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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
5  * (C) Copyright IBM Corporation 2006
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24  * OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 #ifndef ARRAYOBJ_H
28 #define ARRAYOBJ_H
29 
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "glformats.h"
33 #include "vbo/vbo.h"
34 
35 struct gl_context;
36 
37 /**
38  * \file arrayobj.h
39  * Functions for the GL_ARB_vertex_array_object extension.
40  *
41  * \author Ian Romanick <idr@us.ibm.com>
42  * \author Brian Paul
43  */
44 
45 /*
46  * Internal functions
47  */
48 
49 extern struct gl_vertex_array_object *
50 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
51 
52 extern struct gl_vertex_array_object *
53 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id,
54                      bool is_ext_dsa, const char *caller);
55 
56 extern struct gl_vertex_array_object *
57 _mesa_new_vao(struct gl_context *ctx, GLuint name);
58 
59 extern void
60 _mesa_unbind_array_object_vbos(struct gl_context *ctx,
61                                struct gl_vertex_array_object *obj);
62 
63 extern void
64 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
65 
66 extern void
67 _mesa_reference_vao_(struct gl_context *ctx,
68                      struct gl_vertex_array_object **ptr,
69                      struct gl_vertex_array_object *vao);
70 
71 static inline void
_mesa_reference_vao(struct gl_context * ctx,struct gl_vertex_array_object ** ptr,struct gl_vertex_array_object * vao)72 _mesa_reference_vao(struct gl_context *ctx,
73                     struct gl_vertex_array_object **ptr,
74                     struct gl_vertex_array_object *vao)
75 {
76    if (*ptr != vao)
77       _mesa_reference_vao_(ctx, ptr, vao);
78 }
79 
80 
81 extern void
82 _mesa_initialize_vao(struct gl_context *ctx,
83                      struct gl_vertex_array_object *obj, GLuint name);
84 
85 
86 extern void
87 _mesa_update_vao_derived_arrays(struct gl_context *ctx,
88                                 struct gl_vertex_array_object *vao);
89 
90 
91 /**
92  * Mark the vao as shared and immutable, do remaining updates.
93  */
94 extern void
95 _mesa_set_vao_immutable(struct gl_context *ctx,
96                         struct gl_vertex_array_object *vao);
97 
98 
99 /* Returns true if all varying arrays reside in vbos */
100 extern bool
101 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
102 
103 /* Returns true if all vbos are unmapped */
104 extern bool
105 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
106 
107 
108 extern void
109 _mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao,
110                      GLbitfield access);
111 
112 extern void
113 _mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
114               GLbitfield access);
115 
116 
117 extern void
118 _mesa_vao_unmap_arrays(struct gl_context *ctx,
119                        struct gl_vertex_array_object *vao);
120 
121 extern void
122 _mesa_vao_unmap(struct gl_context *ctx,
123                 struct gl_vertex_array_object *vao);
124 
125 
126 /**
127  * Array to apply the position/generic0 aliasing map to
128  * an attribute value used in vertex processing inputs to an attribute
129  * as they appear in the vao.
130  */
131 extern const GLubyte
132 _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
133 
134 
135 /**
136  * Apply the position/generic0 aliasing map to a bitfield from the vao.
137  * Use for example to convert gl_vertex_array_object::Enabled
138  * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
139  * the numbering used with vertex processing inputs.
140  */
141 static inline GLbitfield
_mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode,GLbitfield enabled)142 _mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled)
143 {
144    switch (mode) {
145    case ATTRIBUTE_MAP_MODE_IDENTITY:
146       return enabled;
147    case ATTRIBUTE_MAP_MODE_POSITION:
148       /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
149       return (enabled & ~VERT_BIT_GENERIC0)
150          | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
151    case ATTRIBUTE_MAP_MODE_GENERIC0:
152       /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
153       return (enabled & ~VERT_BIT_POS)
154          | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
155    default:
156       return 0;
157    }
158 }
159 
160 
161 /**
162  * Return the vp_inputs enabled bitmask after application of
163  * the position/generic0 aliasing map.
164  */
165 static inline GLbitfield
_mesa_get_vao_vp_inputs(const struct gl_vertex_array_object * vao)166 _mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao)
167 {
168    const gl_attribute_map_mode mode = vao->_AttributeMapMode;
169    return _mesa_vao_enable_to_vp_inputs(mode, vao->Enabled);
170 }
171 
172 
173 /**
174  * Helper functions for consuming backends to walk the
175  * ctx->Array._DrawVAO for driver side array setup.
176  * Note that mesa provides preprocessed minimal binding information
177  * in the VAO. See _mesa_update_vao_derived_arrays for documentation.
178  */
179 
180 /**
181  * Return enabled vertex attribute bits for draw.
182  */
183 static inline GLbitfield
_mesa_draw_array_bits(const struct gl_context * ctx)184 _mesa_draw_array_bits(const struct gl_context *ctx)
185 {
186    return ctx->Array._DrawVAOEnabledAttribs;
187 }
188 
189 
190 /**
191  * Return enabled buffer object vertex attribute bits for draw.
192  *
193  * Needs the a fully updated VAO ready for draw.
194  */
195 static inline GLbitfield
_mesa_draw_vbo_array_bits(const struct gl_context * ctx)196 _mesa_draw_vbo_array_bits(const struct gl_context *ctx)
197 {
198    const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
199    assert(vao->NewArrays == 0);
200    return vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
201 }
202 
203 
204 /**
205  * Return enabled user space vertex attribute bits for draw.
206  *
207  * Needs the a fully updated VAO ready for draw.
208  */
209 static inline GLbitfield
_mesa_draw_user_array_bits(const struct gl_context * ctx)210 _mesa_draw_user_array_bits(const struct gl_context *ctx)
211 {
212    const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
213    assert(vao->NewArrays == 0);
214    return ~vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
215 }
216 
217 
218 /**
219  * Return which enabled vertex attributes have a non-zero instance divisor.
220  *
221  * Needs the a fully updated VAO ready for draw.
222  */
223 static inline GLbitfield
_mesa_draw_nonzero_divisor_bits(const struct gl_context * ctx)224 _mesa_draw_nonzero_divisor_bits(const struct gl_context *ctx)
225 {
226    const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
227    assert(vao->NewArrays == 0);
228    return vao->_EffEnabledNonZeroDivisor & ctx->Array._DrawVAOEnabledAttribs;
229 }
230 
231 
232 /**
233  * Return enabled current values attribute bits for draw.
234  */
235 static inline GLbitfield
_mesa_draw_current_bits(const struct gl_context * ctx)236 _mesa_draw_current_bits(const struct gl_context *ctx)
237 {
238    return ~ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_ALL;
239 }
240 
241 
242 /**
243  * Return vertex buffer binding provided the attribute struct.
244  *
245  * Needs the a fully updated VAO ready for draw.
246  */
247 static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object * vao,const struct gl_array_attributes * attrib)248 _mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao,
249                                       const struct gl_array_attributes *attrib)
250 {
251    assert(vao->NewArrays == 0);
252    return &vao->BufferBinding[attrib->_EffBufferBindingIndex];
253 }
254 
255 
256 /**
257  * Return vertex array attribute provided the attribute number.
258  */
259 static inline const struct gl_array_attributes*
_mesa_draw_array_attrib(const struct gl_vertex_array_object * vao,gl_vert_attrib attr)260 _mesa_draw_array_attrib(const struct gl_vertex_array_object *vao,
261                         gl_vert_attrib attr)
262 {
263    assert(vao->NewArrays == 0);
264    const gl_attribute_map_mode map_mode = vao->_AttributeMapMode;
265    return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]];
266 }
267 
268 
269 /**
270  * Return a vertex array vertex format provided the attribute number.
271  */
272 static inline const struct gl_vertex_format *
_mesa_draw_array_format(const struct gl_vertex_array_object * vao,gl_vert_attrib attr)273 _mesa_draw_array_format(const struct gl_vertex_array_object *vao,
274                         gl_vert_attrib attr)
275 {
276    return &_mesa_draw_array_attrib(vao, attr)->Format;
277 }
278 
279 
280 /**
281  * Return vertex buffer binding provided an attribute number.
282  */
283 static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding(const struct gl_vertex_array_object * vao,gl_vert_attrib attr)284 _mesa_draw_buffer_binding(const struct gl_vertex_array_object *vao,
285                           gl_vert_attrib attr)
286 {
287    const struct gl_array_attributes *const attrib
288       = _mesa_draw_array_attrib(vao, attr);
289    return _mesa_draw_buffer_binding_from_attrib(vao, attrib);
290 }
291 
292 
293 /**
294  * Return vertex attribute bits bound at the provided binding.
295  *
296  * Needs the a fully updated VAO ready for draw.
297  */
298 static inline GLbitfield
_mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding * binding)299 _mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding *binding)
300 {
301    return binding->_EffBoundArrays;
302 }
303 
304 
305 /**
306  * Return the vertex offset bound at the provided binding.
307  *
308  * Needs the a fully updated VAO ready for draw.
309  */
310 static inline GLintptr
_mesa_draw_binding_offset(const struct gl_vertex_buffer_binding * binding)311 _mesa_draw_binding_offset(const struct gl_vertex_buffer_binding *binding)
312 {
313    return binding->_EffOffset;
314 }
315 
316 
317 /**
318  * Return the relative offset of the provided attrib.
319  *
320  * Needs the a fully updated VAO ready for draw.
321  */
322 static inline GLushort
_mesa_draw_attributes_relative_offset(const struct gl_array_attributes * attrib)323 _mesa_draw_attributes_relative_offset(const struct gl_array_attributes *attrib)
324 {
325    return attrib->_EffRelativeOffset;
326 }
327 
328 
329 /**
330  * Return a current value vertex array attribute provided the attribute number.
331  */
332 static inline const struct gl_array_attributes*
_mesa_draw_current_attrib(const struct gl_context * ctx,gl_vert_attrib attr)333 _mesa_draw_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
334 {
335    return _vbo_current_attrib(ctx, attr);
336 }
337 
338 
339 /**
340  * Return a current value vertex format provided the attribute number.
341  */
342 static inline const struct gl_vertex_format *
_mesa_draw_current_format(const struct gl_context * ctx,gl_vert_attrib attr)343 _mesa_draw_current_format(const struct gl_context *ctx, gl_vert_attrib attr)
344 {
345    return &_vbo_current_attrib(ctx, attr)->Format;
346 }
347 
348 
349 /**
350  * Return true if we have the VERT_ATTRIB_EDGEFLAG array enabled.
351  */
352 static inline bool
_mesa_draw_edge_flag_array_enabled(const struct gl_context * ctx)353 _mesa_draw_edge_flag_array_enabled(const struct gl_context *ctx)
354 {
355    return ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_EDGEFLAG;
356 }
357 
358 
359 /*
360  * API functions
361  */
362 
363 
364 void GLAPIENTRY
365 _mesa_BindVertexArray_no_error(GLuint id);
366 
367 void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
368 
369 void GLAPIENTRY
370 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids);
371 
372 void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
373 
374 void GLAPIENTRY
375 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
376 
377 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
378 
379 void GLAPIENTRY
380 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
381 
382 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
383 
384 GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
385 
386 void GLAPIENTRY
387 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer);
388 
389 void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
390 
391 void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
392 
393 #endif /* ARRAYOBJ_H */
394