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1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef AUDIO_AUDIO_LEVEL_H_
12 #define AUDIO_AUDIO_LEVEL_H_
13 
14 #include "rtc_base/synchronization/mutex.h"
15 #include "rtc_base/thread_annotations.h"
16 
17 namespace webrtc {
18 
19 class AudioFrame;
20 namespace voe {
21 
22 // This class is thread-safe. However, TotalEnergy() and TotalDuration() are
23 // related, so if you call ComputeLevel() on a different thread than you read
24 // these values, you still need to use lock to read them as a pair.
25 class AudioLevel {
26  public:
27   AudioLevel();
28   ~AudioLevel();
29   void Reset();
30 
31   // Returns the current audio level linearly [0,32767], which gets updated
32   // every "kUpdateFrequency+1" call to ComputeLevel() based on the maximum
33   // audio level of any audio frame, decaying by a factor of 1/4 each time
34   // LevelFullRange() gets updated.
35   // Called on "API thread(s)" from APIs like VoEBase::CreateChannel(),
36   // VoEBase::StopSend().
37   int16_t LevelFullRange() const;
38   void ResetLevelFullRange();
39   // See the description for "totalAudioEnergy" in the WebRTC stats spec
40   // (https://w3c.github.io/webrtc-stats/#dom-rtcaudiohandlerstats-totalaudioenergy)
41   // In our implementation, the total audio energy increases by the
42   // energy-equivalent of LevelFullRange() at the time of ComputeLevel(), rather
43   // than the energy of the samples in that specific audio frame. As a result,
44   // we may report a higher audio energy and audio level than the spec mandates.
45   // TODO(https://crbug.com/webrtc/10784): We should either do what the spec
46   // says or update the spec to match our implementation. If we want to have a
47   // decaying audio level we should probably update both the spec and the
48   // implementation to reduce the complexity of the definition. If we want to
49   // continue to have decaying audio we should have unittests covering the
50   // behavior of the decay.
51   double TotalEnergy() const;
52   double TotalDuration() const;
53 
54   // Called on a native capture audio thread (platform dependent) from the
55   // AudioTransport::RecordedDataIsAvailable() callback.
56   // In Chrome, this method is called on the AudioInputDevice thread.
57   void ComputeLevel(const AudioFrame& audioFrame, double duration);
58 
59  private:
60   enum { kUpdateFrequency = 10 };
61 
62   mutable Mutex mutex_;
63 
64   int16_t abs_max_ RTC_GUARDED_BY(mutex_);
65   int16_t count_ RTC_GUARDED_BY(mutex_);
66   int16_t current_level_full_range_ RTC_GUARDED_BY(mutex_);
67 
68   double total_energy_ RTC_GUARDED_BY(mutex_) = 0.0;
69   double total_duration_ RTC_GUARDED_BY(mutex_) = 0.0;
70 };
71 
72 }  // namespace voe
73 }  // namespace webrtc
74 
75 #endif  // AUDIO_AUDIO_LEVEL_H_
76