioStreamErrorCallback {
183 public:
184     virtual ~AudioStreamCallback() = default;
185 };
186 
187 } // namespace oboe
188 
189 #endif //OBOE_STREAM_CALLBACK_H
190