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1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header android/android-emugl/host/libs/libOpenGLESDispatch/gles2_extensions.entries --output=android/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_static_translator_namespaced_header.h
2 // DO NOT EDIT THIS FILE
3 
4 #pragma once
5 
6 namespace translator {
7 namespace gles2 {
8 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
9 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler();
10 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
11 GL_APICALL void GL_APIENTRY glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize);
12 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
13 GL_APICALL void GL_APIENTRY glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us);
14 GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array);
15 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
16 GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays);
17 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array);
18 } // namespace translator
19 } // namespace gles2
20