1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrPrimitiveProcessor_DEFINED
9 #define GrPrimitiveProcessor_DEFINED
10
11 #include "GrColor.h"
12 #include "GrNonAtomicRef.h"
13 #include "GrProcessor.h"
14 #include "GrProxyRef.h"
15 #include "GrShaderVar.h"
16
17 class GrCoordTransform;
18
19 /*
20 * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
21 * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
22 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
23 * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
24 * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
25 * functionality.
26 *
27 * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
28 * GrPrimitiveProcessor. These loops run on the CPU and to determine known properties of the final
29 * color and coverage inputs to the GrXferProcessor in order to perform optimizations that preserve
30 * correctness. The GrDrawOp seeds these loops with initial color and coverage, in its
31 * getProcessorAnalysisInputs implementation. These seed values are processed by the
32 * subsequent
33 * stages of the rendering pipeline and the output is then fed back into the GrDrawOp in
34 * the applyPipelineOptimizations call, where the op can use the information to inform decisions
35 * about GrPrimitiveProcessor creation.
36 */
37
38 class GrGLSLPrimitiveProcessor;
39
40 /**
41 * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
42 * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
43 * pipelines, and they must provide some notion of equality
44 *
45 * TODO: This class does not really need to be ref counted. Instances should be allocated using
46 * GrOpFlushState's arena and destroyed when the arena is torn down.
47 */
48 class GrPrimitiveProcessor : public GrProcessor, public GrNonAtomicRef<GrPrimitiveProcessor> {
49 public:
50 class TextureSampler;
51
52 /** Describes a vertex or instance attribute. */
53 class Attribute {
54 public:
55 constexpr Attribute() = default;
Attribute(const char * name,GrVertexAttribType cpuType,GrSLType gpuType)56 constexpr Attribute(const char* name,
57 GrVertexAttribType cpuType,
58 GrSLType gpuType)
59 : fName(name), fCPUType(cpuType), fGPUType(gpuType) {}
60 constexpr Attribute(const Attribute&) = default;
61
62 Attribute& operator=(const Attribute&) = default;
63
isInitialized()64 constexpr bool isInitialized() const { return SkToBool(fName); }
65
name()66 constexpr const char* name() const { return fName; }
cpuType()67 constexpr GrVertexAttribType cpuType() const { return fCPUType; }
gpuType()68 constexpr GrSLType gpuType() const { return fGPUType; }
69
70 inline constexpr size_t size() const;
sizeAlign4()71 constexpr size_t sizeAlign4() const { return SkAlign4(this->size()); }
72
asShaderVar()73 GrShaderVar asShaderVar() const {
74 return {fName, fGPUType, GrShaderVar::kIn_TypeModifier};
75 }
76
77 private:
78 const char* fName = nullptr;
79 GrVertexAttribType fCPUType = kFloat_GrVertexAttribType;
80 GrSLType fGPUType = kFloat_GrSLType;
81 };
82
83 class Iter {
84 public:
Iter()85 Iter() : fCurr(nullptr), fRemaining(0) {}
Iter(const Iter & iter)86 Iter(const Iter& iter) : fCurr(iter.fCurr), fRemaining(iter.fRemaining) {}
87 Iter& operator= (const Iter& iter) {
88 fCurr = iter.fCurr;
89 fRemaining = iter.fRemaining;
90 return *this;
91 }
Iter(const Attribute * attrs,int count)92 Iter(const Attribute* attrs, int count) : fCurr(attrs), fRemaining(count) {
93 this->skipUninitialized();
94 }
95
96 bool operator!=(const Iter& that) const { return fCurr != that.fCurr; }
97 const Attribute& operator*() const { return *fCurr; }
98 void operator++() {
99 if (fRemaining) {
100 fRemaining--;
101 fCurr++;
102 this->skipUninitialized();
103 }
104 }
105
106 private:
skipUninitialized()107 void skipUninitialized() {
108 if (!fRemaining) {
109 fCurr = nullptr;
110 } else {
111 while (!fCurr->isInitialized()) {
112 ++fCurr;
113 }
114 }
115 }
116
117 const Attribute* fCurr;
118 int fRemaining;
119 };
120
121 class AttributeSet {
122 public:
begin()123 Iter begin() const { return Iter(fAttributes, fCount); }
end()124 Iter end() const { return Iter(); }
125
126 private:
127 friend class GrPrimitiveProcessor;
128
init(const Attribute * attrs,int count)129 void init(const Attribute* attrs, int count) {
130 fAttributes = attrs;
131 fRawCount = count;
132 fCount = 0;
133 fStride = 0;
134 for (int i = 0; i < count; ++i) {
135 if (attrs[i].isInitialized()) {
136 fCount++;
137 fStride += attrs[i].sizeAlign4();
138 }
139 }
140 }
141
142 const Attribute* fAttributes = nullptr;
143 int fRawCount = 0;
144 int fCount = 0;
145 size_t fStride = 0;
146 };
147
148 GrPrimitiveProcessor(ClassID);
149
numTextureSamplers()150 int numTextureSamplers() const { return fTextureSamplerCnt; }
151 const TextureSampler& textureSampler(int index) const;
numVertexAttributes()152 int numVertexAttributes() const { return fVertexAttributes.fCount; }
vertexAttributes()153 const AttributeSet& vertexAttributes() const { return fVertexAttributes; }
numInstanceAttributes()154 int numInstanceAttributes() const { return fInstanceAttributes.fCount; }
instanceAttributes()155 const AttributeSet& instanceAttributes() const { return fInstanceAttributes; }
156
hasVertexAttributes()157 bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.fCount); }
hasInstanceAttributes()158 bool hasInstanceAttributes() const { return SkToBool(fInstanceAttributes.fCount); }
159
160 /**
161 * A common practice is to populate the the vertex/instance's memory using an implicit array of
162 * structs. In this case, it is best to assert that:
163 * stride == sizeof(struct)
164 */
vertexStride()165 size_t vertexStride() const { return fVertexAttributes.fStride; }
instanceStride()166 size_t instanceStride() const { return fInstanceAttributes.fStride; }
167
168 // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
169 // we put these calls on the base class to prevent having to cast
170 virtual bool willUseGeoShader() const = 0;
171
172 /**
173 * Computes a transformKey from an array of coord transforms. Will only look at the first
174 * <numCoords> transforms in the array.
175 *
176 * TODO: A better name for this function would be "compute" instead of "get".
177 */
178 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
179 int numCoords) const;
180
181 /**
182 * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
183 * processor's GL backend implementation.
184 *
185 * TODO: A better name for this function would be "compute" instead of "get".
186 */
187 virtual void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
188
189
getAttributeKey(GrProcessorKeyBuilder * b)190 void getAttributeKey(GrProcessorKeyBuilder* b) const {
191 // Ensure that our CPU and GPU type fields fit together in a 32-bit value, and we never
192 // collide with the "uninitialized" value.
193 static_assert(kGrVertexAttribTypeCount < (1 << 8), "");
194 static_assert(kGrSLTypeCount < (1 << 8), "");
195
196 auto add_attributes = [=](const Attribute* attrs, int attrCount) {
197 for (int i = 0; i < attrCount; ++i) {
198 b->add32(attrs[i].isInitialized() ? (attrs[i].cpuType() << 16) | attrs[i].gpuType()
199 : ~0);
200 }
201 };
202 add_attributes(fVertexAttributes.fAttributes, fVertexAttributes.fRawCount);
203 add_attributes(fInstanceAttributes.fAttributes, fInstanceAttributes.fRawCount);
204 }
205
206 /** Returns a new instance of the appropriate *GL* implementation class
207 for the given GrProcessor; caller is responsible for deleting
208 the object. */
209 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const = 0;
210
isPathRendering()211 virtual bool isPathRendering() const { return false; }
212
213 protected:
setVertexAttributes(const Attribute * attrs,int attrCount)214 void setVertexAttributes(const Attribute* attrs, int attrCount) {
215 fVertexAttributes.init(attrs, attrCount);
216 }
setInstanceAttributes(const Attribute * attrs,int attrCount)217 void setInstanceAttributes(const Attribute* attrs, int attrCount) {
218 SkASSERT(attrCount >= 0);
219 fInstanceAttributes.init(attrs, attrCount);
220 }
setTextureSamplerCnt(int cnt)221 void setTextureSamplerCnt(int cnt) {
222 SkASSERT(cnt >= 0);
223 fTextureSamplerCnt = cnt;
224 }
225
226 /**
227 * Helper for implementing onTextureSampler(). E.g.:
228 * return IthTexureSampler(i, fMyFirstSampler, fMySecondSampler, fMyThirdSampler);
229 */
230 template <typename... Args>
IthTextureSampler(int i,const TextureSampler & samp0,const Args &...samps)231 static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0,
232 const Args&... samps) {
233 return (0 == i) ? samp0 : IthTextureSampler(i - 1, samps...);
234 }
235 inline static const TextureSampler& IthTextureSampler(int i);
236
237 private:
onTextureSampler(int)238 virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); }
239
240 AttributeSet fVertexAttributes;
241 AttributeSet fInstanceAttributes;
242
243 int fTextureSamplerCnt = 0;
244 typedef GrProcessor INHERITED;
245 };
246
247 //////////////////////////////////////////////////////////////////////////////
248
249 /**
250 * Used to represent a texture that is required by a GrPrimitiveProcessor. It holds a GrTextureProxy
251 * along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to
252 * account for texture origin.
253 */
254 class GrPrimitiveProcessor::TextureSampler {
255 public:
256 TextureSampler() = default;
257
258 TextureSampler(GrTextureType, GrPixelConfig, const GrSamplerState&, uint32_t extraSamplerKey);
259
260 explicit TextureSampler(GrTextureType, GrPixelConfig,
261 GrSamplerState::Filter = GrSamplerState::Filter::kNearest,
262 GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp);
263
264 TextureSampler(const TextureSampler&) = delete;
265 TextureSampler& operator=(const TextureSampler&) = delete;
266
267 void reset(GrTextureType, GrPixelConfig, const GrSamplerState&, uint32_t extraSamplerKey = 0);
268 void reset(GrTextureType, GrPixelConfig,
269 GrSamplerState::Filter,
270 GrSamplerState::WrapMode wrapXAndY);
271
textureType()272 GrTextureType textureType() const { return fTextureType; }
config()273 GrPixelConfig config() const { return fConfig; }
274
samplerState()275 const GrSamplerState& samplerState() const { return fSamplerState; }
276
extraSamplerKey()277 uint32_t extraSamplerKey() const { return fExtraSamplerKey; }
278
isInitialized()279 bool isInitialized() const { return fConfig != kUnknown_GrPixelConfig; }
280
281 private:
282 GrSamplerState fSamplerState;
283 GrTextureType fTextureType = GrTextureType::k2D;
284 GrPixelConfig fConfig = kUnknown_GrPixelConfig;
285 uint32_t fExtraSamplerKey = 0;
286 };
287
IthTextureSampler(int i)288 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::IthTextureSampler(int i) {
289 SK_ABORT("Illegal texture sampler index");
290 static const TextureSampler kBogus;
291 return kBogus;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////
295
296 /**
297 * Returns the size of the attrib type in bytes.
298 * This was moved from include/private/GrTypesPriv.h in service of Skia dependents that build
299 * with C++11.
300 */
GrVertexAttribTypeSize(GrVertexAttribType type)301 static constexpr inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
302 switch (type) {
303 case kFloat_GrVertexAttribType:
304 return sizeof(float);
305 case kFloat2_GrVertexAttribType:
306 return 2 * sizeof(float);
307 case kFloat3_GrVertexAttribType:
308 return 3 * sizeof(float);
309 case kFloat4_GrVertexAttribType:
310 return 4 * sizeof(float);
311 case kHalf_GrVertexAttribType:
312 return sizeof(uint16_t);
313 case kHalf2_GrVertexAttribType:
314 return 2 * sizeof(uint16_t);
315 case kHalf3_GrVertexAttribType:
316 return 3 * sizeof(uint16_t);
317 case kHalf4_GrVertexAttribType:
318 return 4 * sizeof(uint16_t);
319 case kInt2_GrVertexAttribType:
320 return 2 * sizeof(int32_t);
321 case kInt3_GrVertexAttribType:
322 return 3 * sizeof(int32_t);
323 case kInt4_GrVertexAttribType:
324 return 4 * sizeof(int32_t);
325 case kByte_GrVertexAttribType:
326 return 1 * sizeof(char);
327 case kByte2_GrVertexAttribType:
328 return 2 * sizeof(char);
329 case kByte3_GrVertexAttribType:
330 return 3 * sizeof(char);
331 case kByte4_GrVertexAttribType:
332 return 4 * sizeof(char);
333 case kUByte_GrVertexAttribType:
334 return 1 * sizeof(char);
335 case kUByte2_GrVertexAttribType:
336 return 2 * sizeof(char);
337 case kUByte3_GrVertexAttribType:
338 return 3 * sizeof(char);
339 case kUByte4_GrVertexAttribType:
340 return 4 * sizeof(char);
341 case kUByte_norm_GrVertexAttribType:
342 return 1 * sizeof(char);
343 case kUByte4_norm_GrVertexAttribType:
344 return 4 * sizeof(char);
345 case kShort2_GrVertexAttribType:
346 return 2 * sizeof(int16_t);
347 case kShort4_GrVertexAttribType:
348 return 4 * sizeof(int16_t);
349 case kUShort2_GrVertexAttribType: // fall through
350 case kUShort2_norm_GrVertexAttribType:
351 return 2 * sizeof(uint16_t);
352 case kInt_GrVertexAttribType:
353 return sizeof(int32_t);
354 case kUint_GrVertexAttribType:
355 return sizeof(uint32_t);
356 }
357 // GCC fails because SK_ABORT evaluates to non constexpr. clang and cl.exe think this is
358 // unreachable and don't complain.
359 #if defined(__clang__) || !defined(__GNUC__)
360 SK_ABORT("Unsupported type conversion");
361 #endif
362 return 0;
363 }
364
size()365 constexpr size_t GrPrimitiveProcessor::Attribute::size() const {
366 return GrVertexAttribTypeSize(fCPUType);
367 }
368
369 #endif
370