1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferGDI_hpp 16 #define sw_FrameBufferGDI_hpp 17 18 #include "FrameBufferWin.hpp" 19 20 namespace sw 21 { 22 class FrameBufferGDI : public FrameBufferWin 23 { 24 public: 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 26 27 ~FrameBufferGDI() override; 28 29 void flip(sw::Surface *source) override; 30 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 31 32 void flip(HWND windowOverride, sw::Surface *source) override; 33 void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 34 35 void *lock() override; 36 void unlock() override; 37 38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override; 39 void getGammaRamp(GammaRamp *gammaRamp) override; 40 41 void screenshot(void *destBuffer) override; 42 bool getScanline(bool &inVerticalBlank, unsigned int &scanline) override; 43 44 private: 45 void init(HWND bitmapWindow); 46 void release(); 47 48 HDC windowContext; 49 HDC bitmapContext; 50 HWND bitmapWindow; 51 52 HBITMAP bitmap; 53 }; 54 } 55 56 #endif // sw_FrameBufferGDI_hpp 57