1 // Copyright 2021 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef BENCHMARKS_WINDOW_HPP_ 16 #define BENCHMARKS_WINDOW_HPP_ 17 18 #include "VulkanHeaders.hpp" 19 20 #if defined(_WIN32) 21 # define WIN32_LEAN_AND_MEAN 22 # include <Windows.h> 23 #endif 24 25 #if USE_HEADLESS_SURFACE 26 class Window 27 { 28 public: 29 Window(vk::Instance instance, vk::Extent2D windowSize); 30 ~Window(); 31 vk::SurfaceKHR getSurface(); 32 void show(); 33 34 private: 35 const vk::Instance instance; 36 vk::SurfaceKHR surface; 37 }; 38 39 #elif defined(_WIN32) 40 41 class Window 42 { 43 public: 44 Window(vk::Instance instance, vk::Extent2D windowSize); 45 ~Window(); 46 vk::SurfaceKHR getSurface(); 47 void show(); 48 49 private: 50 HWND window; 51 HINSTANCE moduleInstance; 52 WNDCLASSEX windowClass; 53 const vk::Instance instance; 54 vk::SurfaceKHR surface; 55 }; 56 57 #else 58 # error Window class unimplemented for this platform 59 #endif 60 61 #endif // BENCHMARKS_WINDOW_HPP_ 62