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1 //
2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
8 // executable implementation details.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
12 
13 #include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
14 
15 namespace rx
16 {
17 
18 class ShaderExecutable9 : public ShaderExecutableD3D
19 {
20   public:
21     ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
22     ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
23     ~ShaderExecutable9() override;
24 
25     IDirect3DPixelShader9 *getPixelShader() const;
26     IDirect3DVertexShader9 *getVertexShader() const;
27 
28   private:
29     IDirect3DPixelShader9 *mPixelExecutable;
30     IDirect3DVertexShader9 *mVertexExecutable;
31 };
32 
33 }  // namespace rx
34 
35 #endif  // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
36