1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header android/android-emugl/host/libs/libOpenGLESDispatch/gles2_extensions.entries --output=android/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_static_translator_namespaced_header.h 2 // DO NOT EDIT THIS FILE 3 4 #pragma once 5 6 namespace translator { 7 namespace gles2 { 8 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 9 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(); 10 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 11 GL_APICALL void GL_APIENTRY glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize); 12 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 13 GL_APICALL void GL_APIENTRY glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us); 14 GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array); 15 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); 16 GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays); 17 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array); 18 } // namespace translator 19 } // namespace gles2 20