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1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrContext_DEFINED
9 #define GrContext_DEFINED
10 
11 #include "SkMatrix.h"
12 #include "SkPathEffect.h"
13 #include "SkTypes.h"
14 #include "../private/GrAuditTrail.h"
15 #include "../private/GrRecordingContext.h"
16 #include "../private/GrSingleOwner.h"
17 #include "GrContextOptions.h"
18 
19 // We shouldn't need this but currently Android is relying on this being include transitively.
20 #include "SkUnPreMultiply.h"
21 
22 class GrAtlasManager;
23 class GrBackendFormat;
24 class GrBackendSemaphore;
25 class GrCaps;
26 class GrContextPriv;
27 class GrContextThreadSafeProxy;
28 class GrDrawingManager;
29 class GrFragmentProcessor;
30 struct GrGLInterface;
31 class GrStrikeCache;
32 class GrGpu;
33 struct GrMockOptions;
34 class GrOpMemoryPool;
35 class GrPath;
36 class GrProxyProvider;
37 class GrRenderTargetContext;
38 class GrResourceCache;
39 class GrResourceProvider;
40 class GrSamplerState;
41 class GrSkSLFPFactoryCache;
42 class GrSurfaceProxy;
43 class GrSwizzle;
44 class GrTextBlobCache;
45 class GrTextContext;
46 class GrTextureProxy;
47 struct GrVkBackendContext;
48 
49 class SkImage;
50 class SkSurfaceProps;
51 class SkTaskGroup;
52 class SkTraceMemoryDump;
53 
54 class SK_API GrContext : public GrRecordingContext {
55 public:
56     /**
57      * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of
58      * GrGLMakeNativeInterface() is used if it succeeds.
59      */
60     static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
61     static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>);
62     static sk_sp<GrContext> MakeGL(const GrContextOptions&);
63     static sk_sp<GrContext> MakeGL();
64 
65     static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
66     static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&);
67 
68 #ifdef SK_METAL
69     /**
70      * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice
71      * and queue is an MTLCommandQueue which should be used by the backend. These objects must
72      * have a ref on them which can be transferred to Ganesh which will release the ref when the
73      * GrContext is destroyed.
74      */
75     static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options);
76     static sk_sp<GrContext> MakeMetal(void* device, void* queue);
77 #endif
78 
79     static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
80     static sk_sp<GrContext> MakeMock(const GrMockOptions*);
81 
82     virtual ~GrContext();
83 
84     sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
85 
86     /**
87      * The GrContext normally assumes that no outsider is setting state
88      * within the underlying 3D API's context/device/whatever. This call informs
89      * the context that the state was modified and it should resend. Shouldn't
90      * be called frequently for good performance.
91      * The flag bits, state, is dpendent on which backend is used by the
92      * context, either GL or D3D (possible in future).
93      */
94     void resetContext(uint32_t state = kAll_GrBackendState);
95 
96     /**
97      * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
98      * usable. Call this if you have lost the associated GPU context, and thus internal texture,
99      * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
100      * GrContext and any of its created resource objects will not make backend 3D API calls. Content
101      * rendered but not previously flushed may be lost. After this function is called all subsequent
102      * calls on the GrContext will fail or be no-ops.
103      *
104      * The typical use case for this function is that the underlying 3D context was lost and further
105      * API calls may crash.
106      */
107     virtual void abandonContext();
108 
109     /**
110      * Returns true if the context was abandoned.
111      */
112     bool abandoned() const;
113 
114     /**
115      * This is similar to abandonContext() however the underlying 3D context is not yet lost and
116      * the GrContext will cleanup all allocated resources before returning. After returning it will
117      * assume that the underlying context may no longer be valid.
118      *
119      * The typical use case for this function is that the client is going to destroy the 3D context
120      * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
121      * elsewhere by either the client or Skia objects).
122      */
123     virtual void releaseResourcesAndAbandonContext();
124 
125     ///////////////////////////////////////////////////////////////////////////
126     // Resource Cache
127 
128     /**
129      *  Return the current GPU resource cache limits.
130      *
131      *  @param maxResources If non-null, returns maximum number of resources that
132      *                      can be held in the cache.
133      *  @param maxResourceBytes If non-null, returns maximum number of bytes of
134      *                          video memory that can be held in the cache.
135      */
136     void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
137 
138     /**
139      *  Gets the current GPU resource cache usage.
140      *
141      *  @param resourceCount If non-null, returns the number of resources that are held in the
142      *                       cache.
143      *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
144      *                          in the cache.
145      */
146     void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
147 
148     /**
149      *  Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
150      */
151     size_t getResourceCachePurgeableBytes() const;
152 
153     /**
154      *  Specify the GPU resource cache limits. If the current cache exceeds either
155      *  of these, it will be purged (LRU) to keep the cache within these limits.
156      *
157      *  @param maxResources The maximum number of resources that can be held in
158      *                      the cache.
159      *  @param maxResourceBytes The maximum number of bytes of video memory
160      *                          that can be held in the cache.
161      */
162     void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
163 
164     /**
165      * Frees GPU created by the context. Can be called to reduce GPU memory
166      * pressure.
167      */
168     virtual void freeGpuResources();
169 
170     /**
171      * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
172      * otherwise marked for deletion, regardless of whether the context is under budget.
173      */
174     void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
175 
176     // Temporary compatibility API for Android.
purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed)177     void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
178         this->performDeferredCleanup(msNotUsed);
179     }
180 
181     /**
182      * Purge unlocked resources from the cache until the the provided byte count has been reached
183      * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
184      * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
185      * resource types.
186      *
187      * @param maxBytesToPurge the desired number of bytes to be purged.
188      * @param preferScratchResources If true scratch resources will be purged prior to other
189      *                               resource types.
190      */
191     void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
192 
193     /**
194      * This entry point is intended for instances where an app has been backgrounded or
195      * suspended.
196      * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
197      * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
198      * then all unlocked resources will be purged.
199      * In either case, after the unlocked resources are purged a separate pass will be made to
200      * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
201      * some resources with persistent data may be purged to be under budget).
202      *
203      * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged prior
204      *                               enforcing the budget requirements.
205      */
206     void purgeUnlockedResources(bool scratchResourcesOnly);
207 
208     /**
209      * Gets the maximum supported texture size.
210      */
211     int maxTextureSize() const;
212 
213     /**
214      * Gets the maximum supported render target size.
215      */
216     int maxRenderTargetSize() const;
217 
218     /**
219      * Can a SkImage be created with the given color type.
220      */
221     bool colorTypeSupportedAsImage(SkColorType) const;
222 
223     /**
224      * Can a SkSurface be created with the given color type. To check whether MSAA is supported
225      * use maxSurfaceSampleCountForColorType().
226      */
colorTypeSupportedAsSurface(SkColorType colorType)227     bool colorTypeSupportedAsSurface(SkColorType colorType) const {
228         return this->maxSurfaceSampleCountForColorType(colorType) > 0;
229     }
230 
231     /**
232      * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
233      * rendering is supported for the color type. 0 is returned if rendering to this color type
234      * is not supported at all.
235      */
236     int maxSurfaceSampleCountForColorType(SkColorType) const;
237 
238     ///////////////////////////////////////////////////////////////////////////
239     // Misc.
240 
241     /**
242      * Call to ensure all drawing to the context has been issued to the underlying 3D API.
243      */
244     void flush();
245 
246     /**
247      * Call to ensure all drawing to the context has been issued to the underlying 3D API. After
248      * issuing all commands, numSemaphore semaphores will be signaled by the gpu. The client passes
249      * in an array of numSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's can
250      * be either initialized or not. If they are initialized, the backend uses the passed in
251      * semaphore. If it is not initialized, a new semaphore is created and the GrBackendSemaphore
252      * object is initialized with that semaphore.
253      *
254      * The client will own and be responsible for deleting the underlying semaphores that are stored
255      * and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
256      * themselves can be deleted as soon as this function returns.
257      *
258      * If the backend API is OpenGL only uninitialized GrBackendSemaphores are supported.
259      * If the backend API is Vulkan either initialized or unitialized semaphores are supported.
260      * If unitialized, the semaphores which are created will be valid for use only with the VkDevice
261      * with which they were created.
262      *
263      * If this call returns GrSemaphoresSubmited::kNo, the GPU backend will not have created or
264      * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
265      * any of the semaphores. However, any pending commands to the context will still be flushed.
266      */
267     GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
268                                                    GrBackendSemaphore signalSemaphores[]);
269 
270     // Provides access to functions that aren't part of the public API.
271     GrContextPriv contextPriv();
272     const GrContextPriv contextPriv() const;
273 
274     /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
275     // Chrome is using this!
276     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
277 
278     bool supportsDistanceFieldText() const;
279 
280     void storeVkPipelineCacheData();
281 
282 protected:
283     GrContext(GrBackendApi, int32_t id = SK_InvalidGenID);
284 
285     bool initCommon(const GrContextOptions&);
286     virtual bool init(const GrContextOptions&) = 0; // must be called after the ctor!
287 
288     virtual GrAtlasManager* onGetAtlasManager() = 0;
289 
290     sk_sp<const GrCaps>                     fCaps;
291     sk_sp<GrContextThreadSafeProxy>         fThreadSafeProxy;
292     sk_sp<GrSkSLFPFactoryCache>             fFPFactoryCache;
293 
294 private:
295     // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
296     // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
297     // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
298     // invoked after objects they depend upon have already been destroyed.
299     std::unique_ptr<SkTaskGroup>            fTaskGroup;
300     sk_sp<GrGpu>                            fGpu;
301     GrResourceCache*                        fResourceCache;
302     GrResourceProvider*                     fResourceProvider;
303     GrProxyProvider*                        fProxyProvider;
304 
305     // All the GrOp-derived classes use this pool.
306     sk_sp<GrOpMemoryPool>                   fOpMemoryPool;
307 
308     GrStrikeCache*                           fGlyphCache;
309     std::unique_ptr<GrTextBlobCache>        fTextBlobCache;
310 
311     bool                                    fDisableGpuYUVConversion;
312     bool                                    fSharpenMipmappedTextures;
313     bool                                    fDidTestPMConversions;
314     // true if the PM/UPM conversion succeeded; false otherwise
315     bool                                    fPMUPMConversionsRoundTrip;
316 
317     // In debug builds we guard against improper thread handling
318     // This guard is passed to the GrDrawingManager and, from there to all the
319     // GrRenderTargetContexts.  It is also passed to the GrResourceProvider and SkGpuDevice.
320     mutable GrSingleOwner                   fSingleOwner;
321 
322     std::unique_ptr<GrDrawingManager>       fDrawingManager;
323 
324     GrAuditTrail                            fAuditTrail;
325 
326     GrContextOptions::PersistentCache*      fPersistentCache;
327 
328     // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
329     friend class GrContextPriv;
330 
331     /**
332      * These functions create premul <-> unpremul effects, using the specialized round-trip effects
333      * from GrConfigConversionEffect.
334      */
335     std::unique_ptr<GrFragmentProcessor> createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor>);
336     std::unique_ptr<GrFragmentProcessor> createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor>);
337 
338     /**
339      * Returns true if createPMToUPMEffect and createUPMToPMEffect will succeed. In other words,
340      * did we find a pair of round-trip preserving conversion effects?
341      */
342     bool validPMUPMConversionExists();
343 
344     /**
345      * A callback similar to the above for use by the TextBlobCache
346      * TODO move textblob draw calls below context so we can use the call above.
347      */
348     static void TextBlobCacheOverBudgetCB(void* data);
349 
350     typedef GrRecordingContext INHERITED;
351 };
352 
353 #endif
354