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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
18 #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
19 
20 #include <InputListener.h>
21 #include <android-base/result.h>
22 #include <android/FocusRequest.h>
23 #include <android/os/BlockUntrustedTouchesMode.h>
24 #include <android/os/ISetInputWindowsListener.h>
25 #include <android/os/InputEventInjectionResult.h>
26 #include <android/os/InputEventInjectionSync.h>
27 #include <input/InputApplication.h>
28 #include <input/InputDevice.h>
29 #include <input/InputTransport.h>
30 #include <input/InputWindow.h>
31 #include <unordered_map>
32 
33 
34 namespace android {
35 
36 /* Notifies the system about input events generated by the input reader.
37  * The dispatcher is expected to be mostly asynchronous. */
38 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
39 protected:
InputDispatcherInterface()40     InputDispatcherInterface() {}
~InputDispatcherInterface()41     virtual ~InputDispatcherInterface() {}
42 
43 public:
44     /* Dumps the state of the input dispatcher.
45      *
46      * This method may be called on any thread (usually by the input manager). */
47     virtual void dump(std::string& dump) = 0;
48 
49     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
50     virtual void monitor() = 0;
51 
52     /**
53      * Wait until dispatcher is idle. That means, there are no further events to be processed,
54      * and all of the policy callbacks have been completed.
55      * Return true if the dispatcher is idle.
56      * Return false if the timeout waiting for the dispatcher to become idle has expired.
57      */
58     virtual bool waitForIdle() = 0;
59 
60     /* Make the dispatcher start processing events.
61      *
62      * The dispatcher will start consuming events from the InputListenerInterface
63      * in the order that they were received.
64      */
65     virtual status_t start() = 0;
66 
67     /* Makes the dispatcher stop processing events. */
68     virtual status_t stop() = 0;
69 
70     /* Injects an input event and optionally waits for sync.
71      * The synchronization mode determines whether the method blocks while waiting for
72      * input injection to proceed.
73      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
74      *
75      * This method may be called on any thread (usually by the input manager).
76      */
77     virtual android::os::InputEventInjectionResult injectInputEvent(
78             const InputEvent* event, int32_t injectorPid, int32_t injectorUid,
79             android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
80             uint32_t policyFlags) = 0;
81 
82     /*
83      * Check whether InputEvent actually happened by checking the signature of the event.
84      *
85      * Return nullptr if the event cannot be verified.
86      */
87     virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
88 
89     /* Sets the list of input windows per display.
90      *
91      * This method may be called on any thread (usually by the input manager).
92      */
93     virtual void setInputWindows(
94             const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
95                     handlesPerDisplay) = 0;
96 
97     /* Sets the focused application on the given display.
98      *
99      * This method may be called on any thread (usually by the input manager).
100      */
101     virtual void setFocusedApplication(
102             int32_t displayId,
103             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
104 
105     /* Sets the focused display.
106      *
107      * This method may be called on any thread (usually by the input manager).
108      */
109     virtual void setFocusedDisplay(int32_t displayId) = 0;
110 
111     /* Sets the input dispatching mode.
112      *
113      * This method may be called on any thread (usually by the input manager).
114      */
115     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
116 
117     /* Sets whether input event filtering is enabled.
118      * When enabled, incoming input events are sent to the policy's filterInputEvent
119      * method instead of being dispatched.  The filter is expected to use
120      * injectInputEvent to inject the events it would like to have dispatched.
121      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
122      */
123     virtual void setInputFilterEnabled(bool enabled) = 0;
124 
125     /**
126      * Set the touch mode state.
127      * Touch mode is a global state that apps may enter / exit based on specific
128      * user interactions with input devices.
129      * If true, the device is in touch mode.
130      */
131     virtual void setInTouchMode(bool inTouchMode) = 0;
132 
133     /**
134      * Sets the maximum allowed obscuring opacity by UID to propagate touches.
135      * For certain window types (eg. SAWs), the decision of honoring
136      * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
137      * the windows above the touch-consuming window.
138      */
139     virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
140 
141     /**
142      * Sets the mode of the block untrusted touches feature.
143      *
144      * TODO(b/169067926): Clean-up feature modes.
145      */
146     virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0;
147 
148     /* Transfers touch focus from one window to another window.
149      *
150      * Returns true on success.  False if the window did not actually have touch focus.
151      */
152     virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
153                                     bool isDragDrop) = 0;
154 
155     /**
156      * Transfer touch focus to the provided channel, no matter where the current touch is.
157      *
158      * Return true on success, false if there was no on-going touch.
159      */
160     virtual bool transferTouch(const sp<IBinder>& destChannelToken) = 0;
161 
162     /**
163      * Sets focus on the specified window.
164      */
165     virtual void setFocusedWindow(const FocusRequest&) = 0;
166 
167     /**
168      * Creates an input channel that may be used as targets for input events.
169      *
170      * This method may be called on any thread (usually by the input manager).
171      */
172     virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
173             const std::string& name) = 0;
174 
175     /**
176      * Creates an input channel to be used to monitor input events.
177      *
178      * Each monitor must target a specific display and will only receive input events sent to that
179      * display. If the monitor is a gesture monitor, it will only receive pointer events on the
180      * targeted display.
181      *
182      * This method may be called on any thread (usually by the input manager).
183      */
184     virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
185                                                                            bool gestureMonitor,
186                                                                            const std::string& name,
187                                                                            int32_t pid) = 0;
188 
189     /* Removes input channels that will no longer receive input events.
190      *
191      * This method may be called on any thread (usually by the input manager).
192      */
193     virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
194 
195     /* Allows an input monitor steal the current pointer stream away from normal input windows.
196      *
197      * This method may be called on any thread (usually by the input manager).
198      */
199     virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
200 
201     /**
202      * Enables Pointer Capture on the specified window if the window has focus.
203      *
204      * InputDispatcher is the source of truth of Pointer Capture.
205      */
206     virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
207     /* Flush input device motion sensor.
208      *
209      * Returns true on success.
210      */
211     virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
212 
213     /**
214      * Called when a display has been removed from the system.
215      */
216     virtual void displayRemoved(int32_t displayId) = 0;
217 };
218 
219 } // namespace android
220 
221 #endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
222